SAMCRO Black Legion – stand and be counted

Posted in 40k with tags , , , , on November 22, 2017 by vobeskhan


So now the impact of 8th and our new codex has died down I decided to go through my collection and work out how many points I had painted up so far. So care of Battlescribe, here it is:

++ Unbound Army (Faction) (Chaos – FW Heretic Astartes) [50 PL, 1017pts] ++

+ Elites +

Hellforged Contemptor Dreadnought [10 PL, 196pts]: Havoc launcher
. Left Arm: Combi-bolter, Hellforged deathclaw
. Right Arm: Multi-melta

+ Heavy Support +

Hellforged Land Raider Proteus [19 PL, 373pts]: Accursed Phylactery, Havoc launcher, Twin heavy bolter, 2x Twin lascannon

+ Lord of War +

Hellforged Spartan Assault Tank [21 PL, 448pts]: Havoc launcher, Twin heavy bolter
. 2x laser destroyers: 2x Laser destroyer

++ Unbound Army (Faction) (Chaos – Chaos Space Marines) [304 PL, 5466pts] ++

+ No Force Org Slot +

Legion: Black Legion

+ HQ +

Abaddon the Despoiler [12 PL, 240pts]

Chaos Lord on Bike [7 PL, 127pts]: Bolt pistol, Combi-bolter, Mark of Nurgle, Power fist

Chaos Lord on Bike [7 PL, 127pts]: Bolt pistol, Combi-bolter, Mark of Khorne, Power fist

Daemon Prince with Wings [9 PL, 189pts]: Hellforged sword, Warp bolter
. Tzeentch: Infernal Gaze

Dark Apostle [5 PL, 76pts]: Bolt pistol, Mark of Tzeentch, Power maul

Fabius Bile [6 PL, 109pts]

Sorcerer [6 PL, 111pts]: Death Hex, Force stave, Gift of Chaos, Mark of Tzeentch, Plasma pistol

Sorcerer in Terminator Armour [8 PL, 173pts]: Combi-melta, Force stave, Mark of Tzeentch, Warptime, Weaver of Fates

Sorcerer on Bike [8 PL, 146pts]: Bolt pistol, Combi-bolter, Force stave, Infernal Gaze, Mark of Tzeentch, Weaver of Fates

Sorcerer with Jump Pack [7 PL, 147pts]: Combi-melta, Force stave, Mark of Tzeentch, Warptime, Weaver of Fates

Warpsmith [5 PL, 76pts]: Bolt pistol, Flamer, Mark of Nurgle, Meltagun, Power axe

+ Troops +

Chaos Cultists [3 PL, 44pts]: Mark of Tzeentch
. 8x Chaos Cultist w/ Autogun
. Chaos Cultist w/ special weapon: Heavy stubber
. Cultist Champion: Shotgun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ autopistol and brutal assault weapon, Mark of Tzeentch
. Cultist Champion: Brutal assault weapon and Autopistol

Chaos Space Marines [12 PL, 212pts]: Mark of Nurgle
. Aspiring Champion: Boltgun, Power sword
. 11x Marine w/ Boltgun
. Marine w/ special weapon: Plasma gun
. Marine w/ special weapon: Plasma gun

Chaos Space Marines [12 PL, 194pts]: No Chaos Mark
. Aspiring Champion: Boltgun, Chainsword
. 9x Marine w/ Boltgun
. Marine w/ heavy weapon: Lascannon
. Marine w/ special weapon: Plasma gun

Chaos Space Marines [9 PL, 143pts]: No Chaos Mark
. Aspiring Champion: Boltgun, Power sword
. 8x Marine w/ Boltgun
. Marine w/ special weapon: Flamer

+ Elites +

Chaos Terminators [28 PL, 358pts]: No Chaos Mark
. Chaos Terminator Champion: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator w/ Heavy Weapon: Chainfist, Reaper autocannon

Chosen [11 PL, 192pts]: Icon of Vengeance, No Chaos Mark
. Chosen Champion: Bolt pistol, Power sword
. 5x Chosen w/ chainsword
. Chosen w/ weapon option: Bolt pistol, Power maul
. Chosen w/ weapon option: Bolt pistol, Power maul
. Chosen w/ weapon option: Bolt pistol, Power axe
. Chosen w/ weapon option: Bolt pistol, Power axe

