Archive for wh40k

Black Legion – the Knight of SAMCRO

Posted in 40k with tags , , , , , , on June 18, 2017 by vobeskhan

So the new Index: Chaos was released this weekend and having had my first few reads through I’m still looking forward to playing games in 8th Edition 40k. I’m also more inclined to try fielding my converted knight once again.

It’s previous outing ended with it bashing its opposite number in the first round and ended with both of them reduced to scrap piles. I also finally decided what I wanted to do regards the small conversions on it.

It was already built when I got it from a fellow All Scar,  who had taken the effort to magnetised the gun options and the feet/base and left the waist  capable of splitting apart.

I tend to favour the thermal cannon and chose to add gargoyles to the barrels, as well as a smaller one to the end of the shoulder mounted heavy stubber, as well as adding a sigil of Tzeentch to the groin tabard.

That was as much as I had done until this morning when I decided to scrape off the adeptus emblem from the upper carapace and replace it with a chaos star as well as hacking away the domed “engine” piece on the rear to replace it with a chained hatch from a defiler kit. Then I realised the leg armour still looked too standard so added some spare defiler armour plates the thighs.

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All Scars painting challenge – The Survivor Series 2017 – June

Posted in 40k with tags , , , , , , on June 13, 2017 by vobeskhan

So this month I knew I was going to be busy with various projects so didn’t want to over-pledge. In this case I decided to show a little love to one of my “old school” predators which have sat languishing in their primered black state since I got them.

Now, I didn’t build them, they were acquired pre-built and primed, so I really haven’t done anything to them for over 5 years. They not only use the old style rhino chassis but also the predator add-on parts are the old metal type making the model quite weighty too.

Using the same colour scheme as on my vindicator and rhino the predator fits in with the rest of the army, though having used an all-over nuln oil wash I’m considering applying the same to the other vehicles now too.

Anyway, here’s the predator.

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All Scars painting challenge – The Survivor Series 2017 – May

Posted in 40k with tags , , , , , , , , on May 28, 2017 by vobeskhan

Well May is our second Showcase month of the year so I wanted to do a character model for my SAMCRO Black Legion.

I recently built a Sorcerer with jump pack to accompany my Raptor Talon in a game (though technically it’s possessed winged backpack rather than a jump pack). Using a combination of Raptor and Calth marine parts, along with a Chaos Knight lance for the force staff he quickly came together and performed quite well in his game against the dreaded Dark Angels.

In honour of this performance I decided to decorate his base with the helmet of one of his fallen foes (or should that be Fallen allies?) along with a piece of terrain to go with the ruined piece he appears to be leaping off from.

I made a quick start, getting the model primed in black as usual, then getting the astrogranite and base ready. Then unfortunately I seemed to lose impetus and left the model lounging on the table for most of the month.

Until today that is, I felt the desire to paint and set myself up to do so while watching the Monaco Grand Prix. I expected to get a good way through the painting but surprised myself by getting it totally finished (a decal will be applied once its all dry and I get the opportunity).

The photos are terrible as I used my phone camera (hopefully will get some better ones done using my daughters camera when she gets back off holiday).

So here he is, my Talon Sorcerer of Tzeentch with combi-melta and force staff.

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All Scars Glory Hogs – late start but taking off at a sprint

Posted in 40k with tags , , , , , , on May 14, 2017 by vobeskhan

So I’ve been a bit lax in getting my opening games played in our Path to Glory mini-campaign but this weekend saw my first two battles.

Battle 1 – playing the Pillage mission against Jon’s Khorne warband.

Jon’s warband is a beauty to behold. His models are all converted to be bestial, his maulerfiend is a converted AoS beast, and his rhinos are a gorka trukk and a taurox – added to this they are immaculately painted too – it’s almost enough to make you not want to destroy him …….. almost.

Pillage is a strange mission where you score your points at the end of your opponents turn rather than your own so takes a bit of strategic planning to hold on to those Loot objectives.

Jon took an early lead of 5-2 after the first few rounds but then my heldrake came on, and in a surprise move after its initial arrival, dropped into hover mode and moved back to sit on an objective bravely weathering a meltagun troopers fire to bring me back to a 6-6 draw.

The following round proved decisive though with many of my units finishing off his last few and his Jugger-lord failing to finish off my rhino to bring the final score to a 10-7 victory for the Rising Sons.

