All Scars painting challenge – The Survivor Series – March Showcase done

Posted in 40k with tags , , , , , , , , on March 22, 2015 by vobeskhan

SAMCRO-legionWell, aside from gluing the clear flying stand in place I’ve finished my March showcase piece for the All Scar’s Survivor Series Painting Challenge.

My heldrake is ready to return to the skies and bring down more imperial flyers with flame and claw.

Originally I had planned on painting the Storm Raven parts on the base in the colours of fellow All Scar Jay’s flyer, but after trying a sandy yellow I really didn’t like the colour so repainted it base black and while it dried had a good think.

I finally decided on a purple and black scheme, just because I like the colours and didn’t want it to be so bright as to take the focus away from the drake. I used Astrogranite to texture the base again and drybrushed to resemble my bike and troop bases. though this time I also carried over the Agrax wash on the base as well to show the accumulated dirt of the crash.

Sparingly applied Typhus Corossion finished off the effects, and there we have it.

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D&D Enc Elemental Evil: Princes of the Apocalypse Table 1 Session 1-2

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , , , on March 19, 2015 by vobeskhan

DnD_PotAWow, new season, new options, new players, and a whole new set of problems.

First up we had a delayed release of the DM’s PDF of the adventure, finally released about a day and a half before the session was due to start. Next we had an influx of players, not necessarily a problem, however when we only have 2 DM’s available it makes it an issue. We are sticking with our running double length sessions on a fortnightly basis (as this allows the players to indulge their other gaming options on the opposite weeks), so I volunteered to run a third table on the opposite week. This has meant we’ve ended up with the following:

  • Table 1 DM – Jon
  • Table 2 DM – Mik (me)
  • Table 3 DM – Mik (me) on the opposite weeks.

As a large chunk of the new players are friends I thought it best to keep them together so allocated them to Table 3 along with one of our regular players who had introduced them to the game, I shall cover them next week after their session.

The remaining 11 players (which still included 3 new players) we asked to put their d20’s in a bag and got our FLGS staffer, Kurt, to draw out for us. Jon has blogged his groups escapades over on his blog, and sounds like they really got stuck in.

My table consists of:

  • Jack – playing the pc he ran for LMoP, level 3 Elf Fighter (archer)
  • Brandon – level 1 Earth Genasi Fighter
  • Tim – level 1 Goliath Cleric (Life), one of the new players
  • Adam – level 1 Goliath Fighter
  • Daniel – playing a pc he has used in a few of the Expeditions, Level 2 Human Barbarian

WARNING – the following will contain spoilers, if you intend to play this adventure yourself and don’t want to ruin the surprise, stop reading now!

The heroes were gathered in Waterdeep, out of work adventurers looking to earn some coin. They were approached by a red-haired halfling named Gauloth, he wanted them to travel to Red Larch to find out where the prize-winning boar he had ordered was. It was supposed to have been delivered to the temple of Chauntea at Goldenfields five days ago but so far hadn’t arrived. His reputation was on the line, and he offered the heroes 10gp each to find his pig.

BugbearThe heroes accepted, and decided to buy a pair of horses and a cart to aid their travel before setting out on the 2 day journey. The first day was easy enough, but during the night their rest was disturbed by a band of Bugbears. Brandon spent a lot of the fight knocked unconscious, but eventually the heroes prevailed and Tim healed the Genasi.

The following day saw them reach Red Larch in late afternoon and headed straight to the butcher’s shop to enquire about the missing pig. The also meet the butchers husband who is the constable and discover that bandits have become active in the area. The heroes are willing to look into this if they can be deputized, the constable says that’s not his call but the village elders can do so, most of which will be in the tavern this evening.

In the tavern they convince the elders to provide them with a letter of marque noting them as deputy’s. They also hear rumours of a ghost sighting and strange happenings around Lance Rock. Having dropped their cart off for upgrades (weather proof covering, better quality wheels and a new paint job) they decide to rent rooms at the Inn and retire for the night. Jack’s elf hears something moving on the landing outside their door in the night and investigates to discover a dark-haired figure in a nightshirt walking away, as he wakes Tim the figure ascends to the upper floor. As stealthily as two armoured figures can be (ie not) they follow but the figure doesn’t appear to have noticed and it disappears into one of the rooms. Jack knocks but gets no answer, he carefully opens the door and peers in to see a lone figure in a bed. The only other things in the room being a table, chair and wardrobe. Bow in hand he approaches the bed and nudges the figure. At first it doesn’t respond so he nudges again, this time the figure reacts, rolling over to reveal a middle-aged woman who sees an armed elf standing over her bed and screams! Making a quick apology and a quicker exit, Jack and Tim return to their room.

