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D&D AL – Tomb of Annihilation – Its good to be King

Posted in Campaign, D & D 5e, D&D with tags , , , , , , , , , , on June 17, 2018 by vobeskhan

Apologies once again for the lack of updates, I have been extremely busy arranging, preparing and organising not only our fortnightly AL games but also the Rrakkma event day game too. So here is a brief catch up of the adventures of Teams Zorbo and Chwinga.

Team Zorbo

Using the AL rules for between session spellcasting services they were able to un-petrify the barbarian and went back into the shrine only for the cleric to succumb to the petrification! Thankfully they were able to find a cure in the session but the cost of which was making a deal a powerful npc that may or may not come back to bite them in the future.

The hero’s continued their search of Omu and the Shrines and also had a run in with the King of Feathers which resulted in one of them being devoured by the massive beasty before it moved off to digest its meal.

While they really wanted to hunt the King down they knew they had a mission at hand and focused on recovering the puzzle cubes. They also had another encounter with the insane tabaxi Bag of Nails and this time thanks to quick spellcraft were able to kill the  crazy cat man.

They soon realised that at least one of the cubes was in the hands of the yuan to and so headed up towards the entrance to the snake mens lair beneath the former palace of Omu.

Team Chwinga

The hero’s continued to search Omu and encountered the froghemoth at Kubazan’s shrine. They also ran afoul of a visit from the King of Feathers to which their ranger companion fell and was devoured.

They came across what seemed to be a ruined camp belonging to the Red Wizards but decide to leave the remains alone and search onwards.

They were victim to an ambush from Bag of Nails and chasing after the cat followed his tracks, narrowly avoiding a concealed pit trap but then the paladin failed to jump across and fell into it anyway. Continuing to follow the cat tracks they came across a greenhouse, while the cleric collected some fruit the swashbuckler decided to start destroying the vines, only for a pair of assassin vines to take exception to this and attack. Having taken a bit if a beating they decide to leave the cat alone and get back to looking for the cubes.

Unfortunately the wizard’s hackles were up and when he realised a pair of yuan ti were watching he chased them through the back streets until he caught up with them as they entered a wide clearing between buildings and a dozen of their allies! However one of them held up his hand to forestall hostilities and announced that Ras Nsi wanted an audience with them. The hero’s warily agreed.

In the meeting they find that Ras had the missing cubes and wanted the hero’s to enter the tomb and destroy the soulmonger as he too was suffering the curse. If they did so he would guarantee their safe exit from Omu afterwards.

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D&D AL – Rrakkma – multi-table event day adventure

Posted in D & D 5e, D&D with tags , , , , , , , on June 17, 2018 by vobeskhan

This weekend saw us running the Rrakkma adventure from Adventurers League in our FLGS Tabletop Tyrant. We had four tables of 6 players each for this 6-8 hour adventure.

Having organised this I must admit I was exceedingly nervous about it all going off smoothly, but I’m happy to say that aside from a few hiccups the day went better than I could have hoped.

Since the adventure showcased new monsters from the Mordenkainen’s Tome of Foes I didn’t have any minis or tokens for them but was able to sort suitable ones to use from my 4e collection.

One of my players took pictures throughout the adventure so I’ll reshare those here rather than go into the ins and outs of the adventure itself (also to avoid too many spoilers).

What I will say is that many of the encounters/monster combinations have a fantastic synergy – especially in the final encounter. Being able to attack one of its underlings secure in the knowledge that rather than hurt it, it will pass that damage on to all the player characters around it was hilarious. Especially when I rolled an attack against the prone cleric with advantage and got a double Crit! BOOYAH!

 

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It was a brilliant days gaming with fantastic people. A massive thank you to all who took part especially my fellow volunteer DM’s (Jim, Matt and Patrick) and our hosts, Tabletop Tyrants.

 

Now, where shall our adventures lead us next?

