Archive for chaos

All Scars painting challenge – The Survivor Series 2017 – May

Posted in 40k with tags , , , , , , , , on May 28, 2017 by vobeskhan

Well May is our second Showcase month of the year so I wanted to do a character model for my SAMCRO Black Legion.

I recently built a Sorcerer with jump pack to accompany my Raptor Talon in a game (though technically it’s possessed winged backpack rather than a jump pack). Using a combination of Raptor and Calth marine parts, along with a Chaos Knight lance for the force staff he quickly came together and performed quite well in his game against the dreaded Dark Angels.

In honour of this performance I decided to decorate his base with the helmet of one of his fallen foes (or should that be Fallen allies?) along with a piece of terrain to go with the ruined piece he appears to be leaping off from.

I made a quick start, getting the model primed in black as usual, then getting the astrogranite and base ready. Then unfortunately I seemed to lose impetus and left the model lounging on the table for most of the month.

Until today that is, I felt the desire to paint and set myself up to do so while watching the Monaco Grand Prix. I expected to get a good way through the painting but surprised myself by getting it totally finished (a decal will be applied once its all dry and I get the opportunity).

The photos are terrible as I used my phone camera (hopefully will get some better ones done using my daughters camera when she gets back off holiday).

So here he is, my Talon Sorcerer of Tzeentch with combi-melta and force staff.

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Black Legion – built via the All Scars Painting Challenges

Posted in 40k with tags , , , , , on April 23, 2017 by vobeskhan

So we’ve been running the All Scars Survivor Series Painting Challenge for some time now and I decided to work out how many points of my Black Legion Chaos Space Marine force I had managed to get done through my pledges.

Starting with the 750 points in 75 day challenge then continuing through 2015, 2016 and so far in 2017, this is what I have completed.
++ Unbound Army (Faction) (Chaos Space Marines: Codex (2012)) [5418pts] ++

+ HQ +

Abaddon the Despoiler [265pts]: Warlord

Chaos Lord [190pts]: Bike, Bolt Pistol, Mark of Nurgle, Power Armour, Power Sword, Sigil of corruption, The Hand of Darkness, Veterans of the Long War

Chaos Lord [160pts]: Bike, Bolt Pistol, Combat familiar, Mark of Khorne, Power Armour, Power Fist, Sigil of corruption, Veterans of the Long War

Daemon Prince [340pts]: Mastery Level 3, Power Armour, Spell familiar, The SpineShiver Blade, Tzeentch, Wings

Dark Apostle [130pts]: Bolt Pistol, Combi-melta, Mark of Tzeentch, Veterans of the Long War

Sorcerer [220pts]: 2x Additional Mastery Level, Bike, Bolt Pistol, Force Stave, Last Memory of Yuranthos, Mark of Tzeentch, Melta bombs, Power Armour, Sigil of corruption, Spell familiar, Veterans of the Long War

Sorcerer [185pts]: 2x Additional Mastery Level, Force Stave, Mark of Tzeentch, Melta bombs, Plasma Pistol, Power Armour, Sigil of corruption, Spell familiar, Veterans of the Long War

Warpsmith [140pts]: Aura of dark glory, Bolt Pistol, Mark of Tzeentch, Power Axe, Veterans of the Long War

+ Elites +

Helbrute [120pts]: Plasma cannon, Power scourge

Possessed [205pts]: Mark of Tzeentch, 4x Possessed, Possessed Champion, Veterans of the Long War
. Chaos Rhino: Combi-bolter, Dirge Caster, Warpflame Gargoyles

+ Troops +

Chaos Cultists [75pts]: 9x Cultists, Heavy Stubber, Mark of Tzeentch, 8x Replace Autopistol with Autogun
. Cultist Champion: Shotgun

Chaos Cultists [75pts]: Cultist Champion, 9x Cultists, Flamer, Mark of Nurgle

Chaos Terminators [255pts]: Mark of Tzeentch, Veterans of the Long War
. Chaos Terminator: Combi-melta, Lightning Claw
. Chaos Terminator: Combi-melta, Lightning Claw
. Chaos Terminator: Combi-melta, Lightning Claw
. Terminator Champion: Combi-melta, Lightning Claw
. Terminator with Heavy Weapon: Chainfist, Reaper Autocannon

