Archive for allscars

All Scars painting challenge – The Survivor Series 2017 – March

Posted in 40k with tags , , , , , , on March 17, 2017 by vobeskhan

So this month for the Survivor Series, rather than go with something I would be needing for the annual All Scars Tournament I went with something just because I liked the models – that and the fact that I’m not taking part in the tournament this year (won’t go into it here, maybe in a later post).

So I had recently acquired some Cataphractii terminators from fellow club members Jon and Alastair and had built them up as members of my Black Legion force (hey these guys have been around since the Heresy and deserve the armour more than the loyalist Spesh Maureen’s do).

Having built enough for two squads, and used them in a couple of my Damnation battles I wanted to get a unit painted.

I kept the scheme pretty much to my normal – Black with silver trim, with one silver pad – but wanted to paint the cloth strips and one pad to represent their mark allegience. In this instance blue for Tzeentch. I had every intention of putting the ourobos decal on the blue pad and my custom made (thank you so much Mark) warband decal on the silver as normal, unfortunately both were just that little too wide to fit without looking odd.

I also did the bases in a style to match my bikes, mainly because their that much bigger than the normal 25mm infantry ones and looked a bit bare.

One note, I was over halfway through when I realised that I had done 6 men instead of 5. I will most likely repaint one with green accents for the Nurgle squad when I paint them up (maybe next month, haven’t decided yet).

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Jon has also given me a box of sprues full of spares from his other Calth sets, which I’m combining with various chaos spares for more heretical goodness.

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So that’s another month done, and even finished early. I really enjoyed painting the Cataphractii, just wish Chaos got the proper rules for them same as Loyalists do.

The Black Crusade begins

Posted in 40k with tags , , , , , , on January 12, 2017 by vobeskhan

traitorshate_prodslideSo several of my fellow All Scars and myself have gotten a little excited with all this talk of the Black Crusade, however we are also old enough to remember that this isn’t the 13th Crusade, as that was fought several years ago in a worldwide campaign organised by GW (BTW Chaos won and Eldrad is dead!).

With this being retconned because no-one wanted to admit the bad guys won, we are calling the current one the 14th Crusade and have decided to play a slow burn campaign amongst ourselves (while still playing our Damnation Campaign and other games too) starting with the dark forces assault as outlined in the Traitors Hate book.

Last weekend I played my first game. I would be facing my nemesis of old, Gary, with his beautifully painted Dark Angels army. We agreed on 3000 points, no super heavies, and to play the Eternal War: Purge the Alien mission.

My force consisted of:-

+++ Purge v Dark Angels (Warhammer 40,000 7th Edition v2017) (2998pts) +++

++ CSM Black Legion Speartip (Chaos Space Marines: Codex (2012) v2011) (2998pts) ++
Rules: Crusader, Fear, Heralds of the Black Crusade, Speartip Strike, Tip of the Spear

········Rules: Black Legion, Endless Hatred, First Amongst Traitors

+ Core (1654pts) +

········Black Legion Warband (1654pts)
········Rules: Black Legion, Favoured of the Warmaster, Thirst for Glory
············Chaos Lord [Combi-melta, Lightning claw, Mark of Nurgle, Sigil of corruption, Terminator Armour, The Skull of Ker’ngar, Veterans of the Long War]
············Rules: Adamantium Will, Bulky, Champion of Chaos, Eternal Warrior, Fearless, Independent Character, Mark of Nurgle, Relentless, Veterans of the Long War
············Chaos Space Marines [9x Chaos Marine with Boltgun, Mark of Nurgle, Plasma Gun, Plasma Gun, Veterans of the Long War]
············Rules: Mark of Nurgle, Veterans of the Long War
················Aspiring Champion [Bolt Pistol, Combi-bolter, Melta Bombs, Power Sword]
················Rules: Champion of Chaos
············Chaos Space Marines [9x Chaos Marine with Boltgun, Mark of Nurgle, Plasma Gun, Plasma Gun, Veterans of the Long War]
············Rules: Mark of Nurgle, Veterans of the Long War
················Aspiring Champion [Bolt Pistol, Combi-bolter, Melta Bombs, Power Sword]
················Rules: Champion of Chaos
············Chaos Terminators [Mark of Nurgle, Veterans of the Long War]
············Rules: Deep Strike, Mark of Nurgle, Veterans of the Long War
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Terminator Champion [Combi-melta, Lightning Claw]
················Rules: Champion of Chaos
················Terminator with Heavy Weapon [Powerfist, Reaper Autocannon]
············Chaos Terminators [Mark of Tzeentch, Veterans of the Long War]
············Rules: Deep Strike, Mark of Tzeentch, Veterans of the Long War
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Terminator Champion [Combi-melta, Lightning Claw]
················Rules: Champion of Chaos
················Terminator with Heavy Weapon [Powerfist, Reaper Autocannon]
············Helbrute [Multi-melta, Power scourge]
············Rules: Crazed
············Raptors [Mark of Tzeentch, 2x Meltagun, 6x Raptor, Veterans of the Long War]
············Rules: Fear, Mark of Tzeentch, Veterans of the Long War
················Raptor Champion [2x Lightning Claw, Melta Bombs]
················Rules: Champion of Chaos
············Raptors [Mark of Tzeentch, 2x Meltagun, 6x Raptor, Veterans of the Long War]
············Rules: Fear, Mark of Tzeentch, Veterans of the Long War
················Raptor Champion [2x Lightning Claw, Melta Bombs]
················Rules: Champion of Chaos

