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Dungeon Father Gaming – Sinister Secret of Saltmarsh session 2

Posted in D & D 5e, D&D, Dungeon Father Gaming with tags , , , , , , , , on August 18, 2019 by vobeskhan

This afternoon saw five brave souls facing the the next session of our Sinister Secret of Saltmarsh.

The players:

  • Jon A and his triton barbarian
  • David M and his human storm cleric
  • Sarah E and her tabaxi warlock
  • Jack S and his wood elf ranger
  • Lee O and his tabaxi rogue

The heroes search the barrack room once more, finally finding a hidden door leading to natural tunnels and caverns leading down through the cliff towards the shore below.

One of the first chambers they entered had some dripping green goo which dripped onto the cleric and burned hm with acid, causing him to go unconscious. The rest of the party were able to burn it away with a lit torch while the warlock dealt with another patch on the ceiling with a blast of cold magic. While they waited for the cleric to revive the rogue snuck around the tunnels.

Once the cleric was able the stealthy (or so they thought until the warlock stumbled noisily) members advanced into the next chamber only to find some smugglers awaiting them. The fight was breif and brutal and the party were victorious.

Continuing onwards they come to a side chamber with bolts of silk and casks lining the walls, hiding behind and amongst these were 3 humans and a hobgoblin. One of the humans was a mage and quickly dropped the warlock with a viscious scorching ray. If the previous batlle had been brutally brief this one proved to be an absolute bloodbath, with the rogue, barbarian and cleric all going unconscious at one point. However as the fight continued and the ranger finally got a lucky shot off at the wizard and killed him the remaining humans surrendered. They agreed to spill the beans in return for being let go unharmed and so the heroes discovered that they were smugglers, working with unknown accomplices that left the goods in the vicinity of the manor above and then they would bring them below and take them out to a waiting ship every so often.

The heroes loaded the silks and cask into the smugglers rowboat and took it all back to Saltmarsh. receiving a reward including a weeks worth of lodging.

A few days later as they rested at the tavern a messenger enters inviting them to an audience with the town council, so they agree to go and follow him to the council chamber. Despite the lead councilman Primewater being against the idea the rest of the council offer the heroes a substantial reward to seek out the put an end to the smugglers as the towns scouts believe they have found their ship off the coast. With a little haggling they agree and their friend Mr Welldeck offers the use of one his fishing vessels and its crew to get them out to it.

After gathering a few more supplies in town the head out on the small boat, using their fishing activities as a cover. The triton decides to swim solo ahead to scout but unfortunately draws the attention of a swarm of quippers! The ferocious fish overcome the submariner but his magical armour causes his unconscious form to float to the surface where his eagle eyed companions spot him and rush to his aid, thankfully driving off the minute predators before they cause his death.

The heroes then decide to wait, take a long rest and assault the ship under cover of darkness shortly before dawn and approach from seaward.

The assault on the ship starts off very stealthily with the two tabaxi climbing on baord and securing a rope for their allies, spying a pair of crewmen standing at the opposite ship rail watching the shore. They decide to rush them and attempt to tip them overboard but these salty seadogs have their sea legs and withstand the attempt, and combat begins!

We managed the first round of combat before time once again beat us. So we shall be returning to this adventure at a later event, however just as a note the players today bought 8 charity rerolls! (most of those to survive bad death save rolls).

Looking to next month’s event, we shall be playing an adventure set in the Critical Role campaign setting of Tal’Dorei, with a Strangeness at Stillben.

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Back from the hiatus

Posted in D & D 5e, D&D, Dungeon Father Gaming, Gaming events with tags , , , , , , on July 2, 2019 by vobeskhan

Hey folks, sorry its been a while, especially for D&D related posts but I’m hoping that will be changing soon.

I’ve decided to take a plunge back into the murky waters of “Paid Dming” but this time in-person games rather than online.

With the increase in interest in D&D recently I’d noticed that 2 new gaming cafes had opened here in Leicester, offering gaming sessions (not just D&D, but that’s all I’m concerning myself with) and even had a meeting with one of them to discuss the possibilty. However as they are still in their start up stage they only want volunteer DMs.

Having given it a lot of thought, and chatted with my friend who runs pay-to-play games over at Chimera, I discussed my proposal with my boss, the owner of Tabletop Tyrants and so came up with a workable plan.

And so Dungeon Father Gaming was born, a monthly pay-to-play D&D Facebook page, where I’ll mostly be running games at Tabletop Tyrants here in Leicester but with prior arrangement considering other venues and schedules.

It won’t make me a millionaire and that’s not the intention, but it will make some money for charity and let me bring more folks to the joy of D&D.

Our first event went live and has already been provisionally booked up, I’m going to be running the first adventure from Ghosts of Saltmarsh adapted to the be in the Forgotten Realms.

