Archive for gaming

Dungeon Father Gaming – Sinister Secret of Saltmarsh session 2

Posted in D & D 5e, D&D, Dungeon Father Gaming with tags , , , , , , , , on August 18, 2019 by vobeskhan

This afternoon saw five brave souls facing the the next session of our Sinister Secret of Saltmarsh.

The players:

  • Jon A and his triton barbarian
  • David M and his human storm cleric
  • Sarah E and her tabaxi warlock
  • Jack S and his wood elf ranger
  • Lee O and his tabaxi rogue

The heroes search the barrack room once more, finally finding a hidden door leading to natural tunnels and caverns leading down through the cliff towards the shore below.

One of the first chambers they entered had some dripping green goo which dripped onto the cleric and burned hm with acid, causing him to go unconscious. The rest of the party were able to burn it away with a lit torch while the warlock dealt with another patch on the ceiling with a blast of cold magic. While they waited for the cleric to revive the rogue snuck around the tunnels.

Once the cleric was able the stealthy (or so they thought until the warlock stumbled noisily) members advanced into the next chamber only to find some smugglers awaiting them. The fight was breif and brutal and the party were victorious.

Continuing onwards they come to a side chamber with bolts of silk and casks lining the walls, hiding behind and amongst these were 3 humans and a hobgoblin. One of the humans was a mage and quickly dropped the warlock with a viscious scorching ray. If the previous batlle had been brutally brief this one proved to be an absolute bloodbath, with the rogue, barbarian and cleric all going unconscious at one point. However as the fight continued and the ranger finally got a lucky shot off at the wizard and killed him the remaining humans surrendered. They agreed to spill the beans in return for being let go unharmed and so the heroes discovered that they were smugglers, working with unknown accomplices that left the goods in the vicinity of the manor above and then they would bring them below and take them out to a waiting ship every so often.

The heroes loaded the silks and cask into the smugglers rowboat and took it all back to Saltmarsh. receiving a reward including a weeks worth of lodging.

A few days later as they rested at the tavern a messenger enters inviting them to an audience with the town council, so they agree to go and follow him to the council chamber. Despite the lead councilman Primewater being against the idea the rest of the council offer the heroes a substantial reward to seek out the put an end to the smugglers as the towns scouts believe they have found their ship off the coast. With a little haggling they agree and their friend Mr Welldeck offers the use of one his fishing vessels and its crew to get them out to it.

After gathering a few more supplies in town the head out on the small boat, using their fishing activities as a cover. The triton decides to swim solo ahead to scout but unfortunately draws the attention of a swarm of quippers! The ferocious fish overcome the submariner but his magical armour causes his unconscious form to float to the surface where his eagle eyed companions spot him and rush to his aid, thankfully driving off the minute predators before they cause his death.

The heroes then decide to wait, take a long rest and assault the ship under cover of darkness shortly before dawn and approach from seaward.

The assault on the ship starts off very stealthily with the two tabaxi climbing on baord and securing a rope for their allies, spying a pair of crewmen standing at the opposite ship rail watching the shore. They decide to rush them and attempt to tip them overboard but these salty seadogs have their sea legs and withstand the attempt, and combat begins!

We managed the first round of combat before time once again beat us. So we shall be returning to this adventure at a later event, however just as a note the players today bought 8 charity rerolls! (most of those to survive bad death save rolls).

Looking to next month’s event, we shall be playing an adventure set in the Critical Role campaign setting of Tal’Dorei, with a Strangeness at Stillben.

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Back from the hiatus

Posted in D & D 5e, D&D, Dungeon Father Gaming, Gaming events with tags , , , , , , on July 2, 2019 by vobeskhan

Hey folks, sorry its been a while, especially for D&D related posts but I’m hoping that will be changing soon.

I’ve decided to take a plunge back into the murky waters of “Paid Dming” but this time in-person games rather than online.

With the increase in interest in D&D recently I’d noticed that 2 new gaming cafes had opened here in Leicester, offering gaming sessions (not just D&D, but that’s all I’m concerning myself with) and even had a meeting with one of them to discuss the possibilty. However as they are still in their start up stage they only want volunteer DMs.

