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D&D AL – Tomb of Annihilation – Big trouble in little Omu

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , on April 9, 2018 by vobeskhan

Team Zorbo

With almost half their party suddenly missing (unable to make the session) it was looking grim for the remaining heroes as the clay warriors continued their assault, but thanks to the barbarians adamantine weapon and the dwarven clerics Spirit Guardians they were finally able to overcome the guardians of Shagambi’s shrine and place the bronze spears in the statues hands to release the puzzle cube – though not before the paladin was slain by one of the guardians.

Tired, battered and bruised the heroes decided to take refuge within the shrine for the night, and as the ranger was keeping a careful watch he spied a lone figure staggering through the night towards them but unaware that it was being stalked by a dinonychus. Just as the predator was about to pounce a massive dino appeared as if from nowhere and ate the smaller one in a single powerful bite before disappearing just as suddenly.

The staggering figure approached the shrine and was revealed to be the lone survivor of a group of adventurers (our fallen paladins next surrogate, also a paladin). Thankfully the rest of their night was undisturbed and the next morning amidst torrential rain they continued to explore, heading northward along one of the main avenues towards another of the shrines Orvex had identified for them.

This one was dedicated to I’Jin and had an entrance tiled with animal designs. It took the heroes a little while to work out the puzzle of the tiles but they were eventually able to do so and recover another of the puzzle cubes without too much trouble.

Continuing north they spied an overturned cart with several floral tributes laid before it, as they watched a group of small humanoid plants brought fresh garlands and placed them reverently. After the strange plant men walked away to the east the heroes approached and investigated. After a few moments a chwinga appeared, despite offering it food as they had before it seemed to want more flowers. A quick search revealed a flowering plant in what remained of a nearby garden but as the barbarian and paladin approached to pluck a flower it released a cloud of spores and the barbarian began to attack the paladin. Even after the plant had been destroyed the barbarian continued to fight on for a few minutes until whatever strange effect wore off. Returning to the Chwinga with one of the flowers it scuttled under the cart and returned with a stone covered in markings. Orvex was excited to read it and after taking a rubbing was sure he could use it to assist him in translating further inscriptions they could come across.

Eager to get a further lay of the land they continued north to the large amphitheater they had previously seen from afar, arriving to find it a carrion house with discarded remains of several animals, dinosaurs and humanoids. While Salida and Orvex hid amongst the stone stepped seating the heroes delved into the tunnels cut into and below them. The smell was worse in here and from up ahead could be heard the sounds of animals sleeping in slumber.

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Investigating the discovered a small group of dinonychus slumbering in a dogpile. The heroes didn’t hesitate and dispatched the sleeping dinos without respite or remorse. Continuing through the tunnels they found a larger one that looked like it had been broken into from outside the far corner and something large had excavated the interior to suit its needs. Thankfully whatever had done so wasn’t currently here so the heroes had a good nosey around, discovering some quite nice loot in the process. Deciding that it would best to face the rooms occupant when they were better rested they retreated back to the dinonychus’s room and had Orvex and Salida join them while they settled into an uneasy rest…….

Team Chwinga

The yuan-ti began firing their bows at the party, and the party were taking hits but with the barbarian charging into melee and the wizard blasting his arcane energies the three snakemen were dealt with. Investigating what they were guarding revealed a sloping tunnel ending in a massive double door with several large holes at the bottom. The heroes deduced that the snakemen could use these to travel through in snake form and the warlock took on a gaseous form to pass through and investigate further. Beyond the door he found more of the snakemen and a side tunnel. Heading down it he came to a room with a stone altar designed to collect the blood of sacrifices. Not wanting to be in the tunnels when his spell expired and he returned to his normal form the warlock returned to his companions.

Aware that they didn’t want to tackle more of those snakemen the party decided to head through the remains of the palace ruins to its southern side where the kobold had marked off another of the shrines on their map. As they did so they were attacked by another snakeman, this one was alone though and apparently a spell caster as he enabled himself to fly up out of reach of their melee weapons. Thankfully their ranged attacks and own spells were enough to bring him crashing back down.

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Continuing past the centre of the former palace they could see what remained of the central spire, some fifty feet or so across, as well as a massive dinosaur who’s tail was one side while its head was clearly visible on the other!

They rapidly agreed they did not want to tangle with so huge a beast and quickly tried to hide in the nearby ruins, but unfortunately their efforts the creature did spot (or hear) them and charged into them.

The wizard tried to run through its legs and get behind it, only to have its massive tail smash him into the ground and unconsciousness. The monk wisely decided to find a hole and hide in it. The barbarian charged up a broken staircase with a loop of rope, leaping off and hooking it over the beasts horned nose – and then it disappeared! In a puff of smoke it was gone, reappearing a short distance away and chomping down on the dwarf cleric, the holy warrior snapped up in the massive jaws.

It was then that a pair of figures came racing out of the ruins, a scruffy looking human holding what looked like a ball of ice, and what appeared to be either a lizardfolk or dragonborn but clearly neither wielding a wicked looking blade. The human blasted the dinosaur with the icy ball and the other slashed into it with its blade. The impacts causing it to drop the dwarf from its maw. It must have decided the meal wasn’t worth the trouble as it turned northward and quickly outdistanced the heroes, who were wise enough not to give chase.

Using potions and spells they brought those that fallen unconscious back to awareness and turned to the new arrivals ….

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D&D AL – Tomb of Annihilation – Flames, Snakes and lots of Ordeals

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , on March 18, 2018 by vobeskhan

Team Zorbo

After a surprisingly undisturbed rest the heroes worked their way to the chamber at the far end of the bridge, discovering that it was sealed by a double lock of dwarvish construction. After a few miss tries they realised they needed to reforge the keys required but thankfully Musharib and his kin had the means to do so. With the rest of the mine cleared up they even managed to find a few survivors of his clan that been taken captive by the firenewts.

Upon opening the chamber they were able to finally see what Musharib had been searching for, the Gauntlet of Moradin. His clan was happy to reward the heroes with some adamantine ingots which with a few addition gold for their services enabled the dwarves to adapt some of the party’s weapons with the precious metal.

While the weapons were being prepared scouts came back reporting that enemies were approaching in the valley. The heroes bravely strode out to be confronted by …. kobolds! The barbarian and the druid made very short work of the little group of kobolds only then did they hear a deep throaty voice from behind them, up the cliff face above the entrance. Turning, they saw the kobolds master, Tzindalor the red dragon!

The dragon strafed the heroes with flame, claw and teeth and despite their best efforts they were forced to retreat into the caves of Hrakhamar. The dragon didn’t pursue but did unleash a final blast of its fiery breath down the tunnel which killed the duergar cleric.

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The heroes were in no fit state to continue battling the beast and retreated deeper into Hrakhamar to recover.

The following day, now armed with their adamantine weapons they strode (cautiously) out of the cave but the dragon had moved on to parts unknown. Musharib continued to lead the party west through the valley of lost hope. As they travelled they saw a group of scaly skinned creatures watching from afar but they didn’t attack or seem inclined to interact with heroes, content to just watch them pass by. After a few days of wet and wearying travel the party reached the south-western edge of a massive rent in the ground and Musharib pointed out that the ruined city in the rent was Omu. He sadly informed the heroes that the city was forbidden by his clan and that he had fulfilled his agreement to lead them here. However, if they survived their continuing adventures and needed a guide back to Port Nyanzaru they knew where to find him, and he bid them farewell.

The heroes descended ancient stone stairs leading to a small plateaux with a ruined guard station. As they neared they saw it was full of snakes writhing around the floor. The reptiles paid little heed to the party as they moved through the ruin, seeing signs of recent campfires and finding a wall covered in graffiti.

With nothing else attracting their attention the descended the filthy rough switchbacks to the floor of the rift and the city proper. As they were looking about one of them spotted a curl of smoke coming from a stone-walled compound to the north and so they headed towards it. They found the remains of a battle with wild dogs fighting over scraps of bodies. They fought the dogs off and began to examine the bodies when a snake headed figure attacked from behind a wall, along with several companions. Two had human bodies but the heads of snakes, two more were human apart from their arms were writhing snakes, and a final one was human from the waist up but had serpentine coils below.

The fight was brutal as the snake men used poisoned weapons and fangs but the heroes eventually won out. Continuing their search they heard a tapping and uncovered a man buried under the rubble. He introduced himself has Orvex, a scribe and translator hired by a group in Port Nyanzaru and brought here. Apparently half his group had gone north to continue their searching while he and the others remained here and were attacked by more of the snake men including ones that could cast magic. Orvex told them about they were looking for puzzle cubes in the various shrines to the nine trickster gods as they were essential in gaining access to the main tomb. The party asked Orvex if he would be willing to accompany them and he happily agreed. He knew of two shrines nearby and marked them on their map.

The heroes decided to go to the nearest one, Kubazan’s shrine. Here they found the shrine defended by a monstrous amphibious beast which at one point swallowed the druid whole but luckily was killed before it could digest her. In the shrine itself the cleric-mage sent his owl familiar to collect the cube they could see on the opposite side but this triggered a gas trap and the poor owl died. He then decided to use his own magics to retrieve the cube and escape the further gas. Buoyed by their success they headed for the other shrine Orvex knew of, this being the one dedicated to Shagambi.

There was no obvious defender outside, but inside the barbarian, druid and cleric dropped through the iron grille to the chamber below and were assaulted by a quartet of red clay warriors.

And that was where we leave them until next time …..

 

Team Chwinga

With a new day dawning the heroes looked out over the city of Omu in the great rift below them, the cliffs edging the city lined with ancient stone statues perched at their edges looking inwards. Here Eku bid her farewell having completed her task of guiding them to the city, she also revealed her true nature to them and bid them good fortune in their quest to end the Death Curse before flying away.

The heroes decided to combine their ropes so that they could rapel down the cliff, unfortunately as they began to do so two of the nearest statues sprung to life, revealing themselves to be gargoyles and attacked the party. Despite a lack of magical weaponry they heroes were able to defeat the monsters and eventual all made their way down the cliff.

Taking a brief rest to catch their breath the dragonborn decided to explore one of the nearby buildings, find a trio of odd-looking creatures cowering within.

The mage used his magic to enable him to communicate with them and found them to be non-hostile and gathered a little information about the immediate area from them.

The heroes struck out eastward across the north section of the city and came to a large spherical building with five short tunnel entrances. The outer four all ended in dead ends with peep holes viewing the central tunnels end chamber. Herein lay a statue of a monkey like creature they recognised as a Su-monster, balancing on its tail with all four paws looking like they could hold something. The mage used his magic to read the inscription and through deduction they realised they needed to look at the statue via the peepholes to solve a riddle. During this process three of the four that looked through the peepholes were transformed into animals and heavy portcullis dropped down to seal all the tunnel entrances. The two of them that had remained in the central chamber fought a pair of su-monsters and their transformed allies changed back.

It took a little while for them discover how to bypass the portcullis but eventually they did so, and that was when they heard a mighty bestial roar from nearby. And that was where we left off …..

 

Due to holiday commitments we brought forward Team Zorbo’s next session which is why it sounds like they got much more done that Team Chwinga this time around, but Team Chwinga shall be having their session as normal this week coming.

Return to Gotham – Batman Miniatures Game 2e battle

Posted in Batman miniatures game with tags , , , , , , on February 13, 2018 by vobeskhan

It’s been a loooong time since I last played a game of Batman Miniatures Game, so long in fact that not only was a new campaign book (Arkham Knight) released but a further revision and 2nd edition of the game released, now with added magic!

So not only do we have heroes, goons and speedsters but also magic wielding folks. I’ve heard several comments that the magic is currently too powerful and that several of the regular tournaments are blocking it for now.

However I managed to convince my regular foe, Dan, (it didn’t take a lot of convincing) to give the new rules a go in a classic match up between his beloved Team Arrow and my League of Assassins (formerly League of Shadows).

As we were both still awaiting some of the newer models to arrive in our store (Tabletop Tyrants), so we agreed to the use of proxy models.

Team Arrow consisted of:

  • TV Arrow
  • Diggle
  • John Constantine
  • Alpha Swat guy
  • Arkham Guard 2

While the League was represented by:

  • Arkham Knight Ras Al Ghul
  • Gorro with Ancient Weapon and Loyalty Tattoo
  • Lotus
  • Ichi
  • Yang
  • Ying
  • Ki with an Extra Acid Arrow and Grapple Gun

We started off simple and chose to play the first scenario, Arrival, for strategies Dan took Maps, Patrol and the Oliver Queen one. I took the League specific one, and Vandalism (though I totally forgot to use Ras’s ability to cancel one of the opponents one as I originally planned to deny his Maps extra lamps then vandalise one of his others, reducing it to only 5 lamps on the board).

Objectives wise, Dan took Loot, Ammo and a pair of Riddles. I decided to try some of the new ones and took Ammo, Medical Supplies and Contraband.

 

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So lessons learned, Constantine is fun and can dish out a fair bit of damage but needs to be protected. The new League big guy (Gorro) is a brute, and can take a pounding. The new AK version of Ras is as good if not better than the AC version (and I can’t wait for the awesome new sculpt). Ki’s acid arrow is fun but the lack of Good Aim is a pain in the arse. With regards the new objectives, the medical supplies I didn’t get a lot of use from but the 3vp for control was good, the contraband managed to damage myself twice with before finally getting 1vp out of it.

If Dan’s shooters had hot footed it from the start and camped at his Ammo I honestly thing it would have been a different story, not only getting him points per turn but them not running out of shots.

Alpha arresting Ras on the last turn probably saved his neck too though with Immortal it garnered no extra VP’s unfortunately.

All in all, a thoroughly enjoyable afternoons gaming and hopefully the start of many more rumbles in the streets of Gotham/Star City etc (I know Dan is eager to play in the other locales, especially the daylight one).

D&D AL – Tomb of Annihilation – update on the teams progress

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , on February 4, 2018 by vobeskhan

Despite my best intentions I found that I have been exceedingly lax in keeping these updated on my two tables progress through the Tomb of Annihilation, so here is an update on how the teams are getting along.

Team Zorbo

The team was greatly motivated to help the Order of the Gauntlet at Camp Vengeance, while those with healing power tended the sick the others were tasked with recovering the fishing nets. Unfortunately the laden nets had gathered the attention of a giant crocodile also and there was an altercation which resulted in the dino-shaped druid being dragged along in the reptiles mouth as it sought deeper waters. Eventually it decided to seek out less violent meals and released her.

Leaving Vengeance they decided to look for Vorn (having been given information from Wakanga in Port Nyanzaru) and found the immobile Guardian in the jungle. following a trail they discovered Yellyark but activated the launch feature. They then spent a couple of days trying to track the mobile village (unsuccessfully as the goblins felt threatened and kept on the move) before deciding to get back “on mission” and headed to Mbala.

The druid in the meantime had been visited by one of the sewn sisters and is now slowly losing health due to the nightmares. They sought information from Nanny Pupu who agreed to tell them what she knew in return for them dealing with some pesky pterafolk on the cliff edge of Mbala. Despite losing their tortle companion due to falling the 1600 feet to the floor below the rest of the party were able to defeat the pterafolk and drive off the remainders and Nanny told them that the most direct way to stop the nightmares was to kill the hag causing it.

The party then headed towards Oralunga in search of the sage rumoured to be there (and because the crazy guy in Port Nyanzaru had told them to seek out the sage), during this trek they came across a curious clearing. a single fir-tree grew in a shaded glade covered in snow (though it wasnt cold) and it had several red baubles on it. Approaching they found a Chwinga and made friends with it by giving it mayonnaise (from the Alchemy Jug), in return it allowed them to take one bauble each (a Potion of Healing from my Level Up DM Quest reward).

They found Oralunga and despite a little squeamishness gained entrance to the top of the ziggurat and the sage, getting some answers to their questions and a suggestion that there may be something to the south that could speed their journey.

They eagerly set out that way and reach Ataaz Kahakla, cautious about the large skeletons in the gorge they eventually find a way across (travelling a little out of their way to do so) and eventually coming across the wreck of the Star Goddess and Captain Amelia Smollet (I played her as the captain from Treasure Planet and being a Tabaxi), helping the stranded crew to cobble together a smaller craft capable of making it to the coast in return for a lift.

Departing from the sky sailors they follow Musharib’s directions to find Hrakhamar and set about completing their promise to aid the albino dwarf liberate his home from the fire newts. And that is where they currently are.

Team Chwinga

Despite a slow start Team Chwinga have made much progress in the intervening sessions. They overcame the trials and traps of Camp Righteous, visited Camp Vengeance where having several members of the order amongst them put them in good stead and they were told there was a missing patrol that had headed towards Mbala in search of the wise-woman there. The Dragonborn Swashbuckler also received a visit from a sewn sister and had begun losing health when he slept.

Reaching Mbala they found that there was some form of barrier preventing their guide, Eku, from entering the village so she made a meagre camp while they explored the ruins. Here they found a trio of figures gardening beside a hut and discovered them to be zombies of the missing Order patrol. After destroying them they met Nanny Pupu who calmly told them she made them from corpses she found, probably killed by the nearby pterafolk, she invited them in to share her stew while they talked. The half-orc barbarian was happy to accept but most of the party chose not to partake. That night when the swashbuckler was on watch back at their camp he saw a foggy mist cover the ruins and in the swirls could see ghostly forms of the former inhabitants going about their daily business. He chose to sneak back towards Nanny’s hut could see no sign of Nanny.

However the garden was all disturbed and just as he realised the earth had been moved from underneath he saw a hand out of the corner of his eye reaching for him – a very, very big hand! He ran back to the camp and roused his companions. They faced the creature, a flesh golem created from the amalgamation of the remaining patrol corpses and were eventually able to defeat it, and decided that as Eku had said, Nanny was not a creature of goodness. They returned to the hut but she was not to be found. Behind the hut they found a short set of rough stairs leading to a chamber with a large black iron cauldron of bubbling green liquid (despite having no heat source below it). They tipped it over, flooding the floor with the acidic fluid which reacted with the stone floor to give off noxious gas but thankfully they got out mostly unaffected. Here they saw Nanny before them just laughing at them, they tried to attack her but something else was attacking them, something unseen. Once they were able to land a blow on the laughing Nanny they discovered that it was an illusion.

Finally the monk managed to get his blanket over the invisible assailant which allowed the rest of the party to target it easier and they finally killed Nanny Pupu. This was able to then release the ghosts of Mbala and Eku was also able to finally enter the village. As they had done as she had asked she agreed that she would now lead them to Omu for free as agreed.

They began to make good pace as they continued south, encountering some zombie girallons on the way but being able to overcome them. They also found what looked to be an abandoned stone shrine, mostly intact, and chose to use it for an overnight camp. Examining the pictographs with Eku’s help they were able to see they told the story of Ubtao and the Nine Trickster gods, the dragonborn chose to beseech these gods/spirits of Chult saying that he was devoted to stopping the death curse and aid the people of Chult just as they had done in the past but he couldn’t do so if he succumbed to the death curse himself because of the hags draining his life. Amazingly, come morning he appeared to be free of the draining effect and the nightmares.

Continuing south they begin to reach the rising ground and the jungle teems with danger.

 

D&D AL – Tomb of Annihilation – Paths of the Righteous

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , , on November 21, 2017 by vobeskhan

Session 4 for both my tables and both pick up at the cliffhangers we let at …..

Team Zorbo

Cautiously entering what they hoped was the final chamber they easily spot the arcane trap and using the information they had from last session are able to get two of their number up the pillar to retrieve the item. However the downward climb triggers one of the traps with “shocking” consequences.

Having taking quite a beating from the various traps in the ancient structure they decide to camp for the night in the former commanders tent. During the night they hear a strange noise and a couple of them investigate but all they find is a strange-looking totem pole, leaving it alone they return to camp only to have their rest disturbed again by a group of axebeaks looking for their missing fledgling. The fight light the flightless birds is short-lived.

Waking in the morning they discover that their canoes have been stolen, apparently by goblins if the tracks at the shoreline are to be believed. Begrudgingly they break camp and continue on foot along the shore towards Camp Vengeance.

They run into a Flaming Fist patrol, who demand to see their exploration permit. Looking to their guides who simply shrug, the dwarf cleric prepares to pay the cost and receive a permit but the barbarian pre-empts this by attacking the patrol leader. The mercenaries and their dino’s put up a fight but eventually are left dead in the jungle.

The evening before they expect to reach Camp Vengeance they hear the cries of a baby deeper in the jungle. Investigating reveals a pair of strange monkey like creatures in a tree which, having lured them close enough hit them with a blast of psychic energy wich leaves the barbarian stunned. Thankfully the rest of the group aren’t too far behind and the creatures are chased off with guided bolts (killing one).

Next day they reach Camp Vengeance and approached the gates …..

Team Chwinga

Bursting through the dark jungle came an Allosaurus, but not a living one, a zombie! The heroes had quite a brutal fight on their hands but were victorious. Next morning they continue their journey, though the triton ranger decides to take a swim in the river, and contracts throat leeches!

With the weather getting worse as they travelled along the river’s edge they came to an area where the ground had been washed away into the river uncovering several buried bodies. As the party investigated them they arose and attacked. Despite the unsure footing the heroes quickly put the undead back in the ground from which they came from.

Using the river as a navigation aid they continue through the jungle and come across a group of Chultans apparently tearing a triceratops apart with their bare hands and devouring it. The cleric is fairly sure their not undead, just very strange, and each has a blue triangle on their foreheads. The group tried to sneak past unnoticed but one of them unfortunately made just that little bit too much noise and the strange groups attention focused upon the party. After a very brief battle the heroes burnt the corpses (just in case), and asked their guide if she knew who they were. Eku told them that there were many small nomadic tribes surviving within the jungle, she did not know them all. The cleric examined the blue triangles and thought they were reminiscent of the mark of Dendar the Night Serpent, god of the Yaun-ti.

Continuing their journey they eventually reach the remains of Camp Righteous, and begin their exploration of it before heading into the large stone structure while Eku waited outside.

Gnomegeddon – the aftermath!

Posted in D & D 5e, D&D, Gaming events with tags , , , , , , , , , , , on November 12, 2017 by vobeskhan

This weekend I ran the Gnomegeddon charity D&D adventure at Tabletop Tyrants. As I posted previously we were raising money for Dementia UK and I honestly expected us to raise around £150 between us. With myself as DM we ended up with 7 players and had an absolute blast of a game.

The first gnome death came before they had even entered the dungeon itself, with Daniel’s wizard, Bodyknock, drawing from the Deck of Many Things and pulling the Void! One of his banked resurrections down.

They came to the darkened three-sided pyramid with the strange icons at the points.

The first entrance they found led down a tunnel to a large double door, the second longer tunnel to a pair of doors. Venturing down this corridor they found loose stones partway along so cautiously spiked them incase they were traps before tying ropes to the doors and using them to open the doors from outside the tunnel. It was a good job too as upon opening the doors a block of granite slid forcibly across the loose stones, crushing the spikes beneath it and sealing the tunnel.

Rather than going down the other tunnel they checked the third side of the pyramid and found a third even longer tunnel with a mosaic floor which had symbols carved into a meandering red path as part of it.

And so began their exploration of the classic dungeon known as the Tomb of Horrors. I didn’t run it exactly as written as I wanted to put my own stamp upon it.

Many of the characters drew from the Deck repeatedly during the game (they were allowed 1 draw each every time they discovered a new “room” and paid a donation of £1), some of the results were good – Daniel gained 2 wishes, Elliot the deeds and titles to small keep etc; some not so good – more draws of the Void and Donjon cards, Elliot gaining the enmity of a denizen of the lower planes, and Jon having his alignment and gender reversed (Chaotic Good male to Lawful Evil female).

With advice from the fundraising team at Dementia UK some of us made Just Giving pages to accept our donations and these were them:

Mine – https://www.justgiving.com/fundraising/mik-calow-dm which also includes £15 of Alastair’s as he didn’t create one for himself.

Elliot’s – https://www.justgiving.com/fundraising/elliot-winter1

Jon’s – https://www.justgiving.com/fundraising/indiana-gnomes

Patrick’s – https://www.justgiving.com/fundraising/patrick-ellwood

Daniel’s – https://www.justgiving.com/fundraising/boddynock-gnomeageddon

Jack, Matt and Alastair brought their donations in person and with them and other donations on the day this brought another fantastic amount in.

We’re just waiting for the last few in person donations to be collected in but we’ve already topped £700, a truly astounding effort from all involved I’m sure you’ll agree.

Using Daniel’s wishes they were able to bypass some of the dungeon and faced the final guardians. During this battle Jon entered the supposedly empty sarcophagus of the evil Dee-Em and found himself “elsewhere”. He was then given a choice, he and his allies could continue to battle and face the Dee-Em directly (and lose, according to the evil being) or make a deal to substitute one of his companion’s hearts to be used as a fake and leave the dungeon as supposedly victorious heroes and live long rich lives. Thanks to Jon’s earlier mishap with the cards his now evil alignment saw the benefits of taking the deal and gladly volunteered his rival rogue in the party, Elliot!

The enemies they were facing whisped into smoke as Elliot clutched his chest in momentary pain and Jon reappeared from the sarcophagus with the withered heart of the “Dee-Em”, the heroes rapidly exited the dungeon and took the heart back to the Gnomelands to celebrate (a few months later it simply crumbled into dust).

The evil Dee-Em is free to continue to terrorise Gnomes and a worthy charity receives some fantastic donations.

All Scars painting challenge – The Survivor Series 2017 – November

Posted in Gaming events with tags , , , on November 5, 2017 by vobeskhan

So this month I decided to have a break from 40k models and finally get around to painting some of the figures or my Last Night on Earth board game (from Flying Frog Productions).

I was inspired by many of the monochrome zombies I’ve seen painted for the TWD All Out War game but wanted to keep the rotting zombie colour – thankfully I found my ancient pots of Citadel colours of Rotting Flesh and Ghoul Grey.

These were successively drybrushed over an Eshin Grey base which in turn was over a black primer. Everything then got an Agrax wash and the bases were Waagh Flesh with coloured rims to designate the separate “pools” of zombies.

This might even encourage me to paint the individual heroes from the game too, though those will take some extra effort.

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