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D&D AL – Tomb of Annihilation – Its good to be King

Posted in Campaign, D & D 5e, D&D with tags , , , , , , , , , , on June 17, 2018 by vobeskhan

Apologies once again for the lack of updates, I have been extremely busy arranging, preparing and organising not only our fortnightly AL games but also the Rrakkma event day game too. So here is a brief catch up of the adventures of Teams Zorbo and Chwinga.

Team Zorbo

Using the AL rules for between session spellcasting services they were able to un-petrify the barbarian and went back into the shrine only for the cleric to succumb to the petrification! Thankfully they were able to find a cure in the session but the cost of which was making a deal a powerful npc that may or may not come back to bite them in the future.

The hero’s continued their search of Omu and the Shrines and also had a run in with the King of Feathers which resulted in one of them being devoured by the massive beasty before it moved off to digest its meal.

While they really wanted to hunt the King down they knew they had a mission at hand and focused on recovering the puzzle cubes. They also had another encounter with the insane tabaxi Bag of Nails and this time thanks to quick spellcraft were able to kill the  crazy cat man.

They soon realised that at least one of the cubes was in the hands of the yuan to and so headed up towards the entrance to the snake mens lair beneath the former palace of Omu.

Team Chwinga

The hero’s continued to search Omu and encountered the froghemoth at Kubazan’s shrine. They also ran afoul of a visit from the King of Feathers to which their ranger companion fell and was devoured.

They came across what seemed to be a ruined camp belonging to the Red Wizards but decide to leave the remains alone and search onwards.

They were victim to an ambush from Bag of Nails and chasing after the cat followed his tracks, narrowly avoiding a concealed pit trap but then the paladin failed to jump across and fell into it anyway. Continuing to follow the cat tracks they came across a greenhouse, while the cleric collected some fruit the swashbuckler decided to start destroying the vines, only for a pair of assassin vines to take exception to this and attack. Having taken a bit if a beating they decide to leave the cat alone and get back to looking for the cubes.

Unfortunately the wizard’s hackles were up and when he realised a pair of yuan ti were watching he chased them through the back streets until he caught up with them as they entered a wide clearing between buildings and a dozen of their allies! However one of them held up his hand to forestall hostilities and announced that Ras Nsi wanted an audience with them. The hero’s warily agreed.

In the meeting they find that Ras had the missing cubes and wanted the hero’s to enter the tomb and destroy the soulmonger as he too was suffering the curse. If they did so he would guarantee their safe exit from Omu afterwards.

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D&D AL – Tomb of Annihilation – Big trouble in little Omu

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , on April 9, 2018 by vobeskhan

Team Zorbo

With almost half their party suddenly missing (unable to make the session) it was looking grim for the remaining heroes as the clay warriors continued their assault, but thanks to the barbarians adamantine weapon and the dwarven clerics Spirit Guardians they were finally able to overcome the guardians of Shagambi’s shrine and place the bronze spears in the statues hands to release the puzzle cube – though not before the paladin was slain by one of the guardians.

Tired, battered and bruised the heroes decided to take refuge within the shrine for the night, and as the ranger was keeping a careful watch he spied a lone figure staggering through the night towards them but unaware that it was being stalked by a dinonychus. Just as the predator was about to pounce a massive dino appeared as if from nowhere and ate the smaller one in a single powerful bite before disappearing just as suddenly.

The staggering figure approached the shrine and was revealed to be the lone survivor of a group of adventurers (our fallen paladins next surrogate, also a paladin). Thankfully the rest of their night was undisturbed and the next morning amidst torrential rain they continued to explore, heading northward along one of the main avenues towards another of the shrines Orvex had identified for them.

This one was dedicated to I’Jin and had an entrance tiled with animal designs. It took the heroes a little while to work out the puzzle of the tiles but they were eventually able to do so and recover another of the puzzle cubes without too much trouble.

