All Scars painting challenge – The Survivor Series 2017 – March

Posted in 40k with tags , , , , , , on March 17, 2017 by vobeskhan

So this month for the Survivor Series, rather than go with something I would be needing for the annual All Scars Tournament I went with something just because I liked the models – that and the fact that I’m not taking part in the tournament this year (won’t go into it here, maybe in a later post).

So I had recently acquired some Cataphractii terminators from fellow club members Jon and Alastair and had built them up as members of my Black Legion force (hey these guys have been around since the Heresy and deserve the armour more than the loyalist Spesh Maureen’s do).

Having built enough for two squads, and used them in a couple of my Damnation battles I wanted to get a unit painted.

I kept the scheme pretty much to my normal – Black with silver trim, with one silver pad – but wanted to paint the cloth strips and one pad to represent their mark allegience. In this instance blue for Tzeentch. I had every intention of putting the ourobos decal on the blue pad and my custom made (thank you so much Mark) warband decal on the silver as normal, unfortunately both were just that little too wide to fit without looking odd.

I also did the bases in a style to match my bikes, mainly because their that much bigger than the normal 25mm infantry ones and looked a bit bare.

One note, I was over halfway through when I realised that I had done 6 men instead of 5. I will most likely repaint one with green accents for the Nurgle squad when I paint them up (maybe next month, haven’t decided yet).

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Jon has also given me a box of sprues full of spares from his other Calth sets, which I’m combining with various chaos spares for more heretical goodness.

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So that’s another month done, and even finished early. I really enjoyed painting the Cataphractii, just wish Chaos got the proper rules for them same as Loyalists do.

All Scars painting challenge – The Survivor Series 2017 – January & February

Posted in 40k on March 2, 2017 by vobeskhan

survivor seriesSo I’m a little late with the first part of this, having been kept busy with other things.

2017 is here and that means a new year of the Survivor Series, we’re changing it around slightly by pulling the Showcases forward a month so that the final one of the year doesn’t fall at Christmas. We’re also stipulating that in the Showcase it must include a base if the model comes with one.

So January’s pledge for me, I decided to do a squad of my Possessed Marines, I think I’ve only fielded them once or twice ever, not a massive fan of how they play and by the end of the month even less of a fan of the models.

Perhaps its the curse of painting models that were already built by a previous owner, but I found that these were awkward to get at some of the details and generally didn’t like the lack of distinction on the models between armour and demonic influence (probably another reason I don’t use demons either).

As my Demon Prince is Tzeentch I decided I wanted to keep these guys in a similar vein, so blue tints for the demonic parts.

I can honestly say it came close to changing the pledge at the last-minute and even closer to not finishing them at all, but they were done to a tabletop standard and I still think it will be a dark day before they see battle.

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And so on to February and our first Showcase of the year, I decided to take one of my favourite models that had sat in a black primered state for much too long – my first Defiler, Azog!

Having spent a fair few hours playing Dawn of War over Christmas I had also been making the Black Legion on there use my silver trim colour scheme and wanted to replicate much of that with my model.

I had also watched a recent YouTube video by GW’s Duncan on painting Black Legion power armour and thought I’d adapt a simpler version of this to my needs.

First came a pretty much all over leadbelcher drybrush, after which I kind of lost impetus and the model sat doing nothing for half the month.

Eventually I picked the brush back up and used Abaddon Black to go back and re-paint the flatter areas of the armour plates etc, and then picked out the details I wanted in Retributor Gold, just to make some of the metallics stand out from the mass of silver.

An all over Nuln Oil wash was applied and a few days later I used the blue gem paint (can’t remember the name, sorry) to pick out the power lines (this took about three coats applied over a few days). I also wanted to do something to show the power on the power scourge, so decided to start with a light drybrush of Caldor Blue, followed by a fine edge highlight on the mace flanges of Elf Grey (one of the paints that has survived from my very first paint sets so actually older than my daughters!

I’m quite happy with the final result and genuinely look forward to fielding him in battle – even if the rules ignore the fact that he can reach the upper floors of a building even if his feet aren’t on it (but can still be seen by enemies if the cover doesn’t cover his height – double standards much!).

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D&D Encounters – Storm Kings Thunder – Cold Cold on the Range

Posted in Campaign, D & D 5e, D&D, Encounters with tags , , , , , , , , , , on January 17, 2017 by vobeskhan

14064236_10209789776363134_3461628604885620888_nSo I’ve let these recaps slide a little so this one will catch us up to where the heroes are.

Having arrived in Bryn Shander they awoke to find the town besieged by a dozen frost giants. Heading to the main gates with the crowds they heard the giants leader demanding the town turn over someone named Artus Cimber. No-one appeared to know who that was but the giants were adamant that they had magically tracked his blood to the town. It was then that one of the acolytes from the temple revealed that Artus was his father, but had no idea why the giants would be looking for him as he hadn’t seen his father in years.

After some persuasion by the heroes the acolyte agreed that for the good of the town he would submit to the giants and surrendered to them. As they giants dragged him into the wilderness Jack commanded Gobby to turn invisible and follow them.

