D&D Enc Hoard of the Dragon Queen Session 13-14

Posted in D&D, Encounters, D & D 5e with tags , , , , , , , , , , on December 18, 2014 by vobeskhan

DnD_HOD_300x300Last week at Tabletop Tyrants (I’m late posting this due to my laptop dying after 7 years and having to get a new one) we continued our adventures.

The heroes arrived in Elturel battered and bruised and the sorry state of them did not impress Orlam Thrume with confidence, however, after proving themselves to him he asked them to continue the mission he and Leosin had planned for them.

They travelled by boat down the Chionthar to Baldur’s Gate so as to sign on with a caravan heading north which included 3 wagons of guarded items belonging to the Cult alongside “normal” caravan merchants.  The journey would take 40 days of travel to reach Waterdeep and the heroes signed on as guards.

During their first day out they encountered another band of sturdy looking adventurers who managed to convince the caravan leader to hire them as guards instead. When Jack’s fighter loomed over them they quickly admitted they were nothing more than actors trying to scam an easy ride north.

A few evenings later and the camp was attacked by a trio of Ettercaps and a pair of giant spiders. Despite being caught flat-footed and taking a severe beating the heroes did eventually win out (though one glowing comment still resounds – Jack asking how big a 15 foot cube was!).

Next day as they continued to travel the caravan spotted a glorious stag standing not far off, despite many wanting to shoot it as sport the heroes stopped them. Jack threw his hammer as a warning shot to scare it off but as the hammer neared the stag morphed into a humanoid shape and caught the hammer. The heroes cautiously approached and discovered the being was named Herne and in thanks for their defending him he snapped off one of his antlers which as he passed it over became an ornate longbow. Jack reverently accepted and the heroes returned to the caravan as Herne (a stag once again) walked majestically off.

On their sixth day they crested a rise to see a wagon stranded on the road ahead, its horses laying dead in their harness’ and its drivers cowering beneath it while being surrounded by a band of hobgoblins….

Doesn’t look like we achieved much but we had a full 4 hours gaming with quite of lot of RP interaction and the battle with the Ettercaps was hilarious fun (especially with dwarves failing poison saves).

This was my tables last session before Christmas, though on Christmas eve I have been asked to run a special one-off Christmassy adventure for my fellow store staff so that should prove interesting.

All Scars painting challenge – 13 days to go.

Posted in 40k with tags , , , , , on December 8, 2014 by vobeskhan

SAMCRO-legionWell after yesterdays epic battles my painting keen has returned with a vengeance (thank goodness).

With less than 2 weeks to go I needed to get a move on and the encouragement I received off my fellow All Scars has given me the boost I needed, so today I set about getting the 3 remaining troopers of the 2nd biker squad done this afternoon.

Unfortunately I didnt get them completed due to failing light but all 3 bikes and riders received the Leadbelcher trim, and the bikes also had the Screaming Bell accents added.

Thankfully I have some time off scheduled this week so I’m hopeful of having these finished and ready for eventual basing. That will then leave just the Aspiring Champion and the Sorceror (formerly known as Doomrider).

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All Scars Vordrast Incursion – Stage 3

Posted in 40k with tags , , , , , , , on December 7, 2014 by vobeskhan

BLToday was stage 3 of the Leicester All Scars campaign, the Vordrast Incursion, and I was facing off against the Ulthwe Eldar of Dave Dolman.

Throughout the campaign so far we have all been adding to the narrative, this round being no exception and so Dave and myself came up with added consequences for the loser.

If Eldar lost they would be cut off from their wraith units for the next battle.

If Chaos lost they would be cut off from their psykers for the next battle.

My list selection for this battle focused upon the use of soul blaze even more than usual to tie in with our narrative.

