Archive for rpg

Dungeon Father Gaming – Beginners D&D Intro event

Posted in D & D 5e, D&D, Dungeon Father Gaming, Gaming events with tags , , , , , , , on September 29, 2019 by vobeskhan

This weekend we ran an extra Dungeon Father event on a Saturday at Tabletop Tyrants to introduce those either new or just starting out in their D&D adventures.

We used pregenerated characters from a great product from DMsGuild as these were well written and presented.

Our fledgling heroes ran through some of the adventures from the new D&D Essentials boxed set adventure, the Dragon of Icespire Peak. WARNING – THE FOLLOWING WILL CONTAIN SPOILERS FOR THIS ADVENTURE!

The heroes began by talking to the townmaster, albeit through his front door as he refused to open it, and getting a pair of requests to head out and warn friends of the town about a dragon roaming the vacinity.

The heroes decided to travel the shortest distance first and go and try and convince the local midwife to accompany them back to town for safety. Arriving at her home, an old windmill, they found it under attack by a bat-winged lion!

The old lady waved from a window “A little help?” and the heroes began to barrage the beast with ranged attacks as it flew closer and fired its tail spikes at them. Eventually the monster was able to get into melee range and the barbarian was better able to deal with it but not before one of the heroes was dropped unconscious from the damage he had taken. The old lady was grateful and fed a healing potion to prone adventurer. The heroes agreed to help carry the old womans things back to town but chose to spend the night in the windmill first as this had taken a lot out of them.

Returning to town next day was uneventful but the heroes got their monetary reward from the townmaster, bought a few more supplies and set off to go and warn a pair of dwarven archeologists at their dig site. The dwarves (brothers) were excavating an old dwarven temple and when the heroes told them of the dragon they merely shrugged “dragons are forever a threat to dwarven lives” and said they couldn’t leave until they had had the temple explored fully.

The heroes agreed to explore the temple for the dwarves and headed in, the sorcerer and cleric lighting the way with their magic. They found a hidden door which led to a collapsed bedchamber but decided to headback and search the larger chamber upon finding nothing else.

Gathering around the limestone altar they were shocked when a massive puddle of gloop dropped from the ceiling above them and began to attack, they were even more shocked when the barbarian dealt it a mighty blow – only to split the creature into two smaller identical ones which continued to fight them!

Realising that the greataxe was causing this they advised the barbarian to try smashing it with the flat of the axehead, this seemed to be less effective but at least wasn’t making it split further -well, until the sorcerer used a Shocking Grasp spell on it that was. As the lightning dnaced around his fingertips and he thrust his hand at the creature the only affect it seemed to have was to cause it to split down into another two smaller versions of itself!

The amorphous blobs continued to fight, knocking the cleric unconscious but luckily the elven fighter was able to stabilise him with their healers kit while the rest of the party fought on and finally overcame the blob. Once the cleric had revived the explored the chamber more cautiously, discovering more hidden doors and that one of the supporting pillars was hollow. At first they thought it just contained a pile of dwarven skulls but as they emptied some of them out they discovered a stone box at the bottom. Carefully opening it they found it to contain some gemstones, which they tucked away for later.

Turning their attention to the doors they explored further, discovering another former bedchamber of whatever priests had ran this temple, including a stone wardrobe with the remains of their vestments which they took for the dwarves to identify later. Further in they found the opposite side of the collapsed area, the skeletal remains of a dwarven priest poking out from under the rubble. Digging it free they found it still wore a silver necklace with a silver charm that matched the symbol on the robes so they took that also.

With nothing else either attacking them or catching their interest they return to the dwarves, who identify the symbol as that of Abathor the dwarven god of greed (and thieves). The dwarves agree to head back with the heroes after a nights rest.

Next morning however the elf spots a group of figures approaching their camp, blocking off the only exit from the ravine.