Sorting supplies while the giants got a head start they set out after them. With their invisible spy feeding them directions and Lee’s goliath tracking the giants the heroes marched into the wilds of Icewind Dale.

Every so often Jack would check with Gobby as to what he could see, though the responses were “snow, giants” and occasionally “trees” so not overly helpful.

The heroes were attacked by a young remorhaz and after a shaky start were able to pull it together and defeat the beast. As they caught their breath Gobby contacted Jack to tell him that the acolyte had broken free of the giants and was making a run for it. Though he didn’t get far as the giants were carrying heavy nets.

By this time they realised that they were no where close to their quarry but did spy off in the distance a pair of frost giants heading westward and began following them. They also noticed that a bulge in the snow was also following the giants but couldn’t tell what it was – that is, until it decided to turn back and leap out of the snow at the party!

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A massive yeti burst from the snow and caught Liam’s paladin off guard with its icy glare, leaving the dragonborn stunned. The beasts claws tore into the party, shredding clothing and flesh. The heroes bravely fought back but then the beast unleashed its icy breath at the stricken paladin and also caught Morgan’s halfling bar in the blast. The paladin was frozen into unconsciousness but the plucky bard was doomed!

Thankfully through judicious use of his pixie dust Jack had made himself and Jon fly and were strafing the beast with their eldritch blasts. Eventually wounding it enough for it to decide to seek prey elsewhere (that didn’t put up as much of a fight). Regrouping they took Morgan’s remains back to Bryn Shander in the hopes of getting her raised.

Arriving back in town they realised they were severely lacking in funds but Jon used his disguise abilities to pretend to be the acolyte, blagging the priests to lower the cost as thanks for the heroic rescue. Following some truly epic persuasion rolls (and equally atrocious wisdom saves from the priest) the bargain was struck, but the party was still a little short. Once again Jon used his deceitful shenanigans to visit the harper-beggar in the market who gave him some money on condition that the party deliver a letter to a colleague in Hundlestone for her.

So with Morgan back in the land of the living and having a good reason to get out of town sooner rather than later (before their ruse was discovered, as well as to deliver the letter), that was where we left it.

D&D Unearthed Arcana Ranger & Rogue playtest

Posted in Uncategorized on January 16, 2017 by vobeskhan

This week we get double the fun with playtest archetypes for not one but two classes, the Ranger and the Rogue. The Ranger gets two archetypes which can be tested using either the PHB or the earlie…

Source: D&D Unearthed Arcana Ranger & Rogue playtest

The Black Crusade begins

Posted in 40k with tags , , , , , , on January 12, 2017 by vobeskhan

traitorshate_prodslideSo several of my fellow All Scars and myself have gotten a little excited with all this talk of the Black Crusade, however we are also old enough to remember that this isn’t the 13th Crusade, as that was fought several years ago in a worldwide campaign organised by GW (BTW Chaos won and Eldrad is dead!).

With this being retconned because no-one wanted to admit the bad guys won, we are calling the current one the 14th Crusade and have decided to play a slow burn campaign amongst ourselves (while still playing our Damnation Campaign and other games too) starting with the dark forces assault as outlined in the Traitors Hate book.

Last weekend I played my first game. I would be facing my nemesis of old, Gary, with his beautifully painted Dark Angels army. We agreed on 3000 points, no super heavies, and to play the Eternal War: Purge the Alien mission.

My force consisted of:-

+++ Purge v Dark Angels (Warhammer 40,000 7th Edition v2017) (2998pts) +++

++ CSM Black Legion Speartip (Chaos Space Marines: Codex (2012) v2011) (2998pts) ++
Rules: Crusader, Fear, Heralds of the Black Crusade, Speartip Strike, Tip of the Spear

