D&D AL – Tomb of Annihilation – falling by the wayside

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , , on August 17, 2018 by vobeskhan

So I have fallen way behind in my posting of our gaming sessions, partly because not wanting to spoil things for the other tables playing through it at the store and partly due to being more excited for the coming story arc – Waterdeep: Dragon Heist.

We have about 2 sessions for each of my tables left so I will try and post a summary once we finish.

Both Team Zorbo and Team Chwinga are currently in the Tomb itself and both are facing the challenges head on. WIll they succeed and defeat the Death Curse, who knows.


D&D AL – Tomb of Annihilation – Its good to be King

Posted in Campaign, D & D 5e, D&D with tags , , , , , , , , , , on June 17, 2018 by vobeskhan

Apologies once again for the lack of updates, I have been extremely busy arranging, preparing and organising not only our fortnightly AL games but also the Rrakkma event day game too. So here is a brief catch up of the adventures of Teams Zorbo and Chwinga.

Team Zorbo

Using the AL rules for between session spellcasting services they were able to un-petrify the barbarian and went back into the shrine only for the cleric to succumb to the petrification! Thankfully they were able to find a cure in the session but the cost of which was making a deal a powerful npc that may or may not come back to bite them in the future.

The hero’s continued their search of Omu and the Shrines and also had a run in with the King of Feathers which resulted in one of them being devoured by the massive beasty before it moved off to digest its meal.

While they really wanted to hunt the King down they knew they had a mission at hand and focused on recovering the puzzle cubes. They also had another encounter with the insane tabaxi Bag of Nails and this time thanks to quick spellcraft were able to kill the  crazy cat man.

They soon realised that at least one of the cubes was in the hands of the yuan to and so headed up towards the entrance to the snake mens lair beneath the former palace of Omu.

Team Chwinga

The hero’s continued to search Omu and encountered the froghemoth at Kubazan’s shrine. They also ran afoul of a visit from the King of Feathers to which their ranger companion fell and was devoured.

They came across what seemed to be a ruined camp belonging to the Red Wizards but decide to leave the remains alone and search onwards.

They were victim to an ambush from Bag of Nails and chasing after the cat followed his tracks, narrowly avoiding a concealed pit trap but then the paladin failed to jump across and fell into it anyway. Continuing to follow the cat tracks they came across a greenhouse, while the cleric collected some fruit the swashbuckler decided to start destroying the vines, only for a pair of assassin vines to take exception to this and attack. Having taken a bit if a beating they decide to leave the cat alone and get back to looking for the cubes.

Unfortunately the wizard’s hackles were up and when he realised a pair of yuan ti were watching he chased them through the back streets until he caught up with them as they entered a wide clearing between buildings and a dozen of their allies! However one of them held up his hand to forestall hostilities and announced that Ras Nsi wanted an audience with them. The hero’s warily agreed.

In the meeting they find that Ras had the missing cubes and wanted the hero’s to enter the tomb and destroy the soulmonger as he too was suffering the curse. If they did so he would guarantee their safe exit from Omu afterwards.

D&D AL – Rrakkma – multi-table event day adventure

Posted in D & D 5e, D&D with tags , , , , , , , on June 17, 2018 by vobeskhan

This weekend saw us running the Rrakkma adventure from Adventurers League in our FLGS Tabletop Tyrant. We had four tables of 6 players each for this 6-8 hour adventure.

Having organised this I must admit I was exceedingly nervous about it all going off smoothly, but I’m happy to say that aside from a few hiccups the day went better than I could have hoped.

Since the adventure showcased new monsters from the Mordenkainen’s Tome of Foes I didn’t have any minis or tokens for them but was able to sort suitable ones to use from my 4e collection.

One of my players took pictures throughout the adventure so I’ll reshare those here rather than go into the ins and outs of the adventure itself (also to avoid too many spoilers).

What I will say is that many of the encounters/monster combinations have a fantastic synergy – especially in the final encounter. Being able to attack one of its underlings secure in the knowledge that rather than hurt it, it will pass that damage on to all the player characters around it was hilarious. Especially when I rolled an attack against the prone cleric with advantage and got a double Crit! BOOYAH!


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It was a brilliant days gaming with fantastic people. A massive thank you to all who took part especially my fellow volunteer DM’s (Jim, Matt and Patrick) and our hosts, Tabletop Tyrants.