Orcs! A quartet of the burly brutes. The heroes take cover in the ruins though some are not as well hidden as they  had hoped and battle commenced. The heroes begin with ranged attacks but the=is spurs the orcs on as they charge forward, throwing thier own javelins as they close. The barbarian grabs his greataxe and charges into the orcs but the brutes weather his blows. He quickly gets surrounded. While half the orcs begin to pound the barbarian into unconsciousness the remaining heroes continue to rain missiles and magic on the rest, managing to slay half the pack and casuing the ones standing over the fallen barbarian to think better of it and flee back the way they had came.

The party recover their comrade, binding his wounds and reviving him. Once they are sure the orcs had totally gone away they gather their gear and the dwarves and hightail it to Phandalin.

With that we closed the session, the players seemed to have enjoyed themselves and one has been in touch since asking for advice on what to get to continue playing at home so I think that was a success.

As always with the Dungeon Father sessions, half the proceeds go to our designated charity (for this 6 month period, Parkinsons UK) and with todays tally thats over the £60 mark already with at least another 3 events to go.

Dungeon Father Gaming – A Strangeness at Stilben

Posted in D & D 5e, D&D, Dungeon Father Gaming with tags , , , , , , , , , , on September 15, 2019 by vobeskhan

This weekend saw our September event day for Dungeon Father Gaming at Tabletop Tyrants and a band of stalwart heroes taking on a Critical Role inspired adventure set in the CR campaign world of Exandria.

Our worthy band today were:-

  • Ashley playing Fennick, a wood elf ranger with hawk companion
  • Alan playing Reign, an aasimar paladin
  • Vin playing Wayne, a high elf wizard
  • Jack playing Bre’ack, a tiefling gunslinger
  • Jon playing Steward, a kenku warlock with a raven familiar

The heroes arrived in Stiben on the east coast amdist the K’tawl Swamp, finding a notice asking for intrepid souls to loko into the disappearances of local workers in the swamp. Attending the monthly meeting of the guildmasters they discover that the higher ranking guildmasters didn’t see there being a problem (mainly because their workforce wasnt affected).

The person who had posted the notice was Eli Troost, owner of a smaller mushroom farming company. While it was usual for one or two workers to wander off (either by getting bored of the work or falling afoul of the many predatory creatures in the swamp) the recent disappearences were much more frequent and the latest one left signs of a brutal and bloody struggle. ELi and a few of the other smaller business owners had clubbed together and raised 100 gold pieces for the culprit creature to be dealt with. Eli suggested the heroes start their investigation at Dunghill, a small shanty village in the swamp where many of the workers lived and even arranged a lift there on one of his barges.

Dunghill was little more than a dozen crude wooden homes around a single stone warehouse with a rough jetty allowing barges to dock and load their cargo. The heroes spoke to a few of the inhabitants, learning that there were three nearby workgroups: a peat farm, the mushroom collectors and the crayfishermen. There was also talk of a local hermit that often helped with medical care but he hadn’t been seen for a week or so. They managed to convince a young man that was preparing to take a stack of food packets out to the workers to give them a lift in his boat out to the mushroom patches. It was a cramped journey but uneventful.

The mushroom collectors were hard at work and understandably nervous when armed visitors arrived, the party were able to allay their suspicions and learned that one of their number had been attacked recently, all that had remained was a bloody foot and signs a a large creature passing. They also learned that a group of armed individuals had passed through the area a few days back, mercenary guards hired by the head guildmaster (Mr Stillwater) to guard his interests at the peat farm. Finally, they were told about an abandoned homestead in the swamp, a family used to live there but all disappeared around a year ago, nobody goes there as they say its spooky.

As this abandoned home was on route to the area the old hermit as supposed to be in they decided to check it out. Approaching the clearing they can see the small shack, an outhouse and what looked like a it used to be a jetty, complete with rotted shell of a half sunken boat in the mud.

The paladin took a calming breath and let his senses reach out, discovering that there were (as he suspected) several undead in the area.

The undead burst from hiding as the paladin lead the advance, a fifth figure steps out of the shack onto its porch and watches the fight. The paladin and ranger are engaged by a pair of the flesh hungry ghouls, both getting paralyzed at least once during the fight.

As the heroes begin to take down the ghouls the fifth figure strides forward, only to be intercepted by another creature that stomps forward from the tree line at the side of the clearing, this newcoming looking like a roughly humanoid shaped mass of vegetation.