+ Command (1164pts) +

········Cyclopia Cabal (644pts)
········Rules: Black Legion, Shroud of Deceit
············Sorcerer [2x Additional Mastery Level, Combi-melta, Force Stave, Last Memory of Yuranthos, Mark of Nurgle, Sigil of corruption, Spell familiar, Terminator Armour, Veterans of the Long War]
············Rules: Bulky, Champion of Chaos, Independent Character, Mark of Nurgle, Psyker, Relentless, Veterans of the Long War
············Sorcerer [2x Additional Mastery Level, Burning Brand of Skalanthrax, Force Stave, Mark of Tzeentch, Sigil of corruption, Spell familiar, Terminator Armour, Veterans of the Long War]
············Rules: Bulky, Champion of Chaos, Independent Character, Mark of Tzeentch, Psyker, Relentless, Soul Blaze, Torrent, Veterans of the Long War
············Sorcerer [2x Additional Mastery Level, Combi-melta, Force Stave, Mark of Tzeentch, Sigil of corruption, Spell familiar, Terminator Armour, Veterans of the Long War]
············Rules: Bulky, Champion of Chaos, Independent Character, Mark of Tzeentch, Psyker, Relentless, Veterans of the Long War

········The Bringers of Despair (520pts)
········Rules: Black Legion, The Despoiler’s Guard, Without Equal
············Abaddon the Despoiler [Warlord]
············Rules: Champion of Chaos, Daemon Weapon, Eternal Warrior, Fearless, Independent Character, Mark of Chaos Ascendant, Technomancer, Veterans of the Long War, Warlord Traits: Black Crusader
············Chaos Terminators [Mark of Tzeentch, Veterans of the Long War]
············Rules: Deep Strike, Mark of Tzeentch, Veterans of the Long War
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Terminator Champion [Combi-melta, Lightning Claw]
················Rules: Champion of Chaos
················Terminator with Heavy Weapon [Chainfist, Reaper Autocannon]

+ Auxiliary (180pts) +

········Spawn (180pts)
············Chaos Spawn [Mark of Nurgle, 5x Spawn]
············Rules: Fear, Fearless, Mark of Nurgle, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky

My CSM units, spawn and helbrute deployed in one corner, and all but one unit of raptors were able to deep strike on round 1. I was hoping to make some early headway against some of his tactical squads but the dice gods were favouring Gary and he passed almost all of his armour saves.

His veterans in drop pods came in close behind my terminators and their withering melta and plasma volleys took a massive toll. My cabal sorcerers proved to be ridiculously useless, and the few powers they did cast were denied with ease.

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(Photos courtesy of Gary during the game)

The game went for a full 4 rounds before we called it, all I had left were four of my spawns and the score was 12-8 to the Dark Angels. It had been a hard-fought game but the stalwart defenders of humanity had stood firm. A lot of fun had as always and lessons learned.

It was nice to play a non maelstrom mission for a change, and have a specific goal in mind (even if that goal is just to kill as much as possible), and it was fun to use the new Black Legion Speartip formation again, though perhaps I should use less expensive units as Gary’s use of multiple cheap tactical squads remains a solid tactic.


SAMCRO Black Legion year in review

Posted in 40k with tags , , , , , , , on December 31, 2016 by vobeskhan

SAMCRO-legionAs 2016 draws to a close it’s time for the annual reflection on how my SAMCRO warband have grown and the progress they have made.