In the morning they take their breakfast and hear one of the other guests complaining to the proprietress about a pointy eared invader in her room during the night. Following the rough drawn map provided by the constable they head off to investigate the possible bandit lairs.

bearOne of them bears fruit as they find a quartet of rough-looking men around a campfire, roasting meat, while a large black furred animal lurks in a cage on a wagon next to a cave entrance. Daniel and Jack fire the first volley, but only Jack finds a target as Adam charges forward to engage the enemy and they  all fire their crossbows at him. As the fight ensues the beast in the cage breaks free, a massive bear that’s so angry it doesn’t care who it hits. Thankfully Daniels barbarian rage allows him to shrug the worst of it away before they manage to despatch the bandits and the bear. Searching the camp the discover the bandits loot, and that he cooking meat is the remains of the missing prize pig. Loading it and the bear into the cart they drag it back to town and to the butchers as proof of what had happened and give her the bears remains (after Daniel had skinned it – he wants a bear cloak) to do with as she wishes. Daniel takes the pelt to the tanners and asks for it to be cured so he can have it made into a cloak, then the heroes retire once again to the Inn – this time for a restful night.

Next morning they go and talk to the grandmother of the little girl who saw the “ghost”, she’s adamant it was a goblin but her gran says it’s just one of the harmless spirits of those that have passed. Following the girls directions they head down to investigate, finding an old barrow mound with its stone door ajar. Opening the door caused a pile of cart parts to noisily collapse behind it but they pressed on, coming to a chamber with a stone table and a rusted iron door.

Half_Ogre_by_MetryxWhen one of the heroes touched the door a spectral apparition appeared above the table, demanding that they leave his masters rest undisturbed or suffer his wrath. The heroes eagerly agreed and headed back out, only to find the exit blocked by a goblin and half-ogre. Daniel swing his maul at the goblin, knocking the greenskin unconscious, which greatly angered the half-ogre who set about Daniel with its mighty battle-axe. Thankfully the rest of the party rallied to their comrade and brought the foe down, during which time the goblin appeared to have choked on its own tongue and died also.

The heroes decided to take the long walk back to town, and that was where we left it.

Great fun first session. The bit with the goblin, I had it make death saves on its turn, a 20 would revive it, while a 1 it would die – second round roll came up a 1, and as it gurgled its last it made the half-ogre even angrier.

All Scars Combat Patrol mini-tournament

Posted in 40k with tags , , , , , , on March 14, 2015 by vobeskhan

BLToday the All Scars invaded our FLGS one again, this time for our Combat Patrol mini-tournament.

Unfortunately our erstwhile leader was tied up in a house move and so myself and Matt took the reins for the day. Jon had also had to pull out due to unforseen circumstances and so new member Ross was lined up to take his place. Unfortunately the twists of fate conspired and Ross also was unable to attend. As Matt was running late due to transport I rejigged the fixtures, so anyone that would have been facing Ross would now get an auto 3-0 win bye (Slay the Warlord, Linebreaker and First Blood points basically).

My list:-
++ Chaos Space Marines: Supplement – Black Legion (2013)  (500pts) ++

+ No Battle Role (HQ) (108pts) +

Fzoul Chembryl – Dark Apostle (108pts) [Combi-bolter, Power Maul, Sigil of Corruption, Veterans of the Long War]
····Rules: Beseech of the Dark Gods, Champion of Chaos, Demagogue, Independent Character, Ten Millenia of Hate, Veterans of the Long War, Zealot

+ No Battle Role (Elites) (115pts) +

Filthy Phil – Helbrute (115pts) [Multi-melta] Power fist [Heavy flamer]

+ No Battle Role (Troops) (277pts) +

Chaos Space Marines (167pts) [Meltagun] Veterans of the Long War
····Chaos Rhino [Combi-bolter, Dirge caster, Havoc Launcher, Searchlight, Smoke launchers, Warpflame gargoyles]
····4x Chaos Space Marine [4x Bolt Pistol, 4x Boltgun]
····Manshoon – Aspiring Champion [Bolt Pistol, Bolter, Melta Bombs] Power Weapon [Power Sword]

Chaos Space Marines (110pts) [Meltagun] Veterans of the Long War
····4x Chaos Space Marine [4x Bolt Pistol, 4x Boltgun]
····Manxam – Aspiring Champion [Bolt Pistol, Bolter, Melta Bombs] Power Weapon [Power Sword]

Round 1

Matt v Ross 3-0

Lee v Mik 10-2

Jay v John 1 – 15

David v Graham 4-2

My game against Lee was all over in 3 rounds as his Tau shot the crap out of my boys. My helbrute was particularly useless, missing both its shots before being glanced to oblivion.

