Web of the Spider Queen – D&D Encounters – Session 5






Cast of players and their characters for early group:-

  • Bryce Palmer, playing Human Mage
  • Glenn Waters, playing Eladrin Thief
  • Daniel Creedy, playing Goblin hexblade
  • Me, playing Kobold Scout and Dming
  • Adam Burgess, new player
  • Lee Burgess, new player 

Deeper tunnels feel almost like home, but sneaky drow used them to try and ambush us while their snooty mage taunts us behind bars. The lady knight and surface elf disappeared as the fight started, but luckily more heroes have been sent to help in our quest. Unfortunately one of them wont be going further with is, after he heroically squeezed through the bars and went toe-to-toe with the drow mage, only to be smashed into the wall by his spider-staff. 

The rest of us fought off the sneaky drow with their swords and pesky crossbows (they have green stuff on that makes you feel icky) but then the mage covered the floor with sticky web-stuff trying to trap us. The scary part was when one of the new arrivals smashed a drow to the floor the tricksy wizard sent magic smoke into it and a bony spider jumped out of its corpse, eugh!

Just before the last of the drow was taken down the mage strolled off laughing, safe on the other side of the bars. When we realised the fight was over we decided to take a rest and see if the lady knight and her elf catch back up with us. Good job too, Skrit really tired.

 Cast of players and their characters for later group:-

  • Robert Cleale, playing Human Knight
  • Chris Norris, playing Dwarf Knight
  • Tom Wright, playing Dwarf Sentinel
  • Simon Hunter, playing Human Mage
  • Phill Norman, playing Elf Thief
  • John Gray, playing Drow Hexblade
  • Matt Mawdsley, playing Dwarf Knight

The tunnels continue, descending via spiral staircase to lower chambers of clearly drow construction. The heroes examine a corridor with a partly fallen ceiling, discovering a draft coming from the exit of a hidden passage. They decide to spike it shut, and despite their efforts to be quiet they attract the attention of the occupants of several other hidden passageways who quickly appear and attack the party.

The mage hears the approach of more drow behind them on the staircase and cleverly blocks it with a curtain of flame as the remaining heroes move to intercept the drow as they appear. Kara and Tharinel (Elminster’s reinforcements) suddenly disappear, obviously needed elsewhere.

A drow mage beyond the portcullis trades magic and blows with the half-orc warlord, spirit wolf, and elf rogue, covering the area they’re standing in with asticky web-like substance. He tries to hide in a globe of darkness but the elf rogue activates a sunrod and then manages to throw it directly at his head! Dispelling the darkness and giving him a sharp headache in the process.

Meanwhile the human knight and drow hexblade take considerable damage from the drow in the northern corridor. Unfortunately it proves too much for the knight as he gets double-teamed by a pair of drow swordsman and dies before his allies can help him. In retaliation the mage uses his magic to force the drow back towards the sarcophagus they climbed out from and even manages to topple one back into the passageway below, hearing him land with a satisfying crunch of finality.

The heroes gradually gain the upperhand they drop the mage, as his body hits the floor it breaks open and thousands of tiny spiders scurry out, scattering into the darkened corridor beyond the portcullis. The remaining drow are easily dealt with and the heroes decide to rest in the now secured area and see if Elminsters allies return.

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