Now, where shall our adventures lead us next?

D&D AL – Tomb of Annihilation – The good, the bad, and the what the hell is that

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , on May 13, 2018 by vobeskhan

Apologies all, I have been lax for the last month in keeping this recount updated. So here is an albeit brief update of the last two sessions of both teams progress within the lost city of Omu.

Team Zorbo

Encamped in the former sleeping den of the dinonychus’s the party rested but during the night they heard a massive “whump” as if a large beast had dropped its bulk to the ground heavily. Deciding that investigating in the dark would be too dangerous they waited until morning. Rising with the light they made preparations and stealthily made their way back to the larger broken open chamber. As they entered they could see the rear end of a massive dinosaur before them, blocking the exit to the outside, the beast seeming to big to enter the chamber fully and still at slumber. The heroes rushed it and ferociously attacked, with weapons, spells and everything at their disposal.

Until their druid called a halt, realising that the target of their assault was already dead. Investigating they discovered not the King of Feathers they expected but the remains of a large tyrannosaur, apparently left for later consumption. The heroes (wisely) decide to continue their explorations.

They come across another shrine, which Orvex identifies as dedicated to Wongo. Inside they solve the puzzle but then have to face a group of Su-monsters, their psychic screams assaulting the party over and over, but the heroes prevail, emerging from the shrine with another puzzle cube – however they emerge to find Orvex and Salida kneeling on the ground surrounded by a group of armed men led by four figures in red robes.

These prove to be Orvex’s previous employers who also seek the cubes in order to get to the source of the death curse and an uneasy alliance is arranged with the youngest of the wizards accompanying the party. They east towards what they suspect is another shrine, finding it guarded by a group of crocodiles, while most of the party get across easily one of them falls in the deeper water and is confronted by a giant crocodile. The party is eventually able to overcome it, though the young female wizard makes a remark that she could have made things much easier if they had let her.

Entering the shrine they identified it as being dedicated to Papazotl. Inside they were wary of the statuary and the barbarian pre-emptively took their heads off. Once they solved the puzzle of the shrine they waited eagerly as the pedestal rotated but sadly no cube was forthcoming.

Moving on they headed past the waterfall in the northeast end of the city, here they all saw a vision of a black sphere of energy swallowing the city but as it posed no threat they paid it no heed and continued on towards a triangular structure they believed to be another shrine. As they approached they saw grung of different colours on top and in front of the shrine, unfortunately the ranger (despite being able to speak grung) must have done something to upset them and were quickly under attack by the amphibians.

The grung atop the structure peppered the party with bow shots, while those on the ground attacked the paladin and barbarian with a young hadrosaur  beside them. The battle was short but brutal as the ranger was slain by the arrows and the paladin lost consciousness. The barbarian was forced to retreat carrying her injured companion and leading Salida and the young wizard to safety. The grung did not pursue.

While looking for suitable hiding place they find a camp hidden within a building, and shortly after its owner returned, an old tabaxi. He shared his meagre camp with them and even offered to take a turn on watch. Unfortunately he had poisoned the meal and during the night the effects were felt, while the rest of the party fell ill, elderly Orvex died from it. The young wizard said that she could make him still useful, and proceeded to reanimate his corpse. With no sign of the treacherous tabaxi they returned to Nangnang’s shrine but there was no sign of the grung around. Inside it was full of treasures and they recovered another puzzle cube.

Moving on they then came to the shrine of Oba’Laka, exploring they discovered two magical pools and eventually a chamber with the cube and a statue of a human wizard. The barbarian grabbed the cube and they ran for the exit, but unfortunately just before they reached the exit to the shrine she turned to stone and the cube disappeared …..

Team Chwinga

Their new companions introduced themselves as Artus and Dragonbait, although Artus did all the talking as Dragonbait seemed unable (or unwilling) to communicate in any verbal form. They were adventurers searching Chult for something and agreed to assist the party for a while. They all headed for the nearest shrine, Oba’Laka’s, and encountered the magical pools and stature (see above) and lo and behold, their barbarian too was turned to stone. They did manage to recover the cube though and dragged their petrified companion out with them, only to be confronted by a group of armed men and red robed wizards. After a brief but intense discussion the wizards agreed to do what they could for the barbarian (restoring him to his normal form) but the party must retrieve another cube for them from a shrine to the south, to ensure they complied one of the wizards (a middle-aged woman with a shaved head) would accompany them.

