Archive for space marine

You can have any colour, as long as it’s Black!

Posted in 40k, Gaming events with tags , , , , , , , on November 18, 2013 by vobeskhan

BLRecently there have been several discussions within the Facebook group of our Warhammer 40K club regarding painted/unpainted armies. While the majority of the players already have their forces painted to an immaculate condition I must sadly admit that mine are not. While I have several units finished and more at least base coated the vast majority of my Black Legion Chaos Space Marines are still bare plastic/metal miniatures. I have recently purchased several new paints and a brush from Tabletop Tyrants and finally the opportunity and inclination to get more of my models painted occurred together and following a friends blog post, I thought I’d show my progress here.

Not wanting to over do it and put myself off further painting I started CAM00531with just four of my troopers, and spent a Sunday afternoon last weekend bringing them to a standard I was happy with. They might not be “Golden Demon” standard but I don’t intend to enter competitions with them. I chose 3-4 colours (including the basic black) and stick with them, I will probably use more on character models but for rank and file this is enough for me. Traditionally Black Legion have gold trim on their shoulder pads but I have gone for a silver one (my older mini’s used Chainmail, but I’m currently using Leadbelcher). The mini on the far left was one of my previously painted ones I was using for reference.

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Not sure why but I tend to group my marines into units based upon their headgear and these four models were the only “bullhorn” ones that I had ready base sprayed.

CAM00544-1This week I chose another set of headgear to catch up with, the “skulltops”.

This time I had six models to do, five of them were of the fairly old release which didn’t have an awful lot of definition and wasnt helped by a rather over-enthusiastic application of base spray many moons ago.

The sixth model was of the slightly newer version (which I think stand a little taller, though that could just be by the pose) and has more detailing on the shoulder pads in particular.

Sunday afternoon seems to be becoming my painting time, as there really is nothing worth watching on TV, so with brush in hand I got under way.

CAM00547-1Rather than paint a single mini to completion at a time, I prefer to work on the small group as production line sort of thing, completing the use of one colour across all the mini’s before changing to the next colour. The bonus of doing this is that by the time I start using the next colour the first model is dry.

For those that want to know I’m using GW paints and a GW Standard brush, as and when I decide to get more involved in the painting side of the hobby I might begin  experimenting with things like drybrushing, shading and using inks etc, but for now I’m happy with just painting as I am.

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Although my older “skulltops” had the horn-parts of their helmets painted in red I’m really liking the way Screaming Bell looks on the models so chose to continue using that just as I had last week on the “bullhorns”.

Once again the eye slots are picked out with Mephiston Red before a little tidying up with Abaddon Black.

CAM00549-1CAM00550-1The model on the left is equipped with a really old version of the Plasma Gun, on previous models I had painted the casing in Blood Red (yes that’s how old some of my paints were) but although you can’t really see it from this angle, I’ve kept with the Screaming Bell ridges and black cowling.

On the model on the right (which is the newer one I mentioned) I used a combination of Leadbelcher and Screaming Bell to pick out the motif on the shoulder pad.

This brings the total of my painted infantry to thirty-five models, with fifty-four base coated (mainly in black, though twenty are Khorne Berserkers in another colour) and another forty-nine remaining bare. That’s just the ones in my KR case and doesn’t include my terminators, raptors bikers, character models, vehicles etc, so plenty still to do but it will get there eventually.

Next week sees the fifth and final round of our clubs inaugral tournament, and I will be facing the Tau forces of fellow blogger Fenriryan. Since my return to the battlefields of the 41st millenium my dice gods have not been my friend and I’ve failed to win a game yet. Who knows, perhaps once I start fielding more painted forces the fickle powers of Chaos may begin to swing in my favour – either way I still intend to have fun regardless.

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2 old gits and a new rulebook

Posted in 40k, Uncategorized with tags , , , , , , , , on April 6, 2013 by vobeskhan

This past Thursday afternoon saw me return to the battlefields of the 41st millennium with my Black Legion Chaos Space Marines. My foe of old, Gary (Imperial) Walker, faced me with his Dark Angels Space Marine force and only one of us would be victorious.

We had already agreed on 2000 points and to play the Purge the Alien mission from the main Warhammer 40K rulebook.

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My army assembles in anticipation.