Continuing north they spied an overturned cart with several floral tributes laid before it, as they watched a group of small humanoid plants brought fresh garlands and placed them reverently. After the strange plant men walked away to the east the heroes approached and investigated. After a few moments a chwinga appeared, despite offering it food as they had before it seemed to want more flowers. A quick search revealed a flowering plant in what remained of a nearby garden but as the barbarian and paladin approached to pluck a flower it released a cloud of spores and the barbarian began to attack the paladin. Even after the plant had been destroyed the barbarian continued to fight on for a few minutes until whatever strange effect wore off. Returning to the Chwinga with one of the flowers it scuttled under the cart and returned with a stone covered in markings. Orvex was excited to read it and after taking a rubbing was sure he could use it to assist him in translating further inscriptions they could come across.

Eager to get a further lay of the land they continued north to the large amphitheater they had previously seen from afar, arriving to find it a carrion house with discarded remains of several animals, dinosaurs and humanoids. While Salida and Orvex hid amongst the stone stepped seating the heroes delved into the tunnels cut into and below them. The smell was worse in here and from up ahead could be heard the sounds of animals sleeping in slumber.

Image result for sleeping raptor

Investigating the discovered a small group of dinonychus slumbering in a dogpile. The heroes didn’t hesitate and dispatched the sleeping dinos without respite or remorse. Continuing through the tunnels they found a larger one that looked like it had been broken into from outside the far corner and something large had excavated the interior to suit its needs. Thankfully whatever had done so wasn’t currently here so the heroes had a good nosey around, discovering some quite nice loot in the process. Deciding that it would best to face the rooms occupant when they were better rested they retreated back to the dinonychus’s room and had Orvex and Salida join them while they settled into an uneasy rest…….

Team Chwinga

The yuan-ti began firing their bows at the party, and the party were taking hits but with the barbarian charging into melee and the wizard blasting his arcane energies the three snakemen were dealt with. Investigating what they were guarding revealed a sloping tunnel ending in a massive double door with several large holes at the bottom. The heroes deduced that the snakemen could use these to travel through in snake form and the warlock took on a gaseous form to pass through and investigate further. Beyond the door he found more of the snakemen and a side tunnel. Heading down it he came to a room with a stone altar designed to collect the blood of sacrifices. Not wanting to be in the tunnels when his spell expired and he returned to his normal form the warlock returned to his companions.

Aware that they didn’t want to tackle more of those snakemen the party decided to head through the remains of the palace ruins to its southern side where the kobold had marked off another of the shrines on their map. As they did so they were attacked by another snakeman, this one was alone though and apparently a spell caster as he enabled himself to fly up out of reach of their melee weapons. Thankfully their ranged attacks and own spells were enough to bring him crashing back down.

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Continuing past the centre of the former palace they could see what remained of the central spire, some fifty feet or so across, as well as a massive dinosaur who’s tail was one side while its head was clearly visible on the other!

They rapidly agreed they did not want to tangle with so huge a beast and quickly tried to hide in the nearby ruins, but unfortunately their efforts the creature did spot (or hear) them and charged into them.

The wizard tried to run through its legs and get behind it, only to have its massive tail smash him into the ground and unconsciousness. The monk wisely decided to find a hole and hide in it. The barbarian charged up a broken staircase with a loop of rope, leaping off and hooking it over the beasts horned nose – and then it disappeared! In a puff of smoke it was gone, reappearing a short distance away and chomping down on the dwarf cleric, the holy warrior snapped up in the massive jaws.

It was then that a pair of figures came racing out of the ruins, a scruffy looking human holding what looked like a ball of ice, and what appeared to be either a lizardfolk or dragonborn but clearly neither wielding a wicked looking blade. The human blasted the dinosaur with the icy ball and the other slashed into it with its blade. The impacts causing it to drop the dwarf from its maw. It must have decided the meal wasn’t worth the trouble as it turned northward and quickly outdistanced the heroes, who were wise enough not to give chase.

Using potions and spells they brought those that fallen unconscious back to awareness and turned to the new arrivals ….

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D&D life – living to DM

Posted in D & D 5e, D&D with tags , , , on June 13, 2017 by vobeskhan

So as many of you will know I organise, DM and on rare occasions play D&D at my local store (Tabletop Tyrants) here in Leicester, as well as now and then online using Roll20.net.