She led them to the edge of the rift with steam rising from where the waters of the flooded section emptied into the lava filled chasm below, with a column of land some sixty foot out into the lava and a shrine situated upon it. The heroes decided that rather than keep to their bargain they would try to push the mage into the lava … unfortunately it didn’t work and combat ensued. Five on one odds were not in her favour so she decided to try and take as many of them with her as possible and dropped a fireball at her feet. Being an Evoker she was protected but unfortunately it wasnt as powerful as she hoped and the heroes survived the blast and made short work of her. Aware that the her companions may well have heard the blast they regrouped and ran for cover.

They too came across a helpful tabaxi, and took refuge in his hiding place; and they too were poisoned by him. Next morning amidst much cursing of the tabaxi they headed out and investigated the shrine of Unkh. Here they retrieved another cube and then as they came out were attacked by a gigantic dinosaur, though this was not the one they had previously seen within the palace area. This beast was as large but massive chunks of its flesh were torn, rotting or missing. As they heroes began to fight against it a large slab of its flesh tore away and dropped over the ranger, trapping him within it. The wounds the heroes inflicted seemed not to bother it, but then the dwarven cleric held forth his holy symbol and commanded the beast to be gone and lo and behold it turned tail and sped away. The heroes did not give chase.

Crossing the river that bisected the city the heroes were shot at and looking back they saw briefly the grass head-dress of the tabaxi. Rather than chase after they decided to continue onwards. They came to another shrine, the depictions showing a large leopard creature with snakes coming from its shoulders. inside they found statues and some sort of fighting pit. Entering the pit triggered the appearance of a quartet of terracotta warriors. The heroes fought against them, the ranger rushing back upstairs to the ground level to then hang from the bars and shoot at the warriors, but they then all turned, surrounded him and beat him to a lifeless pulp. The remaining heroes finally managed to defeat the warriors and placed their bronze spears in the statues hands and released the cube …. but there was no cube!

SAMCRO Black Legion – Paint it Black

Posted in 40k, modelling/painting with tags , , , , , , on May 6, 2018 by vobeskhan

A friend and fellow worshipper of the Dark Ones posted in a group chat a photo of his assembled force this morning and I realised that I hadn’t taken my annual photo of my painted so far Black Legion. Now I haven’t painted anything since end of last year so the photo is still accurate but as I had the house to myself I decided to get all of them out on my kitchen floor for a photo.

I also decided to work up an updated WYSIWIG list of what was there (using Battlescribe as usual):

++ Unbound Army (Faction) (Chaos – Chaos Space Marines) [297 PL, 5222pts] ++

+ No Force Org Slot +

Legion: Black Legion

+ HQ +

Abaddon the Despoiler [12 PL, 240pts]

Chaos Lord on Bike [7 PL, 127pts]: Bolt pistol, Combi-bolter, Mark of Nurgle, Power fist

Daemon Prince with Wings [9 PL, 183pts]: Hellforged sword, Tzeentch, Warp bolter

Dark Apostle [5 PL, 76pts]: Bolt pistol, Mark of Tzeentch, Power maul

Fabius Bile [6 PL, 109pts]

Sorcerer [6 PL, 105pts]: Force stave, Infernal Gaze, Mark of Tzeentch, Plasma pistol, Warptime

Sorcerer in Terminator Armour [8 PL, 147pts]: Combi-melta, Force stave, Infernal Gaze, Mark of Tzeentch, Weaver of Fates

Sorcerer on Bike [8 PL, 140pts]: Bolt pistol, Combi-bolter, Death Hex, Force stave, Infernal Gaze, Mark of Tzeentch

Sorcerer with Jump Pack [7 PL, 139pts]: Combi-melta, Force stave, Mark of Tzeentch, Warptime, Weaver of Fates

Warpsmith [5 PL, 76pts]: Bolt pistol, Flamer, Mark of Nurgle, Meltagun, Power axe

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ autopistol and brutal assault weapon, Mark of Tzeentch
. Cultist Champion: Brutal assault weapon and Autopistol

Chaos Cultists [3 PL, 44pts]: Mark of Tzeentch
. 8x Chaos Cultist w/ Autogun
. Chaos Cultist w/ special weapon: Heavy stubber
. Cultist Champion: Shotgun