Having given it a lot of thought, and chatted with my friend who runs pay-to-play games over at Chimera, I discussed my proposal with my boss, the owner of Tabletop Tyrants and so came up with a workable plan.

And so Dungeon Father Gaming was born, a monthly pay-to-play D&D Facebook page, where I’ll mostly be running games at Tabletop Tyrants here in Leicester but with prior arrangement considering other venues and schedules.

It won’t make me a millionaire and that’s not the intention, but it will make some money for charity and let me bring more folks to the joy of D&D.

Our first event went live and has already been provisionally booked up, I’m going to be running the first adventure from Ghosts of Saltmarsh adapted to the be in the Forgotten Realms.

So hopefully I shall be able to keep up to date with progress of the sessions.

SAMCRO Black Legion annual Angel Bleeding

Posted in 40k, games with tags , , , , , , , , , , on January 11, 2019 by vobeskhan

So my annual throw down with my friend Patrick’s Blood Angels was a little later this year, instead of taking place in the gap between Christmas and New Years we played on the first available day of the New Year down at our FLGS, Tabletop Tyrants.

We agreed to a 2500 point game, no Lords of War but Forge World was allowed. We would be fighting the Tactical Gambit mission from the 2017 Chapter Approved (which I had played through a few times now with great success), additionally we agreed to use the updated cover rules from the 2018 Chapter Approved as well as the Refined Strategy option to discard up to 6 Tactical Objective cards before the start of the game, I discarded 4 while Patrick chose to keep all the cards.

++ Battalion Detachment +5CP (Chaos – Chaos Space Marines) [49 PL, 859pts] ++

+ No Force Org Slot +

Chaos Beastmen [1 PL, 24pts]

Legion: Black Legion

Rogue Psyker [2 PL, 30pts]

Rogue Psyker [2 PL, 30pts]

+ HQ +

Abaddon the Despoiler [12 PL, 240pts]: Warlord

Obsidius Mallex [5 PL, 102pts]

+ Troops +

Chaos Cultists [9 PL, 113pts]: Mark of Tzeentch
. 9x Chaos Cultist w/ Autogun
. 9x Chaos Cultist w/ autopistol and brutal assault weapon
. Chaos Cultist w/ special weapon: Heavy stubber
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Shotgun

Chaos Space Marines [9 PL, 160pts]: Icon of Flame, Mark of Tzeentch
. Aspiring Champion: Boltgun, Power sword
. 7x Marine w/ Boltgun
. Marine w/ heavy weapon: Autocannon
. Marine w/ special weapon: Plasma gun

Chaos Space Marines [9 PL, 160pts]: Icon of Flame, Mark of Tzeentch
. Aspiring Champion: Boltgun, Power sword
. 7x Marine w/ Boltgun
. Marine w/ heavy weapon: Autocannon
. Marine w/ special weapon: Plasma gun

++ Vanguard Detachment +1CP (Chaos – Chaos Space Marines) [46 PL, 756pts] ++

+ No Force Org Slot +

Legion: Black Legion

+ HQ +

Sorcerer in Terminator Armour [8 PL, 121pts]: Combi-plasma, Diabolic Strength, Force stave, Mark of Tzeentch, Weaver of Fates

+ Elites +

Chaos Terminators [14 PL, 242pts]: Icon of Flame, Mark of Tzeentch
. Chaos Terminator Champion: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator w/ Heavy Weapon: Chainfist, Reaper autocannon

Chaos Terminators [14 PL, 242pts]: Icon of Flame, Mark of Tzeentch
. Chaos Terminator Champion: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator w/ Heavy Weapon: Chainfist, Reaper autocannon

Hellforged Contemptor Dreadnought [10 PL, 151pts]: Havoc launcher, Tzeentch
. Left Arm: Combi-bolter, Hellforged deathclaw
. Right Arm: Butcher cannon

++ Spearhead Detachment +1CP (Chaos – Chaos Space Marines) [48 PL, 884pts] ++

+ No Force Org Slot +

Legion: Black Legion

+ HQ +

Daemon Prince with Wings [9 PL, 183pts]: Hellforged sword, The Eye of Night, Warp bolter
. Tzeentch: Diabolic Strength

+ Heavy Support +

Chaos Land Raider [19 PL, 311pts]: Combi-flamer, Havoc launcher, Mark of Tzeentch, Twin heavy bolter, 2x Twin lascannon

Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator

Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator

++ Total: [143 PL, 2499pts] ++

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My Black Legion got first turn and between psychic and shooting reduced the sniper scouts to just 3 men who then failed their leadership and ran away.

