Archive for event

D&D AL – Rrakkma – multi-table event day adventure

Posted in D & D 5e, D&D with tags , , , , , , , on June 17, 2018 by vobeskhan

This weekend saw us running the Rrakkma adventure from Adventurers League in our FLGS Tabletop Tyrant. We had four tables of 6 players each for this 6-8 hour adventure.

Having organised this I must admit I was exceedingly nervous about it all going off smoothly, but I’m happy to say that aside from a few hiccups the day went better than I could have hoped.

Since the adventure showcased new monsters from the Mordenkainen’s Tome of Foes I didn’t have any minis or tokens for them but was able to sort suitable ones to use from my 4e collection.

One of my players took pictures throughout the adventure so I’ll reshare those here rather than go into the ins and outs of the adventure itself (also to avoid too many spoilers).

What I will say is that many of the encounters/monster combinations have a fantastic synergy – especially in the final encounter. Being able to attack one of its underlings secure in the knowledge that rather than hurt it, it will pass that damage on to all the player characters around it was hilarious. Especially when I rolled an attack against the prone cleric with advantage and got a double Crit! BOOYAH!


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It was a brilliant days gaming with fantastic people. A massive thank you to all who took part especially my fellow volunteer DM’s (Jim, Matt and Patrick) and our hosts, Tabletop Tyrants.


Now, where shall our adventures lead us next?


Gnomegeddon – the aftermath!

Posted in D & D 5e, D&D, Gaming events with tags , , , , , , , , , , , on November 12, 2017 by vobeskhan

This weekend I ran the Gnomegeddon charity D&D adventure at Tabletop Tyrants. As I posted previously we were raising money for Dementia UK and I honestly expected us to raise around £150 between us. With myself as DM we ended up with 7 players and had an absolute blast of a game.

The first gnome death came before they had even entered the dungeon itself, with Daniel’s wizard, Bodyknock, drawing from the Deck of Many Things and pulling the Void! One of his banked resurrections down.

They came to the darkened three-sided pyramid with the strange icons at the points.

The first entrance they found led down a tunnel to a large double door, the second longer tunnel to a pair of doors. Venturing down this corridor they found loose stones partway along so cautiously spiked them incase they were traps before tying ropes to the doors and using them to open the doors from outside the tunnel. It was a good job too as upon opening the doors a block of granite slid forcibly across the loose stones, crushing the spikes beneath it and sealing the tunnel.

Rather than going down the other tunnel they checked the third side of the pyramid and found a third even longer tunnel with a mosaic floor which had symbols carved into a meandering red path as part of it.

And so began their exploration of the classic dungeon known as the Tomb of Horrors. I didn’t run it exactly as written as I wanted to put my own stamp upon it.

Many of the characters drew from the Deck repeatedly during the game (they were allowed 1 draw each every time they discovered a new “room” and paid a donation of £1), some of the results were good – Daniel gained 2 wishes, Elliot the deeds and titles to small keep etc; some not so good – more draws of the Void and Donjon cards, Elliot gaining the enmity of a denizen of the lower planes, and Jon having his alignment and gender reversed (Chaotic Good male to Lawful Evil female).

With advice from the fundraising team at Dementia UK some of us made Just Giving pages to accept our donations and these were them:

Mine – which also includes £15 of Alastair’s as he didn’t create one for himself.

Elliot’s –

Jon’s –

Patrick’s –

Daniel’s –

Jack, Matt and Alastair brought their donations in person and with them and other donations on the day this brought another fantastic amount in.

We’re just waiting for the last few in person donations to be collected in but we’ve already topped £700, a truly astounding effort from all involved I’m sure you’ll agree.

Using Daniel’s wishes they were able to bypass some of the dungeon and faced the final guardians. During this battle Jon entered the supposedly empty sarcophagus of the evil Dee-Em and found himself “elsewhere”. He was then given a choice, he and his allies could continue to battle and face the Dee-Em directly (and lose, according to the evil being) or make a deal to substitute one of his companion’s hearts to be used as a fake and leave the dungeon as supposedly victorious heroes and live long rich lives. Thanks to Jon’s earlier mishap with the cards his now evil alignment saw the benefits of taking the deal and gladly volunteered his rival rogue in the party, Elliot!