We rolled off for first to deploy which Gary won and set about deploying his army, 3 squads of Ravenwing bikes with Land Speeder support, 2 tactical squads, a Vindicator, a Devastator squad, an Inquisitor Chaplain, and their leader a Librarian brother. He also had a drop-pod containing another tactical squad and a squad of Deathwing terminators in reserve.

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These were to be faced by my forces of a 15 man marine squad, a 10 man assault squad mounted in a Rhino, a hellbrute, a squad of Nurgle bikers, a Landraider, a chaos sorcerer, a squad of Havocs, a predator and a Chaos Lord of Khorne with a squad of chaos terminators.

After determining psychic powers and warlord traits Gary was to go first, so I attempted to seize the initiative – and failed. And so with a cry of “For the Emperor!” the Dark Angels surged forward and the battle began.

Turn 1

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The drop-pod landed right in front of my lines, disgorging its melta & multi-melta armed squad way too close to my Landraider for comfort, but failed to damage the vehicle. The Vindicator was more accurate, taking out a pair of Havocs, my sorcerer, and the ‘raiders Havoc Launcher in one shot. In response my bikers surged forward into the first tactical unit even as my Rhino flung wide its doors and my assault marines disembarked ready to rumble. My shooting proved reasonably ineffective as the ravenwing bikes and speeders jinked their way to safety. The Chaos Lord and his entourage tore into the drop pod unit in brutal close assault.

Turn 2.

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My marine units came under attack from more of the ravenwing, the assault unit breaking and running after being reduced to 3 men. The Havocs look on nervously as the Deathwing teleport in using the other ravenwing’s homer as a target. Dark Angel shooting proves a little more accurate this time, as chaos marines begin to fall and both the landraider and predator lose the use of a sponson weapon each and their crews become shaken.The Hellbrute attempts to charge the ravenwing but fails to reach. The Chaos Lords unit turn their attention to the newly arrived Deathwing but the false emperors grace is with them and they pass all their saves.

Turn 3 onwards.

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The Inquisitor Chaplain joins the melee with the chaos bikers as a land speeder moves into a more advantageous position.

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Having chased down the remainder of a chaos squad, a trio of Ravenwing now face the coming onslaught of the Hellbrute. It tears into them with its power scourge and leaves nothing but twisted bike parts and gore in its wake. The Landraider finally finds its mark taking its misery out on the devastator squad with its lascannons, until the zigzagging speeders finally get in position and destroy it with multi-melta blasts.

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The remaining member of 15 man squad “Tiggs” finally succumbs under the repeated assaults of the ravenwing. Their repeated hit and run attacks having whittled them down to nothing on the exposed left flank.

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As the last of the Nurgle-blessed bikers attempts to flee, the Inquisitor Chaplain has one more question for him. He obviously doesn’t like the answer as he then proceeds to smash the defenceless biker with his crozious. The immobilized predator takes careful aim with its turret mounted twin-linked lascannon and remaining sponson lascannon, and manages to finish the landraiders job of taking out the devastators and the librarian before the vindicator returns the favour and reduces the tank to a pile of scrap.

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The Chaos Lord and his men battle fiercely with the Deathwing, eventually it comes down to the Lord and 2 remaining loyalist terminators, but as I roll for another turn at the end of our fifth round the fickle dice gods deny me once more and the sole survivor of my Chaos army, its defeated leader, leaves the field of battle having suffered only a single wound himself but the bitter taste of defeat mingle in his mouth with the blood of imperial scum as he licked the blades of his lightning claws clean.

Final result was 11-6 to Gary’s Dark Angels, it was a hard battle and one that started out going my way until the dice gods abandoned me and the Dark Angels seemed to make each and every saving throw that was asked of them.

Still, it was great fun and it gave Gary and myself our first taste of the new 6th edition rules in readiness for the big multi-player battles later this month that he has organised.

A big thank you has to be given to John, Dustin and Jack who were on hand to clarify the rules and changes neither of us were sure of.

In hindsight I probably shouldn’t have bothered with the landraider or rhino, and the Lord and his unit should have focused on something other than the Deathwing (something without 2+ saves preferably). I can’t say how useful the psychic powers are as yet as my sorcerer had barely seen the light of day before being obliterated.

Well, lessons learned and I’m looking forward to putting some of them in to practice against more opponents soon. The good thing about the forces of Chaos, there’s always more of them waiting to fight another day!