All Scars painting challenge – The Survivor Series – May

Posted in 40k with tags , , , , , , on May 17, 2015 by vobeskhan

SAMCRO-legionHaving done deamon engines for the last two months I decided to return to infantry for Mays pledge and paint up another five man havoc unit (as the heavy weapons could also be used in basic troop units if needed too).

CAM02725Plastic Aspiring Champion with plasma pistol and power sword, and for a change an unhelmeted head.

Two plastic heavy bolter marines, nothing more to say about them really.

One very old metal heavy bolter marine.

One plastic marine with metal lascannon, had to glue a 2 pence piece to the base to help it balance.

 

CAM02781-1Not the most exciting miniatures but five more completed to table ready standard.

Next month I might take a divert from my Black Legion 40k miniatures and get some of my Batman League of Shadows figures done as its our second Showcase month, but with UKGE looming in the next two weeks I’m going to have plenty to keep me busy right up to the end of the month.

All Scars 2015 Tournament – round 1 v Shadow Reapers

Posted in 40k, Gaming events with tags , , , , , , , , on May 17, 2015 by vobeskhan

SAMCRO-legionToday saw the first round of the Leicester All Scars 2015 Tournament, held as usual at our FLGS (Tabletop Tyrants). Originally I was scheduled to face off against a recurring foe but he had to pull out and the reshuffle meant I would face another of my former foes and his Shadow Reaper marines instead.

2015 tournament v 2 This is my list I decided to go with, nothing surprising in my HQ and FA options, but a last-minute decision to swap out Havocs for Noise Marines meant that I would have representatives of 3 of the 4 chaos gods (no Khorne).

With the opportunity of the All Scars Painting Challenge I was also able to begin the tournament for my first time with a fully painted force.

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Now I must admit I felt a little bad after placing the objective markers as 2 were within my deployment zone but as i have had this tactic played against me before I decided “no more mr nice guy”.

My warlord trait came up as “Immovable Object” giving my Lord Fearless and It Will Not Die.

My psyker chose his powers, getting Force (which I lost due to perils in round 2), Sunburst (from wargear), Tzeentch’s Firestorm, Boon of Mutation, Life Leech, and Endurance.

Jay won the roll but elected to deploy/go second. Keeping only the heldrake in reserve I deployed and straight away commanded 2 objectives – one a targeting relay, the other a skyfire nexus. Jay decided he didn’t want to attempt to seize the initiative and we were under way.

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As usual the capricious nature of the tactical cards was in effect, while I took an early lead after 3 rounds (8-2), for the remaining 3 rounds Jay was able to pull it back to his favour (9-8) and it was only by scoring the secondary objectives that I was able to steal victory from him – final score 11-8 to me.

Despite losing my heldrake to the contemptor dread I didn’t suffer lack of air for long as the forgefiend scored a cheeky hades cannon hit on the storm raven causing an immobilised result and Jay very kindly rolled a 2 to crash it. The contemptor also got immobilised thanks to meltagun fire before the sorcerer’s bike unit charged it and took it apart with krak grenades, meltabombs and his unpowered force staff.

Regardless of the die roll we had to call it at the end of round 6 as the store needed to close but the models remaining on the board were:-

Jay – 1 marine in combat with my Lord, half a squad of marines facing my nurgle squad and remaining biker and psyker, an objective snagging rhino.

Me – Lord (who had regained a wound thanks to IWND), 4 of my noise marines, the forgefiend, 4 out of 5 nurgle marines holding objective 6, most of the other nurgle squad closing in on the reaper squad with a plasma gun intact, last tzeentch biker with a meltagun, and the bike mounted sorcerer.

A very close game but great fun.

D&D Enc Elemental Evil: Princes of the Apocalypse Table 1 Session 9-10

Posted in D & D 5e, D&D, Encounters with tags , , , , , , , , , , , , on May 16, 2015 by vobeskhan

DnD_PotAHaving rested in Red Larch the heroes gain information on the overdue and presumed missing delegation from Mirabar from their faction contacts and decide to head through the Summit Hills to Beliard (where the delegation was last seen).

The journey proves to be not without risk as they are attacked by ankhegs and bugbears en route. While there they find that the delegation may have been set up by a figure in a golden mask, and the heroes continue to follow the route the delegates should have taken.

Deep in the hills they spy a flock of carrion birds from the trail, investigating they discover the remains of the delegation guards, along with 2 stone cairns. Searching the cairns one is full of well armed and armoured bugbears, while the smaller holds a robed human in a golden mask.

The heroes also spot tracks leading deeper into the hills and after putting the dead guards in a cairn they follow the tracks. They lead to the edge of the river and there are signs that several heavy keel boats have beached recently.