Chaos Space Marines [12 PL, 212pts]: Mark of Tzeentch
. Aspiring Champion: Boltgun, Power sword
. 11x Marine w/ Boltgun
. Marine w/ special weapon: Plasma gun
. Marine w/ special weapon: Plasma gun

Chaos Space Marines [12 PL, 181pts]: Mark of Tzeentch
. Aspiring Champion: Bolt pistol, Chainsword
. 8x Marine w/ Boltgun
. Marine w/ heavy weapon: Lascannon
. Marine w/ special weapon: Plasma gun

Chaos Space Marines [9 PL, 143pts]: Mark of Khorne
. Aspiring Champion: Bolt pistol, Power sword
. 8x Marine w/ Chainsword
. Marine w/ special weapon: Flamer

+ Elites +

Chaos Terminators [28 PL, 350pts]: Mark of Tzeentch
. Chaos Terminator Champion: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator: Combi-melta, Lightning Claw
. Terminator w/ Heavy Weapon: Chainfist, Reaper autocannon

Chosen [7 PL, 159pts]: Mark of Tzeentch
. Chosen Champion: Plasma pistol, Power sword
. Chosen w/ Combi or Special weapon: Meltagun
. Chosen w/ Combi or Special weapon: Meltagun
. Chosen w/ Combi or Special weapon: Meltagun
. Chosen w/ Combi or Special weapon: Meltagun

Chosen [11 PL, 191pts]: Icon of Wrath, Mark of Khorne
. Chosen: Power maul
. Chosen: Power maul
. Chosen: Power maul
. Chosen: Power axe
. Chosen: Chainsword
. Chosen: Chainsword
. Chosen: Chainsword
. Chosen: Chainsword
. Chosen: Chainsword
. Chosen Champion: Bolt pistol, Power sword

Helbrute [7 PL, 145pts]: Helbrute plasma cannon, Mark of Tzeentch, Power scourge

Possessed [6 PL, 110pts]: Mark of Tzeentch, 5x Possessed

+ Fast Attack +

Chaos Bikers [9 PL, 159pts]: Mark of Nurgle
. Chaos Biker: Bolt pistol, Meltagun
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker: Bolt pistol, Meltagun
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker Champion: Combi-bolter, Power sword

Chaos Bikers [9 PL, 164pts]: Icon of Flame, Mark of Tzeentch
. Chaos Biker: Bolt pistol, Meltagun
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker: Bolt pistol, Meltagun
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker Champion: Combi-bolter, Power sword

+ Heavy Support +

Chaos Land Raider [19 PL, 356pts]: Mark of Tzeentch, Twin heavy bolter, 2x Twin lascannon

Chaos Predator [9 PL, 180pts]: Mark of Tzeentch, Predator autocannon
. Two lascannons: 2x Lascannon

Chaos Vindicator [8 PL, 125pts]: Mark of Nurgle

Defiler [11 PL, 167pts]: Defiler scourge, Mark of Tzeentch, Reaper autocannon

Forgefiend [9 PL, 177pts]: 2x Hades autocannons, Daemon jaws, Mark of Tzeentch

Havocs [7 PL, 177pts]: No Chaos Mark
. Aspiring Champion: Boltgun, Power fist
. Havoc w/ heavy weapon: Missile launcher
. Havoc w/ heavy weapon: Missile launcher
. Havoc w/ heavy weapon: Missile launcher
. Havoc w/ heavy weapon: Missile launcher

Havocs [10 PL, 134pts]: No Chaos Mark
. Aspiring Champion: Plasma pistol, Power sword
. 2x Havoc w/ boltgun
. Havoc w/ heavy weapon: Heavy bolter
. Havoc w/ heavy weapon: Heavy bolter
. Havoc w/ heavy weapon: Missile launcher

Havocs [7 PL, 137pts]: No Chaos Mark
. Aspiring Champion: Chainsword, Plasma pistol
. Havoc w/ heavy weapon: Lascannon
. Havoc w/ heavy weapon: Heavy bolter
. Havoc w/ heavy weapon: Autocannon
. Havoc w/ heavy weapon: Autocannon

