Archive for DnD

D&D AL – Tomb of Annihilation – update on the teams progress

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , on February 4, 2018 by vobeskhan

Despite my best intentions I found that I have been exceedingly lax in keeping these updated on my two tables progress through the Tomb of Annihilation, so here is an update on how the teams are getting along.

Team Zorbo

The team was greatly motivated to help the Order of the Gauntlet at Camp Vengeance, while those with healing power tended the sick the others were tasked with recovering the fishing nets. Unfortunately the laden nets had gathered the attention of a giant crocodile also and there was an altercation which resulted in the dino-shaped druid being dragged along in the reptiles mouth as it sought deeper waters. Eventually it decided to seek out less violent meals and released her.

Leaving Vengeance they decided to look for Vorn (having been given information from Wakanga in Port Nyanzaru) and found the immobile Guardian in the jungle. following a trail they discovered Yellyark but activated the launch feature. They then spent a couple of days trying to track the mobile village (unsuccessfully as the goblins felt threatened and kept on the move) before deciding to get back “on mission” and headed to Mbala.

The druid in the meantime had been visited by one of the sewn sisters and is now slowly losing health due to the nightmares. They sought information from Nanny Pupu who agreed to tell them what she knew in return for them dealing with some pesky pterafolk on the cliff edge of Mbala. Despite losing their tortle companion due to falling the 1600 feet to the floor below the rest of the party were able to defeat the pterafolk and drive off the remainders and Nanny told them that the most direct way to stop the nightmares was to kill the hag causing it.

The party then headed towards Oralunga in search of the sage rumoured to be there (and because the crazy guy in Port Nyanzaru had told them to seek out the sage), during this trek they came across a curious clearing. a single fir-tree grew in a shaded glade covered in snow (though it wasnt cold) and it had several red baubles on it. Approaching they found a Chwinga and made friends with it by giving it mayonnaise (from the Alchemy Jug), in return it allowed them to take one bauble each (a Potion of Healing from my Level Up DM Quest reward).

They found Oralunga and despite a little squeamishness gained entrance to the top of the ziggurat and the sage, getting some answers to their questions and a suggestion that there may be something to the south that could speed their journey.

They eagerly set out that way and reach Ataaz Kahakla, cautious about the large skeletons in the gorge they eventually find a way across (travelling a little out of their way to do so) and eventually coming across the wreck of the Star Goddess and Captain Amelia Smollet (I played her as the captain from Treasure Planet and being a Tabaxi), helping the stranded crew to cobble together a smaller craft capable of making it to the coast in return for a lift.

Departing from the sky sailors they follow Musharib’s directions to find Hrakhamar and set about completing their promise to aid the albino dwarf liberate his home from the fire newts. And that is where they currently are.

Team Chwinga

Despite a slow start Team Chwinga have made much progress in the intervening sessions. They overcame the trials and traps of Camp Righteous, visited Camp Vengeance where having several members of the order amongst them put them in good stead and they were told there was a missing patrol that had headed towards Mbala in search of the wise-woman there. The Dragonborn Swashbuckler also received a visit from a sewn sister and had begun losing health when he slept.

Reaching Mbala they found that there was some form of barrier preventing their guide, Eku, from entering the village so she made a meagre camp while they explored the ruins. Here they found a trio of figures gardening beside a hut and discovered them to be zombies of the missing Order patrol. After destroying them they met Nanny Pupu who calmly told them she made them from corpses she found, probably killed by the nearby pterafolk, she invited them in to share her stew while they talked. The half-orc barbarian was happy to accept but most of the party chose not to partake. That night when the swashbuckler was on watch back at their camp he saw a foggy mist cover the ruins and in the swirls could see ghostly forms of the former inhabitants going about their daily business. He chose to sneak back towards Nanny’s hut could see no sign of Nanny.

