All Scars painting challenge – The Survivor Series – June

Posted in Batman miniatures game with tags , , , , , on June 29, 2015 by vobeskhan

Batman-cover

Well this month for the All Scars Survivor Series painting challenge I decided to have a change from my 40K Black Legion army and do a pair of character models for my growing League of Shadows crew for the new Batman Miniatures Game – Arkham City Ra’s al Ghul and his daughter Nyssa.

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Along with my reskinned Blackgate Prisoners (painted in Iron Heights uniforms) I had quite a reasonable crew.

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But I was missing the iconic ninjas of the League, while waiting for the older miniatures to become available again I managed to get the newly released Lady Shiva and her trio of League Agents, even giving them a trial run against fellow All Scar Jack (who proceeded to handily trounce me).

This however just wasnt enough, and so the ranks were also joined by Ra’s other daughter, Talia, and Dr Jonathan Crane aka Scarecrow (DK version).

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But something was still missing. Then someone sent me a link to a Facebook trading group for the Batman Miniatures Game and lo and behold, there were the ninjas. What a great service from the seller too, ordered very late on Wednesday evening, posted on the Thursday, received on the Friday morning.  Assembled over the weekend, not too much flash (which sadly seems to be a curse on these models) and after a little green stuff applied…

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rasalghulleagueofassass

Along with a donated DK Bane, and two of his mercenaries (Ted Hunter and Mohawk – whose head was swapped for Slade Wilson’s), I think I finally have all the models I want for now (though I might add a single member from the second Blackgate set – Prisoner 04 – as he begins with the Bodyguard trait).

For next months pledge I want to get Talia and Yang (one of the basic ninjas) completed, though I need them done by the 3rd for a game we are hoping to video for a store demo.

Will I make it in time? Tune in same Bat-Time, same Bat-Channel, to find out (if you get that reference you’re probably as old as I am).

D&D Enc Elemental Evil: Princes of the Apocalypse Table 1 Session 13-14

Posted in D & D 5e, D&D, Encounters with tags , , , , , , , , , , , , on June 25, 2015 by vobeskhan

DnD_PotADown on numbers this week due to illness (hope you feel better soon Daniel) but excitement factor was up.

Having recovered in Red Larch (and Brandon retraining his character into a Wood Elf Ranger) our heroes head back out to Feathergale Spire, this time reaching it without incident.

The knights let them in and allow them to join their feast while they discuss the missing delegation and the cult activity the heroes have encountered. The meal is interrupted as one of the sentries bursts in to report the manticore has been spotted.

The leader of the knights invites the part to join the hunt and supplies hippogriff mounts as the hunt takes to the air. Luck is on the side of the heroes as they outshine the experienced knights and bring the beast down through massed firepower. Returning the severed head to join the knights trophies in their feast hall.

The leader rewards them which his gold ring and advises them to investigate the unsavoury residents of the Sacred Stone monastery nearby, supply directions to its hidden location. As the party have already encountered the golden masked monks they are eager to do so and after spending a evenings rest at the spire they bid the knights farewell and head deeper into the hills.

Following the directions they find the hidden defile that leads to the natural amphitheatre that holds the monastery. A quick scout reveals three possible entrances but they decide to try the direct approach, knocking on the main door and attempting to appear as supplicants. Unfortunately the doors guardians don’t fall for it and the heroes decide to try another approach.

Jack shoulders down a side door, breaking into a kitchen area and disturbing a quartet of monks who move to engage him as Brandon and Tim assist him. It’s a close call but they manage to overcome the monks and Brandon barrels down another door, leading into a larger dining hall, though he manages to fall on his backside in the process. The dining halls occupants, a pair of earth-armoured guards, are quick to respond (though Jack manages to force one to spend a round cowering behind an overturned table). These guys are able to deal out a pounding before the heroes are victorious and with aching muscles and bruised limbs they decide to dispose of the accumulated bodies by dumping them into the massive open ovens in the kitchen before retiring into the adjacent washroom and securing the door to take a short rest.

Once rested, they return to the dining hall and choose one of the door leading off, forcing it open to reveal a darkened corridor. With Tim being the only one without darkvision he brings up the rear, and Jack finds the corridor ends in another door behind which he can hear some voices (but can’t quite make out what they are saying).

