Archive for tyrants

D&D Encounters – Storm Kings Thunder – Cold Cold on the Range

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , on January 17, 2017 by vobeskhan

14064236_10209789776363134_3461628604885620888_nSo I’ve let these recaps slide a little so this one will catch us up to where the heroes are.

Having arrived in Bryn Shander they awoke to find the town besieged by a dozen frost giants. Heading to the main gates with the crowds they heard the giants leader demanding the town turn over someone named Artus Cimber. No-one appeared to know who that was but the giants were adamant that they had magically tracked his blood to the town. It was then that one of the acolytes from the temple revealed that Artus was his father, but had no idea why the giants would be looking for him as he hadn’t seen his father in years.

After some persuasion by the heroes the acolyte agreed that for the good of the town he would submit to the giants and surrendered to them. As they giants dragged him into the wilderness Jack commanded Gobby to turn invisible and follow them.

Sorting supplies while the giants got a head start they set out after them. With their invisible spy feeding them directions and Lee’s goliath tracking the giants the heroes marched into the wilds of Icewind Dale.

Every so often Jack would check with Gobby as to what he could see, though the responses were “snow, giants” and occasionally “trees” so not overly helpful.

The heroes were attacked by a young remorhaz and after a shaky start were able to pull it together and defeat the beast. As they caught their breath Gobby contacted Jack to tell him that the acolyte had broken free of the giants and was making a run for it. Though he didn’t get far as the giants were carrying heavy nets.

By this time they realised that they were no where close to their quarry but did spy off in the distance a pair of frost giants heading westward and began following them. They also noticed that a bulge in the snow was also following the giants but couldn’t tell what it was – that is, until it decided to turn back and leap out of the snow at the party!

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A massive yeti burst from the snow and caught Liam’s paladin off guard with its icy glare, leaving the dragonborn stunned. The beasts claws tore into the party, shredding clothing and flesh. The heroes bravely fought back but then the beast unleashed its icy breath at the stricken paladin and also caught Morgan’s halfling bar in the blast. The paladin was frozen into unconsciousness but the plucky bard was doomed!

Thankfully through judicious use of his pixie dust Jack had made himself and Jon fly and were strafing the beast with their eldritch blasts. Eventually wounding it enough for it to decide to seek prey elsewhere (that didn’t put up as much of a fight). Regrouping they took Morgan’s remains back to Bryn Shander in the hopes of getting her raised.

Arriving back in town they realised they were severely lacking in funds but Jon used his disguise abilities to pretend to be the acolyte, blagging the priests to lower the cost as thanks for the heroic rescue. Following some truly epic persuasion rolls (and equally atrocious wisdom saves from the priest) the bargain was struck, but the party was still a little short. Once again Jon used his deceitful shenanigans to visit the harper-beggar in the market who gave him some money on condition that the party deliver a letter to a colleague in Hundlestone for her.

So with Morgan back in the land of the living and having a good reason to get out of town sooner rather than later (before their ruse was discovered, as well as to deliver the letter), that was where we left it.

The Black Crusade begins

Posted in 40k with tags , , , , , , on January 12, 2017 by vobeskhan

traitorshate_prodslideSo several of my fellow All Scars and myself have gotten a little excited with all this talk of the Black Crusade, however we are also old enough to remember that this isn’t the 13th Crusade, as that was fought several years ago in a worldwide campaign organised by GW (BTW Chaos won and Eldrad is dead!).

With this being retconned because no-one wanted to admit the bad guys won, we are calling the current one the 14th Crusade and have decided to play a slow burn campaign amongst ourselves (while still playing our Damnation Campaign and other games too) starting with the dark forces assault as outlined in the Traitors Hate book.

Last weekend I played my first game. I would be facing my nemesis of old, Gary, with his beautifully painted Dark Angels army. We agreed on 3000 points, no super heavies, and to play the Eternal War: Purge the Alien mission.