However the garden was all disturbed and just as he realised the earth had been moved from underneath he saw a hand out of the corner of his eye reaching for him – a very, very big hand! He ran back to the camp and roused his companions. They faced the creature, a flesh golem created from the amalgamation of the remaining patrol corpses and were eventually able to defeat it, and decided that as Eku had said, Nanny was not a creature of goodness. They returned to the hut but she was not to be found. Behind the hut they found a short set of rough stairs leading to a chamber with a large black iron cauldron of bubbling green liquid (despite having no heat source below it). They tipped it over, flooding the floor with the acidic fluid which reacted with the stone floor to give off noxious gas but thankfully they got out mostly unaffected. Here they saw Nanny before them just laughing at them, they tried to attack her but something else was attacking them, something unseen. Once they were able to land a blow on the laughing Nanny they discovered that it was an illusion.

Finally the monk managed to get his blanket over the invisible assailant which allowed the rest of the party to target it easier and they finally killed Nanny Pupu. This was able to then release the ghosts of Mbala and Eku was also able to finally enter the village. As they had done as she had asked she agreed that she would now lead them to Omu for free as agreed.

They began to make good pace as they continued south, encountering some zombie girallons on the way but being able to overcome them. They also found what looked to be an abandoned stone shrine, mostly intact, and chose to use it for an overnight camp. Examining the pictographs with Eku’s help they were able to see they told the story of Ubtao and the Nine Trickster gods, the dragonborn chose to beseech these gods/spirits of Chult saying that he was devoted to stopping the death curse and aid the people of Chult just as they had done in the past but he couldn’t do so if he succumbed to the death curse himself because of the hags draining his life. Amazingly, come morning he appeared to be free of the draining effect and the nightmares.

Continuing south they begin to reach the rising ground and the jungle teems with danger.

 

Advertisements

D&D AL – Tomb of Annihilation – Paths of the Righteous

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , , on November 21, 2017 by vobeskhan

Session 4 for both my tables and both pick up at the cliffhangers we let at …..

Team Zorbo

Cautiously entering what they hoped was the final chamber they easily spot the arcane trap and using the information they had from last session are able to get two of their number up the pillar to retrieve the item. However the downward climb triggers one of the traps with “shocking” consequences.

Having taking quite a beating from the various traps in the ancient structure they decide to camp for the night in the former commanders tent. During the night they hear a strange noise and a couple of them investigate but all they find is a strange-looking totem pole, leaving it alone they return to camp only to have their rest disturbed again by a group of axebeaks looking for their missing fledgling. The fight light the flightless birds is short-lived.

Waking in the morning they discover that their canoes have been stolen, apparently by goblins if the tracks at the shoreline are to be believed. Begrudgingly they break camp and continue on foot along the shore towards Camp Vengeance.

They run into a Flaming Fist patrol, who demand to see their exploration permit. Looking to their guides who simply shrug, the dwarf cleric prepares to pay the cost and receive a permit but the barbarian pre-empts this by attacking the patrol leader. The mercenaries and their dino’s put up a fight but eventually are left dead in the jungle.

The evening before they expect to reach Camp Vengeance they hear the cries of a baby deeper in the jungle. Investigating reveals a pair of strange monkey like creatures in a tree which, having lured them close enough hit them with a blast of psychic energy wich leaves the barbarian stunned. Thankfully the rest of the group aren’t too far behind and the creatures are chased off with guided bolts (killing one).

Next day they reach Camp Vengeance and approached the gates …..

Team Chwinga

Bursting through the dark jungle came an Allosaurus, but not a living one, a zombie! The heroes had quite a brutal fight on their hands but were victorious. Next morning they continue their journey, though the triton ranger decides to take a swim in the river, and contracts throat leeches!

With the weather getting worse as they travelled along the river’s edge they came to an area where the ground had been washed away into the river uncovering several buried bodies. As the party investigated them they arose and attacked. Despite the unsure footing the heroes quickly put the undead back in the ground from which they came from.

Using the river as a navigation aid they continue through the jungle and come across a group of Chultans apparently tearing a triceratops apart with their bare hands and devouring it. The cleric is fairly sure their not undead, just very strange, and each has a blue triangle on their foreheads. The group tried to sneak past unnoticed but one of them unfortunately made just that little bit too much noise and the strange groups attention focused upon the party. After a very brief battle the heroes burnt the corpses (just in case), and asked their guide if she knew who they were. Eku told them that there were many small nomadic tribes surviving within the jungle, she did not know them all. The cleric examined the blue triangles and thought they were reminiscent of the mark of Dendar the Night Serpent, god of the Yaun-ti.