The vegie-man and head ghoul go toe-to-toe until eventually the flora-beast clamps its appendages on the ghoul and rams him into its chest until only a claw can be seen slowly being pulled further inward, the vegi-man then begins to advance towards the heroes. The party understandably defend themselves, but the creatures seems content to knock the=ose that come close enough into unconsciousness before slowly shambling off into the denser swamp foliage. The heores choose not to pursue, and after reviving their injured allies investigate the shack, inside they find a sixth body, what once was a human female, her chest exploded outwards and a strange moss growing in the cavity, over the bed and up the wall beside her. The kenku uses his magic to clean away the fungus and they decide to spend the night before moving further in the morning.

The night passed thankfully uneventfully, and feely refreshed the party continue onwards to the hermits abode. A simple hut made from what looked like living tree limbs with a small entrance, a stone ringed fire pit out front and a larger stone ring that looked like a well a little further back.

The fire pit looked like it hadn’t been used in a few days, and as the party looked around the ranger discovered some tracks. From what he could gather, a group of armed and armoured figures (going by their deeper footprints) had come in, tussled with another figure in lighter attire, overpowered them and had dragged them over to the well.

Droping a pebble with a light cantrip cast upon it down the well they could make out the remains of a humanoid figure and so used mage hand to take a rope down and tie around what was left of the torso and pulled the remains back up. The remains were of a human male that had been stabbed, shot and beaten several times, as well as having severe burn marks across the right side of his face and upper torso. The heroes deduced that this was the hermit, and the paladin leads them in giving him a proper burial and a small ceremony to put him to rest.

They then investigate his hut, finding the interior to have pine needles carpeting the floor (there were no pine trees in the swamp?) and several ceramic jars containing various herbs and plants (enough to equip a healers kit). They also found a small notebook hidden in one of the jars, containing notes about the various farming groups and the last notes describing some sort of still out near the peat farms having some sort of blue coloured run off thats affecting the local flora and fauna.

The heroes decide to head towards the peat farms, as they got near they could hear croaking in the undergowth around them. They discovered they were being cautiously watched by a quartet of frog-faced humanoids and with the use of some ritual magic were able to communicate with them. The frog men were able to tell the party to watch out for alocal hazard and lead them safely to the peat farm before wishing them luck and leaving them.

Arriving at the peat farm they can see that several men are working, digging up loads of the sodden peat, loading it into carts and taking it to be dried. There were also a handful of lightly armoured guards armed with crossbows. The heroes approached openly so as not to startle them. Enquiring with the guards they find that the farm hasn’t had any disappearances, also the mercenary guards that were supposedly heading here were not and have not come here.

The party decide to head over to where this supposed still was meant to be. On the way they they pass an old statue overgrown with vines but decide to leave it alone for now and push on to a small clearing. They can see a hut with smoke coming from its chimney, a small waste pipe gushing a dark blue fluid that was then seeping into the surrounding ground. There were also four humans, two standing by the hut with the other to off to the sides keeping watch with their crossbows.

As the heroes engage fro the tree line a burly half-orc emerges from the shed and joins the fray. The paladin charged forward and releases his winged form, paralysing one of the guards with fear. The tiefling and ranger begin picking off the crossbowmen with their own ranged attacks. The half-orc enagages the paladin and mercilessly cuts him down before advancing towards the ranger. Eventually the heroes bring down the brutish half-orc, then check the bodies for anything that might give clues as to what they are doing. The paladin discovers a tattoo between the shoulder blades of the half-orc, one that he recognises. There is also note on one of the other guards bodys that seems to be from someone called Spireling Stillwater. The paladin confessess to the party that in their former life they were a member of a criminal organisation known as the Clasp and that these men appear to also be members. The shed holds a distilation set up which is refining a blue powder from gathered fungus which the paladin identifies as blue suude, a narcotic that can enhance the abilities of arcane casters and sells for considerable amounts on the black market.

The heroes agree to drag the bodies around the shack, then rig the still to overload and blow up. As the shed burnt behind them they return to examine the statue, finding to be of a four armed humanoid with a shark like head. It meant nothing to any of them so they left it alone and returned to Dunghill.