My force consisted of:-

+++ Purge v Dark Angels (Warhammer 40,000 7th Edition v2017) (2998pts) +++

++ CSM Black Legion Speartip (Chaos Space Marines: Codex (2012) v2011) (2998pts) ++
Rules: Crusader, Fear, Heralds of the Black Crusade, Speartip Strike, Tip of the Spear

········Rules: Black Legion, Endless Hatred, First Amongst Traitors

+ Core (1654pts) +

········Black Legion Warband (1654pts)
········Rules: Black Legion, Favoured of the Warmaster, Thirst for Glory
············Chaos Lord [Combi-melta, Lightning claw, Mark of Nurgle, Sigil of corruption, Terminator Armour, The Skull of Ker’ngar, Veterans of the Long War]
············Rules: Adamantium Will, Bulky, Champion of Chaos, Eternal Warrior, Fearless, Independent Character, Mark of Nurgle, Relentless, Veterans of the Long War
············Chaos Space Marines [9x Chaos Marine with Boltgun, Mark of Nurgle, Plasma Gun, Plasma Gun, Veterans of the Long War]
············Rules: Mark of Nurgle, Veterans of the Long War
················Aspiring Champion [Bolt Pistol, Combi-bolter, Melta Bombs, Power Sword]
················Rules: Champion of Chaos
············Chaos Space Marines [9x Chaos Marine with Boltgun, Mark of Nurgle, Plasma Gun, Plasma Gun, Veterans of the Long War]
············Rules: Mark of Nurgle, Veterans of the Long War
················Aspiring Champion [Bolt Pistol, Combi-bolter, Melta Bombs, Power Sword]
················Rules: Champion of Chaos
············Chaos Terminators [Mark of Nurgle, Veterans of the Long War]
············Rules: Deep Strike, Mark of Nurgle, Veterans of the Long War
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Terminator Champion [Combi-melta, Lightning Claw]
················Rules: Champion of Chaos
················Terminator with Heavy Weapon [Powerfist, Reaper Autocannon]
············Chaos Terminators [Mark of Tzeentch, Veterans of the Long War]
············Rules: Deep Strike, Mark of Tzeentch, Veterans of the Long War
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Terminator Champion [Combi-melta, Lightning Claw]
················Rules: Champion of Chaos
················Terminator with Heavy Weapon [Powerfist, Reaper Autocannon]
············Helbrute [Multi-melta, Power scourge]
············Rules: Crazed
············Raptors [Mark of Tzeentch, 2x Meltagun, 6x Raptor, Veterans of the Long War]
············Rules: Fear, Mark of Tzeentch, Veterans of the Long War
················Raptor Champion [2x Lightning Claw, Melta Bombs]
················Rules: Champion of Chaos
············Raptors [Mark of Tzeentch, 2x Meltagun, 6x Raptor, Veterans of the Long War]
············Rules: Fear, Mark of Tzeentch, Veterans of the Long War
················Raptor Champion [2x Lightning Claw, Melta Bombs]
················Rules: Champion of Chaos

+ Command (1164pts) +

········Cyclopia Cabal (644pts)
········Rules: Black Legion, Shroud of Deceit
············Sorcerer [2x Additional Mastery Level, Combi-melta, Force Stave, Last Memory of Yuranthos, Mark of Nurgle, Sigil of corruption, Spell familiar, Terminator Armour, Veterans of the Long War]
············Rules: Bulky, Champion of Chaos, Independent Character, Mark of Nurgle, Psyker, Relentless, Veterans of the Long War
············Sorcerer [2x Additional Mastery Level, Burning Brand of Skalanthrax, Force Stave, Mark of Tzeentch, Sigil of corruption, Spell familiar, Terminator Armour, Veterans of the Long War]
············Rules: Bulky, Champion of Chaos, Independent Character, Mark of Tzeentch, Psyker, Relentless, Soul Blaze, Torrent, Veterans of the Long War
············Sorcerer [2x Additional Mastery Level, Combi-melta, Force Stave, Mark of Tzeentch, Sigil of corruption, Spell familiar, Terminator Armour, Veterans of the Long War]
············Rules: Bulky, Champion of Chaos, Independent Character, Mark of Tzeentch, Psyker, Relentless, Veterans of the Long War