Games wise its been a slower year, only managing 20 actual games, with 7 victories, 1 draw and 12 losses. If I had to pick one that stands out it would be the opening battle of the Damnation Campaign against the Tau – they were totally unprepared for the speartip assault we unleashed against them.

Painting wise, the Survivor Series Painting Challenge was another success this year, I managed to complete all 12 of my pledges, resulting in fielding a fully painted tournament force for the majority of our annual tournament (didn’t make the results any better, finishing dead last), as well as finally completing some of my long-planned conversions and getting them painted up.

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Not a bad result for the year, bringing the tally of models for the legion as follows (I have included the cultists and their associated Guard vehicles which will eventually become an allied force of Renegade Guard, which aren’t included in last years figures in brackets):

  • Assembly Needed – 1 (5)
  • Unpainted – 174 (125)
  • Need Stripping – 3 (5)
  • Base sprayed – 145 (96)
  • Painted – 119 (74)
  • Total models – 442 (305)

The Black Legion itself has had a few improvements this year too, with a new soft cover supplement book containing new formations and tactical objectives, the Tratitors Hate book with more formations, vehicle squadron rules and alternative detachment and objectives, and then the biggest release, the Traitor Legions softback, which pretty much combined the other two into a handy single volume but now with added bonus rules including the Speartip Detachment (which I put to good use in my final game of the year against the Blood Angels).

With the Gathering Storm:Fall of Cadia coming in January 2017, you can be sure there will be a Chaos counterpart hot on its heels – hopefully 2017 will see Chaos back in its rightful place as the galaxy’s biggest threat instead of its laughing boys, though to do so we still need to get that long overdue updated codex – the new formations, detachments and Legion updates are a step in the right direction but the underlying issues of the outdated codex remain.

What are my plans for SAMCRO in 2017? Well, I want to continue getting the outstanding units painted up, I’m also planning on upgrading some of my old school (ie small metal) terminators using some of the Betrayal at Calth Cataphractii plastics. Wether that results in better gaming results remains to be seen, but if Abaddon’s boys could wait ten millenia I too can have patience.

All Scars painting challenge – The Survivor Series 2016 – December

Posted in 40k with tags , , , , , , on December 14, 2016 by vobeskhan

survivor seriesWell we’ve reached the end of another year of the All Scars Survivor Series Painting Challenge and as usual its a Showcase month.

With that in mind I wanted to do something a little special for my SAMCRO Black Legion, especially since we also received the new Traitor Legions supplement this month too.

So I decided to paint the head honcho of the Black Legion himself, Abaddon the Despoiler. However, I still feel the existing metal miniature is too small compared to the newer plastic models (terminators in particular), so I decided it was time to do a conversion I’d been planning for a while.

Combining the plastic Chaos Lord in Terminator Armour kit with parts from the finecast version of Abaddon would give him the size to be comparable. Plus having used him (albeit the old metal one) in a highly succesful speartip assault against Tau (see the Damnation Planetfall) I wanted to include some tau trophies on his base. Thankfully a fellow All Scar (Hi Graham!) let me loot some pieces from his bits and pieces.

The original plan was to paint the Tau parts in the same colour scheme as my opponents of the game, but most of them were unpainted, and the scheme one of them had begun was mainly black. As I didn’t want it the same as the main model (too much black can be a bad thing I guess) I went with the standard sandy beige colour instead.

As with the rest of my Black Legion most of the details on the armour for Abaddon are picked out in silver rather than gold, it’s just my preference.

So here he is….

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All Scars painting challenge – The Survivor Series 2016 – November

Posted in 40k with tags , , , , , , , on November 28, 2016 by vobeskhan

survivor seriesAs another month closes I have scraped in my completed pledge for the All Scars Survivor Series Painting Challenge.

This month started well but then I kind of lost momentum, but managed to finish today with a couple of days spare.

I chose to paint my converted Helbrute, mainly because I really like the conversion but also because he’s seen more table time recently with the release of the formations in Traitors Hate.

Indeed, the extra pieces on his base are due to a cinematic outing in one of our recent campaign games where he merrily mulched through Imperial Guardsmen, oblivious to their krak grenades, so I included a few of their remains scattered around his feet as he looks for his next victims.