D&D AL – Tomb of Annihilation – The good, the bad, and the what the hell is that

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , on May 13, 2018 by vobeskhan

Apologies all, I have been lax for the last month in keeping this recount updated. So here is an albeit brief update of the last two sessions of both teams progress within the lost city of Omu.

Team Zorbo

Encamped in the former sleeping den of the dinonychus’s the party rested but during the night they heard a massive “whump” as if a large beast had dropped its bulk to the ground heavily. Deciding that investigating in the dark would be too dangerous they waited until morning. Rising with the light they made preparations and stealthily made their way back to the larger broken open chamber. As they entered they could see the rear end of a massive dinosaur before them, blocking the exit to the outside, the beast seeming to big to enter the chamber fully and still at slumber. The heroes rushed it and ferociously attacked, with weapons, spells and everything at their disposal.

Until their druid called a halt, realising that the target of their assault was already dead. Investigating they discovered not the King of Feathers they expected but the remains of a large tyrannosaur, apparently left for later consumption. The heroes (wisely) decide to continue their explorations.

They come across another shrine, which Orvex identifies as dedicated to Wongo. Inside they solve the puzzle but then have to face a group of Su-monsters, their psychic screams assaulting the party over and over, but the heroes prevail, emerging from the shrine with another puzzle cube – however they emerge to find Orvex and Salida kneeling on the ground surrounded by a group of armed men led by four figures in red robes.

These prove to be Orvex’s previous employers who also seek the cubes in order to get to the source of the death curse and an uneasy alliance is arranged with the youngest of the wizards accompanying the party. They east towards what they suspect is another shrine, finding it guarded by a group of crocodiles, while most of the party get across easily one of them falls in the deeper water and is confronted by a giant crocodile. The party is eventually able to overcome it, though the young female wizard makes a remark that she could have made things much easier if they had let her.

Entering the shrine they identified it as being dedicated to Papazotl. Inside they were wary of the statuary and the barbarian pre-emptively took their heads off. Once they solved the puzzle of the shrine they waited eagerly as the pedestal rotated but sadly no cube was forthcoming.

Moving on they headed past the waterfall in the northeast end of the city, here they all saw a vision of a black sphere of energy swallowing the city but as it posed no threat they paid it no heed and continued on towards a triangular structure they believed to be another shrine. As they approached they saw grung of different colours on top and in front of the shrine, unfortunately the ranger (despite being able to speak grung) must have done something to upset them and were quickly under attack by the amphibians.

The grung atop the structure peppered the party with bow shots, while those on the ground attacked the paladin and barbarian with a young hadrosaur  beside them. The battle was short but brutal as the ranger was slain by the arrows and the paladin lost consciousness. The barbarian was forced to retreat carrying her injured companion and leading Salida and the young wizard to safety. The grung did not pursue.

While looking for suitable hiding place they find a camp hidden within a building, and shortly after its owner returned, an old tabaxi. He shared his meagre camp with them and even offered to take a turn on watch. Unfortunately he had poisoned the meal and during the night the effects were felt, while the rest of the party fell ill, elderly Orvex died from it. The young wizard said that she could make him still useful, and proceeded to reanimate his corpse. With no sign of the treacherous tabaxi they returned to Nangnang’s shrine but there was no sign of the grung around. Inside it was full of treasures and they recovered another puzzle cube.

Moving on they then came to the shrine of Oba’Laka, exploring they discovered two magical pools and eventually a chamber with the cube and a statue of a human wizard. The barbarian grabbed the cube and they ran for the exit, but unfortunately just before they reached the exit to the shrine she turned to stone and the cube disappeared …..

Team Chwinga

Their new companions introduced themselves as Artus and Dragonbait, although Artus did all the talking as Dragonbait seemed unable (or unwilling) to communicate in any verbal form. They were adventurers searching Chult for something and agreed to assist the party for a while. They all headed for the nearest shrine, Oba’Laka’s, and encountered the magical pools and stature (see above) and lo and behold, their barbarian too was turned to stone. They did manage to recover the cube though and dragged their petrified companion out with them, only to be confronted by a group of armed men and red robed wizards. After a brief but intense discussion the wizards agreed to do what they could for the barbarian (restoring him to his normal form) but the party must retrieve another cube for them from a shrine to the south, to ensure they complied one of the wizards (a middle-aged woman with a shaved head) would accompany them.