The Angels responded by deleting my Contemptor but this then left their back lines open and Abaddon took full advantage to deep strike in. His accompanying Obliterators returning the favour against the Sicarran and all but the bike sergeant. The chaos forces also managed to destroy the loyalist contemptor and Vobeskhan the Deamon Prince assaulted the rhino, buffed up by his Diabolic Strength psychic ability.

The loyalists responded by deepstriking their own terminators within their lines in an attempt to deal with the Despoiler. However, the cataphractii failed their charge and lost half their number to overwatch, their captain however did make it into combat with the obliterators striking one down but then Abaddon intervened and tore the captain asunder before beginning to advance upon the remaining terminators.

The Angel warlord with his jumppack leading the Death Company attempted to charge Vobeskhan but despite his relic giving him a reroll on failed charges he still failed to make it in and the deamon prince ripped the rhino to shreds.

As we started my third round the light was failing as badly as the Angels resolve, with the death company and warlord falling to the psychic backlash from one of my rogue psykers perilling. Vobeskhan swooped up to menace the tactical squad in the ruins and Abaddon and the obliterators continued to rain fiery hell on any loyalist they could target. At the end of my shooting phase Patrick conceded and the score was 16-2 to SAMCRO.

This makes it 5-0 in our annual games now, and starts 2019 with a win. Hopefully it bodes well for the rest of the year.

D&D AL – Tomb of Annihilation – falling by the wayside

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , , on August 17, 2018 by vobeskhan

So I have fallen way behind in my posting of our gaming sessions, partly because not wanting to spoil things for the other tables playing through it at the store and partly due to being more excited for the coming story arc – Waterdeep: Dragon Heist.

We have about 2 sessions for each of my tables left so I will try and post a summary once we finish.

Both Team Zorbo and Team Chwinga are currently in the Tomb itself and both are facing the challenges head on. WIll they succeed and defeat the Death Curse, who knows.

D&D AL – Tomb of Annihilation – Its good to be King

Posted in Campaign, D & D 5e, D&D with tags , , , , , , , , , , on June 17, 2018 by vobeskhan

Apologies once again for the lack of updates, I have been extremely busy arranging, preparing and organising not only our fortnightly AL games but also the Rrakkma event day game too. So here is a brief catch up of the adventures of Teams Zorbo and Chwinga.

Team Zorbo

Using the AL rules for between session spellcasting services they were able to un-petrify the barbarian and went back into the shrine only for the cleric to succumb to the petrification! Thankfully they were able to find a cure in the session but the cost of which was making a deal a powerful npc that may or may not come back to bite them in the future.

The hero’s continued their search of Omu and the Shrines and also had a run in with the King of Feathers which resulted in one of them being devoured by the massive beasty before it moved off to digest its meal.

While they really wanted to hunt the King down they knew they had a mission at hand and focused on recovering the puzzle cubes. They also had another encounter with the insane tabaxi Bag of Nails and this time thanks to quick spellcraft were able to kill the  crazy cat man.

They soon realised that at least one of the cubes was in the hands of the yuan to and so headed up towards the entrance to the snake mens lair beneath the former palace of Omu.

Team Chwinga

The hero’s continued to search Omu and encountered the froghemoth at Kubazan’s shrine. They also ran afoul of a visit from the King of Feathers to which their ranger companion fell and was devoured.

They came across what seemed to be a ruined camp belonging to the Red Wizards but decide to leave the remains alone and search onwards.

They were victim to an ambush from Bag of Nails and chasing after the cat followed his tracks, narrowly avoiding a concealed pit trap but then the paladin failed to jump across and fell into it anyway. Continuing to follow the cat tracks they came across a greenhouse, while the cleric collected some fruit the swashbuckler decided to start destroying the vines, only for a pair of assassin vines to take exception to this and attack. Having taken a bit if a beating they decide to leave the cat alone and get back to looking for the cubes.

Unfortunately the wizard’s hackles were up and when he realised a pair of yuan ti were watching he chased them through the back streets until he caught up with them as they entered a wide clearing between buildings and a dozen of their allies! However one of them held up his hand to forestall hostilities and announced that Ras Nsi wanted an audience with them. The hero’s warily agreed.

In the meeting they find that Ras had the missing cubes and wanted the hero’s to enter the tomb and destroy the soulmonger as he too was suffering the curse. If they did so he would guarantee their safe exit from Omu afterwards.

D&D AL – Rrakkma – multi-table event day adventure

Posted in D & D 5e, D&D with tags , , , , , , , on June 17, 2018 by vobeskhan

This weekend saw us running the Rrakkma adventure from Adventurers League in our FLGS Tabletop Tyrant. We had four tables of 6 players each for this 6-8 hour adventure.

Having organised this I must admit I was exceedingly nervous about it all going off smoothly, but I’m happy to say that aside from a few hiccups the day went better than I could have hoped.

Since the adventure showcased new monsters from the Mordenkainen’s Tome of Foes I didn’t have any minis or tokens for them but was able to sort suitable ones to use from my 4e collection.

One of my players took pictures throughout the adventure so I’ll reshare those here rather than go into the ins and outs of the adventure itself (also to avoid too many spoilers).

What I will say is that many of the encounters/monster combinations have a fantastic synergy – especially in the final encounter. Being able to attack one of its underlings secure in the knowledge that rather than hurt it, it will pass that damage on to all the player characters around it was hilarious. Especially when I rolled an attack against the prone cleric with advantage and got a double Crit! BOOYAH!

 

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It was a brilliant days gaming with fantastic people. A massive thank you to all who took part especially my fellow volunteer DM’s (Jim, Matt and Patrick) and our hosts, Tabletop Tyrants.

 

Now, where shall our adventures lead us next?

D&D AL – Tomb of Annihilation – The good, the bad, and the what the hell is that

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , on May 13, 2018 by vobeskhan

Apologies all, I have been lax for the last month in keeping this recount updated. So here is an albeit brief update of the last two sessions of both teams progress within the lost city of Omu.

Team Zorbo

Encamped in the former sleeping den of the dinonychus’s the party rested but during the night they heard a massive “whump” as if a large beast had dropped its bulk to the ground heavily. Deciding that investigating in the dark would be too dangerous they waited until morning. Rising with the light they made preparations and stealthily made their way back to the larger broken open chamber. As they entered they could see the rear end of a massive dinosaur before them, blocking the exit to the outside, the beast seeming to big to enter the chamber fully and still at slumber. The heroes rushed it and ferociously attacked, with weapons, spells and everything at their disposal.

Until their druid called a halt, realising that the target of their assault was already dead. Investigating they discovered not the King of Feathers they expected but the remains of a large tyrannosaur, apparently left for later consumption. The heroes (wisely) decide to continue their explorations.

They come across another shrine, which Orvex identifies as dedicated to Wongo. Inside they solve the puzzle but then have to face a group of Su-monsters, their psychic screams assaulting the party over and over, but the heroes prevail, emerging from the shrine with another puzzle cube – however they emerge to find Orvex and Salida kneeling on the ground surrounded by a group of armed men led by four figures in red robes.

These prove to be Orvex’s previous employers who also seek the cubes in order to get to the source of the death curse and an uneasy alliance is arranged with the youngest of the wizards accompanying the party. They east towards what they suspect is another shrine, finding it guarded by a group of crocodiles, while most of the party get across easily one of them falls in the deeper water and is confronted by a giant crocodile. The party is eventually able to overcome it, though the young female wizard makes a remark that she could have made things much easier if they had let her.

Entering the shrine they identified it as being dedicated to Papazotl. Inside they were wary of the statuary and the barbarian pre-emptively took their heads off. Once they solved the puzzle of the shrine they waited eagerly as the pedestal rotated but sadly no cube was forthcoming.