The enemies they were facing whisped into smoke as Elliot clutched his chest in momentary pain and Jon reappeared from the sarcophagus with the withered heart of the “Dee-Em”, the heroes rapidly exited the dungeon and took the heart back to the Gnomelands to celebrate (a few months later it simply crumbled into dust).

The evil Dee-Em is free to continue to terrorise Gnomes and a worthy charity receives some fantastic donations.

Charity D&D Game

Posted in D & D 5e, D&D, Gaming events with tags , , , , , , , on October 18, 2017 by vobeskhan

Hi everyone, as some of you may know I am going to be DMing a charity game next month in aid of Dementia UK.

Gnomegeddon is taking place at Tabletop Tyrants in Leicester on 11th Gnomevember with a team of 10 gnomes tackling a modified Tomb of Horrors in an 8 hour session.

We are hoping to record it (either as video or audio, dependant on the equipment one of our players is able to borrow).

You can donate at to make the little gnomes lives harder and help raise funds for a great UK charity.

Many thanks in advance.

All Scars 2016 Tournament – round 1 v Eldar

Posted in 40k with tags , , , , , , , , , on May 22, 2016 by vobeskhan


May saw the beginning of the All Scars annual 40K tournament, with our back to basics rules set.

Tourny List v 2

13282685_10101103112281554_1296021248_oWith the newly released version of the Black Legion supplement in hand I would as usual be bringing the SAMCRO Black Legion to the battlefield, unfortunately with the tournament rule set I wouldn’t be fielding some of the cool new formations.

The random draw for round 1 was made and I was to face Andrew’s Eldar. Oh joy, the current 2-time winner of the event and so far undefeated, what could possibly go wrong?


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After losing all but 2 of my bikes to d-weapons in turn 1 (including my sorcerer) I knew I was in trouble but was determined to take as many of the pointy eared freaks with me.

The Proteus and its Chosen cargo came on turn 2 as did the heldrake which helped considerably in drawing enemy fire while setting several eldar ablaze.

The melta armed Chosen were able to finally take out the d-weapon warp hunters but unfortunately the Proteus was reduced to a hulk of scrap.

The game ran a full 6 turns and I surprisingly still had units still in play (the bastion and the squad of chaos space marines stationed within it) – final score was 18-5 to the Eldar.

The draw for the next round has been made (using the swiss system) and I shall be facing the Ultramarines of Dave C, oh this will be fun bwah ha ha.

Leicester All Scars Punic Wars Stage 2 – Firesweep v Eldar

Posted in 40k with tags , , , , , , , , , , , on December 7, 2015 by vobeskhan

BLThis past weekend saw the Leicester All Scars assemble once again at Tabletop Tyrants for our narrative campaign – the Punic Wars.

This was stage 2 and we would be fighting a Cities of Death battle using the Firesweep mission and the special Tactical Objective cards given for them. My Black Legion forces would be attacking an Eldar craftworld under the command of Alastair, and we had agreed on 1500 points with no Lords of War (but anything else was ok).

Knowing I was to be playing a cityfight style game I thought it best to have “boots on the ground” and so thought I’d take the Thousand Son’s contingent of my force.

Hathor, a level 3 sorcerer of Tzeentch with the added bonus of the Eye of Yuranthos (to make him level 4) would lead 3 5-man units of Thousand Sons, each with an aspiring sorcerer and an Icon of Flame (4+ inv save, ap3 bolters with soulblaze, whats not to love). These would be backed up by 2 10-man squads of Chaos marines with the mark of Nurgle, each led by an aspiring champion (power sword and melta bombs), and containing a flamer and an autocannon.

Now I know what your thinking, there’s no “heavy hitters”, well my Heavy Support choice was a Land Raider Proteus, complete with the ark of unnameable horror, warpflame gargoyles, pintle multi-melta and the Mealstrom Raider legacy to grant it Outflank.