+ Flyer +

Heldrake [10 PL, 185pts]: Baleflamer, Heldrake claws, Mark of Tzeentch

+ Dedicated Transport +

Chaos Rhino [4 PL, 72pts]: Combi-bolter, No Chaos Mark

Chaos Rhino [4 PL, 72pts]: Combi-bolter, No Chaos Mark

+ Fortification +

Chaos Bastion [10 PL, 200pts]: 4x Heavy bolter

++ Unbound Army (Faction) (Chaos – FW Heretic Astartes) [50 PL, 1001pts] ++

+ Elites +

Hellforged Contemptor Dreadnought [10 PL, 172pts]
. Left Arm: Combi-bolter, Hellforged deathclaw
. Right Arm: Multi-melta

+ Heavy Support +

Hellforged Land Raider Proteus [19 PL, 381pts]: Accursed Phylactery, Combi-melta, Twin heavy bolter, 2x Twin lascannon

+ Lord of War +

Hellforged Spartan Assault Tank [21 PL, 448pts]: Havoc launcher, Twin heavy bolter
. 2x laser destroyers: 2x Laser destroyer

++ Total: [347 PL, 6223pts] ++

Even though I no longer take part in the All Scars Survivor Series (for reasons I won’t go into here) I still intend to get back to painting my units soon.

D&D AL – Tomb of Annihilation – Big trouble in little Omu

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , on April 9, 2018 by vobeskhan

Team Zorbo

With almost half their party suddenly missing (unable to make the session) it was looking grim for the remaining heroes as the clay warriors continued their assault, but thanks to the barbarians adamantine weapon and the dwarven clerics Spirit Guardians they were finally able to overcome the guardians of Shagambi’s shrine and place the bronze spears in the statues hands to release the puzzle cube – though not before the paladin was slain by one of the guardians.

Tired, battered and bruised the heroes decided to take refuge within the shrine for the night, and as the ranger was keeping a careful watch he spied a lone figure staggering through the night towards them but unaware that it was being stalked by a dinonychus. Just as the predator was about to pounce a massive dino appeared as if from nowhere and ate the smaller one in a single powerful bite before disappearing just as suddenly.

The staggering figure approached the shrine and was revealed to be the lone survivor of a group of adventurers (our fallen paladins next surrogate, also a paladin). Thankfully the rest of their night was undisturbed and the next morning amidst torrential rain they continued to explore, heading northward along one of the main avenues towards another of the shrines Orvex had identified for them.

This one was dedicated to I’Jin and had an entrance tiled with animal designs. It took the heroes a little while to work out the puzzle of the tiles but they were eventually able to do so and recover another of the puzzle cubes without too much trouble.

Continuing north they spied an overturned cart with several floral tributes laid before it, as they watched a group of small humanoid plants brought fresh garlands and placed them reverently. After the strange plant men walked away to the east the heroes approached and investigated. After a few moments a chwinga appeared, despite offering it food as they had before it seemed to want more flowers. A quick search revealed a flowering plant in what remained of a nearby garden but as the barbarian and paladin approached to pluck a flower it released a cloud of spores and the barbarian began to attack the paladin. Even after the plant had been destroyed the barbarian continued to fight on for a few minutes until whatever strange effect wore off. Returning to the Chwinga with one of the flowers it scuttled under the cart and returned with a stone covered in markings. Orvex was excited to read it and after taking a rubbing was sure he could use it to assist him in translating further inscriptions they could come across.

Eager to get a further lay of the land they continued north to the large amphitheater they had previously seen from afar, arriving to find it a carrion house with discarded remains of several animals, dinosaurs and humanoids. While Salida and Orvex hid amongst the stone stepped seating the heroes delved into the tunnels cut into and below them. The smell was worse in here and from up ahead could be heard the sounds of animals sleeping in slumber.

Image result for sleeping raptor

Investigating the discovered a small group of dinonychus slumbering in a dogpile. The heroes didn’t hesitate and dispatched the sleeping dinos without respite or remorse. Continuing through the tunnels they found a larger one that looked like it had been broken into from outside the far corner and something large had excavated the interior to suit its needs. Thankfully whatever had done so wasn’t currently here so the heroes had a good nosey around, discovering some quite nice loot in the process. Deciding that it would best to face the rooms occupant when they were better rested they retreated back to the dinonychus’s room and had Orvex and Salida join them while they settled into an uneasy rest…….