Opening the door they enter a large chamber with four natural stone columns, a stone altar and a set of stairs descending to a lower level. There was also another pair of the earth-armoured warriors and a splint mailed gentleman holding a glaive.

The heroes tried their ploy once again of being supplicants, and the splint guy seemed happy to receive them, telling them to report below for indoctrination into the sect. The heroes though smelt a rat and noticed his hand hovering near a lever beside the altar and instead on complying tried to bluff their way through, unfortunately this did not go well and the splint guy responded by ordering his guards to attack.

We played two rounds of combat before time beat us, but by then Brandon was once again lying unconscious (he’d refused to use his hit dice at the short rest after being outvoted by his team mates on taking a long rest instead). Next session we’ll pick back up from the third round of combat –  a real cliffhanger!

Gotham gang warfare heats up.

Posted in Batman miniatures game with tags , , , , , , on June 18, 2015 by vobeskhan

Batman-cover

So a few more of my fellow All Scars have ventures into the darkened streets of Gotham recently. Edd with a Batman crew (and a developing Joker crew), Graham with a loaned Bane crew (but looking toward Ivy or Court of Owls), and this week Jack (with a Joker crew) and Jon (with another Batman crew) took to the mean streets.

First up was Jack. He was fielding Arkham Harley (renamed Haley) accompanied by a couple of Blackgate Prisoners (High Security and Mr Stikka); facing off against my latest League additions, Lady Shiva and her ninjarettes. 150 rep basic skirmish game.

Right off the bat I made a serious mistake splitting off the henchman with the loyalty tattoo from Lady Shiva (who she was meant to be protecting). This left Shiva open to attack from High Sec guy, which I know all too well is a slayer. Hayley made good use of her technique ability to knock ninjarettes to the floor – allowing Stikka to take advantage of the reduction in their defense to pound them. Before we even reached the final round I was down to just the ninjarette with a knife against all of Jack’s force and facing a 7-1 vp deficit. My first defeat in Gotham.

Jon was going to play against our friend Daniel at the same time but unfortunately Daniel was taken ill and had to head home. So while Jack went to play in the Warmachine release event Jon and I faced off.

Knowing that you don’t get much Bat for your buck, we upped the points to 300 rep.

Jon took the following.

Jons Bat Crew

He also took an extra ammo clip for both Batman and Gordon, unaware that they can only be given to henchmen. I did say he could reallocate but he chose to just drop them as none of his officers had firearms.

He would be facing

Mik LoS crew

High Security guy took the Loyalty Tattoo so he could bodyguard Ras and Shiva. Turk took an ammo clip and night vision goggles (not particularly useful in hindsight as his guns were both short range (20cm) and basic vision reaches 30cm.

Using Ras mastermind skill I added an extra Take the Lead token to the bag, but we still managed to draw all of Jon’s in the first 3 rounds.

Opening gambits netted me a titan dose for Stikk, and Ras solving a riddle for 3vps.

I think Jon had a fear of High Sec guy as his taser armed cop and Batman knocked him out and then arrested him. Though this then cost them as Shiva and Ras began tag-teaming on cops and Batsy. Even Gordon sprang forward to help the dark knight but in true villain fashion I switched my attacks to the weaker target and hospitalised the commissioner.

While all this was happening, Turk had sneaked up the other side of the block, knocking out another cop with gunfire before advancing on Alfred who was guarding my titan objective. I had a choice, split fire and target Alfred with one gun and the downed cop the other, or focus on a single target. I decided to take the Brit down. Unfortunately I only knocked him out but this allowed me to claim the Titan – for now.

As we began the final round I had 2 henchmen arrested (High Sec and Mr Stikk) and Jon had Gordon as a casualties with another cop and Alfred KO’d. I KO’d another cop and Jon was preparing to go down swinging with Batman but I suggested rather than hit either Shiva or Ras as he was very unlikely to take them out (due to losing willpower from damage and my enervating sword) perhaps he should use his abilities to skip out and claim the undefended titan counter – which he did, securing vps.