Continuing their journey they eventually reach the remains of Camp Righteous, and begin their exploration of it before heading into the large stone structure while Eku waited outside.

Gnomegeddon – the aftermath!

Posted in D & D 5e, D&D, Gaming events with tags , , , , , , , , , , , on November 12, 2017 by vobeskhan

This weekend I ran the Gnomegeddon charity D&D adventure at Tabletop Tyrants. As I posted previously we were raising money for Dementia UK and I honestly expected us to raise around £150 between us. With myself as DM we ended up with 7 players and had an absolute blast of a game.

The first gnome death came before they had even entered the dungeon itself, with Daniel’s wizard, Bodyknock, drawing from the Deck of Many Things and pulling the Void! One of his banked resurrections down.

They came to the darkened three-sided pyramid with the strange icons at the points.

The first entrance they found led down a tunnel to a large double door, the second longer tunnel to a pair of doors. Venturing down this corridor they found loose stones partway along so cautiously spiked them incase they were traps before tying ropes to the doors and using them to open the doors from outside the tunnel. It was a good job too as upon opening the doors a block of granite slid forcibly across the loose stones, crushing the spikes beneath it and sealing the tunnel.

Rather than going down the other tunnel they checked the third side of the pyramid and found a third even longer tunnel with a mosaic floor which had symbols carved into a meandering red path as part of it.

And so began their exploration of the classic dungeon known as the Tomb of Horrors. I didn’t run it exactly as written as I wanted to put my own stamp upon it.

Many of the characters drew from the Deck repeatedly during the game (they were allowed 1 draw each every time they discovered a new “room” and paid a donation of £1), some of the results were good – Daniel gained 2 wishes, Elliot the deeds and titles to small keep etc; some not so good – more draws of the Void and Donjon cards, Elliot gaining the enmity of a denizen of the lower planes, and Jon having his alignment and gender reversed (Chaotic Good male to Lawful Evil female).

With advice from the fundraising team at Dementia UK some of us made Just Giving pages to accept our donations and these were them:

Mine – https://www.justgiving.com/fundraising/mik-calow-dm which also includes £15 of Alastair’s as he didn’t create one for himself.

Elliot’s – https://www.justgiving.com/fundraising/elliot-winter1

Jon’s – https://www.justgiving.com/fundraising/indiana-gnomes

Patrick’s – https://www.justgiving.com/fundraising/patrick-ellwood

Daniel’s – https://www.justgiving.com/fundraising/boddynock-gnomeageddon

Jack, Matt and Alastair brought their donations in person and with them and other donations on the day this brought another fantastic amount in.

We’re just waiting for the last few in person donations to be collected in but we’ve already topped £700, a truly astounding effort from all involved I’m sure you’ll agree.

Using Daniel’s wishes they were able to bypass some of the dungeon and faced the final guardians. During this battle Jon entered the supposedly empty sarcophagus of the evil Dee-Em and found himself “elsewhere”. He was then given a choice, he and his allies could continue to battle and face the Dee-Em directly (and lose, according to the evil being) or make a deal to substitute one of his companion’s hearts to be used as a fake and leave the dungeon as supposedly victorious heroes and live long rich lives. Thanks to Jon’s earlier mishap with the cards his now evil alignment saw the benefits of taking the deal and gladly volunteered his rival rogue in the party, Elliot!

The enemies they were facing whisped into smoke as Elliot clutched his chest in momentary pain and Jon reappeared from the sarcophagus with the withered heart of the “Dee-Em”, the heroes rapidly exited the dungeon and took the heart back to the Gnomelands to celebrate (a few months later it simply crumbled into dust).

The evil Dee-Em is free to continue to terrorise Gnomes and a worthy charity receives some fantastic donations.