So hopefully I shall be able to keep up to date with progress of the sessions.

D&D AL – Rrakkma – multi-table event day adventure

Posted in D & D 5e, D&D with tags , , , , , , , on June 17, 2018 by vobeskhan

This weekend saw us running the Rrakkma adventure from Adventurers League in our FLGS Tabletop Tyrant. We had four tables of 6 players each for this 6-8 hour adventure.

Having organised this I must admit I was exceedingly nervous about it all going off smoothly, but I’m happy to say that aside from a few hiccups the day went better than I could have hoped.

Since the adventure showcased new monsters from the Mordenkainen’s Tome of Foes I didn’t have any minis or tokens for them but was able to sort suitable ones to use from my 4e collection.

One of my players took pictures throughout the adventure so I’ll reshare those here rather than go into the ins and outs of the adventure itself (also to avoid too many spoilers).

What I will say is that many of the encounters/monster combinations have a fantastic synergy – especially in the final encounter. Being able to attack one of its underlings secure in the knowledge that rather than hurt it, it will pass that damage on to all the player characters around it was hilarious. Especially when I rolled an attack against the prone cleric with advantage and got a double Crit! BOOYAH!

 

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It was a brilliant days gaming with fantastic people. A massive thank you to all who took part especially my fellow volunteer DM’s (Jim, Matt and Patrick) and our hosts, Tabletop Tyrants.

 

Now, where shall our adventures lead us next?

Gnomegeddon – the aftermath!

Posted in D & D 5e, D&D, Gaming events with tags , , , , , , , , , , , on November 12, 2017 by vobeskhan

This weekend I ran the Gnomegeddon charity D&D adventure at Tabletop Tyrants. As I posted previously we were raising money for Dementia UK and I honestly expected us to raise around £150 between us. With myself as DM we ended up with 7 players and had an absolute blast of a game.

The first gnome death came before they had even entered the dungeon itself, with Daniel’s wizard, Bodyknock, drawing from the Deck of Many Things and pulling the Void! One of his banked resurrections down.

They came to the darkened three-sided pyramid with the strange icons at the points.

The first entrance they found led down a tunnel to a large double door, the second longer tunnel to a pair of doors. Venturing down this corridor they found loose stones partway along so cautiously spiked them incase they were traps before tying ropes to the doors and using them to open the doors from outside the tunnel. It was a good job too as upon opening the doors a block of granite slid forcibly across the loose stones, crushing the spikes beneath it and sealing the tunnel.

Rather than going down the other tunnel they checked the third side of the pyramid and found a third even longer tunnel with a mosaic floor which had symbols carved into a meandering red path as part of it.

And so began their exploration of the classic dungeon known as the Tomb of Horrors. I didn’t run it exactly as written as I wanted to put my own stamp upon it.

Many of the characters drew from the Deck repeatedly during the game (they were allowed 1 draw each every time they discovered a new “room” and paid a donation of £1), some of the results were good – Daniel gained 2 wishes, Elliot the deeds and titles to small keep etc; some not so good – more draws of the Void and Donjon cards, Elliot gaining the enmity of a denizen of the lower planes, and Jon having his alignment and gender reversed (Chaotic Good male to Lawful Evil female).

With advice from the fundraising team at Dementia UK some of us made Just Giving pages to accept our donations and these were them:

Mine – https://www.justgiving.com/fundraising/mik-calow-dm which also includes £15 of Alastair’s as he didn’t create one for himself.

Elliot’s – https://www.justgiving.com/fundraising/elliot-winter1

Jon’s – https://www.justgiving.com/fundraising/indiana-gnomes

Patrick’s – https://www.justgiving.com/fundraising/patrick-ellwood

Daniel’s – https://www.justgiving.com/fundraising/boddynock-gnomeageddon

Jack, Matt and Alastair brought their donations in person and with them and other donations on the day this brought another fantastic amount in.

We’re just waiting for the last few in person donations to be collected in but we’ve already topped £700, a truly astounding effort from all involved I’m sure you’ll agree.

Using Daniel’s wishes they were able to bypass some of the dungeon and faced the final guardians. During this battle Jon entered the supposedly empty sarcophagus of the evil Dee-Em and found himself “elsewhere”. He was then given a choice, he and his allies could continue to battle and face the Dee-Em directly (and lose, according to the evil being) or make a deal to substitute one of his companion’s hearts to be used as a fake and leave the dungeon as supposedly victorious heroes and live long rich lives. Thanks to Jon’s earlier mishap with the cards his now evil alignment saw the benefits of taking the deal and gladly volunteered his rival rogue in the party, Elliot!