Here they rented a boat and headed out to the crayfish “fields”, here they saw several boats with crews pulling up basket traps while crossbow armed guards kept watch over them. Approaching them they find that these boats are owned by Mr Stillwater and he’d supplied the guards to protect them from anthing causing the disappearances. The heroes were directed to a group of smaller boats without guards, apparently belonging to Mr Troost and his friends.

The fishermen tell them that one of the recent attacks was in a particular area and they go to examine it, there are signs that a large reptile (maybe two) had passed that way recently, they also noticed the snout and eyes of a large crocodile or alligator in the water nearby, just watching them. Further along they find the remains of a small boat with what looked to be a large bite having been taken out of it.

The heroes decide to lay a trap for whatever is taking people, the ranger offering to be bait while he set up his hunting trap and a snare spell in the hopes of catching the beast, while the rest of the party pretend to be mushroon gathering in the nearby trees.

Unfortunately for them the creature had been following them, what they had assumed was a crocodile was actually a massive reptilian man-beast, with the head and tail of a crocodile that walked upright like a man. It also seemed to have the intelligence of a man, having stalked the party, watched them prepare the hunting trap and then struck from hiding at one of the other party members – its terrible claws ripping into the surprised kenku and leaving him bleeding out on the muddy floor.

While the wizard, gunslinger and ranger strafe the beast with ranged attacks and spells the paladin charged it, empowering his weapon with the might of his goddess in the hopes of sending the abomination into the nether realms. Unfortunately it barely phased the monster and it turned its attention to the holy warrior clamping its powerful jaws down upon him, teeth breaking through armour into the flesh beneath. badly injured the paladin fought on. Sadly the paladin was only able to fight on a little longer as the monster continued to rake him with its fearsome claws until he too lay unmoving on the blood soaked ground.

The beast then turned its attention to the next nearest target, the ranger. Striding forwards into the hunting trap and barely even slowing as it snapped at his leg before shaking it off. He entered the are of the prepared snare spell and only then the ranger realise too late that this monster was too massive for the magic to able to affect. Dropping his bow and grasping his blade he prepared to face the beast as the terrifying jaws descended once again on tender flesh.

The gunslinger was having to take the time to reload and the wizard was fast running out of powerful magic and the beast was depleting their numbers. Despite this the heroes kept battling, the ranger was fading fast and it looked like the monster would be dropping another body but the continued assault of the heroes proved strong enough as the only body to drop to the ground was a large scaly one.

As the heroes rushed to stabilise their fallen allies they noticed the monsters body was changing, slowly becoming more flesh than hide and shrinking to normal proportions until only the body of a man remained.

Despite running a longer 6 hour session time still managed to beat us, and so we wrapped up with the heroes heading back to Stilben with the monsters body, a scroll implicating Clasp involvement, and pride in the knowledge that this day, the forces of good had triumphed.

As they strode away, none noticed the red eyed, vine covered figure watching from within the trees ……

D&D AL – Tomb of Annihilation – falling by the wayside

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , , on August 17, 2018 by vobeskhan

So I have fallen way behind in my posting of our gaming sessions, partly because not wanting to spoil things for the other tables playing through it at the store and partly due to being more excited for the coming story arc – Waterdeep: Dragon Heist.

We have about 2 sessions for each of my tables left so I will try and post a summary once we finish.

Both Team Zorbo and Team Chwinga are currently in the Tomb itself and both are facing the challenges head on. WIll they succeed and defeat the Death Curse, who knows.

D&D AL – Tomb of Annihilation – Its good to be King

Posted in Campaign, D & D 5e, D&D with tags , , , , , , , , , , on June 17, 2018 by vobeskhan

Apologies once again for the lack of updates, I have been extremely busy arranging, preparing and organising not only our fortnightly AL games but also the Rrakkma event day game too. So here is a brief catch up of the adventures of Teams Zorbo and Chwinga.