Chosen [7 PL, 159pts]: Mark of Tzeentch
. Chosen Champion: Plasma pistol, Power sword
. Chosen w/ weapon option: Bolt pistol, Meltagun
. Chosen w/ weapon option: Bolt pistol, Meltagun
. Chosen w/ weapon option: Bolt pistol, Meltagun
. Chosen w/ weapon option: Bolt pistol, Meltagun

Helbrute [7 PL, 145pts]: Helbrute plasma cannon, Mark of Tzeentch, Power scourge

Possessed [6 PL, 110pts]: Mark of Tzeentch, 5x Possessed

+ Fast Attack +

Chaos Bikers [9 PL, 179pts]: Icon of Flame, Mark of Tzeentch
. Chaos Biker: Bolt pistol, Meltagun
. Chaos Biker: Bolt pistol, Meltagun
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker Champion: Combi-bolter, Power sword

Chaos Bikers [9 PL, 169pts]: Mark of Nurgle
. Chaos Biker: Bolt pistol, Meltagun
. Chaos Biker: Bolt pistol, Meltagun
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker Champion: Combi-bolter, Power sword

Chaos Spawn [10 PL, 165pts]: 5x Chaos Spawn, Mark of Nurgle

+ Heavy Support +

Chaos Land Raider [19 PL, 356pts]: Mark of Tzeentch, Twin heavy bolter, 2x Twin lascannon

Chaos Predator [9 PL, 190pts]: No Chaos Mark, Twin lascannon
. Two lascannons: 2x Lascannon

Chaos Vindicator [8 PL, 135pts]: No Chaos Mark

Defiler [11 PL, 179pts]: Defiler scourge, No Chaos Mark, Reaper autocannon

Forgefiend [9 PL, 195pts]: 2x Hades autocannons, Ectoplasma cannon, Mark of Tzeentch

Havocs [7 PL, 152pts]: Mark of Nurgle
. Aspiring Champion: Boltgun, Power fist
. Havoc w/ boltgun
. Havoc w/ heavy weapon: Missile launcher
. Havoc w/ heavy weapon: Missile launcher
. Havoc w/ heavy weapon: Missile launcher

Havocs [10 PL, 144pts]: No Chaos Mark
. Aspiring Champion: Plasma pistol, Power sword
. Havoc w/ boltgun
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Heavy bolter
. Havoc w/ heavy weapon: Heavy bolter
. Havoc w/ heavy weapon: Heavy bolter

Havocs [7 PL, 155pts]: No Chaos Mark
. Aspiring Champion: Bolt pistol, Chainsword
. Havoc w/ heavy weapon: Autocannon
. Havoc w/ heavy weapon: Autocannon
. Havoc w/ heavy weapon: Missile launcher
. Havoc w/ heavy weapon: Missile launcher

+ Flyer +

Heldrake [10 PL, 185pts]: Baleflamer, Heldrake claws, Mark of Tzeentch

+ Dedicated Transport +

Chaos Rhino [4 PL, 72pts]: Combi-bolter, No Chaos Mark

Chaos Rhino [4 PL, 72pts]: Combi-bolter, No Chaos Mark

++ Unbound Army (Faction) (Chaos – Questor Traitoris) [10 PL, 217pts] ++

+ Fortification +

Imperial Bastion [10 PL, 217pts]: 4x Heavy bolter, Icarus Lascannon

++ Total: [364 PL, 6700pts] ++


This is still only about a quarter of my total collection model count, though I’m slowly but surely getting through it all.

Besides another huge lump of cultists, there’s another helbrute, two old style dreadnoughts, another land raider and two predators, another pair of rhinos, fire raptor and storm eagle, ten bikers and another sorcerer on bike, quite a few of the Dark Vengeance chosen, another defiler, a second heldrake, a maulerfiend, loads more marines, Ahriman, Thousand Son marines, at least two more units of terminators. Oh and of course my chaos knight and conversion which will eventually be a helforged fellblade.



D&D AL – Tomb of Annihilation – Paths of the Righteous

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , , on November 21, 2017 by vobeskhan

Session 4 for both my tables and both pick up at the cliffhangers we let at …..

Team Zorbo

Cautiously entering what they hoped was the final chamber they easily spot the arcane trap and using the information they had from last session are able to get two of their number up the pillar to retrieve the item. However the downward climb triggers one of the traps with “shocking” consequences.