Round 2

Lee v Matt 5-5 but Matt got tabled

John v David 4-2

Jay v Graham 6-7 very close one

Ross v Mik 0-3

I got the bye this time but watched Lee and Matt’s game, once again the battle suited goat boys wiped their opponents out, earning Lee the win despite the vp’s being tied.

Round 3

John v Lee 5-5 lee got tabled

Graham v Matt 0-11 holy shit a butchery

Jay v Ross 3-0

David v Mik 3-5 ended on turn 4

Matt and Graham’s game was brutal from what I could hear. Lee finally got a taste of his own medicine and got tabled by John’s dog-marines. Myself and David had to call our game at round 4 as it had gone 5:30 and as David only had Typhus and 5 plague marines left to my full army (I’d lost a hull point each from the rhino and helbrute) and Typhus had spent rounds 3 and 4 rapidly back-pedalling.

typhus-tubbie

Final standings

1) John won 3, 24 vps

2) Lee won 2, 19 vps

3) Matt won 2, 19 vps (1 bye)

4) Jay and Me won 2, 10 vps (both 1 bye)

5) David won 1, 9 vps

6) Graham won 0, 9 vps

D&D Exp DDEX1-8 Tales Trees Tell

Posted in D & D 5e, D&D, Gaming events with tags , , , , , , , , , , on March 7, 2015 by vobeskhan

ddex1-8Today we descended once again upon our FLGS for our latest D&D Expedition, DDEX1-8 Tales Trees Tell. If you haven’t played this yet and intend too you might want to wait to read this until you’ve played it as this will contain spoilers.

We had two tables, Liam was DMing one for Emily, Rachel, Isabelle and Jon, while I was DMing the other for Daniel, Sarah, Jack and Lee. While Sarah, Jack and Lee has existing 3rd level pc’s, Daniel brought a new 1st level one, giving me an average party to work with.

As all but Sarah were members of the Emerald Enclave (Sarah was a Harper) I used the faction hook for the adventure and the heroes headed in to the hamlet of Kabels Hill. They quickly got the information from the assembled villagers and were soon interrupted by the scream from outside.

Examining Rerk, Sarah pulled the pin free dropping the poor man into unconsciousness until Jack used a healing word on him, but this meant he awoke screaming from the pain and terror. Sarah kept the pin and accompanied Jack and Lee to go talk to the ranger while Daniel placated the local farmer and went to look at his cows.

This was where Daniel met Pipyap and immediately wanted to adopt him, picking the imp up and carrying him on his shoulder. “Did you see what killed the cows?” “I can honestly say I did not see what killed them cows”. They later got his confession that he had indeed killed the cows but they (probably) deserved it anyway.

The others found the ranger and at the mention of Rerk’s condition he ushered into his cabin to converse in private. He revealed that he had refused to lead the villagers into the forest but had given them weapons just in case. Daniel caught up with them and shortly afterwards the cabin was attacked by a scarecrow and a pair of needle blights. The twig men were quickly dropped but the scarecrow took a bit more hacking (and burning thanks to Jack’s magic).

The heroes then decided to go and check out Grangle’s house, finding a hidden box with a diary and some baubles. The diary revealed a fair bit of information that explained why Grangle had headed into the forest. Satisfied that they had learnt enough they headed off to find the elves of Greenhall, following directions the ranger had given them.

Travelling through the forest was a little off-putting and upon waking the first morning they found that Jack had flowers woven into his hair and Lee’s pack had been filled with berries. Travelling on they find one of the missing villagers lying dead on the path, arrows sticking in his back. As they examine the body they are ambushed by a pair of displacer beasts. These fey creatures prove decidedly dangerous dropping Sarah unconscious twice (Jack having used his healers kit to aid her once), eventually thanks to focussing their attacks on only one of the beasts they do enough to drive them off, and as the monsters turn to flee even bring the injured one down with their opportunity attacks.

By this time the heroes are in poor shape so they travel another few hours and find a defendable campsite. Lee takes first watch and when he goes to wake Daniel for his shift he finds he has begun floating! Daniel continues to float till about halfway through his watch but they us no ill effect, he then wakes Sarah. As she gets up she falls forward as someone has tied her boot laces together. She realises they are being subjected to some form of tricks, probably by mischievous fey, and calls out to them in elvish. A pixie appears in the camp and explains they were just having some fun (and apologises for the honey smeared on Jacks legs which has attracted a small colony of ants). Conversing with the pixie they discover that Grangle met with elves and killed them with his magic before heading north to see Jeny Greenteeth. The missing villagers also met the elves but were driven off. The pixie then disappears back into the forest.