Chosen [295pts]: 9x Chosen with Boltgun, CCW and Boltpistol, Icon of Flame, Mark of Tzeentch, Veterans of the Long War
. Chosen Champion: Bolt Pistol, Boltgun, Melta Bomb, Power Sword
. Replace CCW w/ Power Weapon: Power Maul
. Replace CCW w/ Power Weapon: Power Maul
. Replace CCW w/ Power Weapon: Power Maul
. Replace CCW w/ Power Weapon: Power Maul

Chosen [190pts]: 5x Chosen with Boltgun, CCW and Boltpistol, Mark of Tzeentch, 4x Replace boltgun w/ Meltagun, Veterans of the Long War
. Chosen Champion: Boltgun, Plasma Pistol, Power Sword

+ Fast Attack +

Chaos Bikers [180pts]: 4x Chaos Biker, Mark of Nurgle, 2x Meltagun, Veterans of the Long War
. Chaos Biker Champion: Bolt Pistol, Melta Bombs, Power Sword

Chaos Bikers [180pts]: 4x Chaos Biker, Icon of Flame, Mark of Tzeentch, 2x Meltagun, Veterans of the Long War
. Chaos Biker Champion: Bolt Pistol, Melta Bombs, Power Sword

Heldrake [170pts]: Baleflamer

+ Heavy Support +

[FW] Chaos Land Raider Proteus [355pts]: Ark of Unnameable Horror, Armoured Ceramite, Dirge Caster, Maelific Ammunition on Heavy Bolters, Multi-Melta, Twin-linked Heavy Bolter, Warpflame Gargoyles

[FW] Chaos Spartan Assault Tank [372pts]: All heavy Bolters to have Maelific Ammo, Armoured Ceramite, Dirge Caster, Frag Assualt Launchers, Havoc Launcher, Twin-Linked Heavy Bolter, Two Sponson-mounted Quad Lascannons, Warpflame Gargoyles

Chaos Land Raider [240pts]: Dirge Caster, Warpflame Gargoyles

Chaos Vindicators [140pts]
. Chaos Vindicator: Dirge Caster, Siege Shield, Warpflame Gargoyles

Defiler [230pts]: Dirge Caster, Power Scourge, Reaper Autocannon, Warpflame Gargoyles

Forgefiend [200pts]: Additional Ectoplasma Cannon, Two Hades Autocannon

Havocs [206pts]: 5x Havoc, Mark of Nurgle, Veterans of the Long War
. Aspiring Champion: Bolt Pistol, Boltgun, Power Fist
. Missile Launcher: Flak Missiles
. Missile Launcher: Flak Missiles
. Missile Launcher: Flak Missiles

Havocs [175pts]: 4x Havoc, 3x Heavy Bolter, Lascannon, Mark of Nurgle, Veterans of the Long War
. Aspiring Champion: Melta Bombs, Plasma Pistol, Power Sword

+ Fortification +

Imperial Bastion [125pts]: Gun Emplacement with Quad-gun

++ Total: [5418pts] ++

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All Scars Glory Hogs – on the Path to Glory

Posted in 40k with tags , , , , , , , on April 18, 2017 by vobeskhan

A while back GW released something called Path to Glory – A Call to Chaos. You may have seen the guys over at Miniwargaming playing this a few times on their videos (you haven’t? go check it out, they’re good fun). Well, fellow All Scar and Chaos enthusiast Mark got a copy and we’ve been planning on having a go ourselves ever since but just haven’t had a chance to fit it in to our gaming schedules.

However, neither of us were planning on entering the annual All Scars 40k Tournament this year so thought this would be our perfect opportunity to give it a whirl, a few others were interested and this then snowballed until we now have 16 prospective Chaos Warbands competing (where was all this love for Chaos previously hmmm).

I guess the good thing is that we are all working from the same codex so the playing field is more even than say facing Eldar/Tau/Spesh Maureens, so that may have been holding their chaotic tendencies back.

The format is based upon your Lord summoning a warband to battle in an effort to become the Champion of his patron power, being elevated to the rank of Deamon Prince and being the best there is. While it would have been great to have the warbands spread evenly across the 4 patron powers it didn’t work out that way.