········The Bringers of Despair (520pts)
········Rules: Black Legion, The Despoiler’s Guard, Without Equal
············Abaddon the Despoiler [Warlord]
············Rules: Champion of Chaos, Daemon Weapon, Eternal Warrior, Fearless, Independent Character, Mark of Chaos Ascendant, Technomancer, Veterans of the Long War, Warlord Traits: Black Crusader
············Chaos Terminators [Mark of Tzeentch, Veterans of the Long War]
············Rules: Deep Strike, Mark of Tzeentch, Veterans of the Long War
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Terminator Champion [Combi-melta, Lightning Claw]
················Rules: Champion of Chaos
················Terminator with Heavy Weapon [Chainfist, Reaper Autocannon]

+ Auxiliary (180pts) +

········Spawn (180pts)
············Chaos Spawn [Mark of Nurgle, 5x Spawn]
············Rules: Fear, Fearless, Mark of Nurgle, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky

My CSM units, spawn and helbrute deployed in one corner, and all but one unit of raptors were able to deep strike on round 1. I was hoping to make some early headway against some of his tactical squads but the dice gods were favouring Gary and he passed almost all of his armour saves.

His veterans in drop pods came in close behind my terminators and their withering melta and plasma volleys took a massive toll. My cabal sorcerers proved to be ridiculously useless, and the few powers they did cast were denied with ease.

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(Photos courtesy of Gary during the game)

The game went for a full 4 rounds before we called it, all I had left were four of my spawns and the score was 12-8 to the Dark Angels. It had been a hard-fought game but the stalwart defenders of humanity had stood firm. A lot of fun had as always and lessons learned.

It was nice to play a non maelstrom mission for a change, and have a specific goal in mind (even if that goal is just to kill as much as possible), and it was fun to use the new Black Legion Speartip formation again, though perhaps I should use less expensive units as Gary’s use of multiple cheap tactical squads remains a solid tactic.

 

SAMCRO Black Legion v Blood Angels christmas calamity

Posted in 40k with tags , , , , , , on December 29, 2016 by vobeskhan

60030102012_BlackLegionENG01Today my SAMCRO Black Legion faced off against my friend Patrick’s Blood Angels in what has become our annual Christmas showdown. We agreed to 2000 points, no Forge World and no Lords of War.

Patrick used some of the new units and formations from the Angels Blade book, appropriate as the game would also count towards a small campaign some of us at the All Scars are playing based upon the Black Crusade.

From memory he had:

  • Level 2 Librarian dreadnought
  • normal dreadnought with twin-linked lascannons and missile launcher
  • 10 man death company with jumppacks, led by
  • Lemartes
  • 6 man assault marine squad with jumppacks
  • 10 man tactical squad with multi-melta and meltagun in a rhino
  • 10 man tactical squad with heavy flamer and flamer in drop pod
  • level 2 librarian in terminator armour
  • 8 man terminator squad including an assault cannon
  • 5 man bike squad

While I was bringing:

++ CSM Black Legion Speartip (Chaos Space Marines: Codex (2012) v2010) (2000pts) ++
Rules: Crusader, Fear, Heralds of the Black Crusade, Speartip Strike, Tip of the Spear

