Web of the Spider Queen – D&D Encounters – session 9


Cast of players and their characters for early group:-

  • Bryce Palmer, playing Human Mage
  • Glenn Waters, playing Elf Hunter
  • Matt Mawdsley, playing Dwarf Knight

Approaching the ogre cautiously the heroes engaged Dung in conversation, discovering that both ogres were slaves indentured to the Jaelre drow. Gradually gaining the confidence of Dung they convince him to open his portcullis in return for freeing him of his bonds (while the dwarf “distracted” him, the hunter used his agile elven fingers to release the locks on his shackles and collar). Dung was clearly happy and readily agreed to help convince his “brother” Worthless to join him in freedom and the hunt for squishy-snacks. The heroes were able to convince Worthless almost as easily and as the released ogres departed for the wilds of the Underdark, they began to scout the buildings within the walls of the drow fortress.

They managed to find and surprise a group of drow guards and following a brutal but brief fight, they moved into a more secure room to prepare for the trials to come further in the complex.

 Cast of players and their characters for later group:-

  • Robert Cleale, playing Dragonborn Hexblade
  • Chris Norris, playing Elf Hunter
  • Tom Wright, playing Dwarf Sentinel
  • John Grey, playing Drow Hexblade

The heroes were understandably concerned when they saw an ogre smashing rocks “for fun”, but their concerns proved unfounded as they soon found him compliant as they used a ruse of being slavers bringing more slaves, though his erstwhile companion within the walls took  a little more convincing, eventually being cowed into allowing their entrance. The party then comanded the ogres to close the gates behind them “took keep out any unwanted visitors” and strode off into the assembled buildings.

Once out of sight of the gate they searched for a suitable spot and possible left over Jealre cloaks to add to their “disguises” to facilitate their further exploration, before settling in to plan their next move.

Skill challenges continue to be the only part of 4e that rankles with me, but presenting this one as a roleplaying interaction instead worked well (and also proved that you can roleplay in 4e in general and Encounters in particular). The two groups had differing approaches in dealing with the ogres and was great fun to run through. Both sessions were relatively quick as they got on with it instead of dragging it out with irrelevant dice rolling and I think we all had fun running it.


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