Tzeentch taking quite a few people’s fancy. So we are tweaking the rules a little and taking a leaf out of the Highlander movie as “there can be only one!”, so not only must you  defeat the rest of the pretenders to the favour of your patron but the final champion of each god will face off (without the rest of their warbands) in true gladiator style in a fatal-4-way match.

Some of the players are using their existing forces (Jon’s Night Lords and Beastman Deamonkin, Mark’s World Eaters, Patrick E’s Word Bearers, to name a few) while others have dove in fully and bought new models solely for the purpose (Samuel). I’m using my existing collection, the reason I chose Tzeentch being because I already have 20+ Thousand Son models plus a broad selection of the rest of the models required.

So my burgeoning warband was rolled up (all of us made sure at least 1 other player witnessed the rolls for fairness) and this is what I shall be beginning my path to glory with:

+++ the Rising Sons (Warhammer 40,000 Path to Glory) +++

++ Chaos Warband (Chaos) ++

Warband Dedication: Mark of Tzeentch
···· Rules: Mark of Tzeentch

+ Champion +

Burdon the Warplord – Chaos Lord: Bike, Bolt Pistol, Combat familiar, Gift of mutation, Melta bombs, Power Armour, Power Sword, Sigil of corruption, Veterans of the Long War
···· Rules: Champion of Chaos, Fearless, Independent Character, Veterans of the Long War

+ Retinue +

Riders on the Storm – Chaos Bikers: Icon of flame, 2x Meltagun, Veterans of the Long War
···· Rules: Veterans of the Long War
···· Krieger – Chaos Biker Champion: Bolt Pistol, Melta Bombs, Power Sword
········ Rules: Champion of Chaos

The Wayward Sons – Thousand Sons: Icon of Flame
···· Rules: Fearless, Mark of Tzeentch, Slow and Purposeful, Veterans of the Long War
···· Livgren – Aspiring Sorcerer: Force Sword, Melta Bombs
········ Rules: Champion of Chaos, Psyker
···· The Impala – Chaos Rhino: Dirge caster, Dozer Blade, Havoc Launcher, Warpflame gargoyles
········ Rules: Repair, Transport Capacity: Rhino

+ Hero +

Ina Gadda – Warpsmith: Bolt Pistol, Power Axe, Veterans of the Long War
···· Rules: Champion of Chaos, Independent Character, Master of Mechanisms, Shatter Defences, Veterans of the Long War

+ Vehicle +

Aycee – Defiler: Dirge caster, Power Scourge, Reaper Autocannon, Warpflame gargoyles
···· Rules: Daemon, Daemonforge, Fleet, It Will Not Die

Deecee – Heldrake: Baleflamer
···· Rules: Daemon, Daemonforge, It Will Not Die, Meteroric Descent

(it wasn’t until I took this that I realised I’d put the wrong Lord in as was going to take a trerminator but changed my mind to my usual Bike Lord, doh!

We shall also be utilising the Deamon planet and thematic missions GW released to go with the mini-campaign, so stay tuned for updates on how it all unfolds.

 

Traitor Legion leaks and what I think of them

Posted in 40k with tags , , , , on December 3, 2016 by vobeskhan

15151147_10154708086739808_1619216188_nSo it seems that leaks are coming through already for the imminent release of the Traitor Legions book – there’s a reasonably clear one on Hexfleet Virules Chaos Blog (on facebook) which I shall use as my reference point today.

First up it looks like we’re getting extended psychic power lists for Nurgle and Slaanesh to go with the one the Thousand Son’s bring for Tzeentch – about time, and you can have your dedicated sorcerer choose all of his powers from them if you wish – tidier than the mess its been previously with the mix and match option I guess, lets just hope the powers are thematic and not just reskinned loyalist ones (yes I’m looking at you Traitors Hate, and not for the last time today either).

The book will apparently give us the information for fielding themed armies of the original 9 Traitor Legions. Now as a Black Legion player I see this as a two-sided coin. Yes, I can finally field a proper BL Detachment but shouldn’t this have been already possible with the respawned BL supplement earlier this year as well as the afore-mentioned Traitors Hate.

Lets look at the Black Legion offering:

We count as Black Legion if:

Abaddon is the only unique included  – now in the previous Black Legion info it has regularly stated that he has had luminaries like Ahriman, Typhus and Huron work for him. I guess from now that will only be available using the Allies rules.