I won the roll off and chose to deploy and go first, unfortunately Alastair seized the initiative and his first turn proved deadly – taking out not only my warlord but the unit of thousand sons he stood with too! The other pair of Sons units also came under heavy fire but some survived.

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After a brutal 7 round battle all I had remaining was the proteus on 1 hull point, while the eldar still had their farseer, dark reapers, a few jetbikes and a wave serpent. Final score was 16-4 to the eldar. A well planned and executed plan by Alastair (those spears with ap3 attacks are marine killers!) led to a well deserved win.

Chaos may be falling behind in the war for the system but thankfully the Imperial forces in general have also taken a severe kicking.

Stage 3 wont be until the New Year but already the banter between players is starting, especially with the opportunity to “call out” opponents. I’m hoping to face our Ultramarine player, Dave, as I’ve only had the opportunity to  play against him in either small skirmish/kill team, and we both have a reputation for being the unluckiest dice rollers in the club.

Leicester All Scars Punic Wars Stage 1 – Planetfall v Eldar

Posted in 40k with tags , , , , , , , , , , on November 8, 2015 by vobeskhan

BLToday saw the beginning of the Leicester All Scars Punic Wars narrative campaign event. The mission was Planetfall (from the Planet Strike supplement that was in the Sanctus Reach expansion) used in conjunction with the mealstrom Tactical Cards, and I was to be the attacker against the Eldar defending the planet of Leptis Magna – a hot and acrid planet whose atmosphere causes plasma misfires more often.

I suspected that my opponent would expect me to take my usual bikes, Lord, sorceror and heldrake combination; but with the special rules the mission allowed I decided to take an entirely deep striking force led by none other than Abaddon himself!

punic 1 v 2 – my army list.

The eldar deployed along with their bastion and aegis line (with quad-autocannon) , fully expecting the roar of bike engines. But after resolving my firestorm attacks (each of which aided by ground observers and bolstered by doomfire shells to give them all soulblaze) they were surprised to see my entire force (apart from the Tzeentch terminators) deep strike on turn one – and aside from the raptors, all arrived bang on target!.

Farseer Syndra had already lost her jetbike bodyguards to the firestorm attacks and then she suffered blindness from the warptalons arrival.

Abaddon and his Bringers of Despair unloaded their weapons into the nearby wraithguard, the combined reaper autocannon and combi-melta fire utterly destroying the eldar constructs and leaving Abaddon close enough to claim the objective they had been camping on.

The fire raptor has landed on the corpses of a few of the fire dragons, opening up with avenger bolt cannon, balefire missiles and reaper batteries at the nearby eldar.

Eventually the warptalons were unleashed, and their champion screamed his challenge to the blind farseer. She responded by trying to impale him on her weapon but his demon infused armour saved him. In retaliation his lightning claws shredded the eldar leader.

The surprise assault had taken a toll on the eldar forces, but they quickly rallied. Their rage focused on the Despoiler and his retinue with four entire units bringing their weapons to bear and many unleashing D-damage on them. Even the enscorcelled armour of Abaddon couldn’t protect him from it all and he fell.

The raptors then became a target of one of the wraithlords and were quickly reduced to smoking corpses.

Next round saw my remaining unit arrive by deep strike – again bang on target (had the chaos gods blessed my scatter dice?). The raptors advanced to claim an objective and score me some points while the fire raptor banked and targeted another jetbike squad as well as the eldar flyer, wiping out the jetbikes but the flyer survived. the obliterators stood still and continued to fire at the wraithguard while they contested another objective.

The Eldar response saw the newly arrived terminators ranks thinned though a scattering D shot also took out one of their own wraithlords at the same time. The wraithguard manage to take out two of the three obliterators while the rangers wound the remaining one.

The fire raptor decides to zoom off so as to return next round. The last obliterator moves forward, blasting away at the wraithguard and then charging into them, reducing them to a single warrior.