The conversion itself isn’t a major one but it reflects the weapon load out I usually give him. The base model is the Dark Vengeance one in its moderately dynamic pose (but more than one together they begin to look like they’re performing some bizarre dance routine). Using some spare parts from the bits box I swapped the multi-melta for the maw of an ectoplasma cannon so that it can be used as a plasma cannon (yes I know not as effective as the melta and it could self harm with Gets Hot), while I adapted the power claw to a power scourge using the flail ends from a defiler.

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I’m happy with him overall but honestly feel I put more effort into his base and conversion than the rest of him. A shame but it is what it is.

Next month is the finale of our challenge and another showcase month, my plan is to paint my newly converted Abaddon model, lets hope the enthusiasm holds so I can do it justice.

SAMCRO and the Traitors Hate

Posted in 40k with tags , , , , , , , , , on November 18, 2016 by vobeskhan

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Well the new formations in Traitors Hate have been out for a while now and I’ve managed to try a few out in my games with the All Scars.

There are still a few I havent tried yet and probably never will due to their components and them just not fitting my army composition: Mealstrom of Gore, Trinity of Blood being the first to spring to mind. I’ve not yet used the Veterans formation as it just feels like a shoe horn to get cult units squeezed in, hopefully we’ll see more Black Crusade releases that bring these cult based forces to life.

Two that I haven’t used yet, due to not having had a good opportunity to unleash them, are Favoured by the Gods and the Raptor Talon. I have made up units to fill the minimum requirements for both of these but the games I’ve played so far haven’t suited their use yet.

So what have I actually used so far. Lets look at the Core options first.

Lost and Damned – I used this one with a little twist, adding in a Command choice of Typhus to make all the cultists zombies. Not only were they fearless and annoying as hell but they respawned on 4+. Very useful in the game I used them as it was a three-way battle with one of the opponents fielding Guard infantry.

Chaos Warband – quickly becoming my starting point for any list. With the detachment giving free Veterans of the Long War this really should be Black Legion’s go to choice (though a bit pointless for Crimson Slaughter). The combination of a free Boon roll each turn and the Favoured Scions option is great. Ok, the Legion’s own version lets you take Chosen or Troops for the compulsory, but that’s not a massive loss as you can still take Chosen if you so wish. I take a single unit if any. My only gripe with this one is the inclusion of a Helbrute yet exclusion of any other vehicles (not counting dedicated transports, not to mention free ones in comparison to loyalist detachments).

Auxiliary options.

Terminator Annihilation Force – I’ve used this once so far, it really didn’t manage to impress me and I think I still prefer the Black Legion options of Bringers of Despair and the Chosen of Abaddon.

Helforged Warpack – I have used this a few time now and must say I really like it. I usually take a pair of defilers and a helbrute, make the brute the alpha so he gains an invulnerable save, and push him forward. The fact that the warpsmith doesn’t have to remain within a set distance to enable the bonus deamonforge use is great.

Fist of the Gods – another one that I’ve used only once so far, but a relatively useful one if you want to include tanks in your force. There was some question with regards the new vindicator/predator squadron allowance and how it fits in here but it seems to be the consensus that it works within it, so a possible 15 tanks within the formation. The warpsmiths invulnerable save bonus is nice but use of cover will be more effective. Best use would be to give him his own invulnerable, keep him close and keep him repairing them (3+ needed, 5+ for the attempt, +1 for the formation, and +1 for the mechatendrils he automatically comes with).

Cult of Destruction – keeping with the Warpsmiths, this one I never thought I’d bother with (having used my obliterators once in about 3 years) but I included this in my last game against loyalists and it proved quite effective. The ‘smiths ritual to give double yield is great and has even encouraged me to convert up some unwanted Blood Angel terminators as my mutilators, though it means i also need to convert up more ‘smiths (I have one of the finecast, and while it’s a lovely model, I’m not buying more of them). I had a trio of oblits with smith (nurgle), and 2 trios of muties with smiths (tzeentch). Each attracted enemy attention, and more than earned their points back.

Heldrake Terror Pack – the only way to include the ubiquitous burn-turkeys in the detachment. I’ve used it twice, unfortunately poor reserve rolls meant they had minimal effect in either game. The one against the loyalists their terror rules were a little pointless as the mission negated it mostly (but I can’t complain as I chose the mission).

Spawn – often overlooked. I used a Spawn formation with my Lost & Damned zombies. They drew enemy fire away from the weaker zombies, and managed to munch down on a couple of units of Guard before being shot to hell. Always fun, but they really are just cannon fodder.