The Sons earned 2 Favour points and added Darhma the Azure, a terminator armoured level 2 Sorcerer to their ranks. Burdon the Warplord gained the Soulscream ability, causing fear to his enemies!

Battle 2 – modified tactical objective game (3 objectives, non-mysterious) against Mark’s Khorne warband.

Wow, this looked like it was going to be an uphill struggle as Mark had 2 land raiders, a defiler, termies, Lord, Chosen and a spawn.

Mark took the lead with lucky card pulls in the first round, and my only point coming from first blood as his Spawn succumbed to soulblaze (caused from a hit from my rhino’s havoc launcher)! 2-1 to Khorne.

Round 2 and Mark’s luck with the cards fails him but my heldrake arrives and I manage to pull a point back. 2-2.

Round 3, Mark’s termies wreck my rhino and have reduced my bikes to just the lord and aspiring champion, both our defilers are immobilised but his has also lost its scourge and I still have my warpsmith. One of his landraiders vaporises Darhma with lascannon fire but thankfully my Aspiring Sorcerer manifests a single power and gets me Harness the Warp for a point. 3-2 to Tzeentch!

Round 4 and it all starts to go wrong for Mark. His Lords raider is destroyed, his chosen are chopped liver and his lord charges into mine. Despite him taking out my aspiring champ my own lord then introduces his rectum to a power sword enema. The heldrake once again takes a cheeky hover mode and skims behind a building to not only claim a secure objective card but also “behind enemy lines” too. With Slay the Warlord this brings it to 6-3 to Tzeentch.

We did begin round 5 with Mark having his immobilised defiler shoot my remaining thousand sons but only got rid of about half, his landraider tried to shoot down my lord but his Tzeentch blessed Sigil saves him from all harm and so Mark concedes it there. My own defiler had also regenerated its HP (IWND) and had its immobilization repaired (on the second attempt) by the warpsmith.

Rolling for favour and the dice gods were truly with me – 3 Favour points!

Burdon gained a Lesser Reward in the form of an Arcane Vessel, wow, being able to heal d3 wounds if he successfully denies the witch (on top of his IWND from his Immovable Object warlord trait)!

And as this was my second battle in the same week, using our campaign house rules, rather than another new unit I got to upgrade an existing one, so the thousand son unit gained the Adepts of the Hidden Path – a once per battle teleport for a unit with ap3 bolters, 4+ invulnerable and fearless, thank you very much 🙂

New 40k – what we know so far

Posted in 40k with tags , on May 1, 2017 by vobeskhan

The sky is falling, the sky is falling! Admittedly, when we first heard that 8th edition was imminent and would be taking an Age of Sigmar style route many of us felt as betrayed as Horus did. However, GW have been showing us gradually that it’s not all doom and gloom (even in the Grimdark future), and that the lessons learned from the AOS initial release have enabled them to bring forth a new edition of 40k which I for one am actually quite excited for.

Rather than repeat what they have shown us here I will simply direct you to the Warhammer Community site for their regular updates. But I will cover a few of the points with my own views.

What we do know is that we’ll get the basic rules for free and there will be the basic information for your factions available too. Hard copies will be coming and I guess will include bonus stuff that the free version might not (fair play they need to make money still) but to get going you’re not going to need to outlay a lot of cash. If the recently released Traitor Legions book gets invalidated I will be pissed off, especially since it basically replaced the Black Legion Supplement and the Traitors Hate book itself after I had forked out for them too, no word yet on whether the formations within it will still be usable (though it was said that the recent Gathering Storm stuff would be so I hold out a hope).

They’re advocating 3 play styles: Open, Narrative and Matched. Open seems pretty much what the old “unbound” format was (just bring and battle). Narrative looks to be the one I’m going to be more focussed on, forces picked according to a story-based reason rather than just because of their death-star combos. Matched pretty much will be the tournament style from the sounds of it, though this can easily combine with the Narrative style I reckon to make for some very interesting games.

Gone are the Armour values for vehicles, everything uses the same style profiles and vehicles will be multi-wound with decent saving throws. The Movement stat is back, with different factions and unit types having differing movement rates – this to me feels good as Eldar/Nids should be more mobile than Guards/Marines/Necrons.