A little overkill but Ras took out another officer and we entered the recovery phase. Jon’s luck held and both his cops and Alfred recovered, denying my KO vps and contesting the titan objective to deny me more.

Final score was 6 vp to Jon (2 arrested henchmen, titan objective) to my 11 vp (2 henchmen casualties, sidekick casualty, 3 point riddle).

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Wow, a brutal game. Even if he doesn’t have Liam Neeson Ras’ insta-kill ability, Arkham Ras is a monster. Spend 1SC to activate Precise Blow, coupled with Weapon Master with his sword and outnumber with his allies and you’re going to hit most targets on a 2+, then wound on 3+ (with Sharp giving rerolls) to cause 2 blood damage each hit and then steal a willpower point.

Scarecrow Talia

I’ve now purchased Talia and DKR Scarecrow for my League options so will have even more choices going in to future games, and have been toying with some crew list combo’s already – all I’ll say for now is that it’s going to get bloody!

D&D Enc Elemental Evil: Princes of the Apocalypse Table 1 Session 11-12

Posted in D & D 5e, D&D, Encounters with tags , , , , , , , , , , , , , on June 7, 2015 by vobeskhan

DnD_PotAApologies for the late update on this post but to be honest there really wasn’t a lot to put.

The heroes continued heading back to Red Larch but were assaulted by Earth Cult marauders leaving all but Jack out of action. Jack bravely took his fallen comrades back to town and arranged their being raised by their respective factions.

Once they had sufficiently recovered and restocked their supplies they went to investigate the strange graves the shepherd in the Inn had told them of, uncovering the bodies within. They found a crude map which seemed to indicate Feathergale Spire as a locale of importance and set out towards it.

However they were then attacked by a group of men riding giant vultures. Despite dealing with them with relative ease, one of the heroes was still taken down. So it was a decision to either head back to Red Larch and recover, or head on to the Spire a man down. Wisely (I think) they trudged back to town.

The random encounters seem to be taking a lot of the time up, and while they supply needed xp, I think we may need to possibly get a move on and head to the “meat” of the adventure a little more.

The other reason for the lateness of this post is that I spent last weekend at UK Games Expo, DMing more 5e Adventurers League over 3 days. We had been given the premier of one of the season 2 Expeditions (DDEX2-10 Cloak & Shadows) and I was running it 5 times over the weekend.

I wont give any details as I hope you’ll all get the opportunity to play it yourselves when it gets released, but I will say its a well written, fast paced adventure that throws the heroes straight into the action with some very innovative twists included. I did ham up some of the npc’s involved and had an absolute blast each time I ran it as no group played through it the same.

Batman! Batman you say!

Posted in Batman miniatures game on May 25, 2015 by vobeskhan
Batman-coverSo, as many of you know, some of us have been looking at the Batman Miniatures Game (from Knight Models) down at Tabletop Tyrants.

It has a similar feel to Necromunda in that it’s a small scale gang skirmish style game, but instead of futuristic street gangs we have Batman, his costumed allies and their assorted villainous foes.

Having played a couple of practice games, Edd asked me if I could run him through a demo game. Tyrants are also beginning to try out filming some of the in-store games, livestreaming them and then having them uploaded on their youtube channel – sounded like a perfect mix. As my own gang is still in the process of being painted I had my fellow Bat-fan, Daniel, bring his Team Arrow gang to face the Batman gang Edd was bringing.

We ran a basic 150 rep street fight – no extra scenario rules.

Edd brought Batman (from the Dark Knight Rises – there are several versions of Batman available) accompanied by a member of the GCPD armed with a shotgun.

Daniel had Arsenal (renamed Speedy), and 3 members of the SCPD.

Here’s the video…

With a few technical issues the video doesnt show the last few rounds, but with Team Arrow getting the initiative on the opening rounds Team Bats was guaranteed to do so for the latter half.

Batman continued to hound Arsenal, KO’ing him and then arresting him, before tag-teaming with the GCPD officer to KO the SCPD officers and claiming the win.

The game probably took a little over an hour  but we weren’t exactly rushing things. We could easily fit a couple of similar scale games in an afternoon/evening session.

