Archive for chaos

Traitor Legion leaks and what I think of them

Posted in 40k with tags , , , , on December 3, 2016 by vobeskhan

15151147_10154708086739808_1619216188_nSo it seems that leaks are coming through already for the imminent release of the Traitor Legions book – there’s a reasonably clear one on Hexfleet Virules Chaos Blog (on facebook) which I shall use as my reference point today.

First up it looks like we’re getting extended psychic power lists for Nurgle and Slaanesh to go with the one the Thousand Son’s bring for Tzeentch – about time, and you can have your dedicated sorcerer choose all of his powers from them if you wish – tidier than the mess its been previously with the mix and match option I guess, lets just hope the powers are thematic and not just reskinned loyalist ones (yes I’m looking at you Traitors Hate, and not for the last time today either).

The book will apparently give us the information for fielding themed armies of the original 9 Traitor Legions. Now as a Black Legion player I see this as a two-sided coin. Yes, I can finally field a proper BL Detachment but shouldn’t this have been already possible with the respawned BL supplement earlier this year as well as the afore-mentioned Traitors Hate.

Lets look at the Black Legion offering:

We count as Black Legion if:

Abaddon is the only unique included  – now in the previous Black Legion info it has regularly stated that he has had luminaries like Ahriman, Typhus and Huron work for him. I guess from now that will only be available using the Allies rules.

Any unit that can take VotLW do so at no cost – So the compulsory VotLW “tax” we previously had to have is now a freebie, good news really and about time.

Psykers (same goes for Demon psykers)from Nurgle, Slaanesh, or Tzeentch can choose to generate all their spells from these lords respectively – mentioned above, lets just hope the powers don’t suck.

What we gain:

Endless hatred (units w/VotLW have Hatred; but also can re-roll failed to-hits every round of close combat vs. unit which contains armies of imperium in it) – Armies of the Imperium were clarified in the Traitors hate book, having it for every round, especially considering that the majority of the force will be VotLW is great.

First among traitors (Chaos Termies & Chosen are troops) – previously only applied to Chosen, but now includes Termies. Obj Sec 2+/5++ anyone?

Designer’s note: The Black Crusader warlord trait provides preferred enemy space marine which includes everything from factions: Space Marines, Blood Angels, Dark Angels, Deathwatch, Grey Knights, Legion of the Damned, SWolves)

Warlord Traits:

Exactly as they were in the last two iterations of the BL supplement, no changes that I could see.

Artifacts: –

Also exactly the same as the previous supplements – I do wonder if the allowing of both Legion and codex artifacts will still continue – I hope so.

Detachment Special Rules:Black Legion Speartip

Heralds of the Black Crusade (all non-vehicles gain fear and crusader) – have never used the crusader rule before but looks like it could be beneficial in closing with the enemy.

Speartip strike(Deep Strike can try to come in 1st turn on 3+, if Warlord has DS his unit auto-pass turn 1 DS reserve) – this comes straight from the previous supplements special mission “Speartip Strike” and I’ve got to say I love it, the fluff of the BL often refers to the Speartip Strike as its favoured assault, usually led by Abaddon himself.

1+ Core:

Black Legion warband – will this be a reprint of the current formation of the same name, will it be another version slightly different, or will it simply state “see BL supplement” needing you to bring the extra book with you.

Hounds of Abaddon  – again, is this the existing one or new.

1+ Auxillary:

Lost & Damned, Helforged Warpack, Heldrake Terror, Cult of destruction, Fist of the Gods, Raptor Talon, Terminator annihliation Force, Spawn (1-3 spawn) – all of these are Traitors hate formations, will they be reprinted here or simply referenced. Also, where are the god marked squads (plague marines etc) which have flocked to the Warmasters banner. Both previous supplements have gone to lengths to mention them having their own sub-groups within the Legion, and Traitors Hate even includes them in its painting guide pages.

0-5 Command:

Bringers of Despair , Cyclopian Cabal, Chosen of Abaddon, Lord of the Legion (1 of following: Abaddon, Chas Lord, Sorcerer, dark apostle or demon prince) – Again these are mostly in the BL supplement.

tactical objectives:

Exactly as they appear in the BL supplement.

