D&D Encounters Season 11 – War of Everlasting Darkness – session 8 and review

First off, let me apologise for the lateness of this posting but with the family commitments and the festive season it has been unavoidably delayed, but here we go with the season finale and review.

The early session saw a full table of players arrive at the spellcaves and immediately decide to share the relics of light so that each pc was carrying at least one. The kobold cavalier led the way, falling foul of the maw and being teleported into the nearest of the coldfire globes. The half-orc beserker was next, also being teleported but this time nearer the waiting drow big-hitters who were more than ready to let the solitary pc feel their wrath. The elven hunter and mage also fell foul of the maw but the drow priest managed to leap past unmolested to tackle cleansing the nearest artifact.

Amidst the brutal combat that ensued the half-orc managed to spy a fleeting glimpse of a woman in white within one of the reflectig motes at the rear of the cavern, but before he could investigate he was battered and blasted by the drow casters and despite him charging the drow wizard and his allies using the healing powers of the Tears to revive him it wasnt long before a pair of the stalkers used him as a pin cushion.

The two elves in the party fared little better, the drows ancestral hatred spurring them on to destroy their surface cousins with spell and blade, though the mage did manage to blast his wizard counterpart into the afterlife, the power of Lolth’s avatar proved too much for them.

All that remained of the heroes party was a severly wounded kobold cavalier and a relatively uninjured drow priest, as the kobold passed out from ongoing damage Lolth’s avatar gave the priest a simply choice – finish the cavalier off and join the glory of Lolth, or join his allies – in death! The priest tried to coup de grace the kobold (and missed!) but as it expired from its injuries he blagged it, claiming the kill and proffessing his loyalty toLolth.

The later session was even unluckier. Being down on numbers didnt help though their lack of some of the relics didnt then become an issue. The hexblade, vampire and hunter all suffered the attentions of the maw and the ensuing coldfire globes. They courageously sought to defy the onslaught of the drow casters but eventually only the vampire remained standing and faced with a choice of fight or flee, chose to go down swinging.

 

This session was brutal. It felt more like a Lair Assault than a session of Encounters. I think the ongoing vulnerability to everything was overkill, especially when coupled with the only way to stop it being the reflecting motes at the rear of the chamber (beyond all of the bad guys). I think this maybe should have been a save to end effect or that the motes should have been repositioned (it also wasnt as readily apparent to the players that the motes had this ability). The drow themselves were another thing, the avatar of Lolth is noted as being a solo controller and yet is served up with accompanying wizard and minions, add in the restriction that she cant be taken below bloodied until all the artifacts are cleansed and this really does seem to be overkill.

While the session itself is well written (as was the entire season) I feel that it doesnt really fit the Encounters mould of showcasing the best of DnD to encourage new players to try the game and hopefully continue to play. I know lots of people (my players included) have asked in the past for the chance to play higher levels than the standard 1st to 3rd that Encounters has been prone to do, but if we had had a walk-in new player trying to create and play an 8th level pc to run in this session, I sincerely doubt they would give DnD a second chance.

This season overall has been both a pleasure and a pain to run. I have enjoyed the story arc and the feel of “an adventure a week” with the exploration/interaction/action style sessions, what I havent enjoyed is trying to defend the seemingly arbitrary rulings of no resting and poor treasure/monetary rewards to my players when asked why is no-one sleeping during what the text calls a four day hike. Telling them its part of the game mechanic for the season just became very hollow after the fourth or fifth time.

I know for several of my players (and myself at present) Ecounters is the only organised and regular “dose” of Dnd available so we stick with it, especially after taking so long to actually get it off the ground in our city (many thanks http://tabletoptyrant.co.uk/) and so we chalk this one down as a win for the bad guys (and curse the dice-gods for letting me-the-DM roll good rolls).

I’d like to take this opportunity to thank all my players this season (and throughout the previous ones) for sticking with it and taking the good with bad and hope they’ll be there for much more to come.

I would also like to thank all the people that work to create the Encounters program, from the scenario writers to the wpn staff that supply and organise the materials we use, all of which contribute to this great hobby in their own way.

So the bad guys won this one, chalk it up to experience, lick your wounds, roll up a new pc and prepare for battle once more – after all – tomorrow’s another adventure!

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