So, what would I like to see coming in the rest of the Black Crusade releases? Well, aside from an updated codex (yes, it’s another chaos player complaining that we’re running a 6e codex in a 7e world), I’d like to see some form of support for the cult forces, even if it’s not a full on codex like KDK, Tzeentch/Nurgle/Slaanesh themed detachments/formations would be cool. Same goes for the Traitor Legions of Old, I know we have the Black Legion supplement, but how about Night Lords, Word Bearers, Emperors Children et al. Even if it’s just a set of Chapter Tactics to add in to the existing codex, it would be something.

There’s a lot of rumbling about the release of Primarch’s coming through (I’ve seen the pics of Magnus), and while I’m not keen myself on including these uber-units in a non-apoc scenario I can see that its building up to something huge. I only hope they don’t repeat what they did before, with the previous Eye of Terror worldwide campaign – which the forces of Chaos won, in which Eldrad was actually killed, but with was then retconned to have never actually happened because lo and behold here we are again at the beginning of the very same 13th Black Crusade.

All Scars Damnation narrative campaign – rounds 2 and 3 so far

Posted in 40k with tags , , , , , , , , , , on November 10, 2016 by vobeskhan

60030102012_BlackLegionENG01Well a lot has happened since our initial landings in the city of Vogen, especially within our own alliance.

Our Night Lord allies have turned on us, ambushing the Orks as they passed through his territory to attack the Dark Angels and also sending a strike force to “assist” an eldar attack also against the Orks in Snipers Alley. The Orks lost both those games and were forced to retreat to the palace.

The Demon-kin located a gate to the Damnation cache and attempted to enact a ritual to open it but were thwarted by the Eldar, while also taking a few more sectors in the west of the city and engaging the alliance known as the Cavalry (more imperial lapdogs).

My own forces haven’t fared well since our impressive start to the campaign. In a retaliatory strike the Tau (now in an alliance with Eldar) struck into the western gardens and fought my troops off (riptide variants, warp hunters and other shenanigans – I don’t think anything actually got out of my deployment zone!).

While I sent other troops to capture the railhead areas, which were then intercepted by Imperial Guard of the Cavalry and Inquisition troops of the Allies of Inconvenience. We played a fun mission with random deployments and randomly generated turn order. I had Typhus leading a force of zombie cultists backed up with a warpsmith led force of defilers and a character helbrute. With the zombies able to respawn on a 4+ I caused many headaches for the two Imperial forces but at the end of the day the Guard won out, securing both parts of the Railhead for their alliance.

The following round of orders saw us gain reinforcements in the form of new KDK player Matt. I was attacked once again in the Palace Gardens, eastern section this time, by both the Dark angels and Inquisition of the Allies of Inconvenience.

We agreed to go large, 4k for me and 2k for each of them as they were allies. They let me choose the mission and despite setting myself an improbable task i went for the “Kill em All” mission form the Black Legion book. No objectives (primary or secondary) I have to wipe the enemy out or lose. We agreed no Super heavy/LOWs, and no Forge World. The mission also meant that I would recycle units once they were completely destroyed – reminiscent of the old Meat Grinder missions myself and Gary (running the Dark Angels) liked from years ago.

I decided to take another Black Crusade detachment. Terminator Lord with squad of termies, 3 squads of CSM, squad of havocs, large squad of Raptors joined by a Sinistrum Sorcerer, 3 warpsmiths leading units of mutilators and oblitorators, another smith leading the defiler-helbrute combo, and a pair of heldrakes.

It was a hard-fought game but once my foes decided to not wipe units out if they could help it, it became an uphill struggle. After four intense rounds we called it (time was pressing, we could have squeezed a fifth but we honestly agreed that I wouldn’t kill enough to do the job in one last round), so I lost the other side of the Gardens too.

Both of these games were so paced and intense that I don’t have pictures I’m afraid.

I still have one more battle to play this round, also against Gary’s Dark Angels, as I struck out to capture Building 235 from Imperial Hands. We’ll see how that goes.

Away from the table things are still heating up, with the revelation that the “opposing” imperial alliances have struck some sort of non-aggression pact. The Orks don’t care what happens to the city as long as “dem gitz don’t get it” so are rumoured to have been proposing a “us v them” policy to all non-imperials.

All we can be sure of is that in the Grim Dark of Vogen’s future – there is only War!