Returning to the caravan route the heroes are soon attacked by some robed figures higher up the rock face that have some strange flying apparel. The party fight valiantly and soon the trio are once again winging their way skyward in retreat.

Without further incident the heroes reach Summit Hall, one of the destinations of the delegation, and talk with the Knights of Samular. The delegates never arrived and the knights small number meant that their patrols never found a sign of them. When the heroes mentioned the ambush site and the mask the leader of the knights recognised it as belonging to the Sacred Stone monks and gave the heroes directions to their monastery in the Summit Hills. Faced with two choices of route they decide to retrace their journey via Beliard.

Well, an action packed session with some close calls on some of the combats but the heroes emerged victorious and their resolve strengthened – but will it be enough?

Batman Begins … well, in Leicester anyway.

Posted in Batman miniatures game with tags , , , , on May 7, 2015 by vobeskhan

Batman-cover

So a number of us have been looking at the Batman miniatures game but until this week I hadn’t had a chance to actually try the game itself. Saturday saw the grand opening of a new gaming store over in Loughborough, Weekend Warlords, which a couple of my fellow All Scars have opened (Ash and John, high guys), so I hopped on a bus and headed over.

They had a number of demo games on offer, including the yet to be released Aliens v Predator which looked awesome, but I wanted to take the opportunity to try Batman. I hadn’t taken my own minis with me but the chap running the demo had 2 gangs ready to go, a Batman gang and a Joker gang. I went with Joker.

I had the Arkham Joker along with a handful of his clown goons facing off against Batman and Robin (Damien Wayne).  As we were just playing a demo we didn’t use some of the advanced options but this didn’t detract from the fun.

Although I tried to take Batman out his damn armour kept saving him, but on the last round of the game I had 1 goon in combat with Robin (who was wounded) and Joker and my 2 remaining goons in combat with Batman (I’d lost one clown to a KO).  Every model had been activated except my last one, Mr J himself, so after confirming that you can simply move out of combat, he skipped down the street to where Robin was engaged and promptly gutted the tyke with his poisoned knife :-)

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Needless to say this merely whetted my appetite and I was eager to try my own League of Shadows gang out. I got the opportunity on Wednesday evening as my regular D&D Encounters game was postponed.

To start I merely aided in rules interpretation while Kurt and Daniel slugged it out. Kurt’s Two-Face gang taking on Daniel’s Arsenal (speedy) and Starling City PD.

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It was a victory for the villains, with Arsenal being taken out by Two-Face himself. Then it was me and Daniel.

We decided to play a bit larger, and use all of my gang. Arkham Ra’s, Nyssa, and the four basic Iron Heights Prisoners (reskinned from Black Gate they will eventually be painted in the grey outfits) faced off against Oliver Queen, Green Arrow, and 3 SCPD officers.

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I took an early hit when I failed to solve a Riddle objective and lost a VP, quickly followed by Pipe thug getting taken down by Green Arrow (despite trying to hide behind a lamppost). Ra’s was knocked down and blinded by Oliver’s flash-bang arrow but luckily his loyal thugs rallied around him and kept the encroaching PD occupied. Eventually the thugs did manage to cause the 2 police officers to be removed as casualties and as Ra’s had ben severely wounded (1 more would take him out) he wisely withdrew to the shadows.

Meanwhile Nyssa had surprised Green Arrow on top of a shipping crate and pursued him across the crate tops. Eventually cornering him as the IH thugs clambered up to aid in pounding the emerald archer into a bloody pile.

We had to call it at the end of round 5 due to needing to head for home and a rough tot-up of VP’s we called it a draw (I have since worked out that I was leading, just, but since Ra’s would most likely have been shot next round I was happy to take a draw).

I’m sure that the more we play and get used to the special skills each of our models has the game will run quicker and smoother. I’m hoping to add the League of Shadows Set 1 shortly (Liam Neeson Ra’s and a trio of ninjas) and this morning saw a sneak peek of the coming Lady Shiva and her trio of female ninjas, so would like to include them too to give more options.

As it stands at present I’m quite liking how the system works, with major characters feeling like big damn heroes (or villains as the case may be) and the henchmen being weak alone but a lot more trouble in numbers.

There’s no information in the main rulebook on campaign play but I would certainly like to see something released along the lines of territorial bonuses, expansion from earning XP/VP’s in previous battles perhaps.

D&D Enc Elemental Evil: Princes of the Apocalypse Table 1 Session 7-8

Posted in D & D 5e, D&D, Encounters with tags , , , , , , , , , , on May 4, 2015 by vobeskhan

DnD_PotAArriving back in Red Larch the heroes reunite with Brandon at the site of a massive sinkhole in the center of town, down which a trio of local children have fallen.  Despite the protestations of a number of the town Eldars the party use ropes to rappel down and with the help of other townsfolk hoist the children to safety.

