So the new season of Adventurers League story arc is upon us, and it’s not the same as previous ones. This time the adventure consists of remastered classic dungeon crawls collected together in the one hardback.
Now when I hear the title and that it wold be a dungeoncrawl my brain automatically screamed “Undermountain!” but sadly the mega dungeon below Waterdeep doesn’t even get a look in. The only link being that the books premise is that adventurers from all over gather at the Yawning Portal to swap tales of their exploits in these “Legendary” dungeons.
That’s not to say I don’t like the book, its good and some of the adventures within are amongst my personal top 10.
Another change this season is that I am the only DM for Adventurers League this time around as our other regulars take time out for other games (or to continue their current Storm Kings game beyond the AL banner), this means that with the recent influx of new players I will be running 3 separate tables of 7 players apiece on fortnightly schedules (1 on a Tuesday evening, the other 2 on alternate Wednesday evenings), in addition to my fortnightly paid-DMing for a roll20 campaign and a monthly game with the local Hackspace group. This might sound like a lot, but I really enjoy DMing, especially if its bringing new players to the game and in the past I had even been running games 6 days out of 7 on a regular basis.
So who are my victims this season:
Tuesday (team 1) is a mixture of returning players and new players (to our AL group at least)
- Phil (elf ranger)
- Stuart (elf rogue)
- John (human barbarian) new player
- Elliot (dwarf fighter) new player
- Jason (tiefling warlock)
- Rose (gnome druid)
- Melissa (half-elf ranger) new player
Wednesday (team 2) is mostly my previous Storm Kings group with a couple of returning players and a new addition
- Jon (dwarf fighter)
- Lee (bugbear barbarian)
- Jack S (assimar cleric)
- Tim (kobold ranger)
- Morgan (assimar rogue)
- Josh P (elf wiard)
- Tommy (dwarf cleric) new player
Wednesday (team 3) is a mixture of newer players and some that while in our group for a while havent been on my table before.
- Jack P (half orc barbarian)
- Joshua P (elf ranger)
- Sil (tiefling warlock)
- Kieran (human fighter) new player
- Lucie (gnome wizard) new player
- Kara (elf ranger) new player
- Vin (aasimar paladin)
As I prepared for the first sessions I realised the opening adventure, the Sunless Citadel, was written with a party of 4 in mind so using the AL and DMG guidelines I went through it and recalculated the encounters for my larger parties so as to maintain the challenges. I also noticed that the adventure had 3 different suggested hooks to get the players involved so decided to give each group a different one (though through interaction with npc’s etc they could uncover the other hooks in the course of the game).
As each table is progressing at a different rate I wont go into extreme detail on their sessions so far but it’s certainly been interesting to see how they have tackled the same adventure in their own ways.
Some things they have all done though so I can comment on those without fear of spoilers.
Meepo – the kobold keeper of the dragon. All three groups encountered him, and all three chose to interact with him rather than just slaughter him outright (maybe there’s hope for some of them yet). A source of little information but certainly some amusement, he was easily convinced to take the parties to his queen, Yusdrayl.
Queen Yusdrayl of the kobold clan inhabiting this part of the citadel, surrounded by her guards was willing to “recruit” the parties to recover her missing dragon in return for some of her treasures. She was able to tell the heroes that the goblins seem to be working for a man down in the grove below the ruins of the citadel and he gives the goblins the magic apples they’d heard of.
This is where the three groups begin to diverge on their progress however, some took Meepo with them as a guide, some left him behind so he didn’t get hurt. As I write this we have just wrapped up the second session for each group (around 7-8 hours gameplay each table) and interestingly enough 2 of the 3 have suffered their first pc deaths each and the ones that haven’t come close yesterday with both the barbarian and paladin being taken unconscious.
Looking ahead, I am planning on running the corresponding “expedition” adventures interspersed with the hardcover to allow us access to the additional content and Faction rewards.