She led them to the edge of the rift with steam rising from where the waters of the flooded section emptied into the lava filled chasm below, with a column of land some sixty foot out into the lava and a shrine situated upon it. The heroes decided that rather than keep to their bargain they would try to push the mage into the lava … unfortunately it didn’t work and combat ensued. Five on one odds were not in her favour so she decided to try and take as many of them with her as possible and dropped a fireball at her feet. Being an Evoker she was protected but unfortunately it wasnt as powerful as she hoped and the heroes survived the blast and made short work of her. Aware that the her companions may well have heard the blast they regrouped and ran for cover.

They too came across a helpful tabaxi, and took refuge in his hiding place; and they too were poisoned by him. Next morning amidst much cursing of the tabaxi they headed out and investigated the shrine of Unkh. Here they retrieved another cube and then as they came out were attacked by a gigantic dinosaur, though this was not the one they had previously seen within the palace area. This beast was as large but massive chunks of its flesh were torn, rotting or missing. As they heroes began to fight against it a large slab of its flesh tore away and dropped over the ranger, trapping him within it. The wounds the heroes inflicted seemed not to bother it, but then the dwarven cleric held forth his holy symbol and commanded the beast to be gone and lo and behold it turned tail and sped away. The heroes did not give chase.

Crossing the river that bisected the city the heroes were shot at and looking back they saw briefly the grass head-dress of the tabaxi. Rather than chase after they decided to continue onwards. They came to another shrine, the depictions showing a large leopard creature with snakes coming from its shoulders. inside they found statues and some sort of fighting pit. Entering the pit triggered the appearance of a quartet of terracotta warriors. The heroes fought against them, the ranger rushing back upstairs to the ground level to then hang from the bars and shoot at the warriors, but they then all turned, surrounded him and beat him to a lifeless pulp. The remaining heroes finally managed to defeat the warriors and placed their bronze spears in the statues hands and released the cube …. but there was no cube!

D&D AL – Tomb of Annihilation – Big trouble in little Omu

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , on April 9, 2018 by vobeskhan

Team Zorbo

With almost half their party suddenly missing (unable to make the session) it was looking grim for the remaining heroes as the clay warriors continued their assault, but thanks to the barbarians adamantine weapon and the dwarven clerics Spirit Guardians they were finally able to overcome the guardians of Shagambi’s shrine and place the bronze spears in the statues hands to release the puzzle cube – though not before the paladin was slain by one of the guardians.

Tired, battered and bruised the heroes decided to take refuge within the shrine for the night, and as the ranger was keeping a careful watch he spied a lone figure staggering through the night towards them but unaware that it was being stalked by a dinonychus. Just as the predator was about to pounce a massive dino appeared as if from nowhere and ate the smaller one in a single powerful bite before disappearing just as suddenly.

The staggering figure approached the shrine and was revealed to be the lone survivor of a group of adventurers (our fallen paladins next surrogate, also a paladin). Thankfully the rest of their night was undisturbed and the next morning amidst torrential rain they continued to explore, heading northward along one of the main avenues towards another of the shrines Orvex had identified for them.

This one was dedicated to I’Jin and had an entrance tiled with animal designs. It took the heroes a little while to work out the puzzle of the tiles but they were eventually able to do so and recover another of the puzzle cubes without too much trouble.