The raptors jumpack towards the swooping hawks shooting at them and then weathering a hail of overwatch to assault them – wiping the unit out before the champion even warmed his lightning claws up.

The tzeentch terminators assaulted into the remaining wraithlord, chainfist and powerfists eventually ripping the construct to pieces and leaving the terminators close to the remaining heavy weapons battery.

As the turn ended the objective close to the obliterator and wraithguard exploded, and the shrapnel manages to find gaps in the fleshmetal and dropping the last obliterator.

The eldar flyer swooped over the board unleashing its psychic assault on the raptors and causing the remaining members to begin fleeing, the rest of the eldar forces target the remaining terminators, reducing them down to just the champion who managed to stoically pass his leadership (obviously buoyed by the heavy weapon platforms D-cannon shot scattering back onto itself and destroying itself before him).

The fire raptor returned, taking out the last wraithguard with one of its reaper batteries, then firing its other weapons at the rangers, avenger bolter cannon and reaper battery shells shred most of the eldar scouts and a balefire missile takes another one, but the massive barrage left them suffering from soulblaze which manages to finish the unit off (they pop like popcorn, just ask Dave D).

The last terminator strode forward and commandeer the quad autocannon to take a cheeky shot at the eldar flyer, taking a hull point from it.

The trio of raptors manage to rally, ready to make themselves a nuisance next turn.

The eldar wave serpents and the remaining unit of dire avengers join the last remaining two fire dragons in burying the terminator in a wave of firepower while the flyer swoops around trying to again affect the raptors with its psychic shenanigans but this time fails.

The recovered raptors jump pack up to the rangers former vantage point and try to shoot the flyer, but fail. The fire raptor takes a risk and drops into hover mode as the pilot enacts the Marked for Death stratagem and targets the dire avengers before opening up with the avenger bolt cannon and obliterating them (7 twin-linked shots, strength 6 ap 3 – there’s no such thing as overkill, just kill!), then pops one of the reaper batteries into the last two fire dragons and leaving them as smears on the floor.

The eldar flyer continues to fly around but has no target in range, but the wave serpents unload everything (including their serpent shields) into the hovering fire raptor, causing the wrecked flyer to crash (unfortunately not on top of them).

The game ended on the roll of a two and with the three raptors camping on an objective, they secured my the necessary three vp’s to tie the score.

Final Score 10-10.

An excellent result considering the carnage we had inflicted upon each other.

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D&D Exp DDEX1-8 Tales Trees Tell

Posted in D & D 5e, D&D, Gaming events with tags , , , , , , , , , , on March 7, 2015 by vobeskhan

ddex1-8Today we descended once again upon our FLGS for our latest D&D Expedition, DDEX1-8 Tales Trees Tell. If you haven’t played this yet and intend too you might want to wait to read this until you’ve played it as this will contain spoilers.

We had two tables, Liam was DMing one for Emily, Rachel, Isabelle and Jon, while I was DMing the other for Daniel, Sarah, Jack and Lee. While Sarah, Jack and Lee has existing 3rd level pc’s, Daniel brought a new 1st level one, giving me an average party to work with.

As all but Sarah were members of the Emerald Enclave (Sarah was a Harper) I used the faction hook for the adventure and the heroes headed in to the hamlet of Kabels Hill. They quickly got the information from the assembled villagers and were soon interrupted by the scream from outside.

Examining Rerk, Sarah pulled the pin free dropping the poor man into unconsciousness until Jack used a healing word on him, but this meant he awoke screaming from the pain and terror. Sarah kept the pin and accompanied Jack and Lee to go talk to the ranger while Daniel placated the local farmer and went to look at his cows.

This was where Daniel met Pipyap and immediately wanted to adopt him, picking the imp up and carrying him on his shoulder. “Did you see what killed the cows?” “I can honestly say I did not see what killed them cows”. They later got his confession that he had indeed killed the cows but they (probably) deserved it anyway.

