The expanding world of Batman, Flash and Arrow

arkham city

Playing games of Batman so far have all been assumed to be in Gotham City, well now you can choose to play in Gotham, Star (Starling) City, Central City, the island of Lian Yu or the mysterious Gorilla City.

If players agree to fight in Gotham the following special rules can apply:

The city of the Bat – at the first Raise the Plan phase if you have a Batman character (other than the Batpod) in play he receives 1 free Action Counter. This cant exceed maximum skill allowances. If the Batman is made a casualty during the game he is worth 1 additional VP.

Elevated crime and corruption – The first time a model is made a casualty or arrested in the game, the player who caused it receives 2 additional VPs.

If the players choose to fight in Star (Starling) City the following special rules can apply:

City of the Arrow – if the Arrow or Green Arrow character is in play he receives 1 free extra ammo to one of his weapons. If Arrow or Green Arrow is made a casualty during the game he is worth 1 additional VP.

Air Ducts – at the same time as lamp posts and sewers each player rolls D3 for air duct markers. The player that rolled highest places one of theirs first. They may be deployed anywhere in the game zone, no closer than 20cm to any other air duct and no closer than 5 cm to any board edge.
Entering or exiting an air duct costs 1SC+1MC (same as a sewer) once they are in contact with the marker. Only one member of your crew can be in air ducts at a time. Models may exit during any subsequent phase (paying the cost noted) and may then act as normal though their Base Movement Distance will be 0.

Elevated crime and corruption – as above.

If the players wish to play in Central City the following special rules can apply:

Flash’s City – at the first Raise the Plan phase if you have a Flash character in play he receives 1 free Action Counter. This cant exceed maximum skill allowances. If the Flash is made a casualty during the game he is worth 1 additional VP.

Air Ducts – as above.

Daylight – before the first round begins roll a dice, on a result of 5+ the battle takes place in broad daylight. The entire zone is illuminated so characters can see any distance rather than the usual 30cm. (Bad news for my Stealth ninjas).

If the urban jungle is getting too much for you, you can get away from it all like Oliver Queen did and go visit the island paradise of Lian Yu. Games on the island can use the following special rules:

Savage Nature – Players don’t place sewers and lamp posts on Lian Yu.

Fog – Before the first round begins, roll a die. On a result of 5+ the fog has rolled in. The maximum distance a model can see is 20cm instead of the normal 30cm. (Though no word on how, if at all, this affects things like Night Vision Goggles or Scopes. Until we get a definite ruling it has no affect on them at all).

The Great value of Things – Resources are scarce on a deserted island, even one that has seen as much activity as Lian Yu. Loot, Ammo and Titan objectives all grant 1 additional VP to controlling players.

If you like a “healthy” dose of tech with your back to nature trips then why not visit Gorilla City (DO NOT feed the apes!). Games played in Gorilla City can use the following special rules:

Teletransport Net – Players don’t place sewers, instead each places 2 40mm markers to represent  teletransport pads. They can be placed anywhere in the game zone , no closer than 20cm to any other pad and not within 5cm of a board edge. A character in base contact with a pad can manipulate it (no cost specified so the normal 1 MC) and is immediately removed from the board and replaced in base contact with any other teletransport pad of the players choice (as long as there is room to place him), if the character hasn’t used its movement it may do so as normal.

High-Tech Lights – lamp posts in Gorilla City scenarios have a 15cm radius instead of 10cm.

Now, all these special rules are nice in their own way but are unfortunately tied to the new scenarios given under of their sections in the book. I think it would have been much better to have had them as a separate option that could have been applied to any of the scenarios (can you imagine a Chance Encounter mission in Gorilla City), and I’m reasonably sure that outside of tournament play we may well see this house-ruled.

What are these new scenarios you ask? We’ll take a look at them next time.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: