SAMCRO v Ultramarines, my friends birthday battle

Posted in 40k, games with tags , , , , on February 22, 2019 by vobeskhan

So my friend Daniel and myself had arranged this game earlier in the year but various circumstances caused it to be delayed but today saw us fight it out and as it would have it, on Daniel’s birthday to boot.

We agreed to 3500 points, no Lords of War but Forge World could be allowed. We were both happy for a couple of proxy models too as we wanted to try a few options out that we don’t currently have.

Daniel brough the might of his Primaris led by Marneus Prime himself with a load of the newer models he’d gotten since our last battle before Christmas. Repulsor, predator, ironclad dread, storm raven etc.

My list was as follows:

++ Battalion Detachment +5CP (Chaos – Chaos Space Marines) [105 PL, 2CP, 2018pts] ++

+ No Force Org Slot +

Legion: Black Legion

+ HQ +

Abaddon the Despoiler [12 PL, 2CP, 240pts]: Warlord

Daemon Prince with Wings [9 PL, 183pts]: Eye of Tzeentch, Hellforged sword, Warp bolter
. Tzeentch: Diabolic Strength

+ Troops +

Chaos Cultists [6 PL, 62pts]: Mark of Tzeentch
. 10x Chaos Cultist w/ Autogun
. Chaos Cultist w/ special weapon: Heavy stubber
. Cultist Champion: Autogun

Chaos Space Marines [9 PL, 162pts]: Icon of Flame, Mark of Tzeentch
. Aspiring Champion: Combi-bolter, Power sword
. 7x Marine w/ Boltgun
. Marine w/ heavy weapon: Autocannon
. Marine w/ special weapon: Plasma gun

Chaos Space Marines [9 PL, 162pts]: Icon of Flame, Mark of Tzeentch
. Aspiring Champion: Combi-bolter, Power sword
. 7x Marine w/ Boltgun
. Marine w/ heavy weapon: Autocannon
. Marine w/ special weapon: Plasma gun

+ Elites +

Chaos Terminators [14 PL, 242pts]: Icon of Flame, Mark of Tzeentch
. Chaos Terminator Champion: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator w/ Heavy Weapon: Chainfist, Reaper autocannon

+ Heavy Support +

Havocs [7 PL, 157pts]: Icon of Flame, Mark of Tzeentch
. Aspiring Champion: Bolt pistol, Combi-bolter
. Havoc w/ heavy weapon: Missile launcher
. Havoc w/ heavy weapon: Missile launcher
. Havoc w/ heavy weapon: Missile launcher
. Havoc w/ heavy weapon: Lascannon

Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator

Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator

+ Flyer +

Chaos Fire Raptor Assault Gunship [19 PL, 420pts]: Tzeentch
. Reaper batteries: 2x Reaper battery
. Twin lascannons: 2x Twin lascannon

++ Battalion Detachment +5CP (Chaos – Thousand Sons) [76 PL, 1257pts] ++

+ HQ +

Ahriman [7 PL, 131pts]: Doombolt, Tzeentch’s Firestorm, Weaver of Fates

Sorcerer [6 PL, 98pts]: Force stave, Glamour of Tzeentch, Inferno Bolt Pistol, Prescience

+ Troops +

Rubric Marines [14 PL, 199pts]: Icon of Flame
. Aspiring Sorcerer: Force sword, Glamour of Tzeentch, Inferno Bolt Pistol
. 8x Rubric Marine w/ Inferno Boltgun: 8x Inferno boltgun
. Rubric Marine w/ Soulreaper cannon: Soulreaper cannon

Rubric Marines [14 PL, 201pts]: Icon of Flame
. Aspiring Sorcerer: Force axe, Inferno Bolt Pistol, Weaver of Fates
. 8x Rubric Marine w/ Inferno Boltgun: 8x Inferno boltgun
. Rubric Marine w/ Soulreaper cannon: Soulreaper cannon