Continuing north they spied an overturned cart with several floral tributes laid before it, as they watched a group of small humanoid plants brought fresh garlands and placed them reverently. After the strange plant men walked away to the east the heroes approached and investigated. After a few moments a chwinga appeared, despite offering it food as they had before it seemed to want more flowers. A quick search revealed a flowering plant in what remained of a nearby garden but as the barbarian and paladin approached to pluck a flower it released a cloud of spores and the barbarian began to attack the paladin. Even after the plant had been destroyed the barbarian continued to fight on for a few minutes until whatever strange effect wore off. Returning to the Chwinga with one of the flowers it scuttled under the cart and returned with a stone covered in markings. Orvex was excited to read it and after taking a rubbing was sure he could use it to assist him in translating further inscriptions they could come across.

Eager to get a further lay of the land they continued north to the large amphitheater they had previously seen from afar, arriving to find it a carrion house with discarded remains of several animals, dinosaurs and humanoids. While Salida and Orvex hid amongst the stone stepped seating the heroes delved into the tunnels cut into and below them. The smell was worse in here and from up ahead could be heard the sounds of animals sleeping in slumber.

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Investigating the discovered a small group of dinonychus slumbering in a dogpile. The heroes didn’t hesitate and dispatched the sleeping dinos without respite or remorse. Continuing through the tunnels they found a larger one that looked like it had been broken into from outside the far corner and something large had excavated the interior to suit its needs. Thankfully whatever had done so wasn’t currently here so the heroes had a good nosey around, discovering some quite nice loot in the process. Deciding that it would best to face the rooms occupant when they were better rested they retreated back to the dinonychus’s room and had Orvex and Salida join them while they settled into an uneasy rest…….

Team Chwinga

The yuan-ti began firing their bows at the party, and the party were taking hits but with the barbarian charging into melee and the wizard blasting his arcane energies the three snakemen were dealt with. Investigating what they were guarding revealed a sloping tunnel ending in a massive double door with several large holes at the bottom. The heroes deduced that the snakemen could use these to travel through in snake form and the warlock took on a gaseous form to pass through and investigate further. Beyond the door he found more of the snakemen and a side tunnel. Heading down it he came to a room with a stone altar designed to collect the blood of sacrifices. Not wanting to be in the tunnels when his spell expired and he returned to his normal form the warlock returned to his companions.

Aware that they didn’t want to tackle more of those snakemen the party decided to head through the remains of the palace ruins to its southern side where the kobold had marked off another of the shrines on their map. As they did so they were attacked by another snakeman, this one was alone though and apparently a spell caster as he enabled himself to fly up out of reach of their melee weapons. Thankfully their ranged attacks and own spells were enough to bring him crashing back down.

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Continuing past the centre of the former palace they could see what remained of the central spire, some fifty feet or so across, as well as a massive dinosaur who’s tail was one side while its head was clearly visible on the other!

They rapidly agreed they did not want to tangle with so huge a beast and quickly tried to hide in the nearby ruins, but unfortunately their efforts the creature did spot (or hear) them and charged into them.

The wizard tried to run through its legs and get behind it, only to have its massive tail smash him into the ground and unconsciousness. The monk wisely decided to find a hole and hide in it. The barbarian charged up a broken staircase with a loop of rope, leaping off and hooking it over the beasts horned nose – and then it disappeared! In a puff of smoke it was gone, reappearing a short distance away and chomping down on the dwarf cleric, the holy warrior snapped up in the massive jaws.

It was then that a pair of figures came racing out of the ruins, a scruffy looking human holding what looked like a ball of ice, and what appeared to be either a lizardfolk or dragonborn but clearly neither wielding a wicked looking blade. The human blasted the dinosaur with the icy ball and the other slashed into it with its blade. The impacts causing it to drop the dwarf from its maw. It must have decided the meal wasn’t worth the trouble as it turned northward and quickly outdistanced the heroes, who were wise enough not to give chase.

Using potions and spells they brought those that fallen unconscious back to awareness and turned to the new arrivals ….

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D&D AL – Tomb of Annihilation – All reptiles great and small

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , on April 1, 2018 by vobeskhan

As I noted last time, Team Zorbo had their session pulled forward so this post is just an update on how Team Chwinga fared in their last session.