+ Core (1039pts) +

········Black Legion Warband (1039pts)
········Rules: Black Legion, Favoured of the Warmaster, Thirst for Glory
············Chaos Space Marines [9x Chaos Marine with Boltgun, Flamer, Flamer, Mark of Nurgle, 9x Take CCW, Veterans of the Long War]
············Rules: Mark of Nurgle, Veterans of the Long War
················Aspiring Champion [Bolt Pistol, Boltgun, Melta Bombs, Power Sword]
················Rules: Champion of Chaos
············Helbrute [Multi-melta, Power scourge]
············Rules: Crazed
············Chaos Terminators [Mark of Nurgle, Veterans of the Long War]
············Rules: Deep Strike, Mark of Nurgle, Veterans of the Long War
················Chaos Terminator [Combi-Bolter, Lightning Claw]
················Chaos Terminator [Combi-Bolter, Lightning Claw]
················Terminator Champion [Combi-melta, Lightning Claw]
················Rules: Champion of Chaos
············Chaos Lord [Combi-melta, Lightning claw, Mark of Nurgle, Sigil of corruption, Terminator Armour, The Skull of Ker’ngar, Veterans of the Long War]
············Rules: Adamantium Will, Bulky, Champion of Chaos, Eternal Warrior, Fearless, Independent Character, Mark of Nurgle, Relentless, Veterans of the Long War
············Raptors [Mark of Nurgle, 2x Meltagun, 4x Raptor, Veterans of the Long War]
············Rules: Fear, Mark of Nurgle, Veterans of the Long War
················Raptor Champion [2x Lightning Claw, Melta Bombs]
················Rules: Champion of Chaos
············Chaos Space Marines [9x Chaos Marine with Boltgun, Flamer, Flamer, Mark of Nurgle, 9x Take CCW, Veterans of the Long War]
············Rules: Mark of Nurgle, Veterans of the Long War
················Aspiring Champion [Bolt Pistol, Boltgun, Melta Bombs, Power Sword]
················Rules: Champion of Chaos

+ Command (931pts) +

········The Bringers of Despair (525pts)
········Rules: Black Legion, The Despoiler’s Guard, Without Equal
············Abaddon the Despoiler [Warlord]
············Rules: Champion of Chaos, Daemon Weapon, Eternal Warrior, Fearless, Independent Character, Mark of Chaos Ascendant, Technomancer, Veterans of the Long War, Warlord Traits: Black Crusader
············Chaos Terminators [Mark of Nurgle, Veterans of the Long War]
············Rules: Deep Strike, Mark of Nurgle, Veterans of the Long War
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Terminator Champion [Combi-melta, Lightning Claw]
················Rules: Champion of Chaos
················Terminator with Heavy Weapon [Chainfist, Reaper Autocannon]

········The Chosen of Abaddon (406pts)
········Rules: Black Legion, Blessed by the Chaos Gods, Exalted Champions
············Sorcerer [2x Additional Mastery Level, Burning Brand of Skalanthrax, Force Stave, Mark of Nurgle, Sigil of corruption, Spell familiar, Terminator Armour, Veterans of the Long War]
············Rules: Bulky, Champion of Chaos, Independent Character, Mark of Nurgle, Psyker, Relentless, Soul Blaze, Torrent, Veterans of the Long War
············Chaos Terminators [Mark of Nurgle, Veterans of the Long War]
············Rules: Deep Strike, Mark of Nurgle, Veterans of the Long War
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Terminator Champion [Combi-melta, Lightning Claw]
················Rules: Champion of Chaos

+ Auxiliary (30pts) +

········Spawn (30pts)
···········Chaos Spawn [Spawn]
············Rules: Fear, Fearless, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky

We decided to roll for mission, deployment etc once we were at the table.

  • Mission – Maelstrom 5 – Cloak and Shadow
  • Deployment – Hammer & Anvil
  • I got to choose zones and deploy first
  • Patrick failed to seize

I decided to go full Nurgle for my sorcerer’s powers – getting Force, Nurgle’s Rot, Weapon Virus, Blades of Putrification, and Gift of Contagion (so only one of the new powers), the sorcerer also got a free Boon roll from his formation and got 53 Hatred (wow, how helpful, not).