The enemies they were facing whisped into smoke as Elliot clutched his chest in momentary pain and Jon reappeared from the sarcophagus with the withered heart of the “Dee-Em”, the heroes rapidly exited the dungeon and took the heart back to the Gnomelands to celebrate (a few months later it simply crumbled into dust).

The evil Dee-Em is free to continue to terrorise Gnomes and a worthy charity receives some fantastic donations.

Charity D&D Game

Posted in D & D 5e, D&D, Gaming events with tags , , , , , , , on October 18, 2017 by vobeskhan

Hi everyone, as some of you may know I am going to be DMing a charity game next month in aid of Dementia UK.

Gnomegeddon is taking place at Tabletop Tyrants in Leicester on 11th Gnomevember with a team of 10 gnomes tackling a modified Tomb of Horrors in an 8 hour session.

We are hoping to record it (either as video or audio, dependant on the equipment one of our players is able to borrow).

You can donate at https://www.justgiving.com/fundraising/mik-calow-dm to make the little gnomes lives harder and help raise funds for a great UK charity.

Many thanks in advance.

All Scars 2016 Tournament – round 1 v Eldar

Posted in 40k with tags , , , , , , , , , on May 22, 2016 by vobeskhan

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May saw the beginning of the All Scars annual 40K tournament, with our back to basics rules set.

Tourny List v 2

13282685_10101103112281554_1296021248_oWith the newly released version of the Black Legion supplement in hand I would as usual be bringing the SAMCRO Black Legion to the battlefield, unfortunately with the tournament rule set I wouldn’t be fielding some of the cool new formations.

The random draw for round 1 was made and I was to face Andrew’s Eldar. Oh joy, the current 2-time winner of the event and so far undefeated, what could possibly go wrong?

 

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After losing all but 2 of my bikes to d-weapons in turn 1 (including my sorcerer) I knew I was in trouble but was determined to take as many of the pointy eared freaks with me.

The Proteus and its Chosen cargo came on turn 2 as did the heldrake which helped considerably in drawing enemy fire while setting several eldar ablaze.

The melta armed Chosen were able to finally take out the d-weapon warp hunters but unfortunately the Proteus was reduced to a hulk of scrap.

The game ran a full 6 turns and I surprisingly still had units still in play (the bastion and the squad of chaos space marines stationed within it) – final score was 18-5 to the Eldar.

The draw for the next round has been made (using the swiss system) and I shall be facing the Ultramarines of Dave C, oh this will be fun bwah ha ha.

Leicester All Scars Punic Wars Stage 2 – Firesweep v Eldar

Posted in 40k with tags , , , , , , , , , , , on December 7, 2015 by vobeskhan

BLThis past weekend saw the Leicester All Scars assemble once again at Tabletop Tyrants for our narrative campaign – the Punic Wars.

This was stage 2 and we would be fighting a Cities of Death battle using the Firesweep mission and the special Tactical Objective cards given for them. My Black Legion forces would be attacking an Eldar craftworld under the command of Alastair, and we had agreed on 1500 points with no Lords of War (but anything else was ok).

Knowing I was to be playing a cityfight style game I thought it best to have “boots on the ground” and so thought I’d take the Thousand Son’s contingent of my force.

Hathor, a level 3 sorcerer of Tzeentch with the added bonus of the Eye of Yuranthos (to make him level 4) would lead 3 5-man units of Thousand Sons, each with an aspiring sorcerer and an Icon of Flame (4+ inv save, ap3 bolters with soulblaze, whats not to love). These would be backed up by 2 10-man squads of Chaos marines with the mark of Nurgle, each led by an aspiring champion (power sword and melta bombs), and containing a flamer and an autocannon.

Now I know what your thinking, there’s no “heavy hitters”, well my Heavy Support choice was a Land Raider Proteus, complete with the ark of unnameable horror, warpflame gargoyles, pintle multi-melta and the Mealstrom Raider legacy to grant it Outflank.

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I won the roll off and chose to deploy and go first, unfortunately Alastair seized the initiative and his first turn proved deadly – taking out not only my warlord but the unit of thousand sons he stood with too! The other pair of Sons units also came under heavy fire but some survived.

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After a brutal 7 round battle all I had remaining was the proteus on 1 hull point, while the eldar still had their farseer, dark reapers, a few jetbikes and a wave serpent. Final score was 16-4 to the eldar. A well planned and executed plan by Alastair (those spears with ap3 attacks are marine killers!) led to a well deserved win.

Chaos may be falling behind in the war for the system but thankfully the Imperial forces in general have also taken a severe kicking.

Stage 3 wont be until the New Year but already the banter between players is starting, especially with the opportunity to “call out” opponents. I’m hoping to face our Ultramarine player, Dave, as I’ve only had the opportunity to  play against him in either small skirmish/kill team, and we both have a reputation for being the unluckiest dice rollers in the club.