Destiny on the Edge of Rebellion – episode 2 – a Star Wars RPG campaign

Posted in Age of Rebellion, Edge of the Empire, Force and Destiny, Star Wars with tags , , , , , , , , , , , on September 27, 2015 by vobeskhan

Jewl-of-Yavin_LGWe continue our adventures at Tabletop Tyrants.

  • Liam – GM
  • Me – Hep Kresim, Duros, Spy (Scout)
  • Emily – Ara’Li, Twilek, Explorer (Trader)
  • Jack – Kallus, Human, Jedi (Shi-Cho Knight)
  • Alastair – Morty (1C-14N), Droid, Colonist (Medic)
  • Tim – Lithel, Mon Calimari, Engineer
  • Jon – Zinogres, Faleen, Pilot/Smuggler

It was time for the big heist. We agreed that the garbage chute gave us the easiest access but to get to it we would need to go in via the central core so we were soon rappelling down ropes. We heard voices of guards and I tried to use my descent to collide with and disable the guard but mistimed it totally – only a fortuitous gust (actually a force push from Kallus) nudged me to the relative safety of a handhold. Thankfully Zinogres used his charms on the guard and convinced him we were an inspection crew.

Eventually we all climbed up into the maintenance room of the museum, it was agreed to let Morty access a console and disable the cameras before the rest of us headed into the auction room. Zinogres held back to provide overwatch – just in case.

Unsure of how we were going to disable the alarm or the electro rails Kallus once again utilised his gifts and pulled the gem through the air into his waiting palm, just as we heard Zinogres engage the guards. Unfortunately his opening shot didnt disable the security droid and it responded by trapping him in a net. Thankfully the rest of us were able to blast the droid and human guards (someone did suggest stunning them but, no witnesses is less messy).

Jewel in hand we freed Zinogres and prepared to make our escape when a figure appeared – one of the bidders (the archaeologist woman. Turns out she represents other interested parties in the gem, Kallus seemed to trust her and he strikes a deal that she’d help us escape and then split the jewel with us.

We accompany her to a safe location and she uses a tool set to slice the gem, I didn’t see the details as I was keeping a lookout at the door. Once she’d gone we contacted Shen and he sent his speeder to pick us up. Once aboard Lithel notices somethings “off” and on inspection finds the speeders rigged to blow as it heads out of the city. Thankfully the Calimari is able to disable the device while Morty and Zinogres take flight control away from the droid and get us back to the city. Once we disembark we set the droid to return to base and shortly after it takes off it self destructs (obviously a second device, just in case).

Heading in to the city we’re stopped by a group of thugs, Shen’s men, armed with carbines. I take a serious hit and can only assume that my companions took the thugs out as next thing I know Morty is pumping a stim-pack into me. Looking at the carnage I see that the thugs foolishly used a tibana gas canister as cover – mooks.

So, Shen wants us dead. Guess he wants the gem and the cash for himself rather than paying up. We discuss it quickly and decide that he’s probably hiding out on his private yacht. What we need to decide is do we go pay him a visit for some payback or do we see if Morty can reconfigure the funds transfer form the banking bot and take the cash and gem for ourselves?

D&D Encounters – Out of the Abyss – session 1-2

Posted in D & D 5e, D&D, Encounters with tags , , , , , , , , , on September 27, 2015 by vobeskhan

out-of-the-abyss-coverWe kicked off the new season of D&D Encounters own at Tabletop Tyrants, with 3 tables of players seeking to get “Out of the Abyss”.

“Deep beneath the surface of the world lies the Underdark, a realm of endless labyrinthine tunnels and caverns where the sun never shines. The Underdark
is filled with races and creatures too numerous to count or list, and foremost among these are the dark elves—the drow. Hated and feared even by their fellow
dwellers in darkness, the drow raid other settlements in the Underdark as well as the surface world, taking prisoners back with them. Rendered unconscious
with drow poison, then collared and shackled, these prisoners are eventually sold as slaves or entertainment in the dark elves’ subterranean cities.