Tzaangors [4 PL, 75pts]: Icon of Flame, 9x Tzaangor w/ Tzaangor Blades
. Twistbray: Tzaangor blades

+ Elites +

Scarab Occult Terminators [11 PL, 211pts]: Hellfyre Missile Rack
. Scarab Occult Sorcerer: Force stave, Inferno Combi-bolter, Weaver of Fates
. 3x Terminator: 3x Inferno Combi-bolter, 3x Powersword
. Terminator w/ Heavy Weapon: Power sword, Soulreaper cannon

+ Heavy Support +

Hellforged Scorpius [12 PL, 217pts]: Combi-bolter, Scorpius multi-launcher, Tzeentch

Mutalith Vortex Beast [8 PL, 125pts]

++ Fortification Network (Chaos – Chaos Space Marines) [10 PL, 222pts] ++

+ No Force Org Slot +

Legion: Black Legion

+ Fortification +

Chaos Bastion [10 PL, 222pts]: 4x Heavy bolter, Quad-gun

++ Total: [191 PL, 2CP, 3497pts] ++

 

We decided to try one of the new missions from Chapter Approved 29018, the Eternal War mission Vital Intelligence. The board was set up, the 5 objectives placed and we got Jack on his lunch break to roll for the first round to see which was the prime objective, getting a 1 smack dab in the centre of the battlefield.

Chaos was to go first and despite Daniel saying he never manages to seize the initiative, lo and behold the dice comes up as a 6! Smurfs steal the thunder and go first.

 

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We played for 5 hours but weren’t particularly rushing, at the end of round 1 it was 4-3 to the Smurfs. After round 2 it was 6-6, but with round 3 being our last the prime objective came up once again as a 1 and the final score was 10-8 to the Smurfs.

I think at the end of the game Daniel also had more points left on the table also but my forces tried to delete as many of his units at they could on that final round, with even the helforged scorpius defeating the ironclad in combat and nomming his remains to heal back a hull point.

All in all it was a great afternoons battling with a fun opponent. Revenge will be mine!

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SAMCRO Black Legion annual Angel Bleeding

Posted in 40k, games with tags , , , , , , , , , , on January 11, 2019 by vobeskhan

So my annual throw down with my friend Patrick’s Blood Angels was a little later this year, instead of taking place in the gap between Christmas and New Years we played on the first available day of the New Year down at our FLGS, Tabletop Tyrants.

We agreed to a 2500 point game, no Lords of War but Forge World was allowed. We would be fighting the Tactical Gambit mission from the 2017 Chapter Approved (which I had played through a few times now with great success), additionally we agreed to use the updated cover rules from the 2018 Chapter Approved as well as the Refined Strategy option to discard up to 6 Tactical Objective cards before the start of the game, I discarded 4 while Patrick chose to keep all the cards.

++ Battalion Detachment +5CP (Chaos – Chaos Space Marines) [49 PL, 859pts] ++

+ No Force Org Slot +

Chaos Beastmen [1 PL, 24pts]

Legion: Black Legion

Rogue Psyker [2 PL, 30pts]

Rogue Psyker [2 PL, 30pts]

+ HQ +

Abaddon the Despoiler [12 PL, 240pts]: Warlord

Obsidius Mallex [5 PL, 102pts]

+ Troops +

Chaos Cultists [9 PL, 113pts]: Mark of Tzeentch
. 9x Chaos Cultist w/ Autogun
. 9x Chaos Cultist w/ autopistol and brutal assault weapon
. Chaos Cultist w/ special weapon: Heavy stubber
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Shotgun

Chaos Space Marines [9 PL, 160pts]: Icon of Flame, Mark of Tzeentch
. Aspiring Champion: Boltgun, Power sword
. 7x Marine w/ Boltgun
. Marine w/ heavy weapon: Autocannon
. Marine w/ special weapon: Plasma gun