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Patrick took an early lead, being 3-1 up at the end of the first round, I got First Blood for Lemartes and he got Slay the Warlord for Abaddon.

Second round neither of us scored anything.

Third round I pulled back a couple of points, 3-3.

Fourth (and final round due to time), I score a card for D3 points and roll a 3! Patrick takes a gamble but fails to get the extra points needed. Final score 6-3 to the Black Legion.

As always it had been a great game against a courageous and friendly opponent, this brings our personal tally to 3-0 to me, but Patrick swears vengeance. I look forward to it eagerly (maybe I’ll even have a new codex by then).

 

D&D Encounters – Storm Kings Thunder – Diplomacy and Delivery

Posted in D & D 5e, Encounters with tags , , , , , , , , , , on December 6, 2016 by vobeskhan

14064236_10209789776363134_3461628604885620888_nAs Zephyros continued to guide his flying tower northward the heroes settled into a routine. The halfling rogue happily sharing her food with the griffon she had befriended. It was while visiting the griffon that she spotted a figure flying towards the tower at speed and raised a warning to her companions (though chose to remain in the aerie – just in case).

As it neared, the remaining heroes could see it was a silver dragon carrying half a dozen armed and armoured dwarves in its claws. The heroes moved out of the tower to the cloud to intercept the incoming visitors.

While the dragon dropped the dwarves off, it continued to circle the tower (Zephyros having brough it to a halt in the meantime). The dwarves stated they were sent by Queen Dagnabbit of Mithril Hall under the auspices of the Lords Alliance to commandeer the tower.

Thankfully the heroes were able to talk the dwarves down and convince them that Zephyros posed no threat to the people’s of the Sword Coast. Satisifed, the dragon picked the dwarves back up and they were on their way once again.

Aside from a fly by from a small group of aaracockra the rest of the journey northward passed uneventfully. Zephyros lowered the tower outside of Bryn Shander and once again made a stairway of cloud matter wishing the heroes good luck before taking his leave.

It was now that the heroes realised they hadn’t brought any cold weather gear, so entering the city they made their way to the market to procure some. On the way they spoke to the Sherrif’s right-hand dwarf and got a brief run down on the lay of the land and directions to a few of the relevant places. After securing warming clothing they went and visited Sherrif Southwell, delivering the belongings and news of his now deceased kin.

The Sherrif told them if they were likely to remain in the area for a while they could earn coin hunting some of the marauding giants that had been attacking caravans and some of the other towns of the Dale. The heroes decided to go and find lodgings and ask around about the caravan raids.

They secured rooms at the Northlook, and after asking around got themselves places with a caravan of scrimshaw traders heading back to Lonelywood next day.

With the heroes spending the rest of the day and night at the Northlook that was where we left it.

bryn-shander

All Scars Damnation narrative campaign – rounds 2 and 3 so far

Posted in 40k with tags , , , , , , , , , , on November 10, 2016 by vobeskhan

60030102012_BlackLegionENG01Well a lot has happened since our initial landings in the city of Vogen, especially within our own alliance.

Our Night Lord allies have turned on us, ambushing the Orks as they passed through his territory to attack the Dark Angels and also sending a strike force to “assist” an eldar attack also against the Orks in Snipers Alley. The Orks lost both those games and were forced to retreat to the palace.

The Demon-kin located a gate to the Damnation cache and attempted to enact a ritual to open it but were thwarted by the Eldar, while also taking a few more sectors in the west of the city and engaging the alliance known as the Cavalry (more imperial lapdogs).

My own forces haven’t fared well since our impressive start to the campaign. In a retaliatory strike the Tau (now in an alliance with Eldar) struck into the western gardens and fought my troops off (riptide variants, warp hunters and other shenanigans – I don’t think anything actually got out of my deployment zone!).