Well back towards the beginning off the year I was on Roll20’s looking for game forum and saw a couple of posts regarding DM’s for hire, and looked into what it entailed. Basically players could hire the DM in question to games or them (either one offs or for ongoing campaigns) and I considered doing so myself.

Now at the time nothing came of it, despite having had a couple of enquiries including one to run a game in person at a stag weekend. However, fast forward to a few months later and I decide to try again and this time I had a bit more luck.

I’m now running two regular games as a paid DM and looking to begin a third in a couple of weeks time.

Game 1 is a fortnightly Thursday evening game running the “Lost Mines of Phandelver” from the Starter set.

Game 2 is a two weeks on, one week off rota on a Saturday afternoon/early evening running the “Storm Kings Thunder” adventure.

Game 3 will be a fortnightly Tuesday evening game running a homebrew adventure in the Forgotten Realms but using bits and pieces from some of the older edition adventures I have at my disposal.

I’ve also ran a one-off Adventurers League adventure on request and may well do so again should the opportunity arise.

This is all in addition to my in-store “Encounters” (I know the Adventurers League doesn’t call them that any more but I do) running 3 tables on fortnightly basis over two weeks (Tuesday. Wednesday and opposite Wednesday); and my once a month AL game for the Hackspace group (also running the “Lost Mines” adventure).

Am I mad? Quite possibly, but I enjoy DMing and while I continue to do so I’m happy to carry on until they lock me up 🙂

So, who brought the dice?

Destiny on the Edge of Rebellion – episode 2 – a Star Wars RPG campaign

Posted in Age of Rebellion, Edge of the Empire, Force and Destiny, Star Wars with tags , , , , , , , , , , , on September 27, 2015 by vobeskhan

Jewl-of-Yavin_LGWe continue our adventures at Tabletop Tyrants.

  • Liam – GM
  • Me – Hep Kresim, Duros, Spy (Scout)
  • Emily – Ara’Li, Twilek, Explorer (Trader)
  • Jack – Kallus, Human, Jedi (Shi-Cho Knight)
  • Alastair – Morty (1C-14N), Droid, Colonist (Medic)
  • Tim – Lithel, Mon Calimari, Engineer
  • Jon – Zinogres, Faleen, Pilot/Smuggler

It was time for the big heist. We agreed that the garbage chute gave us the easiest access but to get to it we would need to go in via the central core so we were soon rappelling down ropes. We heard voices of guards and I tried to use my descent to collide with and disable the guard but mistimed it totally – only a fortuitous gust (actually a force push from Kallus) nudged me to the relative safety of a handhold. Thankfully Zinogres used his charms on the guard and convinced him we were an inspection crew.

Eventually we all climbed up into the maintenance room of the museum, it was agreed to let Morty access a console and disable the cameras before the rest of us headed into the auction room. Zinogres held back to provide overwatch – just in case.

Unsure of how we were going to disable the alarm or the electro rails Kallus once again utilised his gifts and pulled the gem through the air into his waiting palm, just as we heard Zinogres engage the guards. Unfortunately his opening shot didnt disable the security droid and it responded by trapping him in a net. Thankfully the rest of us were able to blast the droid and human guards (someone did suggest stunning them but, no witnesses is less messy).

Jewel in hand we freed Zinogres and prepared to make our escape when a figure appeared – one of the bidders (the archaeologist woman. Turns out she represents other interested parties in the gem, Kallus seemed to trust her and he strikes a deal that she’d help us escape and then split the jewel with us.

We accompany her to a safe location and she uses a tool set to slice the gem, I didn’t see the details as I was keeping a lookout at the door. Once she’d gone we contacted Shen and he sent his speeder to pick us up. Once aboard Lithel notices somethings “off” and on inspection finds the speeders rigged to blow as it heads out of the city. Thankfully the Calimari is able to disable the device while Morty and Zinogres take flight control away from the droid and get us back to the city. Once we disembark we set the droid to return to base and shortly after it takes off it self destructs (obviously a second device, just in case).

Heading in to the city we’re stopped by a group of thugs, Shen’s men, armed with carbines. I take a serious hit and can only assume that my companions took the thugs out as next thing I know Morty is pumping a stim-pack into me. Looking at the carnage I see that the thugs foolishly used a tibana gas canister as cover – mooks.