The other legions get similar with special rules pertaining to their thematic stories, Night Lords particularly look exciting and I know my friend Jon will be hoping this is all true.

Is this a step in the right direction? Yes, most chaos players have their armies designed around a specific chapter just as the loyalists do, so its good to see specific rules to denote this.

Does this mean Chaos Space Marines are “fixed”? No, unfortunately we are still running with a 6th edition codex which isnt even that, being one of the first released it was barely a recovered 5th edition book. There are no revisions on points costs etc.

As mentioned a few times above, will this book contain all the relevant information for the formations? well at the bottom of the article they include the book’s description from the GW New Zealand page:

The Traitor Legions of the Chaos Space Marines have waged terrible wars of hate and vengeance upon the Imperium of Mankind for ten thousand years. From the Daemon worlds of the Eye of Terror, they plot the destruction of the empire they once helped to build. They have neither forgotten nor forgiven the loyalists, nor the False Emperor whom they serve. These warriors will not rest until the galaxy is burning, and the Emperor’s putrid carcass is cast down from the Golden Throne into the filth where it belongs.

Codex Supplement: Traitor Legions is a 136-page, full-colour softback supplement to Codex: Chaos Space Marines. It contains a wealth of additional content and rules that any Chaos Space Marines army can use, with a huge array of rules for all nine of the Traitor Legions.

In The Book

– Datasheets for the following models:

– Khârn the Betrayer

– Ahriman

– Exalted Sorcerer

– Tzaangors

– Rubric Marines

– Scarab Occult Terminators

– Khorne Lord of Skulls

– Magnus the Red

– 26 Formations for Chaos Space Marines

– Chaos Warband

– Maelstrom of Gore

– The Lost and the Damned

– Helforged Warpack

– Heldrake Terror Pack

– Cult of Destruction

– Fist of the Gods

– Raptor Talon

– Terminator Annihilation Force

– Favoured of Chaos

– Trinity of Blood

– The Chosen of Abaddon

– The Bringers of Despair

– The Hounds of Abaddon

– Daemon Engine Pack

– Cyclopia Cabal

– The Tormented

– Black Legion Warband

– War Cabal

– War Coven

– Tzaangor Warherd

– Sekhmet Conclave

– Ahriman’s Exiles

– Rehati War Sect

– Plague Colony

– Kakophoni;

– Chaos Artefacts, Warlord Traits, Tactical Objectives and an exclusive Detachment for each of the 9 Traitor Legions;

– Updated Disciplines of Tzeentch, Nurgle and Slaanesh, as well as the Sinistrum, Heretech, Ectomancy and Geomortis Psychic Disciplines;

– Armoury of the Chaos Space Marines.

So hopefully they will include all the relevant information and I wont need to carry the Codex, BL supplement, Traitors Hate and this new book for each game. I do notice that they are including Datasheets for the new Thousand Sons too, so until I see an actual copy and get confirmation I will hold off on buying Wrath of Magnus – if the rules will be repeated in this book I won’t need to purchase both.

As always these are just my opinions, from my own perspective.

“For the Warmaster, let the galaxy burn!”

All Scars Damnation narrative campaign – rounds 2 and 3 so far

Posted in 40k with tags , , , , , , , , , , on November 10, 2016 by vobeskhan

60030102012_BlackLegionENG01Well a lot has happened since our initial landings in the city of Vogen, especially within our own alliance.

Our Night Lord allies have turned on us, ambushing the Orks as they passed through his territory to attack the Dark Angels and also sending a strike force to “assist” an eldar attack also against the Orks in Snipers Alley. The Orks lost both those games and were forced to retreat to the palace.

The Demon-kin located a gate to the Damnation cache and attempted to enact a ritual to open it but were thwarted by the Eldar, while also taking a few more sectors in the west of the city and engaging the alliance known as the Cavalry (more imperial lapdogs).