D&D AL – Tomb of Annihilation – Into the Jungle

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , on November 5, 2017 by vobeskhan

So session 3 for my two tables and both begin their journeys into the depths of the Jungle.

Team Zorbo

The team sought out Syndra and Prince Wakanga to see if they had discovered anymore about the Death Curse, and indeed they had. Though the Soulmonger remained hidden from detailed detection they had found out that it was in somewhere called Omu and to the south in the interior. They had also been able to calculate that Syndra had a little under three months before the Curse would claim her. Both Syndra and Wakanga advised the team to seek out a guide for their journey and maybe to further knowledge from a supposed seer at Oralunga.

The team visited the compound of Prince Jobal to secure the services of one of his guides, and in the process get the services of two – the albino dwarf Musharib and the human warrior Salida, both would work for free though Musharib required the teams assistance in either driving the firenewts from his home or recovering his holy relic from their grasp.

They purchased boats, after trying to negotiate a discount from Prince Ekene-Afa. This required one of them to face the prince in a sparring contest. The teams barbarian stepped up to the task, even managing to score a critical blow on the prince, but she barely felt it and quickly put the burly warrior in the dirt of the practice ring.

Setting off from Port Nyanzaru they headed across country to join the River Soshenstar and taking to their canoes. As they travelled up river for a tenday they encountered some of the colourful fauna of the land before reaching Camp Righteous.

Investigating the abandoned camp they found the commanders notes before exploring the ancient ruin the camp surrounded.

The interior was laden with traps, some obvious, others insidiously hidden, but the heroes made their way to the innermost chamber ……….

Team Chwinga

After a restful night the team took the four pieces of the amulet to Soggy Wren who then asked them to deliver them to his Ytepka contact. Upon meeting this individual the team sensed something was a little off and a fight soon broke out, only to be further complicated when Diamsar’s puppet master made an appearance with his strange trio of scaly guards. The team was victorious thankfully and returned the now completed amulet to Soggy and the other Faction representatives.

Then they too headed to see Syndra and then on to hire a guide. The teams cleric was a member of the Order of the Gauntlet and was keen to sign Eku up but the group couldn’t afford to pay her rates. However, with the promise to help her destroy a “woman of great evil” at Mbala she agreed to defer her payment until they returned from their expedition.

Unable to afford canoes or other supplies (including insect repellant) they took to the jungle on foot, planning to follow the Soshenstar towards Camp Vengeance and then on to Mbala.

Just after setting camp for their third evening the team are awoken by Eku who was on watch as something large breaks through the dense jungle foliage and into their encampment ……

Two very fun-filled sessions, and both ending on somewhat of a cliffhanger.

D&D AL – Tomb of Annihilation – the adventures begin

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , , , on October 21, 2017 by vobeskhan

Baldur’s Gate is a bustling metropolis and often a staging point for adventuring parties, several of which have received invitations/summons to a meeting from their various Faction contacts to gather at the estate of former adventurer and well-known wizardess Syndra Silvane.

Many groups of adventurers have gathered but all look to be fledgling groups with little to no mileage under their belts. A well-dressed servant calls or everyone to take a seat as a figure most had failed to notice by the fireplace slowly rises to its feet and begins to address the gathering.

And so began another season of our D&D adventures at our local gaming store (Tabletop Tyrants), thankfully this season I’m not the only DM as I’m joined by Jon, Patrick and Matt in the hot seats (though I am still running 2 tables a fortnight). We had quite an increase in people wishing to play and so all 5 of our tables have reached maximum capacity already!

My two tables are running on a Tuesday and Wednesday evening every other week. All of us had decided to begin the season with the Adventurers League adventure DDAL07-01 City on the Edge before continuing through into the actual full hardcover. We also decided to give each table a team name based on jungle animals, and so I have Team Zorbo on Tuesdays and Team Chwinga on Wednesdays.

After being teleported to Syndra’s ship as it approaches Chult the Teams made landfall in Port Nyanzaru. Syndra is going to visit and stay with her friend (one of the Merchant Princes that runs the Port) and tells them to come see her once they have conducted their business with their local faction contacts.