So, Shen wants us dead. Guess he wants the gem and the cash for himself rather than paying up. We discuss it quickly and decide that he’s probably hiding out on his private yacht. What we need to decide is do we go pay him a visit for some payback or do we see if Morty can reconfigure the funds transfer form the banking bot and take the cash and gem for ourselves?

Destiny on the Edge of Rebellion – a Star Wars RPG campaign

Posted in Age of Rebellion, Edge of the Empire, Force and Destiny, Star Wars with tags , , , , , , , , , , , on September 18, 2015 by vobeskhan

Jewl-of-Yavin_LGA grey, wet and miserable Bank Holiday Monday saw a ragtag group of adventurers enter a humble gaming store and find themselves whisked off to a galaxy far, far away.

  • Liam – GM
  • Me – Hep Kresim, Duros, Spy (Scout)
  • Emily – Ara’Li, Twilek, Explorer (Trader)
  • Jack – Human, Jedi (Shi-Cho Knight)
  • Alastair – Morty (1C-14N), Droid, Colonist (Medic)
  • Tim – Mon Calimari, Engineer
  • Jon – Faleen, Pilot? to be koining us from session 2

Our GM, Liam, had given us free reign on which of the core/source books we used for character creation with the only proviso that he didnt want a party of Jedi. I think Emily, Alastair and Jon all used EotE, while myself and Tim went AoR, and Jack used FaD. We didn’t know which adventure we would be playing but I think we have a solid coverage of skills put together, with a few of us able to overlap if needs be.

Yavin-intro

Aris had acquired a tail, some hired street muscle, so we decided to front them out as a distraction while she made it to the meeting point. They weren’t particularly bright, both believing our cover story a cloth merchant (Emily) and her retinue, and giving away the fact that Aris’s own husband had hired them to watch her. Once we were sure she’d made her exit we made our excuses and headed off.

Meeting back up with her, she and her father hired us to steal the Jewel of Yavin which was being auctioned off in the city, but they also wanted us to infiltrate the auction and push the price up, as well as steal the final buyers fee before it was transferred via the banking system. Simple huh? To get invited to the auction we needed to either be uber-rich or celebreties, well we weren’t rich but they were able to supply us with a cloud car and some credits to hire a racing pilot and enter the Cloud City Grand Prix.

Jack agreed to co-pilot the race, hoping to use his jedi powers to influence the outcome in a favourable way, despite his lack of success our pilot was able to still narrowly win the race securing us the winners purse and an invite to the auction. After the race one of the other teams engineers came to us, disillusioned with his employers and ended up joining our merry band.

auction houseThe auction house was impressive, Emily and myself were able to carefully watch the security patrols and guage their route and timing during the pleasantries beforehand while our companions tried to get a read on the other bidders. Once the auction itself started we were quickly left behind in the bidding stakes, though that didn’t stop our excitable droid from making bids which we thankfully would never have to make good on. I engaged our employers husband in conversation, he was half drunk and not particularly friendly so I decided to imply that his wife had given his thugs the slip for a romantic tryst with myself, this had the desired effect of goading him into making higher bids.

After several rounds of bidding the auction was over and we all left, however Emily, Tim and myself remained outside the auction house to case the joint some more while Alastair and Jack tackled the banking-bot before it got back to its station and rerouted the transaction as we were hired to do so. They weren’t particularly delicate in doing so and ended up having to destroy the droid to avoid any evidence of tampering.

Regrouping we hurriedly discussed our plan to get back in to the auction house and pilfer the gem. Concensus being to use the building refuse system to get in (its nearer to the gem room than going in through the front), snatch the gem and get back out the same way, quickly and quietly as possile then go and meet our contact.

Simple plan, but effective – what could possibly go wrong?……..

D&D Enc Elemental Evil: Princes of the Apocalypse Table 1 Session 11-12

Posted in D & D 5e, D&D, Encounters with tags , , , , , , , , , , , , , on June 7, 2015 by vobeskhan

DnD_PotAApologies for the late update on this post but to be honest there really wasn’t a lot to put.