Team Chwinga

As our intrepid band exited the shrine of Wongo they spied an Ankylosaurus wandering up one of the streets of Omu, suddenly a larger dinosaur (bigger than anything they had previously seen) lurched out of a side street and lunged at the ankylosaur, taking a massive bite out of it. The smaller dino died instantly from the savage assault and the bigger beast then simply disappeared in a cloud of mist.

Understandably shocked by this the heroes chose to head east through the rain-soaked streets. As they cautiously made their way they spot what used to be some kind of bazaar and decide to check it for any left over goodies. As they search around they discover a crude crossbow trap. After disabling it they search more thoroughly and discover a hidden trapdoor leading to an old cellar below. Below they find a cluster of kobolds, despite the leader having some spell casting ability the heroes quickly overcome them but keep the leader alive or questioning. Having found nowhere else better suited they decide to spend the night in the kobolds cellar.

Next day the weather hasn’t improved but they information they got off the kobold leads them to another of the shrines in the flooded section of the city. As they approach they can see a number of crocodiles lounging around the entrance and after finally realising the water wasn’t as deep as they originally thought they engaged the reptilian guards, and that was when their momma turned up – a giant crocodile. A short but brutal fight ensued but the heroes weathered it and then entered the shrine of Papazotl. There was a statue with an inscription which the mage was able to read thanks to his comprehend languages ritual, and then they had some hilarity in finally working out the puzzle.

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Needless to say they were eventually able to recover another of the puzzle cubes and then they chose to push on south towards the wall encircled palace area. As they got nearer they could see a sloping tunnel entrance leading under the ruins of the palace, with dozens of snakes around it. The dragonborn swashbuckler tried to sneak forward to investigate but unfortunately a trio of the snakes were not actually snakes as they transformed into humanoids with snake-like features and snatched up the weaponry they had secreted nearby and engaged the heroes.

And that was where we left off as time had once again beaten us.

D&D AL – Tomb of Annihilation – Flames, Snakes and lots of Ordeals

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , on March 18, 2018 by vobeskhan

Team Zorbo

After a surprisingly undisturbed rest the heroes worked their way to the chamber at the far end of the bridge, discovering that it was sealed by a double lock of dwarvish construction. After a few miss tries they realised they needed to reforge the keys required but thankfully Musharib and his kin had the means to do so. With the rest of the mine cleared up they even managed to find a few survivors of his clan that been taken captive by the firenewts.

Upon opening the chamber they were able to finally see what Musharib had been searching for, the Gauntlet of Moradin. His clan was happy to reward the heroes with some adamantine ingots which with a few addition gold for their services enabled the dwarves to adapt some of the party’s weapons with the precious metal.

While the weapons were being prepared scouts came back reporting that enemies were approaching in the valley. The heroes bravely strode out to be confronted by …. kobolds! The barbarian and the druid made very short work of the little group of kobolds only then did they hear a deep throaty voice from behind them, up the cliff face above the entrance. Turning, they saw the kobolds master, Tzindalor the red dragon!

The dragon strafed the heroes with flame, claw and teeth and despite their best efforts they were forced to retreat into the caves of Hrakhamar. The dragon didn’t pursue but did unleash a final blast of its fiery breath down the tunnel which killed the duergar cleric.

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The heroes were in no fit state to continue battling the beast and retreated deeper into Hrakhamar to recover.

The following day, now armed with their adamantine weapons they strode (cautiously) out of the cave but the dragon had moved on to parts unknown. Musharib continued to lead the party west through the valley of lost hope. As they travelled they saw a group of scaly skinned creatures watching from afar but they didn’t attack or seem inclined to interact with heroes, content to just watch them pass by. After a few days of wet and wearying travel the party reached the south-western edge of a massive rent in the ground and Musharib pointed out that the ruined city in the rent was Omu. He sadly informed the heroes that the city was forbidden by his clan and that he had fulfilled his agreement to lead them here. However, if they survived their continuing adventures and needed a guide back to Port Nyanzaru they knew where to find him, and he bid them farewell.