Next day the heroes reach Greenhall and the elves grudgingly receive them, until Sarah shows them the pin. Then the elves grab weapons and usher the heroes out telling them begone.

With no other recourse the heroes head towards Jeny’s domain. They find a clearing with a cabin and an outdoor cook fire warming a big stewpot. Circling around they see a cage hanging behind the house with a pair of the missing villagers in, as they call out the prisoners make shushing motions but too late, the cabin door opens……and a sweet little old lady waddled out to the cooking pot calling the heroes over as dinners ready.

The heroes warily join the old lady and accept bowls of stew, Pipyap tucks in heartily, even asking for more. Daniel spoons through his until he finds a tooth! However the old lady calmly just says “Oh dear that’s unfortunate”, before admitting that she is Jeny Greenteeth. Conversing as if nothing was the matter, she reveals that Grangle came to her to ask her to break the pact and join with the Cult of the Dragon, when she refused he became agitated so she killed him. When the villagers turned up they too were disrespectful, the final two remain in the cage. The heroes asked where the others were, suspecting the answer, Jeny merely offered “more stew dears?”

The heroes tried to convince her to keep with the pact and they would ensure the people of Kabel Hill kept out of the forest. They even offered her to keep the prisoners and Sarah gave her the pin back. (The all passed the Persuasion checks, 2 of them with critical rolls) and she agreed to keep to the pact, even giving the heroes a chest of loot to take back with them. Lee eagerly said he would open the chest, before anyone could say to check it for traps, so I had him roll a Dex saving throw, there was no trap but when he rolled low the look on his face was a treat. As he flipped the lid open, he jumped, as Pipyap yelled “Bang!” right behind him.

The heroes also offered to let the imp remain with Jeny, which suited both of them, then said their goodbyes and headed back to Kabel Hill. The return journey was uneventful and the villagers were saddened by the news of the deaths of their fellows but grateful that the pact had been kept intact.

A great session full of fun times and some quite tense moments, as the displacer beast battle had almost everyone down to only a few hit points.

My thanks to all that attended, especially the players on my table. I look forward to the coming expeditions as we approach the next tier.

D&D Enc Hoard of the Dragon Queen Session 23-24 finale

Posted in D & D 5e, D&D, Encounters with tags , , , , , , , , on March 7, 2015 by vobeskhan

DnD_HOD_300x300This Wednesday down at Tabletop Tyrants saw us playing our final double session of the Hoard of the Dragon Queen.

Sarah and Adam’s characters had finished “celebrating” with the cultists and retired to the room where they were joined by another new recruit, Daniels barbarian. In the early hours of the morning they are rudely awoken by the sounds of combat and rush out to find that Rezmir has abandoned the castle and so Snapjaw has taken the opportunity to begin his lizardman rebellion. The lizardfolk are engaging the bullywugs in open combat and the heroes spot Borngray and Spattergoo heading underground with a group of bodyguards.

Rather than follow straight away they head to the armoury where they find one of the low ranking cultists cowering. After convincing him to come with them and grabbing a spare weapon they head for the tunnels beneath the castle.

In the first chamber they spy the leaking crack and Adam sends his quasit through to investigate, it gets attacked by the gray ooze that resides there and so Daniel charges in to help the creature out – unfortunately he can’t see in the dark so he’s not an immense help but eventually they destroy the ooze and uncover its small treasures.

Heading further through the tunnels they find a clinging mist collecting in their way and decide to backtrack and try and get around it. This leads them down some slippery steps  where there are a pair of bullywugs on guard. As they try to converse with them the cultist slips on the stairs, falling and breaking his neck. The bullywugs find this highly amusing and while it distracts them the heroes quickly despatch them.

Moving on they find a large pool and hear an ominously loud croak, a massive frog sits on an island in the pool and as he croaks they hear responding splashes as several giant frogs leap into the water and head toward them. The heroes luck holds however and they tackle the frogs with relative ease, though once they finish the massive frog has gone. They spy a smaller cave off to the side and upon investigating find it contains a pool of tadpoles guarded by another pair of bullywugs. They kill the guards and Daniel goes into a slashing frenzy turning the tadpole pool into a bloody soup.

Not wanting to risk swimming across the pool they have no other choice but to head up into the mist which thankfully is harmless and then they find a chamber defended by their prey.

