D&DEnc 17 – Scourge of the Sword Coast – Session 7

dnd_products_dndacc_sundering3_pic3_enAnother full table this week for me down at Tabletop Tyrants

  • Sunyi – Mal, dragonborn cleric (Light domain).
  • Adam – Gedrick Gladomain, high elf ranger.
  • Tanis – Langar ‘Lan’ Shadowweaver, wood elf rogue.
  • Oliver – Kaemri, dragonborn rogue.
  • Heather – Fudwick, gnome barbarian.
  • Tilly – Harrold ‘the halfpint’ Hopson, halfling rogue.

After a brief recap we picked up at the point we left it last week and a call for initiative…

The remaining orcs of the camp, led by a large built specimen, each grasped their wicked axes eagerly. Halfpint considered charging through the throng to attack the leader but (wisely) decided just to spring at the nearest orc, stabbing with his blades before neatly sidestepping away.

A pair of orcs tried to hack at Kaemri, the first missed while the second almost gutted the dragonborn (a crit which reduced the pc to 1 hp!), while the rest engaged the rest of the party (apart from Lan who was still up a tree providing covering fire).

The fight was vicious, and despite the rogues using their cunning actions to disengage their opponents were quick to follow and gave no respite in their brutal assaults. By the time the heroes had slain the last of the dozen orcs both rogues and Fudwicks mount had been knocked unconscious (twice in Halfpints case) and had to rely on Mal’s healing spells and their potions to survive. As they began to catch their breath they realised that a quartet of more orcs were approaching from the northern camp, possibly to investigate the noise of combat. Still weakened, Halfpint led Fudwicks healed horse into the cover of trees while the rest of the party ducked into the tents of the orc camp so as to ambush the newcomers.

Fudwick used his illusion to produce an image of an elven wizard with a pile of gold. Two of the orcs immediately headed for it but the other two seemed to sense something was a little off. Both the dragonborns let loose with their breath weapons, quickly  destroying the two fooled by the illusion, while Gedrick and Fudwick charged the others.

The party slew one of the orcs and knocked the last one out, wanting to interrogate it regards the other camp and castles defenses. Kaemri proved decidedly adept at the task with Gedrick translating the orcs foul tongue. While this went on Lan descended his perch and had a search amongst the orcs belongings finding a few caches of coins.

The orc revealed that only four more orcs remained at the other camp, probably still sleeping, but many were in the castle under the command of the White One, along with his magician Sezibul and her pet Lutha who the orcs described as a great lumbering beast. Once they realised the orc had nothing else to add they put the beast down permanently.

Kaemri and Lan, using the base of the hill for as much cover from prying eyes as possible, snuck across to the other encampment finding two tents occupied by a pair of sleeping orcs each while the remaining two were empty. Kaemri was able touse his assassination skills to quickly and quietly despatch the sleeping orcs. The pair of rogues then searched the camp finding a small chest of coins and stone ring marked with dwarven symbols, before returning to their companions and preparing to head up and investigate the castle ruins themselves.

First off, my apologies for the lateness of this post. Unfortunately a couple of days of being under the weather, followed by yesterday being out at my hometown’s Star Trek First Contact Day event meant I had neither the time nor impetus to do a write-up, but better late than never.

While it didn’t seem like we’d got through a lot this week the session still took a little over the usual two hours. The main fight took longer than expected mainly due to my having good dice rolls and the players having difficulty in hitting back (for a change).

I didn’t use a battlemat after all this session, mainly because I hadn’t had time to prepare one, but I think the theatre of the mind style we’ve been using is working well with the group.

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4 Responses to “D&DEnc 17 – Scourge of the Sword Coast – Session 7”

  1. Combat can take a surprisingly long time. Our sessions are averaging about 2 hours each, much longer than sessions in previous seasons, and it looks like we won’t do everything in the adventure!

  2. Very good post. I absolutely love this website. Keep it up!

  3. Your style iis unique compared to other people I have read
    stuff from. Thanks for posting when you’ve got the opportunity,
    Guess I’ll just book mark this site.

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