The adventurers have all had the misfortune of falling to such a fate. Captured by the drow, they are prisoners at one of the dark elves’ outposts, awaiting transportation to Menzoberranzan, the City of Spiders.”

My table has of a mixture of character levels:-

  • Stuart, playing Exom, a level 3 Human Wizard (Zhentarim)
  • Jason, playing Io, a level 2 Human Monk (Zhentarim)
  • Rose, playing Morwenna, a level 2 Half-Elf Rogue (Zhentarim)
  • Sil, playing Raggia, a level 1 Human Druid (Zhentarim)
  • Phil, playing Captain Astrid Alexis Astor, a level 1 Human Paladin (Order of the Gauntlet)

Each of the pc’s had been requested to make some pre-game rolls – these would determine how many days they had each been a “guest” of the drow, what (if anything) they had managed to scavenge during their incarceration, and any extra information they had learnt from their fellow prisoners, the outcomes of which were:-

  • Morwenna – 8 days, carnelian gemstone, supply patrol from Menzoberranzan is unusually late.
  • Exom and Io – 6 days, flint shards (usable as daggers), 3 drow guards watch the prisoners at all times from their post, once the patrol arrives they will be taken to the slave markets in Menzoberranzan.
  • Capt. Astrid – 3 days, 5-foot length of silk rope, Jorlan (one of the drow) suffered disfiguring injuries recently. Before that he seemed more in Priestess Ilvara’s favour, now Shoor seems to have displaced him.
  • Raggia – 2 days, small carnelian gemstone, there are 19 drow at the outpost including Ilvara, Shoor, and Jorlan, as well as another priestess named Asha. There are also a dozen quaggoths and a number of giant spiders.

Their fellow prisoners were a Derro, an Orc, a Quaggoth (who swore he was a cursed Elf prince), a Svirfneblin, a Kua-toa, a Drow, and pair of young Svirfneblin twins.


Following their regular meagre breakfast, Exom, Io, Astrid, the Derro and Kua-toa were designated as a work crew and escorted to a chamber further along the outpost and told to clean and tidy the cave used as barracks by the quaggoths. A large annoyed quaggoth was left to oversee them. The three pc’s quickly decided to overpower the beast and despite their restraints they were able to defeat it handily. At the Kua-toan’s suggestion they threw the body into the waterfall before sneaking back to their cell where Io and Morwenna were able to defeat the lock on their door.


Exom, free of the dampening effect of the cell, had regained mental contact with his familiar and discovered that their gear was being held in the armoury above the guard post. The heroes quickly assaulted the trio of guards, catching one by surprise and dropping him easily. Io did fall prey to a sleep-poisoned bolt and the stronger of the guards levitated up into the armoury and filled it with magical darkness. Thankfully this proved as much a hinderance to himself as the heroes and they were able to overcome him, though at the cost of Captain Astrid being slain by his poisoned blades. The heroes removed their restraints and recovered their gear (and that of their fellow prisoners).

Topsy & Turvy piped up that they knew how to revive Astrid and would share the secret for one of the “shinys” the heroes had. The party readily agreed and the twins revealed that there was something in the temple that could do it. Ront decided that he would take his chances against the guards at the other end of the outpost but to try and delay him Exom used an illusory wall, it worked for a moment but then the grumbling orc just barreled ahead and was last seen charging into a trio of Drow guards.

In the temple they found Asha and a large spider but Morwenna made quick work of the Drow priest while Io and Exom dealt with the spider. Discovering the way down to the room below they were all set to rush down when they realised it was Ilvara’s chamber – and she was there!

Thankfully it was at this time that an alarm was raised, not from the western guards Ront had headed for but the eastern side where a portal had opened and spewed forth a pair of demonic looking vultures. Ilvara and her troops were quickly engaged in fending off these newcomers, confident that they would be able to recapture the prisoners easily.