Team Zorbo

Using the AL rules for between session spellcasting services they were able to un-petrify the barbarian and went back into the shrine only for the cleric to succumb to the petrification! Thankfully they were able to find a cure in the session but the cost of which was making a deal a powerful npc that may or may not come back to bite them in the future.

The hero’s continued their search of Omu and the Shrines and also had a run in with the King of Feathers which resulted in one of them being devoured by the massive beasty before it moved off to digest its meal.

While they really wanted to hunt the King down they knew they had a mission at hand and focused on recovering the puzzle cubes. They also had another encounter with the insane tabaxi Bag of Nails and this time thanks to quick spellcraft were able to kill the  crazy cat man.

They soon realised that at least one of the cubes was in the hands of the yuan to and so headed up towards the entrance to the snake mens lair beneath the former palace of Omu.

Team Chwinga

The hero’s continued to search Omu and encountered the froghemoth at Kubazan’s shrine. They also ran afoul of a visit from the King of Feathers to which their ranger companion fell and was devoured.

They came across what seemed to be a ruined camp belonging to the Red Wizards but decide to leave the remains alone and search onwards.

They were victim to an ambush from Bag of Nails and chasing after the cat followed his tracks, narrowly avoiding a concealed pit trap but then the paladin failed to jump across and fell into it anyway. Continuing to follow the cat tracks they came across a greenhouse, while the cleric collected some fruit the swashbuckler decided to start destroying the vines, only for a pair of assassin vines to take exception to this and attack. Having taken a bit if a beating they decide to leave the cat alone and get back to looking for the cubes.

Unfortunately the wizard’s hackles were up and when he realised a pair of yuan ti were watching he chased them through the back streets until he caught up with them as they entered a wide clearing between buildings and a dozen of their allies! However one of them held up his hand to forestall hostilities and announced that Ras Nsi wanted an audience with them. The hero’s warily agreed.

In the meeting they find that Ras had the missing cubes and wanted the hero’s to enter the tomb and destroy the soulmonger as he too was suffering the curse. If they did so he would guarantee their safe exit from Omu afterwards.

D&D AL – Tomb of Annihilation – Big trouble in little Omu

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , on April 9, 2018 by vobeskhan

Team Zorbo

With almost half their party suddenly missing (unable to make the session) it was looking grim for the remaining heroes as the clay warriors continued their assault, but thanks to the barbarians adamantine weapon and the dwarven clerics Spirit Guardians they were finally able to overcome the guardians of Shagambi’s shrine and place the bronze spears in the statues hands to release the puzzle cube – though not before the paladin was slain by one of the guardians.

Tired, battered and bruised the heroes decided to take refuge within the shrine for the night, and as the ranger was keeping a careful watch he spied a lone figure staggering through the night towards them but unaware that it was being stalked by a dinonychus. Just as the predator was about to pounce a massive dino appeared as if from nowhere and ate the smaller one in a single powerful bite before disappearing just as suddenly.

The staggering figure approached the shrine and was revealed to be the lone survivor of a group of adventurers (our fallen paladins next surrogate, also a paladin). Thankfully the rest of their night was undisturbed and the next morning amidst torrential rain they continued to explore, heading northward along one of the main avenues towards another of the shrines Orvex had identified for them.

This one was dedicated to I’Jin and had an entrance tiled with animal designs. It took the heroes a little while to work out the puzzle of the tiles but they were eventually able to do so and recover another of the puzzle cubes without too much trouble.

Continuing north they spied an overturned cart with several floral tributes laid before it, as they watched a group of small humanoid plants brought fresh garlands and placed them reverently. After the strange plant men walked away to the east the heroes approached and investigated. After a few moments a chwinga appeared, despite offering it food as they had before it seemed to want more flowers. A quick search revealed a flowering plant in what remained of a nearby garden but as the barbarian and paladin approached to pluck a flower it released a cloud of spores and the barbarian began to attack the paladin. Even after the plant had been destroyed the barbarian continued to fight on for a few minutes until whatever strange effect wore off. Returning to the Chwinga with one of the flowers it scuttled under the cart and returned with a stone covered in markings. Orvex was excited to read it and after taking a rubbing was sure he could use it to assist him in translating further inscriptions they could come across.