My only grumble with the game itself would be the miniatures themselves. Cast white metal but several have issues in the quality (thankfully a good clean up and paint job hides a lot of sins), but also the accompanying mdf scenic items (containers, crates, etc) have inconsistant quality (as fellow club member Jon Adamson has posted about elsewhere).

There are no official campaign rules as yet but several suggested ones on the forums and I have been gathering some of them together and testing them as we go, it’s still a work in progress but works well so far.

I’m certainly looking forward to more games of Batman with fellow All Scars in the future.

All Scars painting challenge – The Survivor Series – May

Posted in 40k with tags , , , , , , on May 17, 2015 by vobeskhan

SAMCRO-legionHaving done deamon engines for the last two months I decided to return to infantry for Mays pledge and paint up another five man havoc unit (as the heavy weapons could also be used in basic troop units if needed too).

CAM02725Plastic Aspiring Champion with plasma pistol and power sword, and for a change an unhelmeted head.

Two plastic heavy bolter marines, nothing more to say about them really.

One very old metal heavy bolter marine.

One plastic marine with metal lascannon, had to glue a 2 pence piece to the base to help it balance.

 

CAM02781-1Not the most exciting miniatures but five more completed to table ready standard.

Next month I might take a divert from my Black Legion 40k miniatures and get some of my Batman League of Shadows figures done as its our second Showcase month, but with UKGE looming in the next two weeks I’m going to have plenty to keep me busy right up to the end of the month.

All Scars 2015 Tournament – round 1 v Shadow Reapers

Posted in 40k, Gaming events with tags , , , , , , , , on May 17, 2015 by vobeskhan

SAMCRO-legionToday saw the first round of the Leicester All Scars 2015 Tournament, held as usual at our FLGS (Tabletop Tyrants). Originally I was scheduled to face off against a recurring foe but he had to pull out and the reshuffle meant I would face another of my former foes and his Shadow Reaper marines instead.

2015 tournament v 2 This is my list I decided to go with, nothing surprising in my HQ and FA options, but a last-minute decision to swap out Havocs for Noise Marines meant that I would have representatives of 3 of the 4 chaos gods (no Khorne).

With the opportunity of the All Scars Painting Challenge I was also able to begin the tournament for my first time with a fully painted force.

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Now I must admit I felt a little bad after placing the objective markers as 2 were within my deployment zone but as i have had this tactic played against me before I decided “no more mr nice guy”.

My warlord trait came up as “Immovable Object” giving my Lord Fearless and It Will Not Die.

My psyker chose his powers, getting Force (which I lost due to perils in round 2), Sunburst (from wargear), Tzeentch’s Firestorm, Boon of Mutation, Life Leech, and Endurance.

Jay won the roll but elected to deploy/go second. Keeping only the heldrake in reserve I deployed and straight away commanded 2 objectives – one a targeting relay, the other a skyfire nexus. Jay decided he didn’t want to attempt to seize the initiative and we were under way.

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As usual the capricious nature of the tactical cards was in effect, while I took an early lead after 3 rounds (8-2), for the remaining 3 rounds Jay was able to pull it back to his favour (9-8) and it was only by scoring the secondary objectives that I was able to steal victory from him – final score 11-8 to me.

Despite losing my heldrake to the contemptor dread I didn’t suffer lack of air for long as the forgefiend scored a cheeky hades cannon hit on the storm raven causing an immobilised result and Jay very kindly rolled a 2 to crash it. The contemptor also got immobilised thanks to meltagun fire before the sorcerer’s bike unit charged it and took it apart with krak grenades, meltabombs and his unpowered force staff.

Regardless of the die roll we had to call it at the end of round 6 as the store needed to close but the models remaining on the board were:-

Jay – 1 marine in combat with my Lord, half a squad of marines facing my nurgle squad and remaining biker and psyker, an objective snagging rhino.

Me – Lord (who had regained a wound thanks to IWND), 4 of my noise marines, the forgefiend, 4 out of 5 nurgle marines holding objective 6, most of the other nurgle squad closing in on the reaper squad with a plasma gun intact, last tzeentch biker with a meltagun, and the bike mounted sorcerer.

A very close game but great fun.

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