Any unit that can take VotLW do so at no cost – So the compulsory VotLW “tax” we previously had to have is now a freebie, good news really and about time.

Psykers (same goes for Demon psykers)from Nurgle, Slaanesh, or Tzeentch can choose to generate all their spells from these lords respectively – mentioned above, lets just hope the powers don’t suck.

What we gain:

Endless hatred (units w/VotLW have Hatred; but also can re-roll failed to-hits every round of close combat vs. unit which contains armies of imperium in it) – Armies of the Imperium were clarified in the Traitors hate book, having it for every round, especially considering that the majority of the force will be VotLW is great.

First among traitors (Chaos Termies & Chosen are troops) – previously only applied to Chosen, but now includes Termies. Obj Sec 2+/5++ anyone?

Designer’s note: The Black Crusader warlord trait provides preferred enemy space marine which includes everything from factions: Space Marines, Blood Angels, Dark Angels, Deathwatch, Grey Knights, Legion of the Damned, SWolves)

Warlord Traits:

Exactly as they were in the last two iterations of the BL supplement, no changes that I could see.

Artifacts: –

Also exactly the same as the previous supplements – I do wonder if the allowing of both Legion and codex artifacts will still continue – I hope so.

Detachment Special Rules:Black Legion Speartip

Heralds of the Black Crusade (all non-vehicles gain fear and crusader) – have never used the crusader rule before but looks like it could be beneficial in closing with the enemy.

Speartip strike(Deep Strike can try to come in 1st turn on 3+, if Warlord has DS his unit auto-pass turn 1 DS reserve) – this comes straight from the previous supplements special mission “Speartip Strike” and I’ve got to say I love it, the fluff of the BL often refers to the Speartip Strike as its favoured assault, usually led by Abaddon himself.

1+ Core:

Black Legion warband – will this be a reprint of the current formation of the same name, will it be another version slightly different, or will it simply state “see BL supplement” needing you to bring the extra book with you.

Hounds of Abaddon  – again, is this the existing one or new.

1+ Auxillary:

Lost & Damned, Helforged Warpack, Heldrake Terror, Cult of destruction, Fist of the Gods, Raptor Talon, Terminator annihliation Force, Spawn (1-3 spawn) – all of these are Traitors hate formations, will they be reprinted here or simply referenced. Also, where are the god marked squads (plague marines etc) which have flocked to the Warmasters banner. Both previous supplements have gone to lengths to mention them having their own sub-groups within the Legion, and Traitors Hate even includes them in its painting guide pages.

0-5 Command:

Bringers of Despair , Cyclopian Cabal, Chosen of Abaddon, Lord of the Legion (1 of following: Abaddon, Chas Lord, Sorcerer, dark apostle or demon prince) – Again these are mostly in the BL supplement.

tactical objectives:

Exactly as they appear in the BL supplement.

The other legions get similar with special rules pertaining to their thematic stories, Night Lords particularly look exciting and I know my friend Jon will be hoping this is all true.

Is this a step in the right direction? Yes, most chaos players have their armies designed around a specific chapter just as the loyalists do, so its good to see specific rules to denote this.

Does this mean Chaos Space Marines are “fixed”? No, unfortunately we are still running with a 6th edition codex which isnt even that, being one of the first released it was barely a recovered 5th edition book. There are no revisions on points costs etc.

As mentioned a few times above, will this book contain all the relevant information for the formations? well at the bottom of the article they include the book’s description from the GW New Zealand page:

The Traitor Legions of the Chaos Space Marines have waged terrible wars of hate and vengeance upon the Imperium of Mankind for ten thousand years. From the Daemon worlds of the Eye of Terror, they plot the destruction of the empire they once helped to build. They have neither forgotten nor forgiven the loyalists, nor the False Emperor whom they serve. These warriors will not rest until the galaxy is burning, and the Emperor’s putrid carcass is cast down from the Golden Throne into the filth where it belongs.

Codex Supplement: Traitor Legions is a 136-page, full-colour softback supplement to Codex: Chaos Space Marines. It contains a wealth of additional content and rules that any Chaos Space Marines army can use, with a huge array of rules for all nine of the Traitor Legions.