The heroes then investigate the tunnels which the sinkhole revealed, finding a worked stone corridor. Passing a pair of stone doors carved with the images of dwarf warriors they see a door at the end of the corridor with a slit in it. unfortunately before they get any closer a number of iron cages drop through the ceiling (which was apparently false) and a few of the heroes get trapped under the edges of the heavy cages. While they escape a half-orc appears in the doorway and harassed them with his crossbow but thankfully Jack sends him fleeing with his own bowfire.

Eventually getting past the cages and the half-orc they find another village child pinned under several stones, he begs the heroes not to release him as he’s being punished by his father for failing to deliver a message. In the next chamber they find a dwarf statue under repair with a smattering of treasure before it. They gather the treasure and re-smash the statue. Moving on they find an old man sitting before a door he loudly decries they  mustn’t disturb the delvers but they knock him unconscious and enter the room beyond.

Here they face a priest and his thugs, and as they fight them another quartet of thugs comes down the corridor behind them but their bows are no match for Jack’s.  The fight with the priest is costly but the heroes are ultimately victorious. Catching their breaths they travel back through the tunnels to the sinkhole and then up the other rougher tunnel which brings them out in the wagoner’s warehouse amid several decrepit looking carts and wagons … and their own wagon still unrepaired or upgraded to their requests.

This is where we had to leave things for this session, it was another fun one with some nice twists to throw at the party (the cages were one of my favourites).

D&D Enc Elemental Evil: Princes of the Apocalypse Table 3 Session 3-4

Posted in D & D 5e, D&D, Encounters with tags , , , , , , , , , , , on May 4, 2015 by vobeskhan

DnD_PotA

Firstly I must apologise for how late this post has been in being put together.

After missing a session due to me being ill we resumed with the party (now joined by Benjamin’s character) taking the cart of bear carcass down to Goldenfields.

The first few days of travel proved mostly uneventful, but then they found themselves being shadowed by a quintet of flying humanoids.

Patrick decided to call one of them down, holding out a hunk of bread, but one of the flyers seemed to take exception to this and swooped down at the party.  The swiftnest of his action caught the heroes off-guard and before they could react he cast thunderwave and knocked half the party out.

Patrick tried to attack the flying man back but despite a quick bit of healing from his allies was soon also knocked unconscious.

Benjamin decided that discretion was the better part of valour and proceeded to run away to a nearby copse of trees, from where he watched the flyer alight on the cart and do “something” to the bear carcass before rejoining his companions aloft and wheeling northward.

Thankfully Emma and Eleanor by this time had rolled 20’s on their death saves (but had wisely chosen to play dead until the enemy left) and Patrick had stabilised. Once Benjamin had rejoined them they checked the bear carcass. Their attacker had burnt a symbol of some sort into the animals flesh, one which they worked out represented the elemental plane of air.

The remainder of the journey proved thankfully uneventful and they reached Goldenfields only to have the guards look upon their bedraggled appearance with disdain, until a familiar voice announced that they were with him and Coran strode out of the gates to greet them.

Dismayed to find that his prize-winning boar was gone he quickly adapted, magically changing the invitations to read bear instead of boar. He escorted the heroes inside and arranged for them to relax and recover in comfort with the promise to introduce them to the leader of the temple once they were more presentable.

That’s where we left the session as Matt and Patrick had a birthday celebration to attend.

All Scars painting challenge – The Survivor Series – April

Posted in 40k with tags , , , , , , , , on April 25, 2015 by vobeskhan

SAMCRO-legionThe All Scar Survivor Series continues through April and I pledged my Forgefiend. Not a model I built myself, having bought it in a bundle in January.

First thing I had to do was take it off its base and then sand off the existing sand covering the base as my army is city based and I had an idea of how I wanted the base to look (after watching a couple of basing tutorials on YouTube).

Once I’d got the model primed/base sprayed black I decided I didnt want to use the same painstaking way of painting it as I had the Heldrake, so I drybrushed all the armour etc with Leadbelcher first, and then did the same using purple on the “flesh” parts. A light drybrush of Screaming Bell on the chimneys and gun barrel ends completed the basics.

I picked out the chaos star in Screaming Bell and then painted in the Legion colour on the main armour plates and picked out a few of the metallic joints on the legs etc.

The base I wanted to look like my usual urban road style but with a pavement and ruined wall section, on one of the videos I saw an added drain so added one of those and used typhus corrosion to have a stream of gunk flowing along the gutter to it.

It’s not going to win Golden Deamon but I’m really happy with it cant wait to actually use it a game (havent included in a list so far but with the All Scars 2015 Tournament around the corner who knows).

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