AllScars 2014 Tournament Rnd 4 – v’s Eldar

BLYesterday was the 4th round of the All Scars 2014 Tournament (held as usual down at Tabletop Tyrants) and I was facing the Eldar host of Alasdhair.

I had decided to try something different (again) and worked up a Chaos “Gun Line” formation using a primary and secondary Combined Arms Detachment force.

Chaos Space Marines: Supplement – Black Legion (2013) v1 (Combined Arms Detachment) Selections:

HQ (130pts)

  • Warpsmith (130pts) Champion of Chaos, Independent Character, Master of Mechanisms, Shatter Defences, Aura of dark glory, Bolt Pistol, Power Axe, Veterans of the Long War

Troops (128pts)

  • Chaos Cultists (64pts) Champion of Chaos,9x Autogun, Champion’s upgrade, Heavy stubber, 10x Squad models (champion included)
  • Chaos Cultists (64pts) Champion of Chaos,9x Autogun, Champion’s upgrade, Heavy stubber, 10x Squad models (champion included)

Fast Attack (170pts)

  • Heldrake (170pts) Daemon, Daemonforge, It Will Not Die, Meteroric Descent, Hades Autocannon

Heavy Support (600pts)

  • Chaos Vindicator (150pts) Daemonic Possession, Siege Shield, Warpflame gargoyles
  • Defiler (225pts) Daemon, Daemonforge, Fleet, It Will Not Die, Daemonic possession, Power Scourge, Reaper Autocannon, Warpflame gargoyles
  • Defiler (225pts) Daemon, Daemonforge, Fleet, It Will Not Die, Daemonic possession, Power Scourge, Reaper Autocannon, Warpflame gargoyles

Chaos Space Marines: Supplement – Black Legion (2013) v1 (Combined Arms Detachment) Selections:

HQ (120pts)

  • Sorcerer (120pts) Champion of Chaos, Independent Character, Psyker,Last Memory of Yuranthos, Sigil of corruption, Veterans of the Long War, Power Armour, Bolt Pistol, Force Weapon

Troops (560pts)

  • Chaos Space Marines (280pts) Autocannon, 9x Chaos Space Marine, Mark of Tzeentch, Plasma Gun, Veteran of the long war, Aspiring Champion, Champion of Chaos, Bolt Pistol, Combi-bolter, Melta Bombs, Power Weapon
    • Chaos Rhino, Repair, Combi-bolter, Extra Armour, Havoc Launcher, Searchlight, Smoke launchers, Warpflame gargoyles
  • Chaos Space Marines (280pts) Autocannon, 9x Chaos Space Marine, Mark of Tzeentch, Plasma Gun, Veteran of the long war, Aspiring Champion,Champion of Chaos, Bolt Pistol, Combi-bolter, Melta Bombs, Power Weapon
    • Chaos Rhino,Repair,Combi-bolter, Extra Armour, Havoc Launcher, Searchlight, Smoke launchers, Warpflame gargoyles

Heavy Support (188pts)

  • Havocs (188pts) 4x Havoc, Icon of Flame, 4x Lascannon, Mark of Tzeentch, Veteran of the long war,Aspiring Champion, Bolt Pistol, Combi-bolter

Fortifications and Stronghold Assault (2013) v2 (Fortification Detachment) Selections:

Fortification (100pts)

  • Aegis Defense Line (100pts) Gun Emplacement with Quad-gun

It was only as I was reading through my list and packing my models on the morning of the game that I realised I had given the Havocs the icon of flame but the only weapons it would affect were their bolt pistols and combi-bolter – doh!

I won the roll for choice of table end and also for choice of going first which I decided to take. We both agreed that we didn’t want night-fighting (so under the new 7th ed rules if the players agree it’s ignored) and I deployed first.

deploymentThe sneaky eldar stole the initiative and the wave serpents and fire prism opened up taking an instant dislike to one of my defilers, reducing it to a single hull point in the first salvo.

In my round the warpsmith failed to repair the defiler, my shooting was abysmal and the defiler failed to regenerate a hull point too.

round 2Round 2 and the eldar vehicles advanced a little further, reducing the damaged defiler to a wreck and starting on the other one and my havocs.

My heldrake didn’t turn up from reserve and despite some of the shots from the bigger guns immobilising the fire prism and shaking one of the wave serpents the rest was typically poor. One of the cultist heavy stubbers lined a shot at the dark reapers but it turned out he hadn’t actually loaded any ammo.

round 3Round three and the eldar had reached my lines, unloading a squad of wraithguard which summarily destroyed the marines closest to it. They also managed to destroy the vindicator as one of the wave serpents could now line up in its weaker side armour.

My heldrake arrived and to Alasdhair’s relief he discovered I had given it the autocannon rather than the baleflamer. With the lack of enemy flyers the vector strikes were reduced in their effectiveness but still took a hull point off the wave serpent before having some ineffectual shooting of the autocannon. I decide to move the remaining defiler around cover to try and engage approaching troops with a rhino following, though not before a cheeky shot to wreck the second wave serpent and make the fire dragons within resort to foot slogging.

round 3bMaking the fire dragons disembark early may not have been the best idea as the eldar psykers used guide and they unleashed fusion guns at my drake, reducing it to a single hull point and destroying its only weapon. The wraithguard marched onwards and destroyed my warpsmith and several nearby cultists.

The remaining trio of cultists were clearly mad, and opened up their autoguns on the eldar battle-suits – and actually killed one. Their joy was short-lived as the next round they were obliterated in turn.

round 4The fire dragons proceeded to claim the objective in the ruins and melt my rhino to steaming slag, while their former transport hopped over to the rear of my lines and finished off my last defiler. The wraithguard advanced over the broken forms of the cultists.

The heldrake continued to fly over the eldar units, vector striking proving more useless than ever as I continued to roll 1’s. The remaining rhino drove over the wreck of the defiler (becoming a rhino-filer briefly) and continued to use its havoc launcher to batter the approaching guardians, reducing their numbers and setting them ablaze. This caused the survivors to turn tail.

My sorcerer and remaining marine squad hopped over the aegis and clambered onto the nearby shrine in an effort to get a better firing position, which resulted in the sorcerer getting shot down – his sole contribution to the game being activated his force weapon once!

Soul blaze continued to burn one or two eldar but not enough to cause them to worry, the heldrake (having failed to regenerate any hull points) was soon shot down to crash in a position where it didn’t worry anyone. The second cultist unit scrabbled over the wreck of the vindicator and fired at the wraithguard, taking another one out but inevitably were shredded in the following round.

In what would become the final round the eldar moved to secure two of the objectives, and my remaining marines began moving back towards their Aegis.

Alasdhair had scored Slay the Warlord, First Blood and Linebreaker to get a 5-0 win and with the tournament points this became 34-3. Despite the result this was a cracking game and if my dice had been even moderately behaved could have been a lot closer.

The powers that be have updated the standings and heading in to the final round I find myself level with Alasdhair and John S on 39 points, my final game is against the tyranid horde of Christian who’s sitting in third place overall with four wins under his belt. No pressure then 😉

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