The characters:
- Badger – Ginger, a male halfling Gunslinger.
- Hinesh – Gnarl, a male kobold Way of Mercy monk physician.
- Lyam – Tezmin, a male harengon warlock of the Genie (dao)
- Sarah – Hildegarde, a female tempest cleric of the Wildmother (Melora)
- Grey – Bek, a Shadar Kai bladesinger wizard
As may be apparent, we are utilising several non-WotC sources for this campaign. In addition to the usual 5e books, characters could draw upon the Explorer’s Guide to Wildemount, Tal Dorei Reborn, and Gunslinger.
Yulisen, 12th Fessuran, 836 PD
As the heroes packed up their camping gear (including newly purchased tents from the merchants) they were approached by a pair of adventurers, an armoured human female and a male shadow elf in normal travellers garb. Greetings were exchanged and the newcomers explained that in their own ways, each had been led to this place by their deities to join the heroes’ quest to discover the meaning of the vision they had received.
Despite Gnarl’s refuting the existence of gods the party welcomed the new additions and set off into the Barbed Fields, noting the rather drastic change in the terrain very quickly. The muggy marshes gave way to a dry arid landscape, broken by jagged rocks and pillars of stone that upon closer inspection were revealed to be the fossilised remains of gigantic creature’s rib cages that formed crooked spires.
Having purchased travelling rations at the caravan loop the heroes quickened their travel pace, hoping to reach Bazzoxan in around four to five days. They made good progress throughout the day and by evening had found a suitable campsite in the lee of one of the larger outcroppings. As they settled down to rest Tezmin noticed a trio of tiny bright lights a short distance away and awoke his companions before heading to investigate.
The lights were barely bigger than a coin but so bright as to give off an aura that made them look larger from a distance and they hovered over what appeared to be an overturned wagon. The heroes approached cautiously and quickly discerned that the wagon’s wheel had broken causing it to crash onto its side. There was no sign of whatever had pulled the wagon and the wind and dust had eroded any identifying features.
Before any of the others could stop him Tezmin picked up a loose stone and threw it at one of the lights, hitting it squarely but passing through it. The fuzzy light flared, turning into an angrily buzzing little ball of electrical energy that swooped at the harengon, passing through him and giving him an electrical shock. The other two lights did likewise to his companions, whizzing through the air with considerable speed.
Ginger and Hildegarde had been bringing up the rear and used their pistol and spells respectively to engage the lights from range while Bek and Gnarl used their melee capabilities. The quick and agile light balls were difficult to hit though. Tezmin clambered up onto the wagon and disappeared inside, putting his hand down to steady himself and feeling the bony remains of a hand and arm below him.
One of the lights zoomed at Ginger, having been hit by one of the halfling’s pistol shots, but disappeared from sight before it reached him. Another of the lights also winked out, while the third continued to flit between Gnarl and Bek and give them electrical shocks.
Tezmin ran his hand along the arm bone to find it was attached to the rest of a skeleton, the skull seemed to indicate a delicate featured humanoid. He was worried that it was about to animate and attack him when one of the lights suddenly reappeared inside the wagon with him and zapped him again. Calling upon the power of the amulet he had retrieved from Sil’s bag of holding he turned himself invisible and climbed back out of the wagon.
Ginger had readied his pistol as the light had approached him and disappeared when it suddenly reappeared beside him and passed through him, giving him a massive jolt of electrical energy, he whirled upon it and fired point-blank, the pistol barely lifting above his hip as its shot echoed in the night air. The bullet hit true and the ball of light disappeared once more though this time because it was destroyed.
Hildegarde and Bek used their spells to bring down the second one while Gnarl and a reappearing Tezmin extinguished the final one. The rest of the group admonished the harengon for instigating the fight before consulting them or at least letting them know to be ready and Tezmin accepted the blame, promising to be more considerate in future.
He told them about the body in the wagon, and they investigated it. With a light source, they were able to see that there were in fact three bodies in the wagon, all reduced to skeletons by time and scavengers. Judging by the skulls they determined that two were of elf-kind while the third was orcish. Gnarl salvaged some of the tattered fabric and padding from one of the seats while Tezmin searched the rest of the interior, finding a lockbox under one of the seats. The orcish skeleton had a small iron key amongst its remains and they used it to open the box. Inside they found a scroll enchanted with the Thunderwave spell and in a small padded box, a glass bottle of clear fizzing liquid with what looked like a sliver of ivory floating in it. They took the contents and agreed to bury the remains of the three bodies, there was some discussion on saving the skulls to magically question but eventually, they agreed to just let them rest, though Gnarl kept the orcish skull for his own purposes. They returned to their camp and resumed their rest.