++ Chaos Space Marines: Supplement – Black Legion (2013) (Combined Arms Detachment) (1991pts) ++

+ HQ (470pts) +

Kalek, voice of the Protean – Dark Apostle (130pts) [Bolt Pistol, Gift of mutation, Mark of Tzeentch, Power Maul, Sigil of Corruption, Veterans of the Long War]
··Rules: Beseech of the Dark Gods, Champion of Chaos, Demagogue, Independent Character, Mark of Tzeentch, Ten Millenia of Hate, Veterans of the Long War, Zealot

Vobeskhan – Daemon Prince (340pts) [Close Combat Weapon, Last Memory of Yuranthos, 3x Mastery Level (become Psyker), Power Armour, Spell familiar, Tzeentch, Wings]
As my warlord he got the Eye of the Gods, for his psychic powers he had Force, Firestorm of Tzeentch (Primaris), Doombolt, Warp Speed, Smite, Sunburst (from the Last Memory)

+ Troops (450pts) +

Bullhorns – Chaos Space Marines (225pts) [Heavy Bolter, Icon of flame, Mark of Tzeentch, Meltagun]
··Rules: Mark of Tzeentch, Ten Millenia of Hate, Veterans of the Long War
··Aspiring Champion [Bolt Pistol, Bolter, Melta Bombs]
····Rules: Champion of Chaos
····Power Weapon [Power Maul]
··9x Chaos Space Marine [9x Bolt Pistol, 9x Boltgun]

Skulltop – Chaos Space Marines (225pts) [Heavy Bolter, Icon of flame, Mark of Tzeentch, Meltagun]
··Rules: Mark of Tzeentch, Ten Millenia of Hate, Veterans of the Long War
··Aspiring Champion [Bolt Pistol, Bolter, Melta Bombs]
····Rules: Champion of Chaos
····Power Weapon [Power Maul]
··9x Chaos Space Marine [9x Bolt Pistol, 9x Boltgun]

+ Fast Attack (379pts) +

Heldrake (170pts) [Baleflamer]
··Rules: Daemon, Daemonforge, It Will Not Die, Meteroric Descent

SAMCRO – Chaos Bikers (209pts) [5x Chaos Biker, Icon of flame, Mark of Tzeentch, 2x Meltagun]
··Rules: Mark of Tzeentch, Ten Millenia of Hate, Veterans of the Long War
··Tiggs – Chaos Biker Champion [Bolt Pistol, Melta Bombs]
····Rules: Champion of Chaos
····Power Weapon [Power Sword]

+ Heavy Support (692pts) +

[FW] Chaos Fire Raptor Gunship (275pts) [Armoured Ceramite, Dirge Caster, Hellfire Missiles, Hull-mounted twin-linked Avenger bolt cannon, Warpflame Gargoyles]
··Rules: Deep Strike, Independent Turret Fire, Infernal Relic, Strafing Run
··Reaper Autocannon Batteries [Maelific Ammunition]

Chaos Predator (172pts) [Dirge caster, Extra Armour, Havoc Launcher, Lascannons, Searchlight, Smoke Launchers, Twin-Linked Lascannon, Warpflame gargoyles]

Defiler (245pts) [Daemonic possession, Power Scourge, Twin-Linked Lascannon, Warpflame gargoyles]
··Rules: Daemon, Daemonforge, Fleet, It Will Not Die

We both agreed on no night-fighting, the roll for planetary instability gave us severe lightning storms (though aside from almost wounding a wraithguard this did little else). I won the roll for deployment and chose to deploy second.

Dave set up across the board with his wraithknight on my left flank, so when I set up everything went to the right flank and to add insult to injury I proceeded to seize the initiative too.

My first round started well, predator taking out the falcon and forcing his firedragons to begin walking, and a well placed cannon shell taking out some of his guardians, setting the survivors ablaze and pinning them scoring me 2 early vps (first blood and psychological warfare). Dave’s response wasnt as brutal, taking out one of my bikes and reducing the pred to 1 hp but the cards were nice to him and he leapt to a 4-2 lead.

Round 2 saw my fire raptor scream down into the centre of the battlefield and begin chewing up more guardians and taking out the wraithguards wave serpent. My DP used his powers to inflict more soulblaze the guardians much to Dave’s chagrin. My bikers were eager to get in on the action and following jinking last turn their shooting at the fire dragons wasnt effective, so assault was next. The dragons took another one out with overwatch but my hammer of wrath took their exarch (though this then denied my issuing my challenge to score a vp with Hungry for glory), the remaining dragons failed to wound the bikers and champion Tiggs unsheathed his power sword and took their heads.