Chaos Space Marines [9 PL, 160pts]: Icon of Flame, Mark of Tzeentch
. Aspiring Champion: Boltgun, Power sword
. 7x Marine w/ Boltgun
. Marine w/ heavy weapon: Autocannon
. Marine w/ special weapon: Plasma gun

++ Vanguard Detachment +1CP (Chaos – Chaos Space Marines) [46 PL, 756pts] ++

+ No Force Org Slot +

Legion: Black Legion

+ HQ +

Sorcerer in Terminator Armour [8 PL, 121pts]: Combi-plasma, Diabolic Strength, Force stave, Mark of Tzeentch, Weaver of Fates

+ Elites +

Chaos Terminators [14 PL, 242pts]: Icon of Flame, Mark of Tzeentch
. Chaos Terminator Champion: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator w/ Heavy Weapon: Chainfist, Reaper autocannon

Chaos Terminators [14 PL, 242pts]: Icon of Flame, Mark of Tzeentch
. Chaos Terminator Champion: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator: Combi-plasma, Lightning Claw
. Terminator w/ Heavy Weapon: Chainfist, Reaper autocannon

Hellforged Contemptor Dreadnought [10 PL, 151pts]: Havoc launcher, Tzeentch
. Left Arm: Combi-bolter, Hellforged deathclaw
. Right Arm: Butcher cannon

++ Spearhead Detachment +1CP (Chaos – Chaos Space Marines) [48 PL, 884pts] ++

+ No Force Org Slot +

Legion: Black Legion

+ HQ +

Daemon Prince with Wings [9 PL, 183pts]: Hellforged sword, The Eye of Night, Warp bolter
. Tzeentch: Diabolic Strength

+ Heavy Support +

Chaos Land Raider [19 PL, 311pts]: Combi-flamer, Havoc launcher, Mark of Tzeentch, Twin heavy bolter, 2x Twin lascannon

Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator

Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator

++ Total: [143 PL, 2499pts] ++

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My Black Legion got first turn and between psychic and shooting reduced the sniper scouts to just 3 men who then failed their leadership and ran away.

The Angels responded by deleting my Contemptor but this then left their back lines open and Abaddon took full advantage to deep strike in. His accompanying Obliterators returning the favour against the Sicarran and all but the bike sergeant. The chaos forces also managed to destroy the loyalist contemptor and Vobeskhan the Deamon Prince assaulted the rhino, buffed up by his Diabolic Strength psychic ability.

The loyalists responded by deepstriking their own terminators within their lines in an attempt to deal with the Despoiler. However, the cataphractii failed their charge and lost half their number to overwatch, their captain however did make it into combat with the obliterators striking one down but then Abaddon intervened and tore the captain asunder before beginning to advance upon the remaining terminators.

The Angel warlord with his jumppack leading the Death Company attempted to charge Vobeskhan but despite his relic giving him a reroll on failed charges he still failed to make it in and the deamon prince ripped the rhino to shreds.

As we started my third round the light was failing as badly as the Angels resolve, with the death company and warlord falling to the psychic backlash from one of my rogue psykers perilling. Vobeskhan swooped up to menace the tactical squad in the ruins and Abaddon and the obliterators continued to rain fiery hell on any loyalist they could target. At the end of my shooting phase Patrick conceded and the score was 16-2 to SAMCRO.

This makes it 5-0 in our annual games now, and starts 2019 with a win. Hopefully it bodes well for the rest of the year.

SAMCRO Black Legion 2018 review

Posted in 40k with tags , , , , , on January 11, 2019 by vobeskhan

So 2018 wasn’t a mega busy year for me 40K-wise, only managing 6 actual games all year.

I built a few models but didn’t put brush to paint at all, dropping from the Survivor Series entirely.