In The Book

– Datasheets for the following models:

– Khârn the Betrayer

– Ahriman

– Exalted Sorcerer

– Tzaangors

– Rubric Marines

– Scarab Occult Terminators

– Khorne Lord of Skulls

– Magnus the Red

– 26 Formations for Chaos Space Marines

– Chaos Warband

– Maelstrom of Gore

– The Lost and the Damned

– Helforged Warpack

– Heldrake Terror Pack

– Cult of Destruction

– Fist of the Gods

– Raptor Talon

– Terminator Annihilation Force

– Favoured of Chaos

– Trinity of Blood

– The Chosen of Abaddon

– The Bringers of Despair

– The Hounds of Abaddon

– Daemon Engine Pack

– Cyclopia Cabal

– The Tormented

– Black Legion Warband

– War Cabal

– War Coven

– Tzaangor Warherd

– Sekhmet Conclave

– Ahriman’s Exiles

– Rehati War Sect

– Plague Colony

– Kakophoni;

– Chaos Artefacts, Warlord Traits, Tactical Objectives and an exclusive Detachment for each of the 9 Traitor Legions;

– Updated Disciplines of Tzeentch, Nurgle and Slaanesh, as well as the Sinistrum, Heretech, Ectomancy and Geomortis Psychic Disciplines;

– Armoury of the Chaos Space Marines.

So hopefully they will include all the relevant information and I wont need to carry the Codex, BL supplement, Traitors Hate and this new book for each game. I do notice that they are including Datasheets for the new Thousand Sons too, so until I see an actual copy and get confirmation I will hold off on buying Wrath of Magnus – if the rules will be repeated in this book I won’t need to purchase both.

As always these are just my opinions, from my own perspective.

“For the Warmaster, let the galaxy burn!”

All Scars Damnation narrative campaign – rounds 2 and 3 so far

Posted in 40k with tags , , , , , , , , , , on November 10, 2016 by vobeskhan

60030102012_BlackLegionENG01Well a lot has happened since our initial landings in the city of Vogen, especially within our own alliance.

Our Night Lord allies have turned on us, ambushing the Orks as they passed through his territory to attack the Dark Angels and also sending a strike force to “assist” an eldar attack also against the Orks in Snipers Alley. The Orks lost both those games and were forced to retreat to the palace.

The Demon-kin located a gate to the Damnation cache and attempted to enact a ritual to open it but were thwarted by the Eldar, while also taking a few more sectors in the west of the city and engaging the alliance known as the Cavalry (more imperial lapdogs).

My own forces haven’t fared well since our impressive start to the campaign. In a retaliatory strike the Tau (now in an alliance with Eldar) struck into the western gardens and fought my troops off (riptide variants, warp hunters and other shenanigans – I don’t think anything actually got out of my deployment zone!).

While I sent other troops to capture the railhead areas, which were then intercepted by Imperial Guard of the Cavalry and Inquisition troops of the Allies of Inconvenience. We played a fun mission with random deployments and randomly generated turn order. I had Typhus leading a force of zombie cultists backed up with a warpsmith led force of defilers and a character helbrute. With the zombies able to respawn on a 4+ I caused many headaches for the two Imperial forces but at the end of the day the Guard won out, securing both parts of the Railhead for their alliance.

The following round of orders saw us gain reinforcements in the form of new KDK player Matt. I was attacked once again in the Palace Gardens, eastern section this time, by both the Dark angels and Inquisition of the Allies of Inconvenience.

We agreed to go large, 4k for me and 2k for each of them as they were allies. They let me choose the mission and despite setting myself an improbable task i went for the “Kill em All” mission form the Black Legion book. No objectives (primary or secondary) I have to wipe the enemy out or lose. We agreed no Super heavy/LOWs, and no Forge World. The mission also meant that I would recycle units once they were completely destroyed – reminiscent of the old Meat Grinder missions myself and Gary (running the Dark Angels) liked from years ago.

I decided to take another Black Crusade detachment. Terminator Lord with squad of termies, 3 squads of CSM, squad of havocs, large squad of Raptors joined by a Sinistrum Sorcerer, 3 warpsmiths leading units of mutilators and oblitorators, another smith leading the defiler-helbrute combo, and a pair of heldrakes.