Having taking quite a beating from the various traps in the ancient structure they decide to camp for the night in the former commanders tent. During the night they hear a strange noise and a couple of them investigate but all they find is a strange-looking totem pole, leaving it alone they return to camp only to have their rest disturbed again by a group of axebeaks looking for their missing fledgling. The fight light the flightless birds is short-lived.

Waking in the morning they discover that their canoes have been stolen, apparently by goblins if the tracks at the shoreline are to be believed. Begrudgingly they break camp and continue on foot along the shore towards Camp Vengeance.

They run into a Flaming Fist patrol, who demand to see their exploration permit. Looking to their guides who simply shrug, the dwarf cleric prepares to pay the cost and receive a permit but the barbarian pre-empts this by attacking the patrol leader. The mercenaries and their dino’s put up a fight but eventually are left dead in the jungle.

The evening before they expect to reach Camp Vengeance they hear the cries of a baby deeper in the jungle. Investigating reveals a pair of strange monkey like creatures in a tree which, having lured them close enough hit them with a blast of psychic energy wich leaves the barbarian stunned. Thankfully the rest of the group aren’t too far behind and the creatures are chased off with guided bolts (killing one).

Next day they reach Camp Vengeance and approached the gates …..

Team Chwinga

Bursting through the dark jungle came an Allosaurus, but not a living one, a zombie! The heroes had quite a brutal fight on their hands but were victorious. Next morning they continue their journey, though the triton ranger decides to take a swim in the river, and contracts throat leeches!

With the weather getting worse as they travelled along the river’s edge they came to an area where the ground had been washed away into the river uncovering several buried bodies. As the party investigated them they arose and attacked. Despite the unsure footing the heroes quickly put the undead back in the ground from which they came from.

Using the river as a navigation aid they continue through the jungle and come across a group of Chultans apparently tearing a triceratops apart with their bare hands and devouring it. The cleric is fairly sure their not undead, just very strange, and each has a blue triangle on their foreheads. The group tried to sneak past unnoticed but one of them unfortunately made just that little bit too much noise and the strange groups attention focused upon the party. After a very brief battle the heroes burnt the corpses (just in case), and asked their guide if she knew who they were. Eku told them that there were many small nomadic tribes surviving within the jungle, she did not know them all. The cleric examined the blue triangles and thought they were reminiscent of the mark of Dendar the Night Serpent, god of the Yaun-ti.

Continuing their journey they eventually reach the remains of Camp Righteous, and begin their exploration of it before heading into the large stone structure while Eku waited outside.

Gnomegeddon – the aftermath!

Posted in D & D 5e, D&D, Gaming events with tags , , , , , , , , , , , on November 12, 2017 by vobeskhan

This weekend I ran the Gnomegeddon charity D&D adventure at Tabletop Tyrants. As I posted previously we were raising money for Dementia UK and I honestly expected us to raise around £150 between us. With myself as DM we ended up with 7 players and had an absolute blast of a game.

The first gnome death came before they had even entered the dungeon itself, with Daniel’s wizard, Bodyknock, drawing from the Deck of Many Things and pulling the Void! One of his banked resurrections down.

They came to the darkened three-sided pyramid with the strange icons at the points.

The first entrance they found led down a tunnel to a large double door, the second longer tunnel to a pair of doors. Venturing down this corridor they found loose stones partway along so cautiously spiked them incase they were traps before tying ropes to the doors and using them to open the doors from outside the tunnel. It was a good job too as upon opening the doors a block of granite slid forcibly across the loose stones, crushing the spikes beneath it and sealing the tunnel.

Rather than going down the other tunnel they checked the third side of the pyramid and found a third even longer tunnel with a mosaic floor which had symbols carved into a meandering red path as part of it.

And so began their exploration of the classic dungeon known as the Tomb of Horrors. I didn’t run it exactly as written as I wanted to put my own stamp upon it.

Many of the characters drew from the Deck repeatedly during the game (they were allowed 1 draw each every time they discovered a new “room” and paid a donation of £1), some of the results were good – Daniel gained 2 wishes, Elliot the deeds and titles to small keep etc; some not so good – more draws of the Void and Donjon cards, Elliot gaining the enmity of a denizen of the lower planes, and Jon having his alignment and gender reversed (Chaotic Good male to Lawful Evil female).

With advice from the fundraising team at Dementia UK some of us made Just Giving pages to accept our donations and these were them:

Mine – which also includes £15 of Alastair’s as he didn’t create one for himself.

