D&DEnc 18 – Dead in Thay – Session 3
The heroes activated their glyph key and appeared in the entry chamber only to be immediately accosted by a bunch of gnolls. Captain skill-monkey (the cleric/bard/druid/mage pc) attempted to convince them they were meant to be there but they didn’t believe him. The fight was reasonably quick and one-sided and the heroes then moved on to the next chamber.
With much discussion on the possibility of the chamber being trapped, the druid and bard got bored with waiting and walked through following the path. Neither chose to hustle and so triggered the expected trap, the damage of this certainly encouraged them to run the rest of the way through and up the stairs where they encountered the Dread Legion patrol and the trolls, though none of them were moving to attack. The bard used message to tell the others to hurry through and it was all clear. The only member of the party that struggled was the paladin with a slower movement rate but eventually everyone was back together.
Skill-monkey managed to persuade his way past the various guards (who seemed more interested in their bedrolls than the heroes) and the party advanced north through the door.
This is where they found their first white gate, but remembering the information Syranna had given them the passed the gate without incident and moved on to the next chamber.
Here they found a group of Red Wizards meditating upon a tiered pyramid and taking no notice of the heroes entrance at all. The party began to feel a disorienting sensation coming from the top of the pyramid and while they stood discussing their options the door behind them opened. Another Wizard leading several guards and a handful of chained prisoners travelled through and left via the northern exit wordlessly.
The heroes then decided to each move beside a Wizard and simultaneously stab/slash/bludgeon them, I told them that as the targets were taking no notice of them it would count as a Coup De Gras. What I didn’t say was that the Wizards were not unconscious, so it wouldn’t be instant kills – I know I’m a horrid person, but worse was to come.
Even without the instant kill, the automatic crits were enough for two of the pc’s to “gank” (I’ve been watching way to much Supernatural) their Apprentice targets, the bard had an abysmal damage roll and didn’t kill hers. The skill-monkey and paladin had chosen to target the higher tiered Wizards, who then retaliated with their magics. I hadn’t used the Blight spell before and I must say I’m loving the 8d8 damage output but both pc’s made their saves (though even half damage staggered the skill-monkey). The remaining Apprentice sent an Acid Arrow at the already injured bard (stabbed by gnolls and shredded by the trap but hadn’t asked anyone for healing) and despite saving the splash damage dropped her unconscious.
With the emanations of the pyramid affecting their physical attacks the heroes had slow going against the unarmoured casters and only one of the Wizards got dropped before the other blasted off another Blight spell, this time at the ranger. Despite failing his save my d8’s decided it was time to take pity and a measly 21 points of damage was all he could muster before being struck down.
Captain skill-monkey suggested they take the Wizards robes as disguises and used Mending and Prestidigitation to clean and repair them, and as the party licked their wounds and began to loot the bodies we closed the session.
So 3 rooms in and already lots of resources used, this could get very interesting in the next few sessions.