The end of the year saw some new models for Chaos, and the Black Legion specifically, released. Blackstone Fortress (a Quest style board game) brought us a thunder hammer wielding Lord, with some unorthadox back up from Beastmen, Rogue Psykers and Traitor Guardsmen (fresh from the ruins of Cadia). We then got the Vigilus campaign book, and while it contains only a single entry for Chaos, the raptor lord herald of the Black Legion, it promises a second part to come in 2019 which I’m keeping my fingers crossed will include some tasty goodies for the spikey boys.

edition pts Event opponent force win draw lose year
8 2000 hecate round 4 Patrick E Blood Angels (Lamentors) 1 0 0 2018
8 3000 hecate round 5 Dave C Thousand Sons 1 0 0 2018
8 200PL Chaos Friendly Jon Night Lords 1 0 0 2018
8 2000 Incursion Proforia Edd Ultrasmurfs 1 0 0 2018
8 1500 Zone Mortalis 6 way Jack/Lee/Pete Fists/Custode/Guard 1 0 0 2018
8 2000 Smurfs Gambit Daniel Ultrasmurfs 1 0 0 2018
8 2500 angel plucking Patrick E Blood Angels 1 0 0 2019

This is my scorecard for 2018, 6 games and somehow, 6 wins. some of the best games I’ve played in this list. With great opponents and lots of great banter. Abaddon has not only bashed up Calgar twice, but also tore the Blood Angels asunder in my first game of 2019 against my friend Patrick Ellwood in our annual throwdown (I shall make a seperate post with photos from that game shortly).

Looking ahead to 2019 and the All Scars are running an Escalation Campaign from January through to June, starting at 500 points and adding 100 points each month up to a 1000 point showdown in June. Eager to play a few more games this year I’ve thrown my hat into the ring and have my first match in the coming week against Cadian Guardsmen under the command of another good friend, Dave Clarke. Our previous battles have always been close and great fun, so I’m really looking forward to this.

Here’s hoping 2019 resounds with cries of “For the Warmaster!”

I’m still here, just about

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , on January 11, 2019 by vobeskhan

Wow, I hadn’t actually realised just how long its been since I last posted on here – August! Cripes!

So what’s been happening that’s kept me too busy to post? Well, we had the preparation and planning for the new season of Adventurers League which is going immensely strong still. Out of the 9 tables we’re currently running at the store I’m Dming 4 of them. We’re running (mostly) the Waterdeep Dragon Heist adventure, and though with the changes to Adventurers League a couple of the tables have dropped to “normal” play theres still a good strong AL presence.

images

As I’m running 4 tables I decided to use of the villians for each table. The games have been running since mid-September and going really well, but I haven’t blogged the stories as it could still contain too many unintentional spoilers for my other tables.

We also ran another charity D&D event in December in aid of Dementia UK, this time we had permission to run one of the interactive multi-table Epics, which tied in to the Waterdeep story arc too. It was a blast with 4 tables vying for fame (or infamy) in the streets of Waterdeep while helping or hindering (mostly hindering) the other tables.

We raised £140 this year which means over the last two years we’ve just nudged over the £1000 point. We’re hoping to do some more in 2019, possibly picking a different charity this time around.

I was also happy to have had the opportunity to do some more playtesting towards the end of the year along with several of my local players, testing out a specific level of Undermountain for the (now available) Dungeon of the Mad Mage.

But, I’m hoping to be posting a little more regularly now that life has settled down. While it wont be campaign log posts I’m hoping there will still be some D&D content, along with some 40K content as I plan on getting a few more games in this year.

D&D AL – Tomb of Annihilation – falling by the wayside

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , , on August 17, 2018 by vobeskhan

So I have fallen way behind in my posting of our gaming sessions, partly because not wanting to spoil things for the other tables playing through it at the store and partly due to being more excited for the coming story arc – Waterdeep: Dragon Heist.

We have about 2 sessions for each of my tables left so I will try and post a summary once we finish.

Both Team Zorbo and Team Chwinga are currently in the Tomb itself and both are facing the challenges head on. WIll they succeed and defeat the Death Curse, who knows.