Elliot’s –

Jon’s –

Patrick’s –

Daniel’s –

Jack, Matt and Alastair brought their donations in person and with them and other donations on the day this brought another fantastic amount in.

We’re just waiting for the last few in person donations to be collected in but we’ve already topped £700, a truly astounding effort from all involved I’m sure you’ll agree.

Using Daniel’s wishes they were able to bypass some of the dungeon and faced the final guardians. During this battle Jon entered the supposedly empty sarcophagus of the evil Dee-Em and found himself “elsewhere”. He was then given a choice, he and his allies could continue to battle and face the Dee-Em directly (and lose, according to the evil being) or make a deal to substitute one of his companion’s hearts to be used as a fake and leave the dungeon as supposedly victorious heroes and live long rich lives. Thanks to Jon’s earlier mishap with the cards his now evil alignment saw the benefits of taking the deal and gladly volunteered his rival rogue in the party, Elliot!

The enemies they were facing whisped into smoke as Elliot clutched his chest in momentary pain and Jon reappeared from the sarcophagus with the withered heart of the “Dee-Em”, the heroes rapidly exited the dungeon and took the heart back to the Gnomelands to celebrate (a few months later it simply crumbled into dust).

The evil Dee-Em is free to continue to terrorise Gnomes and a worthy charity receives some fantastic donations.

All Scars painting challenge – The Survivor Series 2017 – November

Posted in Gaming events with tags , , , on November 5, 2017 by vobeskhan

So this month I decided to have a break from 40k models and finally get around to painting some of the figures or my Last Night on Earth board game (from Flying Frog Productions).

I was inspired by many of the monochrome zombies I’ve seen painted for the TWD All Out War game but wanted to keep the rotting zombie colour – thankfully I found my ancient pots of Citadel colours of Rotting Flesh and Ghoul Grey.

These were successively drybrushed over an Eshin Grey base which in turn was over a black primer. Everything then got an Agrax wash and the bases were Waagh Flesh with coloured rims to designate the separate “pools” of zombies.

This might even encourage me to paint the individual heroes from the game too, though those will take some extra effort.

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D&D AL – Tomb of Annihilation – Into the Jungle

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , on November 5, 2017 by vobeskhan

So session 3 for my two tables and both begin their journeys into the depths of the Jungle.

Team Zorbo

The team sought out Syndra and Prince Wakanga to see if they had discovered anymore about the Death Curse, and indeed they had. Though the Soulmonger remained hidden from detailed detection they had found out that it was in somewhere called Omu and to the south in the interior. They had also been able to calculate that Syndra had a little under three months before the Curse would claim her. Both Syndra and Wakanga advised the team to seek out a guide for their journey and maybe to further knowledge from a supposed seer at Oralunga.

The team visited the compound of Prince Jobal to secure the services of one of his guides, and in the process get the services of two – the albino dwarf Musharib and the human warrior Salida, both would work for free though Musharib required the teams assistance in either driving the firenewts from his home or recovering his holy relic from their grasp.

They purchased boats, after trying to negotiate a discount from Prince Ekene-Afa. This required one of them to face the prince in a sparring contest. The teams barbarian stepped up to the task, even managing to score a critical blow on the prince, but she barely felt it and quickly put the burly warrior in the dirt of the practice ring.

Setting off from Port Nyanzaru they headed across country to join the River Soshenstar and taking to their canoes. As they travelled up river for a tenday they encountered some of the colourful fauna of the land before reaching Camp Righteous.

Investigating the abandoned camp they found the commanders notes before exploring the ancient ruin the camp surrounded.

The interior was laden with traps, some obvious, others insidiously hidden, but the heroes made their way to the innermost chamber ……….

Team Chwinga

After a restful night the team took the four pieces of the amulet to Soggy Wren who then asked them to deliver them to his Ytepka contact. Upon meeting this individual the team sensed something was a little off and a fight soon broke out, only to be further complicated when Diamsar’s puppet master made an appearance with his strange trio of scaly guards. The team was victorious thankfully and returned the now completed amulet to Soggy and the other Faction representatives.

Then they too headed to see Syndra and then on to hire a guide. The teams cleric was a member of the Order of the Gauntlet and was keen to sign Eku up but the group couldn’t afford to pay her rates. However, with the promise to help her destroy a “woman of great evil” at Mbala she agreed to defer her payment until they returned from their expedition.

Unable to afford canoes or other supplies (including insect repellant) they took to the jungle on foot, planning to follow the Soshenstar towards Camp Vengeance and then on to Mbala.