The others found the ranger and at the mention of Rerk’s condition he ushered into his cabin to converse in private. He revealed that he had refused to lead the villagers into the forest but had given them weapons just in case. Daniel caught up with them and shortly afterwards the cabin was attacked by a scarecrow and a pair of needle blights. The twig men were quickly dropped but the scarecrow took a bit more hacking (and burning thanks to Jack’s magic).

The heroes then decided to go and check out Grangle’s house, finding a hidden box with a diary and some baubles. The diary revealed a fair bit of information that explained why Grangle had headed into the forest. Satisfied that they had learnt enough they headed off to find the elves of Greenhall, following directions the ranger had given them.

Travelling through the forest was a little off-putting and upon waking the first morning they found that Jack had flowers woven into his hair and Lee’s pack had been filled with berries. Travelling on they find one of the missing villagers lying dead on the path, arrows sticking in his back. As they examine the body they are ambushed by a pair of displacer beasts. These fey creatures prove decidedly dangerous dropping Sarah unconscious twice (Jack having used his healers kit to aid her once), eventually thanks to focussing their attacks on only one of the beasts they do enough to drive them off, and as the monsters turn to flee even bring the injured one down with their opportunity attacks.

By this time the heroes are in poor shape so they travel another few hours and find a defendable campsite. Lee takes first watch and when he goes to wake Daniel for his shift he finds he has begun floating! Daniel continues to float till about halfway through his watch but they us no ill effect, he then wakes Sarah. As she gets up she falls forward as someone has tied her boot laces together. She realises they are being subjected to some form of tricks, probably by mischievous fey, and calls out to them in elvish. A pixie appears in the camp and explains they were just having some fun (and apologises for the honey smeared on Jacks legs which has attracted a small colony of ants). Conversing with the pixie they discover that Grangle met with elves and killed them with his magic before heading north to see Jeny Greenteeth. The missing villagers also met the elves but were driven off. The pixie then disappears back into the forest.

Next day the heroes reach Greenhall and the elves grudgingly receive them, until Sarah shows them the pin. Then the elves grab weapons and usher the heroes out telling them begone.

With no other recourse the heroes head towards Jeny’s domain. They find a clearing with a cabin and an outdoor cook fire warming a big stewpot. Circling around they see a cage hanging behind the house with a pair of the missing villagers in, as they call out the prisoners make shushing motions but too late, the cabin door opens……and a sweet little old lady waddled out to the cooking pot calling the heroes over as dinners ready.

The heroes warily join the old lady and accept bowls of stew, Pipyap tucks in heartily, even asking for more. Daniel spoons through his until he finds a tooth! However the old lady calmly just says “Oh dear that’s unfortunate”, before admitting that she is Jeny Greenteeth. Conversing as if nothing was the matter, she reveals that Grangle came to her to ask her to break the pact and join with the Cult of the Dragon, when she refused he became agitated so she killed him. When the villagers turned up they too were disrespectful, the final two remain in the cage. The heroes asked where the others were, suspecting the answer, Jeny merely offered “more stew dears?”

The heroes tried to convince her to keep with the pact and they would ensure the people of Kabel Hill kept out of the forest. They even offered her to keep the prisoners and Sarah gave her the pin back. (The all passed the Persuasion checks, 2 of them with critical rolls) and she agreed to keep to the pact, even giving the heroes a chest of loot to take back with them. Lee eagerly said he would open the chest, before anyone could say to check it for traps, so I had him roll a Dex saving throw, there was no trap but when he rolled low the look on his face was a treat. As he flipped the lid open, he jumped, as Pipyap yelled “Bang!” right behind him.

The heroes also offered to let the imp remain with Jeny, which suited both of them, then said their goodbyes and headed back to Kabel Hill. The return journey was uneventful and the villagers were saddened by the news of the deaths of their fellows but grateful that the pact had been kept intact.

A great session full of fun times and some quite tense moments, as the displacer beast battle had almost everyone down to only a few hit points.

My thanks to all that attended, especially the players on my table. I look forward to the coming expeditions as we approach the next tier.