The heroes descended ancient stone stairs leading to a small plateaux with a ruined guard station. As they neared they saw it was full of snakes writhing around the floor. The reptiles paid little heed to the party as they moved through the ruin, seeing signs of recent campfires and finding a wall covered in graffiti.

With nothing else attracting their attention the descended the filthy rough switchbacks to the floor of the rift and the city proper. As they were looking about one of them spotted a curl of smoke coming from a stone-walled compound to the north and so they headed towards it. They found the remains of a battle with wild dogs fighting over scraps of bodies. They fought the dogs off and began to examine the bodies when a snake headed figure attacked from behind a wall, along with several companions. Two had human bodies but the heads of snakes, two more were human apart from their arms were writhing snakes, and a final one was human from the waist up but had serpentine coils below.

The fight was brutal as the snake men used poisoned weapons and fangs but the heroes eventually won out. Continuing their search they heard a tapping and uncovered a man buried under the rubble. He introduced himself has Orvex, a scribe and translator hired by a group in Port Nyanzaru and brought here. Apparently half his group had gone north to continue their searching while he and the others remained here and were attacked by more of the snake men including ones that could cast magic. Orvex told them about they were looking for puzzle cubes in the various shrines to the nine trickster gods as they were essential in gaining access to the main tomb. The party asked Orvex if he would be willing to accompany them and he happily agreed. He knew of two shrines nearby and marked them on their map.

The heroes decided to go to the nearest one, Kubazan’s shrine. Here they found the shrine defended by a monstrous amphibious beast which at one point swallowed the druid whole but luckily was killed before it could digest her. In the shrine itself the cleric-mage sent his owl familiar to collect the cube they could see on the opposite side but this triggered a gas trap and the poor owl died. He then decided to use his own magics to retrieve the cube and escape the further gas. Buoyed by their success they headed for the other shrine Orvex knew of, this being the one dedicated to Shagambi.

There was no obvious defender outside, but inside the barbarian, druid and cleric dropped through the iron grille to the chamber below and were assaulted by a quartet of red clay warriors.

And that was where we leave them until next time …..

 

Team Chwinga

With a new day dawning the heroes looked out over the city of Omu in the great rift below them, the cliffs edging the city lined with ancient stone statues perched at their edges looking inwards. Here Eku bid her farewell having completed her task of guiding them to the city, she also revealed her true nature to them and bid them good fortune in their quest to end the Death Curse before flying away.

The heroes decided to combine their ropes so that they could rapel down the cliff, unfortunately as they began to do so two of the nearest statues sprung to life, revealing themselves to be gargoyles and attacked the party. Despite a lack of magical weaponry they heroes were able to defeat the monsters and eventual all made their way down the cliff.

Taking a brief rest to catch their breath the dragonborn decided to explore one of the nearby buildings, find a trio of odd-looking creatures cowering within.

The mage used his magic to enable him to communicate with them and found them to be non-hostile and gathered a little information about the immediate area from them.

The heroes struck out eastward across the north section of the city and came to a large spherical building with five short tunnel entrances. The outer four all ended in dead ends with peep holes viewing the central tunnels end chamber. Herein lay a statue of a monkey like creature they recognised as a Su-monster, balancing on its tail with all four paws looking like they could hold something. The mage used his magic to read the inscription and through deduction they realised they needed to look at the statue via the peepholes to solve a riddle. During this process three of the four that looked through the peepholes were transformed into animals and heavy portcullis dropped down to seal all the tunnel entrances. The two of them that had remained in the central chamber fought a pair of su-monsters and their transformed allies changed back.

It took a little while for them discover how to bypass the portcullis but eventually they did so, and that was when they heard a mighty bestial roar from nearby. And that was where we left off …..

 

Due to holiday commitments we brought forward Team Zorbo’s next session which is why it sounds like they got much more done that Team Chwinga this time around, but Team Chwinga shall be having their session as normal this week coming.