Borngray, Spattergoo and a half-dozen dragonclaws (cult warriors) are here and they realise the heroes shouldnt be. Daniel and Adam’s quasit attack the cultists while Sarah shoots at the elf who responds with a firebolt and thrown daggers. Before the other heroes can react Spattergoo uses entangle to trap them, positioning it so as not to trap his own troops. Adam wisely keeps back and uses his ranged spells. Unfortunately with the additional problems of being entangled and Daniel already having the disadvantage from being raised, the cult warriors pack tactics give them sufficient advantage to pretty much slaughter them and the only one to escape (running away while the entangle effect prevented pursuit) was Adam’s warlock.

So ended the season, pretty much as it began, with bloody and violence and none too few laughs. As we packed away we could also hear some of what was occurring on the other groups table, while they had managed to get a little further than we had it turned out their fate was no less fatal.

Next week I shall be sitting down with my fellow DM, Jon, to go through the new season notes (which we should receive on Tuesday) and decide how we want to split the groups between us – it has been suggested to put everyone’s name in the hat and for each of us to drawn one at a time, while this could be fun I know some people like to stick with others so we shall have to see.

Before that though we have our March Expedition to play – DDEX1-8 Tales Trees Tell (as I am typing this on Saturday evening, we played it today) with myself and Liam taking the helm for our respective tables.

Looking back at the Hoard of the Dragon Queen adventure, would I change anything (do I hope its changed for the coming season)? XP capping! The main thing that irked me and the players was that the opening chapter had a low xp cap and consisted of 8 encounters all set within a single nights time frame. I think this was a bit too much of a baptism by fire, especially if players were new to D&D in general and not just 5th Ed, as the resource management for spells etc is something you need to get used too.

All Scars painting challenge – The Survivor Series – March Showcase.

Posted in 40k with tags , , , , , , , on March 1, 2015 by vobeskhan

10896974_10100709093049254_54720158025412704_nAs part of our All Scars Painting Survivor Series, March is the first “Showcase” month with prize support from our sponsor in the form of a mega paintbrush set. Usual rules apply, fieldable unit of your army/faction of choice but something to really take the breath away.

Well I still wanted to do something I would use regularly too and narrowed my choices down to either Abaddon, my converted Storm Eagle or my alternate build Heldrake. I decided on the ‘drake as I tend to use it more often.

Time permitting it will also get a scenic base, featuring wreckage from one of its victims – an Imperial Storm Raven.

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Being as I only usually paint on a Sunday afternoon I planned on getting maybe a wing or two done today, but got a bit more than expected done. Hopefully this bodes well for the rest of the month.

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All Scars do it 2 by 2

Posted in 40k, Gaming events with tags , , , , , , , , on March 1, 2015 by vobeskhan

This weekend saw several of the All Scars descend upon our FLGS (Tabletop Tyrants) for a Doubles Tournament organised and hosted by staff (and All Scar) member Jack Shenton.

I had arranged to partner my old sparring buddy Gary and we decided to go with a thematic list under the SAMCRO team name. I took my usual Lord, accompanied by a level 3 nurgle sorcerer, a 4 man bike squad (including champion), and a heldrake. Gary brought a Dark Shroud, a pair of landspeeders, squad of raven talons, level 2 librarian on bike, and 10 man vet squad in a drop pod armed with combi-meltas.

As organiser Jack had confirmed that for this event team mates counted as battle brothers.

Our first game was against the Tau-Eldar forces of Matt and Dave S, it was a brutal and bloody affair, I lost everything but the heldrake but end result was a 10-5 win for us (including taking the tau warlord, but losing mine).

Second game was Tau-Space Wolves of Ross and Edd (now this team up had battered me viciously in last years doubles), this was a really close run game with several really great cinematic moments. End result 11-10 win and taking both their warlords without losing ours).

Third and final round and we faced the other team that had won both their previous rounds, and it really wasnt a surprise. Tau-Eldar forces from Lee and Jack – the tau had a riptide, a r’varna and a y’varha (don’t know if they’re spelled right, really don’t care either), and a piranha. Jack had a psyker on a jetbike, 2 units in wave serpents and a pair of hornets (looked more like crayfish but nice models). We got absolutely destroyed, at the end of round 2 I had the heldrake left and Gary had a lone Talon rider and about 7 vets, no way we were going to take any more points out of them and so we conceded (though several calls of “Fromage” had been made throughout the day, all in friendly banter of course). Result 13-2 loss and both our warlords gone.

As the other games finished and we began to pack the scenery away Jack tallied up the results, unsurprisingly Jack and Lee claimed first place, but Gary and myself got a respectable second, with Ross and Edd taking third.

A good days gaming (though my legs are going to pay for it tomorrow).

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