Still cautious the party agreed to send the twins down into Ilvara’s chamber. After a few minutes Topsy called them down as Turvy had fallen foul of a paralytic poison trap (and had somehow become dressed in a selection of silken drow lingerie). Thankfully they also found the potion they were looking for, and used it to revive Astrid.

As the sounds of the battle outside grew louder the heroes and their fellow escapees moved down into the next chamber and then used ropes to lower themselves down to the bottom of the chamber and make their escape into the wilds of the Underdark.

Once they were clear of the echoes of the battle they stopped to decide their next move (while the “grown ups” discussed this, Topsy ran around singing pervy Turvy as his brother still hadn’t removed the lingerie).

That was where we left it for this fortnight, read to begin the flight through the tunnels of the Underdark next time. Before any of my fellow DM’s start screaming at me regards the potion bringing Captain Astrid back to life I decided to use that mechanic to produce the effect of a Faction raise which would be extremely hard to explain story-wise within the outpost. Phil has now used downtime days to negate the 4-day penalty so should be “fighting-fit” for the next session.

Destiny on the Edge of Rebellion – a Star Wars RPG campaign

Posted in Age of Rebellion, Edge of the Empire, Force and Destiny, Star Wars with tags , , , , , , , , , , , on September 18, 2015 by vobeskhan

Jewl-of-Yavin_LGA grey, wet and miserable Bank Holiday Monday saw a ragtag group of adventurers enter a humble gaming store and find themselves whisked off to a galaxy far, far away.

  • Liam – GM
  • Me – Hep Kresim, Duros, Spy (Scout)
  • Emily – Ara’Li, Twilek, Explorer (Trader)
  • Jack – Human, Jedi (Shi-Cho Knight)
  • Alastair – Morty (1C-14N), Droid, Colonist (Medic)
  • Tim – Mon Calimari, Engineer
  • Jon – Faleen, Pilot? to be koining us from session 2

Our GM, Liam, had given us free reign on which of the core/source books we used for character creation with the only proviso that he didnt want a party of Jedi. I think Emily, Alastair and Jon all used EotE, while myself and Tim went AoR, and Jack used FaD. We didn’t know which adventure we would be playing but I think we have a solid coverage of skills put together, with a few of us able to overlap if needs be.


Aris had acquired a tail, some hired street muscle, so we decided to front them out as a distraction while she made it to the meeting point. They weren’t particularly bright, both believing our cover story a cloth merchant (Emily) and her retinue, and giving away the fact that Aris’s own husband had hired them to watch her. Once we were sure she’d made her exit we made our excuses and headed off.

Meeting back up with her, she and her father hired us to steal the Jewel of Yavin which was being auctioned off in the city, but they also wanted us to infiltrate the auction and push the price up, as well as steal the final buyers fee before it was transferred via the banking system. Simple huh? To get invited to the auction we needed to either be uber-rich or celebreties, well we weren’t rich but they were able to supply us with a cloud car and some credits to hire a racing pilot and enter the Cloud City Grand Prix.

Jack agreed to co-pilot the race, hoping to use his jedi powers to influence the outcome in a favourable way, despite his lack of success our pilot was able to still narrowly win the race securing us the winners purse and an invite to the auction. After the race one of the other teams engineers came to us, disillusioned with his employers and ended up joining our merry band.

auction houseThe auction house was impressive, Emily and myself were able to carefully watch the security patrols and guage their route and timing during the pleasantries beforehand while our companions tried to get a read on the other bidders. Once the auction itself started we were quickly left behind in the bidding stakes, though that didn’t stop our excitable droid from making bids which we thankfully would never have to make good on. I engaged our employers husband in conversation, he was half drunk and not particularly friendly so I decided to imply that his wife had given his thugs the slip for a romantic tryst with myself, this had the desired effect of goading him into making higher bids.

After several rounds of bidding the auction was over and we all left, however Emily, Tim and myself remained outside the auction house to case the joint some more while Alastair and Jack tackled the banking-bot before it got back to its station and rerouted the transaction as we were hired to do so. They weren’t particularly delicate in doing so and ended up having to destroy the droid to avoid any evidence of tampering.