Moving on they headed past the waterfall in the northeast end of the city, here they all saw a vision of a black sphere of energy swallowing the city but as it posed no threat they paid it no heed and continued on towards a triangular structure they believed to be another shrine. As they approached they saw grung of different colours on top and in front of the shrine, unfortunately the ranger (despite being able to speak grung) must have done something to upset them and were quickly under attack by the amphibians.

The grung atop the structure peppered the party with bow shots, while those on the ground attacked the paladin and barbarian with a young hadrosaur  beside them. The battle was short but brutal as the ranger was slain by the arrows and the paladin lost consciousness. The barbarian was forced to retreat carrying her injured companion and leading Salida and the young wizard to safety. The grung did not pursue.

While looking for suitable hiding place they find a camp hidden within a building, and shortly after its owner returned, an old tabaxi. He shared his meagre camp with them and even offered to take a turn on watch. Unfortunately he had poisoned the meal and during the night the effects were felt, while the rest of the party fell ill, elderly Orvex died from it. The young wizard said that she could make him still useful, and proceeded to reanimate his corpse. With no sign of the treacherous tabaxi they returned to Nangnang’s shrine but there was no sign of the grung around. Inside it was full of treasures and they recovered another puzzle cube.

Moving on they then came to the shrine of Oba’Laka, exploring they discovered two magical pools and eventually a chamber with the cube and a statue of a human wizard. The barbarian grabbed the cube and they ran for the exit, but unfortunately just before they reached the exit to the shrine she turned to stone and the cube disappeared …..

Team Chwinga

Their new companions introduced themselves as Artus and Dragonbait, although Artus did all the talking as Dragonbait seemed unable (or unwilling) to communicate in any verbal form. They were adventurers searching Chult for something and agreed to assist the party for a while. They all headed for the nearest shrine, Oba’Laka’s, and encountered the magical pools and stature (see above) and lo and behold, their barbarian too was turned to stone. They did manage to recover the cube though and dragged their petrified companion out with them, only to be confronted by a group of armed men and red robed wizards. After a brief but intense discussion the wizards agreed to do what they could for the barbarian (restoring him to his normal form) but the party must retrieve another cube for them from a shrine to the south, to ensure they complied one of the wizards (a middle-aged woman with a shaved head) would accompany them.

She led them to the edge of the rift with steam rising from where the waters of the flooded section emptied into the lava filled chasm below, with a column of land some sixty foot out into the lava and a shrine situated upon it. The heroes decided that rather than keep to their bargain they would try to push the mage into the lava … unfortunately it didn’t work and combat ensued. Five on one odds were not in her favour so she decided to try and take as many of them with her as possible and dropped a fireball at her feet. Being an Evoker she was protected but unfortunately it wasnt as powerful as she hoped and the heroes survived the blast and made short work of her. Aware that the her companions may well have heard the blast they regrouped and ran for cover.

They too came across a helpful tabaxi, and took refuge in his hiding place; and they too were poisoned by him. Next morning amidst much cursing of the tabaxi they headed out and investigated the shrine of Unkh. Here they retrieved another cube and then as they came out were attacked by a gigantic dinosaur, though this was not the one they had previously seen within the palace area. This beast was as large but massive chunks of its flesh were torn, rotting or missing. As they heroes began to fight against it a large slab of its flesh tore away and dropped over the ranger, trapping him within it. The wounds the heroes inflicted seemed not to bother it, but then the dwarven cleric held forth his holy symbol and commanded the beast to be gone and lo and behold it turned tail and sped away. The heroes did not give chase.

Crossing the river that bisected the city the heroes were shot at and looking back they saw briefly the grass head-dress of the tabaxi. Rather than chase after they decided to continue onwards. They came to another shrine, the depictions showing a large leopard creature with snakes coming from its shoulders. inside they found statues and some sort of fighting pit. Entering the pit triggered the appearance of a quartet of terracotta warriors. The heroes fought against them, the ranger rushing back upstairs to the ground level to then hang from the bars and shoot at the warriors, but they then all turned, surrounded him and beat him to a lifeless pulp. The remaining heroes finally managed to defeat the warriors and placed their bronze spears in the statues hands and released the cube …. but there was no cube!