It was a hard-fought game but once my foes decided to not wipe units out if they could help it, it became an uphill struggle. After four intense rounds we called it (time was pressing, we could have squeezed a fifth but we honestly agreed that I wouldn’t kill enough to do the job in one last round), so I lost the other side of the Gardens too.

Both of these games were so paced and intense that I don’t have pictures I’m afraid.

I still have one more battle to play this round, also against Gary’s Dark Angels, as I struck out to capture Building 235 from Imperial Hands. We’ll see how that goes.

Away from the table things are still heating up, with the revelation that the “opposing” imperial alliances have struck some sort of non-aggression pact. The Orks don’t care what happens to the city as long as “dem gitz don’t get it” so are rumoured to have been proposing a “us v them” policy to all non-imperials.

All we can be sure of is that in the Grim Dark of Vogen’s future – there is only War!

All Scars painting challenge – The Survivor Series 2016 – October

Posted in 40k with tags , , , , , , , , , , , , on October 6, 2016 by vobeskhan

survivor series

Well October already, where has the year gone? Originally I was going to pledge a unit of my Thousand Son’s marines (following a colour scheme test during last month), but while attending a game session I spotted a Facebook 14407831_1211321462273593_223900966_opost on the Starbase Leicester page about a case of miniatures that were on sale in a local charity shop at a reasonable price. Myself and Jon hot-footed round there but were five minutes too late, they had closed for the day. Not to be put off I made sure I was there for when they opened for business the next morning and viola! A chunky GW carry case in decent condition, foam included (not in particularly good condition) and the models inside.

Now most are apparently from the Blackreach set of Blood Angels and of no real interest to me, but there was a Land Raider and a Predator which I quite liked the look of.

The Land Raider had been given hull mounted assault cannons, but I could just use them as count as Heavy Bolters. However the sponsons were the issue, one was a Heavy Flamer while the other was Hurricane Bolters, WTF? Thankfully another of my fellow All Scars, Jack, had a spare set of Lascannon sponsons that he said I could have so they were replaceable.

I took the opportunity to test a stripping method on some of the other Blood Angels, and satisfied in its results I’m planning on going ahead and using it on several of the Chaos models I want to strip for repainting.

These are the pictures I took whn I first opened the case.

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I also managed to swap the predators turret with Jon for a twin lascannon one, and following a session of cleaning up and adding various spare Defiler armour plates I “Chaosed” the pair up and got them primed. Then I decided to change my pledge and get the Land Raider painted up (as it would also give me a chance to use more of the excellent custom decals Mark had made for me).

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So there we have it, another months pledge completed. I’ll probably take the opportunity to add decals to another squad of my existing units like I did last month, as well as updating their bases to match the newer models.

cam05194

 

SAMCRO Black Legion – roster update

Posted in 40k with tags , , , , , on October 6, 2016 by vobeskhan

SAMCRO-legionWith the advent of the All Scars Survivor Series I have been able to dramatically increase the painted portion of my SAMCRO Black Legion Chaos Space Marine army (though there are still around 300 models to paint, though this does include a ton of cultists).

Fellow All Scar Simon, with who’se Ork army I have an ongoing rivalry, has been urging me to get an updated picture of all my painted stuff so far; so taking advantage of some free time and having my daughter to hand with her camera (its a ton better than my phone camera) thats what we did this morning.

Would have been nice to have had scenery and one of the excellent textured mats but as I don’t play at home they weren’t available.

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I didn’t include the two squads of cultists I have painted so far as they’re not technically part of the Warband, they will eventually be a Renegade Guard ally force.

samcro-painted is an unbound army list of the above taking their standard loadouts (including upgrades and Legacies of Ruin) created using Battlescribe.

It doesn’t include khorne bike squad, Slaanesh bike sorcerer and squad, Cabal of 5 sorcerers on bikes, Raptor Talon formation, 3 squads of possessed, squad of spawns, couple of sorcerers on foot, 3 obliterators, second drake, another Land Raider, 3 predators, 2 rhinos, 2 helbrutes, 2 dreadnoughts, contemptor, a fuck ton of more marines (including 3 sets of DV marines), 20+ Thousand sons, lots of Terminators, Abaddon, Fabus, Ahriman, relic predator, 3 defilers, and a knight. Plus aegis defence line to convert, skyshield landing pad to finish off, and the various add ons to fortifications.