Regrouping we hurriedly discussed our plan to get back in to the auction house and pilfer the gem. Concensus being to use the building refuse system to get in (its nearer to the gem room than going in through the front), snatch the gem and get back out the same way, quickly and quietly as possile then go and meet our contact.

Simple plan, but effective – what could possibly go wrong?……..

a dark night rises

Posted in Batman miniatures game with tags , , , on September 12, 2015 by vobeskhan

Batman-coverSorry I’ve been lax of late with posting on here, but I havent been totally idle.

I have been given the responsibility for our club (Leicester All Scars) Batman page and have spent a fair bit of time adding posts there.

Several of us are really getting into this game, not only because of the range of miniatures available but also the cinematic gameplay.

D&D Enc Elemental Evil: Princes of the Apocalypse Table 1 Session 17-18

Posted in D & D 5e, D&D, Encounters with tags , , , , , , , , , , , on July 26, 2015 by vobeskhan

DnD_PotAThe heroes rested in their makeshift lair (washroom) before deciding to venture once more through the monastery. The returned to the large chamber where they had defeated the cultists and Umber Hulk to find a solitary figure with its back to them, a big figure.

Clad in the familiar hooded robes of the cultists the figure was almost 8 feet tall but didnt appear to have noticed the heroes. Stuart’s wizard used an illusion to make a duplicate of himself appear behind a pillar the other side of the figure and with an inhuman bellow it lowered its head and charged at the apparent intruder. As it ran the heroes could see it had hoofed feet and as it passed through the illusion and connected with the pillar there was an almighty crack (the heroes weren’t sure if it came from the pillar of the creatures skull) which left it momentarily dazed.

The heroes recognised it as a minotaur and taking advantage of its state the heroes went at it, weapons and spells flying as once it recovered it fought back. The brutish man-beast gave as good as he got but unfortunately it fell to the superior numbers of the heroes. Taking a brief rest to tend to their wounds the decide to go out through the large double doors to the south. (At this point they noticed some writing on the door that spelled out “ALBUS”, the Potter fans will get the pun).

The corridor beyond was open to the sky above, like a courtyard, and had four ugly looking statues lining it. The heroes began examining the statues finding one to have dried blood on its claw and another to have a piece of cloth trapped under its base. Jason’s warlock fired an eldritch blast at the base to release the cloth, and they were able to identify it as similar to that used in the cultists robes but had a brownish stain on it – possibly old blood, maybe something else.

With a choice of four other exits they chose one to the east and opened it into another corridor. Gary’s druid in spider form scuttled around and made sure that the corridor was empty but had several more doors leading from it. The party chose one and found it led into what appeared to be a training room.

A padded mat took up the central part of the floor and four cultists appeared to be sparring with a fifth whose mask had no eye-holes. The heroes made out that they were new recruits and the leading cultist seemed to take their word and invited one of them to join the sparring. Jasons warlock casually strolled around to be beside a couple of the other cultists but as he began to cast one of his spells the blind cultist reacted first, spinning agilely she landed multiple bare handed blows on the warlock before he realised what was happening and left him stunned from the attack.

The rest of the party sprang into action, though Gary stayed in spider form and took to the ceiling hoping to stay out of melee. Unfortunately one of the cultists grabbed a long weapon from the racks around the room and was able to poke the druid repeatedly. Between the cultists and the blind girl the heroes were taking a fair beating but as they gradually began taking out her allies they were able to gang up on her and eventually take her down. Retrieving a key from her they decided to head back to their hideaway to recover, but as they passed through the courtyard area again they noticed that two of the statues were missing (not the one with bloody claws or the blasted base one). A shadow passed over them but other than giving them a slight scare nothing attacked.

The headed back through the temple room, noting that the minotaurs body was gone, but when they opened the door to leave they found one of the “statues” waiting for them as it burst into the room and attacked. Already bruised and battered they fought hard against the gargoyle (the warlock and priest identified it with arcana checks) especially as their non-magical attacks were not being as effective against the stone-skinned creature.