Da’leysen, 13th Fessuran, 836 PD
With the disturbed night they slept later than they normally would but eventually set off once more across the Barbed Fields. Again the day proved quiet and uneventful and they searched for a suitable site for their night camp, settling for a small bowl-shaped depression a short way from the trail they were following.
As night fell the land was once again bathed in the crimson glow of Ruidus as it flared in the night sky above them again, as if in defiance of the last night of its fullness. But, thankfully nothing else disturbed their sleep and they awoke the next morning and set off once more.
Miresen, 14th Fessuran, 836 PD
It was shortly after mid-morning when they saw a group of riders approaching at speed. The new arrivals had used the terrain to mask their approach and so were able to quickly surround the heroes before they could run for more favourable standing.
The group numbered a dozen humans, all mounted on horseback and dressed in dirty leather armour. All but one aimed loaded crossbows at the heroes, the other calmly leaning forward in his saddle to address the group. “By order of the Queen of the Kryn Dynasty, you’re nearby ordered to pay the road tax” he leered. Having grown up in and around Rosohna both Tezmin and Gnarl knew there was no such tax in this area and told the riders that they should pay them to be allowed to be on their way. The lead rider laughed and replied “We got ourselves some feisty ones boys, we’ll take the tax off your corpses!” and motioned for his men to fire.
Unfortunately for the riders, the heroes were quick to react and with spells, blades, pistols and bare hands quickly dispatched two of them before the first could pull their crossbow triggers. Gnarl used his agility to swing up onto the leader’s horse, perching just in front of the saddle and striking the man repeatedly. As he saw his men, and most of their horses too, being taken down so rapidly he turned his mount and dug his heels in hard, urging it into a full sprint away from the adventurers.
As the last of the bandits fell to their assault, Tezmin tried to use his eldritch strikes to blast the man out of the saddle but somehow he was able to remain astride his mount and escape into the surrounding hills. They salvaged what gear they wanted from the fallen bandits and harvested some equine steaks before continuing onward, keeping a wary eye out in case the rider returned.
That evening they enjoyed the steaks and as they were preparing to settle down they saw a group of figures approaching on foot. Once they were near enough to see more clearly they recognised the armour of the Arora Watch and relaxed as the patrolling soldiers approached their camp and asked if they could join them for a brief rest.
The heroes were happy to let the weary soldiers take a break amongst them, though Tezmin retired to his tent. The patrol was looking for a reported band of highwaymen who had been waylaying travellers and demanding a road tax, and the heroes informed them that they had encountered them earlier in the day and had even killed many of them. The patrol leader asked for the location of the encounter and the heroes were happy to point it out on his map before he gathered his troops and wished them a good evening, setting off down the trail into the darkness.
Grissen, 15th Fessuran, 836 PD
As they awoke in the morning a strong wind picked up, swirling the dust of the Fields around them and making it uncomfortable to travel without covering their faces with a cloth. Thankfully it died down shortly after midday and they were able to continue as normal until shortly after mid-afternoon they spotted a large black mound ahead.
Approaching cautiously they realised that it was a massive creature lying on the floor in a heap, covered in bristly black fur and apelike in appearance. Getting nearer they saw it had several spears sticking out of it and had been struck repeatedly by what appeared to be axe wounds. Thick black ichor oozed from the wounds to pool upon the parched earth around it, and several large splotches of it could be seen leading off to the west. Ginger, Gnarl and Tezmin recognised the creature from descriptions they had heard or read previously, an Udaak, leftovers of demonic armies that had battled across the land during the Calamity but had lost their connection to the Abyss after the Divergence so now roamed the wilderness as solitary predatory hunters.
Ginger and Gnarl approached the body, intent on harvesting whatever they could from its hulking corpse, but as they approached a trio of small reptilian-looking impish creatures leapt out from amongst the thick fur as the heroes heard a screech from the skies above, looking up to see a humanoid vulture creature diving towards them …