My own forces haven’t fared well since our impressive start to the campaign. In a retaliatory strike the Tau (now in an alliance with Eldar) struck into the western gardens and fought my troops off (riptide variants, warp hunters and other shenanigans – I don’t think anything actually got out of my deployment zone!).

While I sent other troops to capture the railhead areas, which were then intercepted by Imperial Guard of the Cavalry and Inquisition troops of the Allies of Inconvenience. We played a fun mission with random deployments and randomly generated turn order. I had Typhus leading a force of zombie cultists backed up with a warpsmith led force of defilers and a character helbrute. With the zombies able to respawn on a 4+ I caused many headaches for the two Imperial forces but at the end of the day the Guard won out, securing both parts of the Railhead for their alliance.

The following round of orders saw us gain reinforcements in the form of new KDK player Matt. I was attacked once again in the Palace Gardens, eastern section this time, by both the Dark angels and Inquisition of the Allies of Inconvenience.

We agreed to go large, 4k for me and 2k for each of them as they were allies. They let me choose the mission and despite setting myself an improbable task i went for the “Kill em All” mission form the Black Legion book. No objectives (primary or secondary) I have to wipe the enemy out or lose. We agreed no Super heavy/LOWs, and no Forge World. The mission also meant that I would recycle units once they were completely destroyed – reminiscent of the old Meat Grinder missions myself and Gary (running the Dark Angels) liked from years ago.

I decided to take another Black Crusade detachment. Terminator Lord with squad of termies, 3 squads of CSM, squad of havocs, large squad of Raptors joined by a Sinistrum Sorcerer, 3 warpsmiths leading units of mutilators and oblitorators, another smith leading the defiler-helbrute combo, and a pair of heldrakes.

It was a hard-fought game but once my foes decided to not wipe units out if they could help it, it became an uphill struggle. After four intense rounds we called it (time was pressing, we could have squeezed a fifth but we honestly agreed that I wouldn’t kill enough to do the job in one last round), so I lost the other side of the Gardens too.

Both of these games were so paced and intense that I don’t have pictures I’m afraid.

I still have one more battle to play this round, also against Gary’s Dark Angels, as I struck out to capture Building 235 from Imperial Hands. We’ll see how that goes.

Away from the table things are still heating up, with the revelation that the “opposing” imperial alliances have struck some sort of non-aggression pact. The Orks don’t care what happens to the city as long as “dem gitz don’t get it” so are rumoured to have been proposing a “us v them” policy to all non-imperials.

All we can be sure of is that in the Grim Dark of Vogen’s future – there is only War!

All Scars painting challenge – The Survivor Series 2016 – October

Posted in 40k with tags , , , , , , , , , , , , on October 6, 2016 by vobeskhan

survivor series

Well October already, where has the year gone? Originally I was going to pledge a unit of my Thousand Son’s marines (following a colour scheme test during last month), but while attending a game session I spotted a Facebook 14407831_1211321462273593_223900966_opost on the Starbase Leicester page about a case of miniatures that were on sale in a local charity shop at a reasonable price. Myself and Jon hot-footed round there but were five minutes too late, they had closed for the day. Not to be put off I made sure I was there for when they opened for business the next morning and viola! A chunky GW carry case in decent condition, foam included (not in particularly good condition) and the models inside.

Now most are apparently from the Blackreach set of Blood Angels and of no real interest to me, but there was a Land Raider and a Predator which I quite liked the look of.

The Land Raider had been given hull mounted assault cannons, but I could just use them as count as Heavy Bolters. However the sponsons were the issue, one was a Heavy Flamer while the other was Hurricane Bolters, WTF? Thankfully another of my fellow All Scars, Jack, had a spare set of Lascannon sponsons that he said I could have so they were replaceable.

I took the opportunity to test a stripping method on some of the other Blood Angels, and satisfied in its results I’m planning on going ahead and using it on several of the Chaos models I want to strip for repainting.

These are the pictures I took whn I first opened the case.