With the heroes limping back to relative safety we left it there for this time.

sacred stone player

All Scars painting challenge – The Survivor Series – July

Posted in Batman miniatures game with tags , , , , , , , , on July 13, 2015 by vobeskhan

Batman-coverFollowing on from last month I pledged to get another pair of my League of Shadows miniatures done, however as I had a demonstration game planned that was due to be filmed for inclusion on our FLGS’s YouTube channel I needed them completed within the first 3 days of the month!

Thankfully the ninja figure really didnt take a lot of work, astrogranite the base, a base colour, wash and then pick out things like weapons and the eye slit in the hood.


Talia however was a little more involved. At first look she could be a plain model, mostly clad in black leather, bit of flesh, hair and sword. Unfortunately after a black priming and layer of abaddon black the leather still looked flat. It would do for the filming thankfully but I wanted to revisit it afterwards.


Revisiting Talia and using the advice of fellow all scars, I gave the leather a very light drybrush of eshin grey followed by a wash of nuln oil. I also gave the flesh areas a light drybrush of rakarth flesh to tone down the “essex tan”.

Pleased with how the ninja had gone I was eager to get the remaining ones done reasonably quickly using the same process as on the first.


So, pledged Talia and Yang; painted Talia, Yang, Ying, Lotus, Seeker and Shadow. I’m getting a better completion ratio on my Batman miniatures than with my Black Legion.

Plenty of time to decide on my pledge for next month, but i have a sneaking suspicion that it will be my Liam Neeson Ra’s al Ghul and probably DK Scarecrow.

D&D Enc Elemental Evil: Princes of the Apocalypse Table 1 Session 15-16

Posted in D & D 5e, D&D, Encounters with tags , , , , , , , , , , , , on July 13, 2015 by vobeskhan


Sorry for the delay getting this one posted up, been a hectic week.  Our adventures continue down at Tabletop Tyrants despite the insane heatwave we’re experiencing.

With a number of players heading home having finished Uni here in Leicester the available slots were filled by players we had waiting to join in.

This meant that my table had two higher level current characters being joined by three new first level ones. What could possibly go wrong?

We picked up where we left off, with Tim and Jack continuing the fight against the Earth priest and his guards but now our heroes were reinforced by a trio of fresh faced adventurers. It still took a good effort on the part of the heroes with the new druid and ranger getting knocked unconscious before the cultists were dealt with.

We had several comedic moments with Tim casting command on a guard and shouting “Kneel”, to which the guard replied “I’m Fred, Neal works Fridays!”, then failed his WIS save and fell to his knees mumbling “alright, I’m Neal, I’m sorry”.

Once they revived their comrades Jack decided to pull the brass lever on the altar, they all heard a grinding noise come from down the stairs and changing all but the first four steps into a slide. Jack tried the lever a couple of more times but nothing else appeared to be happening. They threw a torch down to see a reddish soil floor but little else, Jason’s warlock tied a rope to one of the pillars and dropped it down. Gary’s druid braved it, and was most of the way down when the poorly tied knot gave way and deposited him at the bottom.

The room at the bottom of the stairs looked more natural in construction aside from the iron bars and gate on one side, but before the druid could investigate further he was attacked by an umber hulk that the lever had released.

The rest of the party responded quickly but chose to attack from the top of the stairs, leaving the druid to face the ire of the massive insect alone. Once the druid had stopped twitching the hulk used its burrowing skills to carve its own stairway up and engaged the rest of the heroes. Blasting it with magic, blade and hammer eventually brought it down but all of the heroes were left in a sorry state.

Despite the obvious risk they returned back to the wash room and secured themselves once more inside, this time to take a long rest and recover (hopefully undisturbed).

sacred stone

That was where we left it for this session, a quick totaling up of xp meant that having survived their baptism of fire the three new characters would (assuming they survive the rest period) be second level when we next play.


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