One big change is that templates are gone! Flamers have a range  and hit D6 models automatically – I’m very interested to see how this works with my heldrakes (though haven’t seen anything about flyers in particular so far).

Weapons will also have save modifiers rather than a flat AP value, for example a bolter doesn’t change your save target but a lascannon gives you a -3 penalty (so a marine in power armour can survive a hit on a 6!). Some weapons will give multiple shots, eg heavy bolters, while others will inflict multiple wounds on a single target, again the lascanon is their example causing D6 damage – excellent for taking shots at those pesky multi-wound vehicles and monsters but a bit of a waste shooting a guardsman (though it will still kill him and sometimes it may be necessary – the important part of overkill is the last four letters!).

Running, turbo-boosting, flat-out vehicles – this all takes place in the Movement phase now rather than the shooting, kind of makes sense as it’s a continuation of the movement.

A big one they revealed too is that you can move out of combat! Yes it will incur penalties and limit the actions the unit can take during the rest of the turn but this is huge. No longer can you be locked in to a combat if you dont want to be. Not only can units that aren’t ideal for assault retreat but dedicated assault units cant be bogged down by swarms/hordes if they would be better suited chasing down other targets. I’m really looking forward to this as I have a new-found love of my raptors and warp talons.

The psychic phase gets a massive overhaul and as a follower of the Dark Gods I do like my sorcerers so I’m still on the fence for this until we see the full version. However, the tease tells us that psykers can cast as many powers as their mastery levels (and enemy psykers can attempt to dispel as many as theirs). Each faction will have their own powers but every psyker will know SMITE – a power that can inflict Mortal Wounds, which can’t be saved by anything! WHAT! Psykers are the new D-weapons!

Remember those penalties for leaving combat I mentioned, well apparently no shooting is one of them, I guess the unit is too busy getting the feck out of there to do so. Running (or Advancing as its renamed) also prevents shooting, as does having an enemy within 1″ – unless you’re equipped with a pistol, which you can then shoot in his face. And yes this includes when you’re in combat (those raptors are looking more and more fun)!

You still can’t have other units shoot into the combat, but with the option to either fall back or shoot the fighting units pistols it’s going to be a tactical choice.

Heavy weapons and vehicles take a -1 to hit if they move (looks like snap fire is gone, though no word on how that affects shooting flyers yet).

Cover gets an overhaul too, with it increasing the saves in a similar way to the weapon modifiers decreasing it but with hopefully better clarifications on who counts as in cover and when (none of this “well my knights toe is on the terrain base so I get a cover save” bullshit).

As always these are just my thoughts on the teasers they have revealed to date. You might not agree, and that’s fine

 

Black Legion – built via the All Scars Painting Challenges

Posted in 40k with tags , , , , , on April 23, 2017 by vobeskhan

So we’ve been running the All Scars Survivor Series Painting Challenge for some time now and I decided to work out how many points of my Black Legion Chaos Space Marine force I had managed to get done through my pledges.

Starting with the 750 points in 75 day challenge then continuing through 2015, 2016 and so far in 2017, this is what I have completed.
++ Unbound Army (Faction) (Chaos Space Marines: Codex (2012)) [5418pts] ++

+ HQ +

Abaddon the Despoiler [265pts]: Warlord

Chaos Lord [190pts]: Bike, Bolt Pistol, Mark of Nurgle, Power Armour, Power Sword, Sigil of corruption, The Hand of Darkness, Veterans of the Long War

Chaos Lord [160pts]: Bike, Bolt Pistol, Combat familiar, Mark of Khorne, Power Armour, Power Fist, Sigil of corruption, Veterans of the Long War

Daemon Prince [340pts]: Mastery Level 3, Power Armour, Spell familiar, The SpineShiver Blade, Tzeentch, Wings

Dark Apostle [130pts]: Bolt Pistol, Combi-melta, Mark of Tzeentch, Veterans of the Long War

Sorcerer [220pts]: 2x Additional Mastery Level, Bike, Bolt Pistol, Force Stave, Last Memory of Yuranthos, Mark of Tzeentch, Melta bombs, Power Armour, Sigil of corruption, Spell familiar, Veterans of the Long War