The heroes continued heading back to Red Larch but were assaulted by Earth Cult marauders leaving all but Jack out of action. Jack bravely took his fallen comrades back to town and arranged their being raised by their respective factions.

Once they had sufficiently recovered and restocked their supplies they went to investigate the strange graves the shepherd in the Inn had told them of, uncovering the bodies within. They found a crude map which seemed to indicate Feathergale Spire as a locale of importance and set out towards it.

However they were then attacked by a group of men riding giant vultures. Despite dealing with them with relative ease, one of the heroes was still taken down. So it was a decision to either head back to Red Larch and recover, or head on to the Spire a man down. Wisely (I think) they trudged back to town.

The random encounters seem to be taking a lot of the time up, and while they supply needed xp, I think we may need to possibly get a move on and head to the “meat” of the adventure a little more.

The other reason for the lateness of this post is that I spent last weekend at UK Games Expo, DMing more 5e Adventurers League over 3 days. We had been given the premier of one of the season 2 Expeditions (DDEX2-10 Cloak & Shadows) and I was running it 5 times over the weekend.

I wont give any details as I hope you’ll all get the opportunity to play it yourselves when it gets released, but I will say its a well written, fast paced adventure that throws the heroes straight into the action with some very innovative twists included. I did ham up some of the npc’s involved and had an absolute blast each time I ran it as no group played through it the same.

D&D Enc Elemental Evil: Princes of the Apocalypse Table 3 Session 1-2

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , on March 29, 2015 by vobeskhan

So we began the adventures of our third table of Encounters for this season this week:

  • Patrick – level 1 Fire Genasi Barbarian
  • Emma – level 1 Tiefling Ranger
  • Matt – level 1 Wood Elf Ranger
  • Eleanor – level 1 Tiefling Warlock

We spent the first part of the session finishing off character creation before beginning with the same hook as my other table.

WARNING – the following will contain spoilers, if you intend to play this adventure yourself and don’t want to ruin the surprise, stop reading now!

The heroes were gathered in Waterdeep, out of work adventurers looking to earn some coin. They were approached by a garish attired elf named Coran, he wanted them to travel to Red Larch to find out where the prize-winning boar he had ordered was. It was supposed to have been delivered to the temple of Chauntea at Goldenfields but so far hadn’t arrived. His reputation was on the line, and he offered the heroes 50gp to find his pig.

Preferring the open road to the confines of the sprawling metropolis the heroes agreed and set off, as they travelled they noticed a strange shadow following them and discovered it belonged to what appeared at first to be a bird but was actually a man in some strange suit designed to mimic a bird. The figure followed them a few hours but as it posed no apparent danger they ignored it and continued on.

The rest of the journey to Red Larch proved uneventful, and the quickly found the butcher that had been engaged to supply the pig. She was surprised to hear that the pig hadn’t been delivered and suggested they talk to her husband the constable. In doing so they found that several travellers had been accosted by bandit activity recently but the constable didn’t have the resources to deal with it. Marking on a number of suspected bandit campsites on their map the constable wished them luck.

The first 2 sites proved fruitless but nearing the third they spied a quartet of men sitting beside a fire, cooking some meat, with a large black furred animal in a caged cart next to a shallow cave entrance.

Eleanor used Sleep to put a pair of the men to slumber as Patrick and Emma charged the remaining pair with supporting fire from Matt. That was when the animal broke free from its cage, revealing itself not as the missing pig but a big angry bear.

The bear didn’t seem to care who it took its rage out on and began attacking Emma, with heavy hearts the rangers put the beast out of its misery before tying up the still sleeping bandits before examining the cave contents and sampling the succulent roasting pork on the fire (oops, found the pig!). Eventually the bandits came too and after questioning revealed they had ambushed the priests and their pig, leaving the men for dead and taking the pig for themselves.

Loading the bear carcass into the cart the heroes head back to Red Larch with their discovery.

And that was where we had to leave it for this session, as Emma and Eleanor needed to head home.

In the interim I now have the full hardbound version of the adventure and must say I’m very impressed with the content and the artwork is fantastic.