While I sent other troops to capture the railhead areas, which were then intercepted by Imperial Guard of the Cavalry and Inquisition troops of the Allies of Inconvenience. We played a fun mission with random deployments and randomly generated turn order. I had Typhus leading a force of zombie cultists backed up with a warpsmith led force of defilers and a character helbrute. With the zombies able to respawn on a 4+ I caused many headaches for the two Imperial forces but at the end of the day the Guard won out, securing both parts of the Railhead for their alliance.

The following round of orders saw us gain reinforcements in the form of new KDK player Matt. I was attacked once again in the Palace Gardens, eastern section this time, by both the Dark angels and Inquisition of the Allies of Inconvenience.

We agreed to go large, 4k for me and 2k for each of them as they were allies. They let me choose the mission and despite setting myself an improbable task i went for the “Kill em All” mission form the Black Legion book. No objectives (primary or secondary) I have to wipe the enemy out or lose. We agreed no Super heavy/LOWs, and no Forge World. The mission also meant that I would recycle units once they were completely destroyed – reminiscent of the old Meat Grinder missions myself and Gary (running the Dark Angels) liked from years ago.

I decided to take another Black Crusade detachment. Terminator Lord with squad of termies, 3 squads of CSM, squad of havocs, large squad of Raptors joined by a Sinistrum Sorcerer, 3 warpsmiths leading units of mutilators and oblitorators, another smith leading the defiler-helbrute combo, and a pair of heldrakes.

It was a hard-fought game but once my foes decided to not wipe units out if they could help it, it became an uphill struggle. After four intense rounds we called it (time was pressing, we could have squeezed a fifth but we honestly agreed that I wouldn’t kill enough to do the job in one last round), so I lost the other side of the Gardens too.

Both of these games were so paced and intense that I don’t have pictures I’m afraid.

I still have one more battle to play this round, also against Gary’s Dark Angels, as I struck out to capture Building 235 from Imperial Hands. We’ll see how that goes.

Away from the table things are still heating up, with the revelation that the “opposing” imperial alliances have struck some sort of non-aggression pact. The Orks don’t care what happens to the city as long as “dem gitz don’t get it” so are rumoured to have been proposing a “us v them” policy to all non-imperials.

All we can be sure of is that in the Grim Dark of Vogen’s future – there is only War!

D&D Encounters – Storm Kings Thunder – Goblins & Gods, and Up, Up, Away!

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , on November 10, 2016 by vobeskhan

14064236_10209789776363134_3461628604885620888_nApologies first of all, as I’m so late writing the previous session up its here with the latest one.

 

It was looking grim for the heroes, a rampaging ogre and several goblins still active while just about the only person on their side still standing was Gobby the quasit/bear. Thankfully reinforcements arrived in the form of a pair of extra players, one of which was the cleric.

A goblin from the back of the cave gave some sort of signal and the archers lowered their bows, waiting to see what the party would do, the ogre however waded in. Thankfully though the cleric was able to bring a couple of the others back into play and the heavily wounded brute was dealt with. Reviving the rest of the party they were intrigued as to why the goblin had halted the attack. Turns out she wasnt happy with being made to hunt excessively to feed the ogres which kept the goblin boss in power. She offered the party a deal, kill the boss (so she could take his place) and they could take the prisoners and the goblins would go home too.

The heroes had taken a pretty bad beating so were ready to agree to this (hopefully) simpler solution. They headed into the cave the boss used and found him with his two burly guards. The guards were easily dispatched and the boss beaten to within an inch of his life when he surrendered, offering the party the location of a glowy sword if they let him live. They agreed, and he told them it was at the bottom of a pool in a nearby cave. When they asked why he hadn’t retrieved it he looked embarrassed and admitted “can’t swim”. The cleric then decided to use his magic to brand his holy symbol into the boss’s forehead and “anoint” him as an acolyte.

Leading the creature back into the main cave the female goblin wasnt happy to see the boss, the party said that she was now in charge, she replied “not quite” and promptly shot the boss with her bow. “Now I am!”. She gathered the rest of the goblins and they set off down one of the deeper tunnels further into the darkness.