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I also managed to swap the predators turret with Jon for a twin lascannon one, and following a session of cleaning up and adding various spare Defiler armour plates I “Chaosed” the pair up and got them primed. Then I decided to change my pledge and get the Land Raider painted up (as it would also give me a chance to use more of the excellent custom decals Mark had made for me).

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So there we have it, another months pledge completed. I’ll probably take the opportunity to add decals to another squad of my existing units like I did last month, as well as updating their bases to match the newer models.



SAMCRO Black Legion – roster update

Posted in 40k with tags , , , , , on October 6, 2016 by vobeskhan

SAMCRO-legionWith the advent of the All Scars Survivor Series I have been able to dramatically increase the painted portion of my SAMCRO Black Legion Chaos Space Marine army (though there are still around 300 models to paint, though this does include a ton of cultists).

Fellow All Scar Simon, with who’se Ork army I have an ongoing rivalry, has been urging me to get an updated picture of all my painted stuff so far; so taking advantage of some free time and having my daughter to hand with her camera (its a ton better than my phone camera) thats what we did this morning.

Would have been nice to have had scenery and one of the excellent textured mats but as I don’t play at home they weren’t available.

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I didn’t include the two squads of cultists I have painted so far as they’re not technically part of the Warband, they will eventually be a Renegade Guard ally force.

samcro-painted is an unbound army list of the above taking their standard loadouts (including upgrades and Legacies of Ruin) created using Battlescribe.

It doesn’t include khorne bike squad, Slaanesh bike sorcerer and squad, Cabal of 5 sorcerers on bikes, Raptor Talon formation, 3 squads of possessed, squad of spawns, couple of sorcerers on foot, 3 obliterators, second drake, another Land Raider, 3 predators, 2 rhinos, 2 helbrutes, 2 dreadnoughts, contemptor, a fuck ton of more marines (including 3 sets of DV marines), 20+ Thousand sons, lots of Terminators, Abaddon, Fabus, Ahriman, relic predator, 3 defilers, and a knight. Plus aegis defence line to convert, skyshield landing pad to finish off, and the various add ons to fortifications.

New Chaos Formations leaked – lets look at the Hate of Traitors

Posted in 40k with tags , , , , , on September 6, 2016 by vobeskhan


So the new Black Crusade Detachment and its formations have been leaked from the imminent Traitor’s Hate book and I thought I’d share my thoughts on them.

First thing I notice is that it says that as an exception to the normal rules  units chosen as part of the Detachment AND the formations all receive associated Command Benefits and special rules.  In the Restrictions it states “Only the datasheets listed here can be included in this Detachment and all units must have the Chaos Space Marine Faction”.


Being new to the use of Formations I consulted with a fellow All Scar and was very happy when he confirmed that Legion formations could be included as additional Detachments (points allowing). But, back to the task at hand.


Command Benefits


Lord of Chaos – If this is your primary detachment you can reroll for Traits. Same as for the basic CAD, useful.


Death to the False Emperor – all units get Hatred (Armies of the Imperium), in addition units can take Veterans of the Long War for free. Firstly we don’t have a detail on what classes as Armies of the Imperium, just Space Marine forces or will it include Guard etc as well. Secondly, WOW, the compulsory tax of the Legion just got made a bonus – happy camper here.


Path to Glory – choose a model with Champion of Chaos at the start of each friendly turn and roll for a Chaos boon (can use his Favoured Scions rule too if he has it). Double-edged sword really, I’ve only remembered to use the rule a few times so far and on at least 2 occasions have gotten Spawn results. But that’s part of the fun of Chaos, so I’ll be using this as often as possible but probably just on Aspiring Champions where possible.


NOTE: Where the formations list Chaos Lord or Sorcerer you may use the equivalent “Special” characters such as Abaddon and Ahriman etc.


0-5 Command – Lords of the Black Crusade, either a Chaos Lord, Sorcerer or Daemon Prince.


1+ Core – Chaos Warband, Maelstrom of Gore or The Lost and the Damned.


