All Scars Glory Hogs – late start but taking off at a sprint

So I’ve been a bit lax in getting my opening games played in our Path to Glory mini-campaign but this weekend saw my first two battles.

Battle 1 – playing the Pillage mission against Jon’s Khorne warband.

Jon’s warband is a beauty to behold. His models are all converted to be bestial, his maulerfiend is a converted AoS beast, and his rhinos are a gorka trukk and a taurox – added to this they are immaculately painted too – it’s almost enough to make you not want to destroy him …….. almost.

Pillage is a strange mission where you score your points at the end of your opponents turn rather than your own so takes a bit of strategic planning to hold on to those Loot objectives.

Jon took an early lead of 5-2 after the first few rounds but then my heldrake came on, and in a surprise move after its initial arrival, dropped into hover mode and moved back to sit on an objective bravely weathering a meltagun troopers fire to bring me back to a 6-6 draw.

The following round proved decisive though with many of my units finishing off his last few and his Jugger-lord failing to finish off my rhino to bring the final score to a 10-7 victory for the Rising Sons.

The Sons earned 2 Favour points and added Darhma the Azure, a terminator armoured level 2 Sorcerer to their ranks. Burdon the Warplord gained the Soulscream ability, causing fear to his enemies!

Battle 2 – modified tactical objective game (3 objectives, non-mysterious) against Mark’s Khorne warband.

Wow, this looked like it was going to be an uphill struggle as Mark had 2 land raiders, a defiler, termies, Lord, Chosen and a spawn.

Mark took the lead with lucky card pulls in the first round, and my only point coming from first blood as his Spawn succumbed to soulblaze (caused from a hit from my rhino’s havoc launcher)! 2-1 to Khorne.

Round 2 and Mark’s luck with the cards fails him but my heldrake arrives and I manage to pull a point back. 2-2.

Round 3, Mark’s termies wreck my rhino and have reduced my bikes to just the lord and aspiring champion, both our defilers are immobilised but his has also lost its scourge and I still have my warpsmith. One of his landraiders vaporises Darhma with lascannon fire but thankfully my Aspiring Sorcerer manifests a single power and gets me Harness the Warp for a point. 3-2 to Tzeentch!

Round 4 and it all starts to go wrong for Mark. His Lords raider is destroyed, his chosen are chopped liver and his lord charges into mine. Despite him taking out my aspiring champ my own lord then introduces his rectum to a power sword enema. The heldrake once again takes a cheeky hover mode and skims behind a building to not only claim a secure objective card but also “behind enemy lines” too. With Slay the Warlord this brings it to 6-3 to Tzeentch.

We did begin round 5 with Mark having his immobilised defiler shoot my remaining thousand sons but only got rid of about half, his landraider tried to shoot down my lord but his Tzeentch blessed Sigil saves him from all harm and so Mark concedes it there. My own defiler had also regenerated its HP (IWND) and had its immobilization repaired (on the second attempt) by the warpsmith.

Rolling for favour and the dice gods were truly with me – 3 Favour points!

Burdon gained a Lesser Reward in the form of an Arcane Vessel, wow, being able to heal d3 wounds if he successfully denies the witch (on top of his IWND from his Immovable Object warlord trait)!

And as this was my second battle in the same week, using our campaign house rules, rather than another new unit I got to upgrade an existing one, so the thousand son unit gained the Adepts of the Hidden Path – a once per battle teleport for a unit with ap3 bolters, 4+ invulnerable and fearless, thank you very much 🙂

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