Dave’s forces decided that was enough and started on me in earnest, his wraithguard decimating Kalek and squad Skulltop before the wraithknight finished them off. His swooping hawks dropped in behind my defiler hoping to catch it off guard but its power scourge put a spanner in the works and only a lone hawk limped away from the combat while the undamaged defiler picked feathers out of its claws. With dice luck abandoning him it was only fair that the cards were on his side as he pulled further ahead to an 8-2 lead!

Round 3 and my heldrake still didn’t show up, but I had the fire raptor zoom off into ongoing reserves. My DP continued to spread soul blaze goodness around but did suffer a wound from Perils in the process. The bikers swooped around the rear of Dave’s warlock (all that remained of one guardian unit) and riddled him with bolter fire. The defiler, having had no luck so far damaging the wraithknight decided to drop a cannon shell on its smaller brethren, obliterating them. Finally the cards had been nice to me and I got one for the objective I was camped on.

Dave had Eldrad, Asurmen and a squad of Avengers disembark and along with his remaining 3 guardians they tried to shoot my DP down. At the end of the shooting phase they had reduced him to 1 wound but he passed his grounding check and grinned evilly at them. The score remained at 8-2.

Round 4 and my heldrake and raptor turned back up, drake failed to wound as he vector struck the knight, but then both bore down on Eldrad’s unit. The bikers risked driving into the trenches to secure another objective (but lost another member to a dangerous terrain test). The DP positioned himself for good effect, catching several members of Dave’s infantry in his sunburst (and again inflicting soulblaze on the survivors). The aptly named avenger bolter cannon thinned the ranks of the dire avengers and the baleflamer took out the rest, leaving Eldrad, Asurmen and a lone guardian. The Raptor also used one of its turrets to take out the last wave serpent too. At this point all the eldar had left was the his trio of infantry and the knight, but that could still be enough.

Dave’s round finished off the pred but little else, though with the knight holding an objective as well this gained him another 3 vps. Score stood at 10-9.

Round 5 and as no other target would present itself the heldrake vector struck the last guardian as it zoomed off the table for another pass. The raptor switched to hover mode and swung around to a better firing position. The DP flew towards objective 5 in the hopes of landing next turn and claiming it. Psychic phase saw Eldrad getting fried. Shooting saw the raptor shredding Asurmen with high velocity slugs and finally wounding the knight. It was getting too close to call on the points and I wanted that knight dead.

Dave finally shot my DP down, taking him to 12-9. If the game ended now it would be light side win, he rolled…….and we continued to round 6!

Well the heldrake continued its lack of ability to scratch the wraithknight, as did the defiler, so it was all down to the raptor. Its missiles depleted, it was avenger bolter cannon and reaper turret batteries only, but with the eldar behemoth on 1 hp it would be close. The barrels whirred to life, throwing metal slugs with wild abandon….. and finally the knight fell! With the raptor in hover mode it could claim the objective I had 2 cards for and my bikers claimed linebreaker bringing me to 12 vps – thankfully with no eldar left on the board it counts as a darkside win though.

This was one of the closest games I have played and Dave is a brilliant guy to play against, my soul blaze shenanigans once again proving his undoing.

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24 hours of D&D charity livestream – streamed intros

Posted in D & D 5e, D&D with tags , , , , , , , , on December 1, 2014 by vobeskhan

Ravenloft_I6Well the end of the year is almost upon us, and so is our 24 hour livestream charity D&D game.

As preperations near completion we thought we had best introduce ourselves and test our streaming set up. I decided that it would also be a good way to show how each character came to be there at for the beginning of the adventure proper. Unfortunately not everyone could be available but this weekend we had 4 out of 6 of our players take part.

All of the adventure content was improvised based upon the backgrounds the players described for their characters and my knowledge of whats to come in the main event.

You can still donate to our pages, especially mine as DM, raising money to help sick children and making the party’s lives a little harder (and quite possibly shorter).

If this goes well, we shall hopefully be doing another one in 2015 to raise money for Cancer Research UK.

All Scars painting challenge – 18 days to go.

Posted in 40k on December 1, 2014 by vobeskhan

SAMCRO-legionWow where has the time gone!

Unfortunately with lots of other commitments interfering and a sudden loss of enthusiasm I have lagged seriously behind in my target for the painting challenge.

I got up this weekend fully intending to put 3 out of the remaining 6 bikers in the done pile, but sadly only managed the 1.

Hopefully as I have some time off in the coming weeks before the deadline I shall complete them in time. I was almost tempted to change the models but I feel this would be cheating myself (not the challenge as we have agreed you can change your target lists if you like as long as the points reach the 750 or higher), I need to have these bikers done.


D&D Enc Hoard of the Dragon Queen Session 11-12

Posted in D & D 5e, D&D, Encounters with tags , , , , , , , , , , , , on November 30, 2014 by vobeskhan

DnD_HOD_300x300This week at Tabletop Tyrants my table began the after-Encounters portion of the Hoard of the Dragon Queen with chapter 4.

The heroes had returned to Greenest with the map they had acquired from the Nursery and Sarah’s rogue had used her faction contacts to get her raised before spending a few days to recover. Once they were ready to continue Lord Nighthill called them to his audience chamber.

He told them Leosin had followed the trail of the cult indicated on the map and had requested the heroes join him in Elturel as soon as they were able. To aid this he had purchased them mounts where necessary. After a brief discussion about their route they agreed on the direct cross-country route which would take them about 6 days of travel and set out the following morning.

Travelling north they could see signs of the devastation the cult raids had caused to the outlying farmsteads, and mid-afternoon came across a farm that had been razed but its apple orchard was untouched. Curiosity got the better of them and Patrick sent a sprite to fetch him an apple. The tiny fey wasnt strong enough to pluck the plump fruit so Daniel shot it free and the sprite began to roll it along the ground towards its master. That was when they saw a pair of scarecrows hop off their posts at the corners of the orchard and stalk towards the sprite, before the fey could react they clawed it to pieces and returned to their posts.

It was then that Daniel and Patrick noticed something metallic glinting at the centre of the orchard, before the others could stop him Daniel spurred his pony (Sandal) forward, but an exposed tree root tripped the steed and sent him tumbling. While the pony hobbled back to the safety of the party Daniel strode to the centre of the orchard to see a partly decomposed body (the surrounding undergrowth having grown not only over but through it) laying over whatever was glinting and he tried to tear it free. This caused all four of the scarecrows to begin stalking inwards, though Sarah bravely decided to intercept one.

The scarecrows proved to be quite resilient to the mundane attacks of the party as well has being able to instill a magical fear that could temporarily paralyze the heroes if their resolve failed, but eventually all that remained were scraps of cloth and straw. As the last scarecrow fell the orchard began to rapidly age and rot, and Daniel easily recovered what had been hidden – a gleaming greatsword showing no sign of tarnish.

The heroes decided to make camp in the ruined farmhouse and lick their wounds.

The next couple of days passed uneventfully, but on the afternoon of their fourth day of travelling they could see a bizarre sight ahead on their path. Five goblins, with bits of shrubs and bushes tucked into the folds of their armour, were squatting roadside in an attempt to remain inconspicuous. Daniel began laughing and shouted “We can see you” to which one of the goblins responded “No you can’t, we’re hiding!”. Needless to say the inept little greenskins didn’t stand up to the party’s attack and as the final one fled screaming, Daniel rode it down.

Day five of their journey was without incident, until they made camp. In the early hours of the morning while Sarah and Patrick were on watch, a band of orcs attacked. The brutal fight that ensued was a close call with the dwarves of the party relishing the battle with their racial enemies almost as much as the orcs were. Thankfully they were able to overcome the orcs but with their sleep disturbed it was a dour band of heroes that rode in to Elturel the following morning.

WOW, a three-hour session for a six-day journey. Loving the encounter building options from the Basic DMG (pdf – though as I write this I now have the hardback DMG and its even better!), and after seeing the scarecrows in the Monster Manual I wanted to include some in the game.

We have one more of our double sessions before Christmas, which will fall the evening before my birthday and will be followed by our next Expeditions game too, which I’m hoping to actually play in rather than DM (as long as we get some more volunteer DM’s) which should be interesting.

All Scars Vordrast Incursion – Stage 2

Posted in 40k with tags , , , , , , on November 23, 2014 by vobeskhan

SAMCRO-legionToday saw the streets and fields of Vordrast once again stained with the blood of the fallen as the Leicester All Scars took to the tables of Tabletop Tyrants for Stage 2 of the Vordrast Incursion campaign.