1+ Auxiliary – Helforged Warpack, Veterans of the Legions, Cult of Destruction, Heldrake Terror Pack, Fist of the Gods, Raptor Talon,  Terminator Annihilation Force, Favoured of Chaos, Trinity of Blood, and Spawn (1-3 units of Chaos Spawn).


So the Formations:




Chaos Warband

1 Chaos Lord                                                                                         0-1 Sorcerer

1-3 Chosen, Terminators or Possessed                                            2-6 Chaos Space Marines units

1-3 Raptors, Talons or Bikers                                                             1-3 Havocs or Helbrutes

Restrictions: None

Favoured Scions: when rolling for Boons, roll twice and choose either OR both results.

Objective Secured: ALL units in the Warband get this rule.


So the obvious comparison is to the Legion’s Warband formation.  Only difference in composition is Chosen are in the 1-3 Elite slot.  Favoured Scions is a double for the Favoured of the Warmaster, but Objective Secured replaces Thirst for Glory. I’d probably prefer this version as having all units with Objective Secured is a better option as most games are now Maelstrom games.


Maelstrom of Gore

1 Chaos Lord or Kharn the Betrayer                                                                4-8 Khorne Berzerkers

Restrictions: Lord must be given Mark of Khorne for FREE.

Blood Crazed: Units have Fleet and add 3” to charge distances.

Red Rain: Once per battle at start of movement phase summon Red Rain. Every unit locked in combat is allowed to pile in and fight as if it was the fight sub phase but enemy units cannot fight back. They can still fight normally in the assault phase of the same turn.


Again, as with the Legion supplement, why is the only god specific formation Khorne – where’s the love for Tzeentch, Nurgle and Slaanesh. Is it simply because they want to boost sales of the lack lustre khorne units – maybe. It won’t however entice me. If I want to include a Khorne formation I’ll use Hounds of Abaddon. After checking, I realise this is a re-hash of the Apocalypse formation of the same name in the Pandorax book.


The Lost and the Damned

1 Dark Apostle                                                                                      4-9 Chaos Cultists

Restrictions: None

Tide of Traitors: Each time a unit of Cultists is destroyed roll D6, 4+ and you place a new identical unit in Ongoing Reserves. They gain Outflank and count as members of this formation.

Prophet of the Gods: The Apostle’s Zealot rule applies to all Lost and Damned units within 6” of him.


Cheap troop units to capture/deny objectives, cultists are generally underused, but I can’t help but wonder if allied Renegades and Heretics are a better option.




Cult of Destruction

1-3 Warpsmiths                                                                                    3-5 Obliterators or Mutilators

Restrictions: None

Empyrionic Guidance Rituals: At start of movement phase each Warpsmith can perform the ritual on one unit of Oblits or Mutilators within 8”. Oblits get to shoot twice, Mutilators attack twice.


The first of 3 formations to include the Warpsmith.  I’m not sold on this one as it hinders the Deep Strike of the Oblits if you want them to benefit from the Ritual.


Favoured of Chaos

1 Daemon Prince                                                                                 3-5 Possessed

Restrictions: None

Baleful Nexus of Warp Energies: Units of Possessed within 12” of the DP at the start of the Fight sub-phase get all 3 mutations rather than just 1.


Much better than The Tormented from the Legion supplement, though has a minimum of 3 possessed units. Might be tempted to give this one a try at some point.


Fist of the Gods

1 Warpsmith                                                                                         3-5 Predators, Vindicators or Land Raiders

Restrictions: None

Dark Wards: all vehicles within 12” of Warpsmith have 6+invulnerable save.

Unholy Blessings: Warpsmith gets +1 bonus to repair vehicles in this formation.


The second outing for the Warpsmith and the first to include the CSM vehicles. It’s not quite the squadron rules we were hoping for (perhaps they’ll be in the book too, but I doubt it) but certainly an interesting option. Doesn’t specify if Land Raider includes any available variants though (as usual they seem to ignore anything from the Forge World books).


Heldrake Terror Pack

2-4 Heldrakes

Restrictions: None

Rising Terror: Enemy units suffer -1 Ld within 12” of 2 Drakes, -2 for 3 Drakes, and -3 for all 4 Drakes.