D&D AL – Tomb of Annihilation – Its good to be King

Posted in Campaign, D & D 5e, D&D with tags , , , , , , , , , , on June 17, 2018 by vobeskhan

Apologies once again for the lack of updates, I have been extremely busy arranging, preparing and organising not only our fortnightly AL games but also the Rrakkma event day game too. So here is a brief catch up of the adventures of Teams Zorbo and Chwinga.

Team Zorbo

Using the AL rules for between session spellcasting services they were able to un-petrify the barbarian and went back into the shrine only for the cleric to succumb to the petrification! Thankfully they were able to find a cure in the session but the cost of which was making a deal a powerful npc that may or may not come back to bite them in the future.

The hero’s continued their search of Omu and the Shrines and also had a run in with the King of Feathers which resulted in one of them being devoured by the massive beasty before it moved off to digest its meal.

While they really wanted to hunt the King down they knew they had a mission at hand and focused on recovering the puzzle cubes. They also had another encounter with the insane tabaxi Bag of Nails and this time thanks to quick spellcraft were able to kill the  crazy cat man.

They soon realised that at least one of the cubes was in the hands of the yuan to and so headed up towards the entrance to the snake mens lair beneath the former palace of Omu.

Team Chwinga

The hero’s continued to search Omu and encountered the froghemoth at Kubazan’s shrine. They also ran afoul of a visit from the King of Feathers to which their ranger companion fell and was devoured.

They came across what seemed to be a ruined camp belonging to the Red Wizards but decide to leave the remains alone and search onwards.

They were victim to an ambush from Bag of Nails and chasing after the cat followed his tracks, narrowly avoiding a concealed pit trap but then the paladin failed to jump across and fell into it anyway. Continuing to follow the cat tracks they came across a greenhouse, while the cleric collected some fruit the swashbuckler decided to start destroying the vines, only for a pair of assassin vines to take exception to this and attack. Having taken a bit if a beating they decide to leave the cat alone and get back to looking for the cubes.

Unfortunately the wizard’s hackles were up and when he realised a pair of yuan ti were watching he chased them through the back streets until he caught up with them as they entered a wide clearing between buildings and a dozen of their allies! However one of them held up his hand to forestall hostilities and announced that Ras Nsi wanted an audience with them. The hero’s warily agreed.

In the meeting they find that Ras had the missing cubes and wanted the hero’s to enter the tomb and destroy the soulmonger as he too was suffering the curse. If they did so he would guarantee their safe exit from Omu afterwards.

D&D AL – Rrakkma – multi-table event day adventure

Posted in D & D 5e, D&D with tags , , , , , , , on June 17, 2018 by vobeskhan

This weekend saw us running the Rrakkma adventure from Adventurers League in our FLGS Tabletop Tyrant. We had four tables of 6 players each for this 6-8 hour adventure.

Having organised this I must admit I was exceedingly nervous about it all going off smoothly, but I’m happy to say that aside from a few hiccups the day went better than I could have hoped.

Since the adventure showcased new monsters from the Mordenkainen’s Tome of Foes I didn’t have any minis or tokens for them but was able to sort suitable ones to use from my 4e collection.

One of my players took pictures throughout the adventure so I’ll reshare those here rather than go into the ins and outs of the adventure itself (also to avoid too many spoilers).

What I will say is that many of the encounters/monster combinations have a fantastic synergy – especially in the final encounter. Being able to attack one of its underlings secure in the knowledge that rather than hurt it, it will pass that damage on to all the player characters around it was hilarious. Especially when I rolled an attack against the prone cleric with advantage and got a double Crit! BOOYAH!

 

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It was a brilliant days gaming with fantastic people. A massive thank you to all who took part especially my fellow volunteer DM’s (Jim, Matt and Patrick) and our hosts, Tabletop Tyrants.

 

Now, where shall our adventures lead us next?