The heroes went to investigate this glowy sword. Following the tunnel they came to a chamber with a stalagmite with lots of holes in it. The goliath thrust his axe handle down a couple but nothing happened. Continuing on they came to the end of the tunnel and a chamber with a small waterfall emptying into a pool. Clearly visible in the pool was a sword, untarnished by being submerged. The tiefling warlock went into the water to retrieve it, but while he did so a large black oozing creature attacked from the tunnel they had come through.

The Goliath threw handaxes at it with no apparent effect, but eventually through their combined assaults they drove it back towards the chamber with the stalagmite and conquered it.

Realising that they were in no shape to tackle much else they recovered the remaining villagers and began leading them back to Nightstone.

En route they spied a trio of large grey skinned humanoids dismantling an abandoned cottage and wisely made an extensive detour so as not to attract their attention.

Arriving back at Nightstone they found it a hive of activity with guards patrolling the walls and workmen busily rebuilding the damaged sections. As they cautiously entered they were greeted by the leader of the Seven Snakes once more.  Despite the heroes previous misgivings he announced that all he wanted to do was help, and the villagers “elected” the Innkeeper as their new spokesperson with Lady Nandar being dead.

The heroes were given a room for the night and retired to recover and plan their next move. While they rested the Innkeeper approached them and asked for a favour. He had the belongings of some of those who had fallen and wanted them delivering to the next of kin in each case. Would the heroes kindly take one such task as he had volunteers that could do the others. After hearing the choices of destination, the heroes agreed to travel to Bryn Shander (way up in Icewind Dale) and deliver the package to Markham Southwell there.

While resting the tiefling gave the sword to the goliath, who discovered it was a magical sword that would glow if goblins or orcs were near.

That was the end of that session, we then missed a session as many of us had prior commitments, but we resumed this week….

The heroes were awoken by a commotion outside, the tiefling sent Gobby out to see what was happening, apparently a stone tower on a cloud had descended over the town and steps made of cloud were forming to lead up to it. Gobby flew up and around the tower but could see no-one. Eventually the heroes roused themselves from bed and investigated, though a few found the stairs hard going.

Entering the tower they found a single large chamber, well-lit, with an oversized tabel and chair, a pair of statues and hole in the ceiling some hundred feet above them. Descending form the hole came a cloud giant who introduced himself as Zephyros. He had been communing with other-worldly beings about the current situation and they had instructed him to seek heroes here in Nightstone and assist them.

He readily agreed to transport them to Bryn Shander in his flying tower, cutting their expected journey down to less than three ten days. The party gathered any provisions they thought they would need and they were off.

Zephyros explained that the god of the giants had broken the Ordnung, the caste system that organised giant society and thus many giants were amok. He wasnt sure why their king, King Hekaton, wasnt trying to maintain order. He lived alone in his tower aside from a group of griffons that nested in the aerie at the top of the tower.

The goliath, halfling and sorcerer asked if they could see the griffons so he took them up to see them. The goliath was satisfied so quickly returned to the “ground” but the sorcerer and halfling decided to remain and watch the creatures. The halfling even tried to feed one some of her rations, which led the creature to allow her to pet it.

The first couple of days passed uneventfully, but on the morning of the third day before the tower began travelling onwards a group of birds were seen approaching, as they got nearer they could be seen to have riders.

Four giant vultures carrying riders in pale blue/white attire landed on the cloud outside the tower. Zephyros was busy preparing to move the tower so asked the heroes to see what they wanted.

The visitors turned out to be emissaries of Yan-C Bin, and had a gift for Zephyros in return for him considering to join their efforts to “return the world to its primordial order”. Zephyros asked the heroes their opinion before using his communion to decide not to accept their offer. Disappointed they left the bag they were carrying the gift in, mounted their vultures and flew away.

