D&D Enc Hoard of the Dragon Queen Session 9-10

DnD_HOD_300x300Down at Tabletop Tyrants this week we continued with chapter 3 of the Hoard of the Dragon Queen.

We picked up where we’d left the players, preparing to examine the chest in front of the five headed dragon fresco. Sarah’s rogue realised it had some form of trap which they believed was linked to the holes in the maws of the dragon heads. They decided to remove the fingers from the dead beserkers and stuff them into the holes.

At this point one of them noticed that most of the depictions of dragons on the walls were of black dragons (though the other chromatics were shown in lesser numbers and prominence).

As an added precaution Daniel tied a rope around the chest and while Lee “bravely” waited on the stairs, the rest of the heroes pulled the chest away from its resting place. It slid relatively easily but there was a loud snap as a trip wire attached underneath broke, followed by a grinding noise as stone slabs dropped in the entryways and sealed the room (Lee’s paladin effectively locked out). Then the sound of liquid rushing through tubes could be heard just before each of the black dragons mouths began spewing acid out and onto the floor. It splashed those too slow to react, but worse still, as it hit the floor it reacted with the stonework and gave off caustic fumes that burned the eyes and lungs.

A glut of failed saving throws saw half the party fall unconscious (and another of Patrick’s sprites die horribly) before the remaining conscious heroes (and Lee) broke through the stone (just as the trap ran its course and retracted the remains of the slabs).

After reviving their allies Sarah disabled a second trap on the chest and they were able to loot it before retreating back to the kobold barracks but as they got there they ran into a group of flying kobolds and a guard drake. After a brutal but brief fight the heroes were able to take a short rest in peace.

Once sufficiently ready they headed back through the upper chamber and into the area where they encountered the bats and stirges, and “surprise”, another quartet of stirges struck though they bounced off everyone except Patrick. Thankfully without bat-cover the bloodsuckers were quickly dealt with and the party explored the far end which appeared to descend in stages until it ended in a foul-smelling refuse area. The slight glint of metal enticed Daniel to investigate with Sarah providing cover and everyone else took another short rest. Daniel discovered a pouch with some semi-precious stones in but was ambushed by a group of troglodytes who had also decided to investigate the area from their tunnels. Despite being better armed and Sarah’s covering fire only 2 trogs fell before the rest dropped Daniel and fled back to their tunnels (with the pouch of stones) – I did ask if the rest of the party wanted to break their rest and assist but no-one chose to 🙂

By the time they revived Daniel, Patrick had summoned another sprite and Daniel convinced him to send it down the tunnel to see where the trogs had taken his gems (a true dwarf). Unfortunately, even invisibility didn’t help the sprite as Patrick rolled typically abysmally on its stealth and it got ambushed by the trogs – the last mental image Patrick got was of the trogs pulling the tiny feys wings off.

The party investigated the next set of stairs finding them blocked by a leather strip curtain, still annoyed about the gems Daniel grabbed a handful and yanked it aside – getting the poisoned barbs jammed into his palm. Sarah used her rogue skills to remove them as painlessly as possible and the party carefully made their way into the chamber beyond. A quick search of the area turned up nothing other than the “meat” hanging there.

The heroes trudged back through the tunnels to the temple area and as they crossed it a pair of ambush drakes charged out of the western alcove, thankfully the heroes focused on taking them out one at a time so as to negate their pack tactics.

Sarah then stealthed into the chamber to the east before returning to report seeing a pair of large egg shapes. Lee and Jack decided to drag the dead drakes in (in case they needed to distract someone/something and were surprised when a quartet of kobolds lobbed ceramic pots at them. Thankfully they were able to dodge aside and the pots broke open on the dead drakes, spilling their sticky contents over them.

The party began trading missile fire with the kobolds, which resulted in another volley of ceramic pots, though these contained phosphor which ignited when they broke open and burned Lee, Jack and Jon.

As they dealt with the kobolds Jon heard a voice in his head “FEED ME”, as some long tentacles snaked out from what they had though was a stalactite. One latched onto a drakes corpse while another grabbed Jon and began pulling both toward a rather large fanged maw.

By the time the kobolds were dead Jon had made a deal to bring the creature sentient meat. They fetched the remains of Cyanwrath and the beserkers which it happily munched, its razor-sharp teeth crunching through bone and armour easily. With a fair few shudders the heroes left the chamber and headed back to the nursery entrance and the dark side passage they had previously left unexplored.

Taking the right hand fork they found a chamber that may have once housed the collected treasure, but now just had a sleeping cultist clutching an empty wine bottle. Sarah easily knocked him unconscious before tying him up.

Taking the left fork led to another barracks type chamber with several bunk beds and a narrow dark tunnel leading further on. Sarah sneaked down and found Frulam Mondath waiting for her with 5 spectral dragon heads circling her (each representing one of the chromatics), unfortunately this had an effect on the already injured rogue (failed WIS save) and she dropped unconscious. As no-one else had come forward Mondath performed a coup de gras and killed poor Sarah.

The rest of the party started to file down the tunnel but as they began to fail their saves they quickly retreated – this just allowed Mondath to heal the minor damage they had dealt to her. Eventually the heroes rushed back in (again failing most of their WIS saves) and despite most of them succumbing to Mondaths attacks and spirit guardians, they managed to get the map off the table to Patrick who fled (didn’t look back till he was well on the way to Greenest). Jack also decided to flee but only as far as the camp outside, hiding in an empty tent. Lee, Daniel and Jon were shortly dropped unconscious but Mondath was wary of any reinforcements Patrick and Jack could be bringing and so grabbed her stuff and got any remaining kobolds to grab the dragon eggs and got the hell out of there.

Jack was able to go back in and revive his companions, they recovered Sarah’s corpse and returned to Greenest (where Sarah received a Faction raise dead).

Wow, an action packed session with the party really taking a beating at the hands of the cleric of Tiamat. This brought us to the end of chapter 3 (and the official Encounters part of HotDQ) so next time we’re continuing with the rest of the adventure from the hardback book. Most of the players are eager to get some revenge on Mondath (especially Sarah and Lee) so that’s something to look forward to.Nursery

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2 Responses to “D&D Enc Hoard of the Dragon Queen Session 9-10”

  1. richgreen01 Says:

    Another great write up Mik – looking forward to running this (and Rise of Tiamat looks even better!)

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