Eager to get a further lay of the land they continued north to the large amphitheater they had previously seen from afar, arriving to find it a carrion house with discarded remains of several animals, dinosaurs and humanoids. While Salida and Orvex hid amongst the stone stepped seating the heroes delved into the tunnels cut into and below them. The smell was worse in here and from up ahead could be heard the sounds of animals sleeping in slumber.

Image result for sleeping raptor

Investigating the discovered a small group of dinonychus slumbering in a dogpile. The heroes didn’t hesitate and dispatched the sleeping dinos without respite or remorse. Continuing through the tunnels they found a larger one that looked like it had been broken into from outside the far corner and something large had excavated the interior to suit its needs. Thankfully whatever had done so wasn’t currently here so the heroes had a good nosey around, discovering some quite nice loot in the process. Deciding that it would best to face the rooms occupant when they were better rested they retreated back to the dinonychus’s room and had Orvex and Salida join them while they settled into an uneasy rest…….

Team Chwinga

The yuan-ti began firing their bows at the party, and the party were taking hits but with the barbarian charging into melee and the wizard blasting his arcane energies the three snakemen were dealt with. Investigating what they were guarding revealed a sloping tunnel ending in a massive double door with several large holes at the bottom. The heroes deduced that the snakemen could use these to travel through in snake form and the warlock took on a gaseous form to pass through and investigate further. Beyond the door he found more of the snakemen and a side tunnel. Heading down it he came to a room with a stone altar designed to collect the blood of sacrifices. Not wanting to be in the tunnels when his spell expired and he returned to his normal form the warlock returned to his companions.

Aware that they didn’t want to tackle more of those snakemen the party decided to head through the remains of the palace ruins to its southern side where the kobold had marked off another of the shrines on their map. As they did so they were attacked by another snakeman, this one was alone though and apparently a spell caster as he enabled himself to fly up out of reach of their melee weapons. Thankfully their ranged attacks and own spells were enough to bring him crashing back down.

Image result for mind whisperer

Continuing past the centre of the former palace they could see what remained of the central spire, some fifty feet or so across, as well as a massive dinosaur who’s tail was one side while its head was clearly visible on the other!

They rapidly agreed they did not want to tangle with so huge a beast and quickly tried to hide in the nearby ruins, but unfortunately their efforts the creature did spot (or hear) them and charged into them.

The wizard tried to run through its legs and get behind it, only to have its massive tail smash him into the ground and unconsciousness. The monk wisely decided to find a hole and hide in it. The barbarian charged up a broken staircase with a loop of rope, leaping off and hooking it over the beasts horned nose – and then it disappeared! In a puff of smoke it was gone, reappearing a short distance away and chomping down on the dwarf cleric, the holy warrior snapped up in the massive jaws.

It was then that a pair of figures came racing out of the ruins, a scruffy looking human holding what looked like a ball of ice, and what appeared to be either a lizardfolk or dragonborn but clearly neither wielding a wicked looking blade. The human blasted the dinosaur with the icy ball and the other slashed into it with its blade. The impacts causing it to drop the dwarf from its maw. It must have decided the meal wasn’t worth the trouble as it turned northward and quickly outdistanced the heroes, who were wise enough not to give chase.

Using potions and spells they brought those that fallen unconscious back to awareness and turned to the new arrivals ….

 Image result for dragonbait

D&D life – living to DM

Posted in D & D 5e, D&D with tags , , , on June 13, 2017 by vobeskhan

So as many of you will know I organise, DM and on rare occasions play D&D at my local store (Tabletop Tyrants) here in Leicester, as well as now and then online using Roll20.net.

Well back towards the beginning off the year I was on Roll20’s looking for game forum and saw a couple of posts regarding DM’s for hire, and looked into what it entailed. Basically players could hire the DM in question to games or them (either one offs or for ongoing campaigns) and I considered doing so myself.

Now at the time nothing came of it, despite having had a couple of enquiries including one to run a game in person at a stag weekend. However, fast forward to a few months later and I decide to try again and this time I had a bit more luck.

I’m now running two regular games as a paid DM and looking to begin a third in a couple of weeks time.