My SAMCRO Black Legion were facing the Blood Angels of John Salisbury, I’d only faced John briefly in the Doubles tournament but this would be a 3000 point bloodbath. The mission would be Tactical Escalation with the addition of our pre-generated Tournament Objectives (Hungry for Glory for me and Blood and Guts for John) we also had an additional rule for this game which scored either of us an extra VP for each unit totally destroyed.

This is the army I chose to take Vordrast Incursion 2.

John won the roll for choice of deployment and went first, I failed to seize the initiative and the mayhem began.

Highlights of the game:

Turn 1 brutal combat between a pair of knights which took each other out and scored us both First Blood (we agreed that as they struck simultaneously it made sense).

Turn 2 John’s remaining knight smashes a predator apart before being charged by my Lord and his biker buds. The Blood Angel storm raven arrives, unloading its sternguard but taking fire from my quad gun, reduced to 1 HP and losing its multi-meltas n the process. One of my rhinos advances, disgorging its squad of chosen who in turn unleash meltagun hell into the dreadnought and reduce it to a pile of slag.

Turn 3 Johns warlord, commander Dante and his sanguinary guard arrive intent on destroying my other rhino and its passengers, but thanks(?) to a shot by his vindicare taking the tank out first the chosen disembark on the opposite side of the wreck and out of sight of Dante’s boys. My heldrake turns up, its vector strike failing to damage the storm raven but its baleflamer destroying a marine unit with a plasma canon. My squad in the bastion (having been reduced to 2 men) finish the storm raven using the quad gun. Johns bikers assault into one of my chosen squads, his sergeant and my aspiring champion taking each other out in challenge, but the attack bike tying the rest of the squad up in combat.

Turn 4 and things start to go downhill, my bikers are taken out between the knight and the death company, leaving my Lord alone to continue facing the enemy – and then he fails to wound the knight with the hand of darkness and gets a reaper chainsword to the face for his troubles. My terminators finally arrive behind the landraider and Alvarez gets Endurance in play. The heldrake belches more demonic fire over the marines and assassin in hiding in the ruins, wounding the vindicare and reducing the marines numbers badly – and setting both ablaze. Dante takes my remaining predator out and the sanguinary guard finish off the bastion boys (and destroy the quad gun). My sorceror and termies take friendly fire from a scattering demolisher shell which failed to damage the landraider but still manage to wipe out the marines it disgorged before the psyked up sorceror assaults the tank (thank you Iron Arm).

Turn 5 Dante takes out my vindicator with a dirty shot up the tailpipe but then weathers a volley of bolter fire from the second nurgle marines unit (his 2+ armour barely got scratched). The sniper tried to kill Alvarez but his tzeentch boosted invulnerable saved him. In return he continued to hack at the landraider, hard enough to stagger the crew. The heldrake tried to vector strike the assassin before leaving the battlefield to circle around.

Turn 6 Dante joins the fight between the attack bike and chosen but fails to wound anyone, while his sanguinary guard butcher my marine unit. The last blood angel in the ruins with the assassin succumbs to soul blaze (yay someone died from it). Alvarez tries to kill himself as he powers up Life Leech, suffering a perils that robs him of a wound only for Leech to kill a sanguinary guard and give it him back, then getting Iron Arm and his force staff activated he leaves the landraider and heads for Dante. Calling the ancient angel out in challenge he only manages to score a single hit but at strength 9 and with smash and instant death all he needs is a 2 to slay his enemy – and I roll a freaking 1! In return Dante gets a single wound on me and I need a 4+ with my invulnerable – but tzeentch has turned his back on Alvarez and the sorceror is laid low.

Turn 7 and neither of us has a great deal left on the table, my chosen finally take the attack bike out only to be slaughtered by Dante in return. My heldrake returns, vector striking a sanguinary guard and again bathing the assassin in balefire but the imperial agents invulnerable saves him.

As usual we had an independent roll the die to see if we would get a turn 8 but it finally decreed the game over. Final score was 24-11 to John, the extra points for destroying units in assault certainly made a difference though the rest of the tactical cards we drew didn’t make a big difference. The overall result for the day was a 7-1 win for the Crusaders of Darkness.

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