D&DEnc 17 – Scourge of the Sword Coast – Session 5

dnd_products_dndacc_sundering3_pic3_enThis week at Tabletop Tyrants we had our regular 2 tables, my group consisted of

  • Sunyi – Mal, dragonborn cleric (Light domain).
  • Adam – Gedrick Gladomain, high elf ranger.
  • Tanis – Langar ‘Lan’ Shadowweaver, wood elf rogue.
  • Oliver – Kaemri, dragonborn rogue.
  • Heather – Fudwick, gnome barbarian.

Arriving back in Daggerford the heroes found that most residents were surprised to see them alive as after receiving the homing pigeon scouts had been despatched to Julkoun only to find it abandoned with goblinoid heads on spikes set up to look like defenders. The heroes were also glad to hear that Sir Isteval had returned in their absence and Jekk advised them to pay the paladin a visit before heading back out.

Before they did so they visited Sherlen Miller and the temple of Chauntea to receive the promised rewards and report their findings. While at the militia they asked as to the whereabouts of Alven Gissen, as he seemed to be the last person to actually see the real Delimbyr Bloke. Apparently Alven had been missing for three days, last seen having a meal with a female companion, and his house showed no signs of trouble.

The heroes decided to relax at one of the towns taverns and chose the halfling ran Happy Cow, partaking in the house special wine (which Gedrick got quite intoxicated on) and a sampling of some Luirian Cheeeese (the halfling patrons loved it but the heroes thought it tasted like old socks).

Their enquiries uncovered that Alven’s companion had also been previously linked with the dead guard Grengel, and was now reported to have caught the eye of the Duke himself. Quite popular for a simple serving girl on the Dukes staff. Kaemri headed up to the Dukes residence to question the girl but was told she was busy and made arrangements to have her meet him at the Happy Cow the following day. Lan and Gedrick returned to Sherlen and asked if they could examine Alven’s house, which she allowed under escort.

Nothing in the house seemed out of place, the bed was made and everything was tidy but a thorough search revealed a hidden compartment in the chimney place that contained a fur trimmed pouch. Inside the pouch was a jewelled necklace that appeared to have a self-cleaning spell upon it.

Later that evening Lan decides to visit the Dukes home via a window, easily climbing to the upper floor and bypassing the simple lock. However once inside the bedchamber he began to feel a tingling sensation in his hands which quickly spread up his arms. recalling that the Duke had a wizard on staff he decided to withdraw – quickly, but as he returned to try and scale the palisade it gave him an electrical jolt when he touched it. In an effort to remain undetected he hid in nearby bushes hoping the tingling would fade. It didn’t, and he soon became aware of a figure standing close behind him. The Dukes wizard had found him, but simply asked he pay to repair the window and promise to visit Sir Isteval as soon as possible, when Lan agreed they shook hands and the tingling stopped. Lan returned to his companions and told them what had occurred.

Next morning the heroes visited Sir Isteval, finding him in conversation with a pair of elves who he introduced as Darfin Floshin and Kelson Darktreader. Kelson revealed a gnoll’s head he had recovered, explaining that while gnolls were common in the area the ones carrying out the raids appeared to be of Thayan origin and were reported as being in the vicinity of the Ardeep Forest. Darfin reported that orcs had been seen near the ruins of Harpshield Castle as they attacked passing caravans. The heroes were going to head to north to investigate and Darfin offered to accompany them part way as he returned to his family’s estate en route, after agreeing to meet up next morning the heroes headed back to the Happy Cow.

Drinking more moderately this time they were soon joined by a pair of serving girls from the Castle, one of which had been Alven’s dinner date. Brief questioning revealed that she had indeed had several meals and drinks with the sculptor and on the evening of his disappearance he’d left her saying he had a special gift for her, but she hadn’t seen him since. With no other information to impart the girls returned to the castle. While at the Happy Cow, Kaemri noticed that the bar staff were passing the takings down through a hole in the floor, but said no more of it.

The heroes spent the rest of the afternoon visiting the weaponsmith to commission improved weaponry, and then visiting Delfen Yellowknife (the Dukes wizard) to enquire as to the possibility of getting the weapons enchanted at some point.

That evening Kaemri returned under cover of darkness to the now closed Happy Cow and tried to access the lower chamber to see where the money was being sent, but before he could access the very well secured chamber he noticed a crossbow armed halfling approaching and decided to withdraw and rest in preparation of the upcoming journey.

And that was were we left it for this session. Not an overly action-packed one compared to the last few weeks but great fun all the same, particularly as Lan declined Kaemri’s invitation to the nocturnal visit to the Happy Cow.


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