And so began the fun.

Team Zorbo

Team Zorbo decided to visit all of the faction contacts and see what each required before attempting any of their tasks. They took part in a dinosaur race and arena combat in the coliseum, found a misguided local making undead out of captured locals, made a short foray into the edges of the jungle and encountered angry frog people, and uncovered a smuggling route before taking several trinkets that seemed to fit together to the drunken Harper contact. This individual asked them to take it to his contact within the secretive Ytepka society but the meeting went awry and further issues arose before they were finally able to return to the assembled faction representatives. Now they decide their next move.

Team Chwinga

Team Chwinga got of to a shaky start as one o their number is a former pirate and the local harbour master dislikes pirates (reformed or not). They lost the race and the arena combat but thanks to the intervention of one of their new acquaintances they still managed to acquire the trinket they needed. They foiled the individual with the undead, tackled the frog men, and disrupted the smuggling. However they also tend to spend their evenings trawling the bars of the Port, and during one such foray encountered Zindar the harbour master again. He’d remembered why one of them was familiar and made an offer on behalf of his employers to the Team to defeat and capture a trio of pirate captains (and their ships) that were plaguing the area. The team realised that this might be beyond their current abilities but said they would look into it. The next evening while also on a pub crawl they heard a scream from the lighthouse in the harbour and looked up to see a burly figure throw someone from the top just before the light went out. Bravely the heroes storm the lighthouse, but unfortunately the tabaxi bard chose to climb the outside and just as they were about the crest the lip to the walkway one of the attackers stepped backwards onto their fingers causing them to lose their grip and fall to their death!

So two sessions in and we have diverging story’s already. We will be having a poster sized map of Chult put up at the store to record all of the teams progress on once they begin exploring the jungle properly and are actively encouraging the teams to share information of their discoveries too as they all attempt to discover and end the Death Curse!

 

Charity D&D Game

Posted in D & D 5e, D&D, Gaming events with tags , , , , , , , on October 18, 2017 by vobeskhan

Hi everyone, as some of you may know I am going to be DMing a charity game next month in aid of Dementia UK.

Gnomegeddon is taking place at Tabletop Tyrants in Leicester on 11th Gnomevember with a team of 10 gnomes tackling a modified Tomb of Horrors in an 8 hour session.

We are hoping to record it (either as video or audio, dependant on the equipment one of our players is able to borrow).

You can donate at https://www.justgiving.com/fundraising/mik-calow-dm to make the little gnomes lives harder and help raise funds for a great UK charity.

Many thanks in advance.

D&D Encounters and life

Posted in D & D 5e, D&D, Encounters with tags , , , , , on September 30, 2017 by vobeskhan

As usual life has a way of interrupting and truding on the best laid plans, so I failed to keep up with the blog upates of my 3 tables running through the Tales of the Yawning Portal season, so here’s a recap of what went down.

Table 1 – Tuesday evenings

This table really put the speed on and managed to clear not only the Sunless Citadel, but also A Thousand Tiny Deaths and The Forge of Fury too, earning both myself and thermselves a completed secret mission for their Adventurers League faction characters.

Table 2 – Wednesday evenings

While not a quick paced as the Tuesday crew they still managed to clear all 3 adventures and secured the secret missions, though they chose not to fight the second dragon and instead placated it with treasure and got the hell out of dodge.

Table 3 – alternate Wednesday evenings

Probably more cautious due to having a fair few newer players they took quite a while to clear Sunless Citadel but still made it through A Thousand Tiny Deaths as well.

In addition my online paid-DMing has gone a bit quiet for one reason or another, where I was running 3 separate games they have all now ended. C’est la vie.

The new season of Encounters has begun and (thankfully) I’m not the only DMing this time around. Jon, Patrick and Matt are also taking the hot seats and just as well as we have ended up with full tables each (though I am still running 2, a Tuesday and a Wednesday) as we venture into Chult in search of a cure for the Death Curse.

Hopefully I shall be able to post more frequently on my groups experiences as we go (but no promises).