Just after setting camp for their third evening the team are awoken by Eku who was on watch as something large breaks through the dense jungle foliage and into their encampment ……

Two very fun-filled sessions, and both ending on somewhat of a cliffhanger.

All Scars painting challenge – The Survivor Series 2017 – October

Posted in 40k with tags , , , , , on October 28, 2017 by vobeskhan

So this month I wasn’t really feeling the urge to paint (possibly due to some proposed changes to the series which have sadly been made official since) so just pledged a CSM unit, possibly a Havoc squad.

Settled on a Havoc squad built from my modified Calth heavy weapons men and their accompanying champion.

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Not sure if there will be further pledges as the whole format of the series is being altered (with only 2 months of the current year to go for no reason other than the new supervisor within the All Scars wanted to).

New format is pledge any single model rather than a fieldable unit, so single marine/grot/familiar etc.

Showcases will be every other month.

Voluntary “donation” of £5 towards the extra showcase prizes which will also gain you entry to a raffle.

oh well, guess the idea is no longer to encourage us to field painted forces but just have odd miniatures here and there.


D&D AL – Tomb of Annihilation – the adventures begin

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , , , on October 21, 2017 by vobeskhan

Baldur’s Gate is a bustling metropolis and often a staging point for adventuring parties, several of which have received invitations/summons to a meeting from their various Faction contacts to gather at the estate of former adventurer and well-known wizardess Syndra Silvane.

Many groups of adventurers have gathered but all look to be fledgling groups with little to no mileage under their belts. A well-dressed servant calls or everyone to take a seat as a figure most had failed to notice by the fireplace slowly rises to its feet and begins to address the gathering.

And so began another season of our D&D adventures at our local gaming store (Tabletop Tyrants), thankfully this season I’m not the only DM as I’m joined by Jon, Patrick and Matt in the hot seats (though I am still running 2 tables a fortnight). We had quite an increase in people wishing to play and so all 5 of our tables have reached maximum capacity already!

My two tables are running on a Tuesday and Wednesday evening every other week. All of us had decided to begin the season with the Adventurers League adventure DDAL07-01 City on the Edge before continuing through into the actual full hardcover. We also decided to give each table a team name based on jungle animals, and so I have Team Zorbo on Tuesdays and Team Chwinga on Wednesdays.

After being teleported to Syndra’s ship as it approaches Chult the Teams made landfall in Port Nyanzaru. Syndra is going to visit and stay with her friend (one of the Merchant Princes that runs the Port) and tells them to come see her once they have conducted their business with their local faction contacts.

And so began the fun.

Team Zorbo

Team Zorbo decided to visit all of the faction contacts and see what each required before attempting any of their tasks. They took part in a dinosaur race and arena combat in the coliseum, found a misguided local making undead out of captured locals, made a short foray into the edges of the jungle and encountered angry frog people, and uncovered a smuggling route before taking several trinkets that seemed to fit together to the drunken Harper contact. This individual asked them to take it to his contact within the secretive Ytepka society but the meeting went awry and further issues arose before they were finally able to return to the assembled faction representatives. Now they decide their next move.

Team Chwinga

Team Chwinga got of to a shaky start as one o their number is a former pirate and the local harbour master dislikes pirates (reformed or not). They lost the race and the arena combat but thanks to the intervention of one of their new acquaintances they still managed to acquire the trinket they needed. They foiled the individual with the undead, tackled the frog men, and disrupted the smuggling. However they also tend to spend their evenings trawling the bars of the Port, and during one such foray encountered Zindar the harbour master again. He’d remembered why one of them was familiar and made an offer on behalf of his employers to the Team to defeat and capture a trio of pirate captains (and their ships) that were plaguing the area. The team realised that this might be beyond their current abilities but said they would look into it. The next evening while also on a pub crawl they heard a scream from the lighthouse in the harbour and looked up to see a burly figure throw someone from the top just before the light went out. Bravely the heroes storm the lighthouse, but unfortunately the tabaxi bard chose to climb the outside and just as they were about the crest the lip to the walkway one of the attackers stepped backwards onto their fingers causing them to lose their grip and fall to their death!

So two sessions in and we have diverging story’s already. We will be having a poster sized map of Chult put up at the store to record all of the teams progress on once they begin exploring the jungle properly and are actively encouraging the teams to share information of their discoveries too as they all attempt to discover and end the Death Curse!