Merciless Pursuit: Vector Striking targets that are Pinned, Falling Back or have Gone to Ground, target suffers D6 St 7 AP2 hits instead of 1.


This is what Chaos Marine players have been waiting for, not the ridiculous one from Death from the Skies but a proper Drake formation. I expect we’ll be seeing a lot of these in use, but I think unless its massive point games most of us would just field the 2 Drakes.


Helforged Warpack

1 Warpsmith                                                                                         3-5 Helbrutes, Maulerfiends, Forgefiends, or Defilers

Restrictions: None

Master of Mechanical Warpcraft: While the Warpsmith is in play the Warpack can reuse their Deamonforge rule repeatedly.

Warpack Alpha: Nominate one of the Warpack as the Alpha. They gain the Character type and a 4+ invulnerable save. If the Alpha is destroyed the rest of the Warpack gain the Rage rule.


And the third Warpsmith formation. This one I do like, mainly because it includes Defilers, and the option to make one a character with 4+ invulnerable is bonus. Also there doesn’t appear to be a “within range” requirement for the Warpcraft rule.


Raptor Talon

1 Chaos Lord                                                                                         3-5 Raptors or Talons

Restrictions: Lord must be equipped with Jump Pack – for FREE.

Predatory Warriors: Can charge on the same turn they arrive from Deep Strike Reserve, but count as Disorganised charge when they do.

Cacophonic War Cries: Enemy units charged by 2 or more Talon units must subtract 2 from their Ld until end of the turn.


I know Jon will be salivating at this one, and rightly so. The special rules go some way to mitigate the use of Warp Talons now, as before they couldn’t benefit from their blinding landing ability as unable to assault. I expect we shall see a fair few Night Lords forces being unleashed soon.


Veterans of the Legions

1-4 Khorne Bezerkers, Thousand Sons, Plague Marines or Noise Marines

Restrictions: Unknown

Special Rules: Unknown


This just feels like a shoe horn to get the god squads included. Though I’ll wait and see what Restrictions and Special Rules come with it as this is the only one not leaked – yet.


Terminator Annihilation Force

1 Lord or Sorcerer                                                                              3-5 Terminators

Restrictions: Lord or Sorcerer must be equipped with Terminator Armour for FREE.

Targeted for Annihilation:  Before deployment nominate one enemy unit. This formation has Hatred against it and can make a shooting attack against it immediately after they deep strike, this doesn’t stop them shooting again in the shooting phase either at the same or a different target.

Target Updated: If the nominated unit is completely destroyed, you can immediately pick a new unit as replacement target, this can be done each time the target is destroyed.


I quite like this one, though I think I’d probably use the Bringers of Despair and Chosen of Abaddon instead.

Trinity of Blood

3 Khorne Lords of Skulls

Restrictions: None


Apoplectic Storm: Start of their movement phase, enemy units locked in combat with them suffer a number of St 6 Ap 4 hits equal to the number of models in the unit. These hits have Ignore Cover and Soul Blaze and are randomly allocated.

Crashing Volleys: Weapons used by a Trinity have twin-linked if attacking a target already attacked by another member earlier in that Shooting phase.


I don’t want one Lord of Skulls, why would I want three? Again, this is a re-hash of a Pandorax Apocalypse formation. I think I’ll wait to see the Chaos Knights rules and options in Traitor’s Hate for a Lord of War option thanks.


So, do these options fill you with dread, do they get you excited to be the badass’s of the Galaxy once again? What are your thoughts?



All Scars 2016 Tournament – round 5 v Crimson Slaughter

Posted in 40k, Gaming events with tags , , , , , on September 4, 2016 by vobeskhan

SAMCRO-legionThe fifth and final round of the All Scars 2016 40K club tournament saw me facing off against fellow Chaos Space Marine player, Mark, with his Crimson Slaughter.

As mark couldn’t make it on the day due to holiday commitments we agreed to play it the week prior at his place. We would both battling for the dubious honour of bottom of the table and the worryingly named “woollen spoon” (knowing full well I have a phobia about the feel of wool my friend Gary had organised this as a kind of motivational aid).