Sorcerer [185pts]: 2x Additional Mastery Level, Force Stave, Mark of Tzeentch, Melta bombs, Plasma Pistol, Power Armour, Sigil of corruption, Spell familiar, Veterans of the Long War

Warpsmith [140pts]: Aura of dark glory, Bolt Pistol, Mark of Tzeentch, Power Axe, Veterans of the Long War

+ Elites +

Helbrute [120pts]: Plasma cannon, Power scourge

Possessed [205pts]: Mark of Tzeentch, 4x Possessed, Possessed Champion, Veterans of the Long War
. Chaos Rhino: Combi-bolter, Dirge Caster, Warpflame Gargoyles

+ Troops +

Chaos Cultists [75pts]: 9x Cultists, Heavy Stubber, Mark of Tzeentch, 8x Replace Autopistol with Autogun
. Cultist Champion: Shotgun

Chaos Cultists [75pts]: Cultist Champion, 9x Cultists, Flamer, Mark of Nurgle

Chaos Terminators [255pts]: Mark of Tzeentch, Veterans of the Long War
. Chaos Terminator: Combi-melta, Lightning Claw
. Chaos Terminator: Combi-melta, Lightning Claw
. Chaos Terminator: Combi-melta, Lightning Claw
. Terminator Champion: Combi-melta, Lightning Claw
. Terminator with Heavy Weapon: Chainfist, Reaper Autocannon

Chosen [295pts]: 9x Chosen with Boltgun, CCW and Boltpistol, Icon of Flame, Mark of Tzeentch, Veterans of the Long War
. Chosen Champion: Bolt Pistol, Boltgun, Melta Bomb, Power Sword
. Replace CCW w/ Power Weapon: Power Maul
. Replace CCW w/ Power Weapon: Power Maul
. Replace CCW w/ Power Weapon: Power Maul
. Replace CCW w/ Power Weapon: Power Maul

Chosen [190pts]: 5x Chosen with Boltgun, CCW and Boltpistol, Mark of Tzeentch, 4x Replace boltgun w/ Meltagun, Veterans of the Long War
. Chosen Champion: Boltgun, Plasma Pistol, Power Sword

+ Fast Attack +

Chaos Bikers [180pts]: 4x Chaos Biker, Mark of Nurgle, 2x Meltagun, Veterans of the Long War
. Chaos Biker Champion: Bolt Pistol, Melta Bombs, Power Sword

Chaos Bikers [180pts]: 4x Chaos Biker, Icon of Flame, Mark of Tzeentch, 2x Meltagun, Veterans of the Long War
. Chaos Biker Champion: Bolt Pistol, Melta Bombs, Power Sword

Heldrake [170pts]: Baleflamer

+ Heavy Support +

[FW] Chaos Land Raider Proteus [355pts]: Ark of Unnameable Horror, Armoured Ceramite, Dirge Caster, Maelific Ammunition on Heavy Bolters, Multi-Melta, Twin-linked Heavy Bolter, Warpflame Gargoyles

[FW] Chaos Spartan Assault Tank [372pts]: All heavy Bolters to have Maelific Ammo, Armoured Ceramite, Dirge Caster, Frag Assualt Launchers, Havoc Launcher, Twin-Linked Heavy Bolter, Two Sponson-mounted Quad Lascannons, Warpflame Gargoyles

Chaos Land Raider [240pts]: Dirge Caster, Warpflame Gargoyles

Chaos Vindicators [140pts]
. Chaos Vindicator: Dirge Caster, Siege Shield, Warpflame Gargoyles

Defiler [230pts]: Dirge Caster, Power Scourge, Reaper Autocannon, Warpflame Gargoyles

Forgefiend [200pts]: Additional Ectoplasma Cannon, Two Hades Autocannon

Havocs [206pts]: 5x Havoc, Mark of Nurgle, Veterans of the Long War
. Aspiring Champion: Bolt Pistol, Boltgun, Power Fist
. Missile Launcher: Flak Missiles
. Missile Launcher: Flak Missiles
. Missile Launcher: Flak Missiles

Havocs [175pts]: 4x Havoc, 3x Heavy Bolter, Lascannon, Mark of Nurgle, Veterans of the Long War
. Aspiring Champion: Melta Bombs, Plasma Pistol, Power Sword

+ Fortification +

Imperial Bastion [125pts]: Gun Emplacement with Quad-gun

++ Total: [5418pts] ++

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All Scars Glory Hogs – on the Path to Glory

Posted in 40k with tags , , , , , , , on April 18, 2017 by vobeskhan

A while back GW released something called Path to Glory – A Call to Chaos. You may have seen the guys over at Miniwargaming playing this a few times on their videos (you haven’t? go check it out, they’re good fun). Well, fellow All Scar and Chaos enthusiast Mark got a copy and we’ve been planning on having a go ourselves ever since but just haven’t had a chance to fit it in to our gaming schedules.