Game 1 is a fortnightly Thursday evening game running the “Lost Mines of Phandelver” from the Starter set.

Game 2 is a two weeks on, one week off rota on a Saturday afternoon/early evening running the “Storm Kings Thunder” adventure.

Game 3 will be a fortnightly Tuesday evening game running a homebrew adventure in the Forgotten Realms but using bits and pieces from some of the older edition adventures I have at my disposal.

I’ve also ran a one-off Adventurers League adventure on request and may well do so again should the opportunity arise.

This is all in addition to my in-store “Encounters” (I know the Adventurers League doesn’t call them that any more but I do) running 3 tables on fortnightly basis over two weeks (Tuesday. Wednesday and opposite Wednesday); and my once a month AL game for the Hackspace group (also running the “Lost Mines” adventure).

Am I mad? Quite possibly, but I enjoy DMing and while I continue to do so I’m happy to carry on until they lock me up 🙂

So, who brought the dice?

Destiny on the Edge of Rebellion – episode 2 – a Star Wars RPG campaign

Posted in Age of Rebellion, Edge of the Empire, Force and Destiny, Star Wars with tags , , , , , , , , , , , on September 27, 2015 by vobeskhan

Jewl-of-Yavin_LGWe continue our adventures at Tabletop Tyrants.

  • Liam – GM
  • Me – Hep Kresim, Duros, Spy (Scout)
  • Emily – Ara’Li, Twilek, Explorer (Trader)
  • Jack – Kallus, Human, Jedi (Shi-Cho Knight)
  • Alastair – Morty (1C-14N), Droid, Colonist (Medic)
  • Tim – Lithel, Mon Calimari, Engineer
  • Jon – Zinogres, Faleen, Pilot/Smuggler

It was time for the big heist. We agreed that the garbage chute gave us the easiest access but to get to it we would need to go in via the central core so we were soon rappelling down ropes. We heard voices of guards and I tried to use my descent to collide with and disable the guard but mistimed it totally – only a fortuitous gust (actually a force push from Kallus) nudged me to the relative safety of a handhold. Thankfully Zinogres used his charms on the guard and convinced him we were an inspection crew.

Eventually we all climbed up into the maintenance room of the museum, it was agreed to let Morty access a console and disable the cameras before the rest of us headed into the auction room. Zinogres held back to provide overwatch – just in case.

Unsure of how we were going to disable the alarm or the electro rails Kallus once again utilised his gifts and pulled the gem through the air into his waiting palm, just as we heard Zinogres engage the guards. Unfortunately his opening shot didnt disable the security droid and it responded by trapping him in a net. Thankfully the rest of us were able to blast the droid and human guards (someone did suggest stunning them but, no witnesses is less messy).

Jewel in hand we freed Zinogres and prepared to make our escape when a figure appeared – one of the bidders (the archaeologist woman. Turns out she represents other interested parties in the gem, Kallus seemed to trust her and he strikes a deal that she’d help us escape and then split the jewel with us.

We accompany her to a safe location and she uses a tool set to slice the gem, I didn’t see the details as I was keeping a lookout at the door. Once she’d gone we contacted Shen and he sent his speeder to pick us up. Once aboard Lithel notices somethings “off” and on inspection finds the speeders rigged to blow as it heads out of the city. Thankfully the Calimari is able to disable the device while Morty and Zinogres take flight control away from the droid and get us back to the city. Once we disembark we set the droid to return to base and shortly after it takes off it self destructs (obviously a second device, just in case).

Heading in to the city we’re stopped by a group of thugs, Shen’s men, armed with carbines. I take a serious hit and can only assume that my companions took the thugs out as next thing I know Morty is pumping a stim-pack into me. Looking at the carnage I see that the thugs foolishly used a tibana gas canister as cover – mooks.

So, Shen wants us dead. Guess he wants the gem and the cash for himself rather than paying up. We discuss it quickly and decide that he’s probably hiding out on his private yacht. What we need to decide is do we go pay him a visit for some payback or do we see if Morty can reconfigure the funds transfer form the banking bot and take the cash and gem for ourselves?