As with everyone else, we were to play mission number 5 from the main rulebook – Cloak and Shadows. We rolled for deployment type and got the standard Dawn of War layout, Mark won the roll to choose sides and also to choose who’d deploy/go first, which he elected to do.

Once Mark had deployed I set my own forces up, holding the Heldrake and Proteus (with Chosen inside) in reserve as usual, and setting everything else up towards my right hand side in a refused flank style.

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Jaxxon, Unsa and the bikers were doing well early part of the game, destroying the unit of CS that deployed from the dreadclaw, then the cultists and moving on to the plague marines – but by then they had lost a fair few members thanks to enemy psychic attacks and once the noise marines opened up, it left Jaxxon alone and on 1 wound.

Highlights of the game for me were inabilities of the vindicator and proteus to hurt each other until round 5 when the proteus finally got the better; and squad Bullhorn using an imperial statue for cover with a cry of “Well shit! The Emperor really does protect!”

The remnants of squad Bullhorn, along with squad Slap’ed managed to tie up the CS obliterators for majority of the game, negating their firepower – just as well seeing as I kept killing my own plasma gunners due to gets hot rolls.

The tactical cards as usual did not draw in my favour, often coming up as objectives in enemy hands on the far side of the board, but it was a really fun game and when we rolled the dice at the close of round 5 the game ended with Mark the winner (10-6).

With the majority of the other games still to be played I delayed publishing this post as agreed with my fellow All Scars committee members. The only public post being Marks :-

“So the Woollen Spoon decider came down to Chaos v Chaos – Mik’s battered and beleaguered Black Legion against Mark’s crushed and crucified Crimson Slaughter.

With the sides deployed, Chaos came out of the blocks quickly, but Chaos wasn’t far behind, scoring an early point with First Blood. Chaos rallied with reserves arriving and caused damage to the Chaos back line, but Chaos stood firm and fought back, dealing Chaos some grievous wounds. In desperation, Chaos turned and launched a full-scale assault at Chaos, wiping out a whole unit of Chaos in the process and consolidating deep into Chaos territory. But Chaos was not done yet – in an audacious move Chaos swept forward, taking out the Chaos elites in the process despite a hail of Chaos bullets coming their way.
All too quickly, round 5 had come to an end, with Chaos holding a slender lead over Chaos. The crucial roll for a continuation took place – a 1! Chaos had won, beating back a tenacious Chaos in the process.”

I would still be attending the final rounds game day though, playing a game of x-wing with Joe as he also had no opponent.

All Scars 2016 Tournament – round 1 v Eldar

Posted in 40k with tags , , , , , , , , , on May 22, 2016 by vobeskhan


May saw the beginning of the All Scars annual 40K tournament, with our back to basics rules set.

Tourny List v 2

13282685_10101103112281554_1296021248_oWith the newly released version of the Black Legion supplement in hand I would as usual be bringing the SAMCRO Black Legion to the battlefield, unfortunately with the tournament rule set I wouldn’t be fielding some of the cool new formations.

The random draw for round 1 was made and I was to face Andrew’s Eldar. Oh joy, the current 2-time winner of the event and so far undefeated, what could possibly go wrong?


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After losing all but 2 of my bikes to d-weapons in turn 1 (including my sorcerer) I knew I was in trouble but was determined to take as many of the pointy eared freaks with me.

The Proteus and its Chosen cargo came on turn 2 as did the heldrake which helped considerably in drawing enemy fire while setting several eldar ablaze.

The melta armed Chosen were able to finally take out the d-weapon warp hunters but unfortunately the Proteus was reduced to a hulk of scrap.

The game ran a full 6 turns and I surprisingly still had units still in play (the bastion and the squad of chaos space marines stationed within it) – final score was 18-5 to the Eldar.

The draw for the next round has been made (using the swiss system) and I shall be facing the Ultramarines of Dave C, oh this will be fun bwah ha ha.