However, neither of us were planning on entering the annual All Scars 40k Tournament this year so thought this would be our perfect opportunity to give it a whirl, a few others were interested and this then snowballed until we now have 16 prospective Chaos Warbands competing (where was all this love for Chaos previously hmmm).

I guess the good thing is that we are all working from the same codex so the playing field is more even than say facing Eldar/Tau/Spesh Maureens, so that may have been holding their chaotic tendencies back.

The format is based upon your Lord summoning a warband to battle in an effort to become the Champion of his patron power, being elevated to the rank of Deamon Prince and being the best there is. While it would have been great to have the warbands spread evenly across the 4 patron powers it didn’t work out that way.

Tzeentch taking quite a few people’s fancy. So we are tweaking the rules a little and taking a leaf out of the Highlander movie as “there can be only one!”, so not only must you  defeat the rest of the pretenders to the favour of your patron but the final champion of each god will face off (without the rest of their warbands) in true gladiator style in a fatal-4-way match.

Some of the players are using their existing forces (Jon’s Night Lords and Beastman Deamonkin, Mark’s World Eaters, Patrick E’s Word Bearers, to name a few) while others have dove in fully and bought new models solely for the purpose (Samuel). I’m using my existing collection, the reason I chose Tzeentch being because I already have 20+ Thousand Son models plus a broad selection of the rest of the models required.

So my burgeoning warband was rolled up (all of us made sure at least 1 other player witnessed the rolls for fairness) and this is what I shall be beginning my path to glory with:

+++ the Rising Sons (Warhammer 40,000 Path to Glory) +++

++ Chaos Warband (Chaos) ++

Warband Dedication: Mark of Tzeentch
···· Rules: Mark of Tzeentch

+ Champion +

Burdon the Warplord – Chaos Lord: Bike, Bolt Pistol, Combat familiar, Gift of mutation, Melta bombs, Power Armour, Power Sword, Sigil of corruption, Veterans of the Long War
···· Rules: Champion of Chaos, Fearless, Independent Character, Veterans of the Long War

+ Retinue +

Riders on the Storm – Chaos Bikers: Icon of flame, 2x Meltagun, Veterans of the Long War
···· Rules: Veterans of the Long War
···· Krieger – Chaos Biker Champion: Bolt Pistol, Melta Bombs, Power Sword
········ Rules: Champion of Chaos

The Wayward Sons – Thousand Sons: Icon of Flame
···· Rules: Fearless, Mark of Tzeentch, Slow and Purposeful, Veterans of the Long War
···· Livgren – Aspiring Sorcerer: Force Sword, Melta Bombs
········ Rules: Champion of Chaos, Psyker
···· The Impala – Chaos Rhino: Dirge caster, Dozer Blade, Havoc Launcher, Warpflame gargoyles
········ Rules: Repair, Transport Capacity: Rhino

+ Hero +

Ina Gadda – Warpsmith: Bolt Pistol, Power Axe, Veterans of the Long War
···· Rules: Champion of Chaos, Independent Character, Master of Mechanisms, Shatter Defences, Veterans of the Long War

+ Vehicle +

Aycee – Defiler: Dirge caster, Power Scourge, Reaper Autocannon, Warpflame gargoyles
···· Rules: Daemon, Daemonforge, Fleet, It Will Not Die

Deecee – Heldrake: Baleflamer
···· Rules: Daemon, Daemonforge, It Will Not Die, Meteroric Descent

(it wasn’t until I took this that I realised I’d put the wrong Lord in as was going to take a trerminator but changed my mind to my usual Bike Lord, doh!

We shall also be utilising the Deamon planet and thematic missions GW released to go with the mini-campaign, so stay tuned for updates on how it all unfolds.