D&D AL – Tomb of Annihilation – Hot mines and icy receptions

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , on February 28, 2018 by vobeskhan

Our teams continue their search for a cure to the Death Curse in the steamy jungles of Chult.

 

Team Zorbo

Having entered the mines of Hrakhamar the party encountered a pair of cheeky smoke mephits, other than a few pranks they posed no threat so they left them alone and continued into the mine itself. Here they encountered their first group of firenewt guards which the barbarian saw off without difficulty. Moving onwards they found what was left of the dwarves armoury before encountering more Newt guards these were a little stronger but ultimately no threat. Moving into the third metalworking chamber they found more Newts this time with a robed one, the barbarian charged passed all the guards to engage the robed one and was quickly beset by all of them. It was a close fought battle but eventually the heroes won and barricaded themselves in to take a rest.

Nothing disturbed their slumber and in the morning they explored further finding yet more of the guards and robed newts, the dwarven clerics spiritual guardians proved to be useful in routing them and the party then crossed over the lava via one of the massive chains. They found a tunnel that led to another rough rock chamber where a group of guards and another robed newt were with an ugly statue, as the fight ensued they quickly realised that this robed figure wasnt the same as the previous ones, as it was using powerful magic against them. The guards were despatched and the heroes took a beating as they battled the robed newt then he suddenly disappeared. After a quick check to make sure he wasnt simply invisible they smashed the statue and retreated back to their secure room to lick their multiple wounds.

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Team Chwinga

The party continued south through the jungle, encountering what looked like another of the abandoned shrines, but this one had a quartet of zombies shambling around it. They dealt with them easily and discovered a set of stone stairs leading below. Eku chose not to enter but the heroes went below. As the half-orc barbarian got about three-quarters of the way across the chamber he stepped on a pressure plate with an omnous click and triggered a portculis to spring up and block the entrance. Neither the heroes or Eku could spot anything to release the portcullis so the heroes headed further in to look for something to help. They found a stone slab against the far wall which they realised was a door and opened it to reveal a smaller chamber lit by green flaming sconces. At the centre was a stone sarcophagus and lined up against the wall with the door were four statues of warriors. They entered and opened the sarcophagus which caused the four figures to attack. Three of them appeared to be simple zombies but the fourth was something else which seemed to focus upon the dragonborn swashbuckler, even risking attacks from the others just to get at him. Eventually they defeated the creature and found the empty sarcophagus had a false bottom concealing the release lever to the portcullis. They quickly decided to leave.

Their journey continued uphill over the rise in the jungle interior and after a few days they came upon a grove of wukka trees. As they approached a chultan man in orange robes stepped out of the trees and demanded to know their business. The swashbuckler tried to pass himself off as a fellow gardener but the robed man saw through the deception and told them to be on their way. Unfortunately the swashbuckler couldn’t resist a barbed insult which angered the man and he changed into a boar-headed beastman and attacked. Despite most of their attacks doing nothing to him they were eventually able to defeat him through the use of magic and silvered weaponry and entered his grove of wukka trees to see what he was guarding. As they searched through his camp a quartet of angry-looking little bears attacked, their claws scraping at the heroes armour as they fought. The heroes were able to overcome them and Eku identified them as Zorbo’s. They searched the mans camp and recovered anything of use before continuing on their journey.

Over the next few days of bad weather they crested the high ground and began their descent, the swashbuckler scouted ahead and spotted a group of undead heading their way. Hiding to let them pass so that he could ambush them between himself and his party. The undead spotted his allies and charged in, and that’s when the ghouls paralyzed the cleric, barbarian and paladin! Thankfully most were able to shrug off the paralysis quickly but during the fight the dragonborn had to use his fire breath against a group of them and couldn’t avoid catching the barbarian in the blast too. Once the cleric and paladin were free of the paralysis the battle soon went in the heroes favour.

Another day of better weather and the heroes pushed onwards, finally reaching the end of the jungle and making their camp as darkness fell within sight of their destination.

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