Team Chwinga

The yuan-ti began firing their bows at the party, and the party were taking hits but with the barbarian charging into melee and the wizard blasting his arcane energies the three snakemen were dealt with. Investigating what they were guarding revealed a sloping tunnel ending in a massive double door with several large holes at the bottom. The heroes deduced that the snakemen could use these to travel through in snake form and the warlock took on a gaseous form to pass through and investigate further. Beyond the door he found more of the snakemen and a side tunnel. Heading down it he came to a room with a stone altar designed to collect the blood of sacrifices. Not wanting to be in the tunnels when his spell expired and he returned to his normal form the warlock returned to his companions.

Aware that they didn’t want to tackle more of those snakemen the party decided to head through the remains of the palace ruins to its southern side where the kobold had marked off another of the shrines on their map. As they did so they were attacked by another snakeman, this one was alone though and apparently a spell caster as he enabled himself to fly up out of reach of their melee weapons. Thankfully their ranged attacks and own spells were enough to bring him crashing back down.

Image result for mind whisperer

Continuing past the centre of the former palace they could see what remained of the central spire, some fifty feet or so across, as well as a massive dinosaur who’s tail was one side while its head was clearly visible on the other!

They rapidly agreed they did not want to tangle with so huge a beast and quickly tried to hide in the nearby ruins, but unfortunately their efforts the creature did spot (or hear) them and charged into them.

The wizard tried to run through its legs and get behind it, only to have its massive tail smash him into the ground and unconsciousness. The monk wisely decided to find a hole and hide in it. The barbarian charged up a broken staircase with a loop of rope, leaping off and hooking it over the beasts horned nose – and then it disappeared! In a puff of smoke it was gone, reappearing a short distance away and chomping down on the dwarf cleric, the holy warrior snapped up in the massive jaws.

It was then that a pair of figures came racing out of the ruins, a scruffy looking human holding what looked like a ball of ice, and what appeared to be either a lizardfolk or dragonborn but clearly neither wielding a wicked looking blade. The human blasted the dinosaur with the icy ball and the other slashed into it with its blade. The impacts causing it to drop the dwarf from its maw. It must have decided the meal wasn’t worth the trouble as it turned northward and quickly outdistanced the heroes, who were wise enough not to give chase.

Using potions and spells they brought those that fallen unconscious back to awareness and turned to the new arrivals ….

 Image result for dragonbait

D&D AL – Tomb of Annihilation – All reptiles great and small

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , on April 1, 2018 by vobeskhan

As I noted last time, Team Zorbo had their session pulled forward so this post is just an update on how Team Chwinga fared in their last session.

Team Chwinga

As our intrepid band exited the shrine of Wongo they spied an Ankylosaurus wandering up one of the streets of Omu, suddenly a larger dinosaur (bigger than anything they had previously seen) lurched out of a side street and lunged at the ankylosaur, taking a massive bite out of it. The smaller dino died instantly from the savage assault and the bigger beast then simply disappeared in a cloud of mist.

Understandably shocked by this the heroes chose to head east through the rain-soaked streets. As they cautiously made their way they spot what used to be some kind of bazaar and decide to check it for any left over goodies. As they search around they discover a crude crossbow trap. After disabling it they search more thoroughly and discover a hidden trapdoor leading to an old cellar below. Below they find a cluster of kobolds, despite the leader having some spell casting ability the heroes quickly overcome them but keep the leader alive or questioning. Having found nowhere else better suited they decide to spend the night in the kobolds cellar.

Next day the weather hasn’t improved but they information they got off the kobold leads them to another of the shrines in the flooded section of the city. As they approach they can see a number of crocodiles lounging around the entrance and after finally realising the water wasn’t as deep as they originally thought they engaged the reptilian guards, and that was when their momma turned up – a giant crocodile. A short but brutal fight ensued but the heroes weathered it and then entered the shrine of Papazotl. There was a statue with an inscription which the mage was able to read thanks to his comprehend languages ritual, and then they had some hilarity in finally working out the puzzle.

Image result for crocodile

Needless to say they were eventually able to recover another of the puzzle cubes and then they chose to push on south towards the wall encircled palace area. As they got nearer they could see a sloping tunnel entrance leading under the ruins of the palace, with dozens of snakes around it. The dragonborn swashbuckler tried to sneak forward to investigate but unfortunately a trio of the snakes were not actually snakes as they transformed into humanoids with snake-like features and snatched up the weaponry they had secreted nearby and engaged the heroes.

And that was where we left off as time had once again beaten us.