The pair of warlocks both used mage hand to hold and open the bag, retrieving a pouch of sparkly dust from within. One sprinkled a pinch of it over Gobby, finding it increased his flying speed somewhat.

They couldn’t investigate further though as the tiefling and goliath were suddenly attacked by thin air!

The ensuing combat was chaotic as the other warlock used his mage hand to “feel” for the foe which they assumed was using invisibility of some sort. The goliath was taking the brunt of its attacks and was quite relieved when they were finally able to overcome it as a group. Whatever it was still remained invisible, so they pushed its corpse over the edge of the cloud.

Returning into the tower they examined both the bag and the pouch, discovering that the bag was a Bag of Holding and that he pouch contained Pixie Dust. Zephyros had no wish to keep them but was happy for the heroes to do so if they wished.

And that was where we left it for this session, the fight with the Invisible Stalker had taken rather longer than I anticipated. I honestly thought one of them would have tried puling the curtain in the foyer down over it to reveal its location but alas no. We’ll find out how the continuing journey to Bryn Shander goes next session (in a fortnight’s time).

We also had a new member take part this week, so a hello to Morgan our halfling bard, we look forward further adventures with you.

D&D Encounters – Storm Kings Thunder – Orc attack!

Posted in D & D 5e, D&D, Encounters with tags , , , , , on October 11, 2016 by vobeskhan

14064236_10209789776363134_3461628604885620888_nWith Jack’s Warlock (and Gobby his teddy bear) manning the north wall the rest of the party headed to the drawbridge to head off the other group of orcs.

The orc chief led his men straight at Jack’s position, weathering his eldritch blasts and making it across the moat and the pallisades before dropping the lonely warlock into unconsciousness. One of the orcs picked the fallen bear up as they continued past into the town itself.

Meanwhile Jon’s warlock created an illusion of a water elemental on the drawbridge in an effort to scare the other orcs off but Liam’s Paladin stumbled through it and spoilt the effect. Emily’s Bard tried to make the orc shaman feel bad about himself but in return it called upon the might of Gruumsh and commanded her to “Dive”, magically compelling her to plunge of the drawbridge into the water below.

The paladin charged forward only to be struck down hard by the mass of orcs, but before they could advance into the town Jon and Lee raised the bridge once more and so they loped along the shoreline towards the broken bridge. Emily at first had trie to swim down towards the same bridge but seeing the orcs heading that way, made her way back and used a healing spell to revive Liam.

Meanwhile Jon and Lee chose to hide in the windmill and a nearby house while the warchief and his orcs sped through the town, intent on reaching the keep. Once the orcs were out of sight once more they recovered Jack (and having been dropped by one of the Orc’s, Gobby) and lowered the drawbridge to exit Nightstone and reunite with their comrades.

Realising they were heavily outnumbered they decided to head for the caves to the north in search of the townsfolk for reinforcements. As they made their way north they came across a group of dead goblins, from the looks of things killed by crossbow bolts. They took a short rest to gather their wits and Jack performed a ritual to summon a familiar which then took the form of Gobby. With nothing else of interest they continued north until they found the cave.

Jack sent Gobby in to investigate as the bear-thing could turn invisible. It came back telling him that there were goblins inside , with several exits leading off a central chamber and a large creature in the centre of a stalactite grove.

With most of the heroes being unable to see in the dark they lit a torch which unfortunately gave their presence away to the goblins, with a cry of “Breeyark!” they began firing shortbows at the party and a bubbling mud pool exploded with a roar as the ogre that had been bathing in it joined the fray too.

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It began to go badly for the heroes as they slowly began to fall to the monsters, Jack did use circle of madness on the ogre to make it attack the creature in the stalactites, which turned out to be its mate. However this was shortlived as the second ogre made its way out of the grove and into the melee.

Time beat us once again, so we completed the round of combat we were on and left things dramatically poised, ready to pick up next session…..