········Rules: Black Legion, Endless Hatred, First Amongst Traitors

+ Core (1654pts) +

········Black Legion Warband (1654pts)
········Rules: Black Legion, Favoured of the Warmaster, Thirst for Glory
············Chaos Lord [Combi-melta, Lightning claw, Mark of Nurgle, Sigil of corruption, Terminator Armour, The Skull of Ker’ngar, Veterans of the Long War]
············Rules: Adamantium Will, Bulky, Champion of Chaos, Eternal Warrior, Fearless, Independent Character, Mark of Nurgle, Relentless, Veterans of the Long War
············Chaos Space Marines [9x Chaos Marine with Boltgun, Mark of Nurgle, Plasma Gun, Plasma Gun, Veterans of the Long War]
············Rules: Mark of Nurgle, Veterans of the Long War
················Aspiring Champion [Bolt Pistol, Combi-bolter, Melta Bombs, Power Sword]
················Rules: Champion of Chaos
············Chaos Space Marines [9x Chaos Marine with Boltgun, Mark of Nurgle, Plasma Gun, Plasma Gun, Veterans of the Long War]
············Rules: Mark of Nurgle, Veterans of the Long War
················Aspiring Champion [Bolt Pistol, Combi-bolter, Melta Bombs, Power Sword]
················Rules: Champion of Chaos
············Chaos Terminators [Mark of Nurgle, Veterans of the Long War]
············Rules: Deep Strike, Mark of Nurgle, Veterans of the Long War
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Terminator Champion [Combi-melta, Lightning Claw]
················Rules: Champion of Chaos
················Terminator with Heavy Weapon [Powerfist, Reaper Autocannon]
············Chaos Terminators [Mark of Tzeentch, Veterans of the Long War]
············Rules: Deep Strike, Mark of Tzeentch, Veterans of the Long War
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Terminator Champion [Combi-melta, Lightning Claw]
················Rules: Champion of Chaos
················Terminator with Heavy Weapon [Powerfist, Reaper Autocannon]
············Helbrute [Multi-melta, Power scourge]
············Rules: Crazed
············Raptors [Mark of Tzeentch, 2x Meltagun, 6x Raptor, Veterans of the Long War]
············Rules: Fear, Mark of Tzeentch, Veterans of the Long War
················Raptor Champion [2x Lightning Claw, Melta Bombs]
················Rules: Champion of Chaos
············Raptors [Mark of Tzeentch, 2x Meltagun, 6x Raptor, Veterans of the Long War]
············Rules: Fear, Mark of Tzeentch, Veterans of the Long War
················Raptor Champion [2x Lightning Claw, Melta Bombs]
················Rules: Champion of Chaos

+ Command (1164pts) +

········Cyclopia Cabal (644pts)
········Rules: Black Legion, Shroud of Deceit
············Sorcerer [2x Additional Mastery Level, Combi-melta, Force Stave, Last Memory of Yuranthos, Mark of Nurgle, Sigil of corruption, Spell familiar, Terminator Armour, Veterans of the Long War]
············Rules: Bulky, Champion of Chaos, Independent Character, Mark of Nurgle, Psyker, Relentless, Veterans of the Long War
············Sorcerer [2x Additional Mastery Level, Burning Brand of Skalanthrax, Force Stave, Mark of Tzeentch, Sigil of corruption, Spell familiar, Terminator Armour, Veterans of the Long War]
············Rules: Bulky, Champion of Chaos, Independent Character, Mark of Tzeentch, Psyker, Relentless, Soul Blaze, Torrent, Veterans of the Long War
············Sorcerer [2x Additional Mastery Level, Combi-melta, Force Stave, Mark of Tzeentch, Sigil of corruption, Spell familiar, Terminator Armour, Veterans of the Long War]
············Rules: Bulky, Champion of Chaos, Independent Character, Mark of Tzeentch, Psyker, Relentless, Veterans of the Long War

········The Bringers of Despair (520pts)
········Rules: Black Legion, The Despoiler’s Guard, Without Equal
············Abaddon the Despoiler [Warlord]
············Rules: Champion of Chaos, Daemon Weapon, Eternal Warrior, Fearless, Independent Character, Mark of Chaos Ascendant, Technomancer, Veterans of the Long War, Warlord Traits: Black Crusader
············Chaos Terminators [Mark of Tzeentch, Veterans of the Long War]
············Rules: Deep Strike, Mark of Tzeentch, Veterans of the Long War
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Chaos Terminator [Combi-melta, Lightning Claw]
················Terminator Champion [Combi-melta, Lightning Claw]
················Rules: Champion of Chaos
················Terminator with Heavy Weapon [Chainfist, Reaper Autocannon]

+ Auxiliary (180pts) +

········Spawn (180pts)
············Chaos Spawn [Mark of Nurgle, 5x Spawn]
············Rules: Fear, Fearless, Mark of Nurgle, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky

My CSM units, spawn and helbrute deployed in one corner, and all but one unit of raptors were able to deep strike on round 1. I was hoping to make some early headway against some of his tactical squads but the dice gods were favouring Gary and he passed almost all of his armour saves.

His veterans in drop pods came in close behind my terminators and their withering melta and plasma volleys took a massive toll. My cabal sorcerers proved to be ridiculously useless, and the few powers they did cast were denied with ease.

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(Photos courtesy of Gary during the game)

The game went for a full 4 rounds before we called it, all I had left were four of my spawns and the score was 12-8 to the Dark Angels. It had been a hard-fought game but the stalwart defenders of humanity had stood firm. A lot of fun had as always and lessons learned.

It was nice to play a non maelstrom mission for a change, and have a specific goal in mind (even if that goal is just to kill as much as possible), and it was fun to use the new Black Legion Speartip formation again, though perhaps I should use less expensive units as Gary’s use of multiple cheap tactical squads remains a solid tactic.

 

D&D Unearthed Arcana Artificer Playtest

Posted in Uncategorized on January 9, 2017 by vobeskhan

Wizards of the Coast kicks off the New Year with more goodies to playtest. The Artificer was in a previous playtest as a sub-class of the Wizard, but now we see it as a character class of its own. …

Source: D&D Unearthed Arcana Artificer Playtest

WotC announce the next Hardback Adventure

Posted in Uncategorized on January 5, 2017 by vobeskhan

Since the release of the 5th Edition of D&D Wizards of the Coast (WotC) have released hardback story arc adventures on a roughly six-monthly schedule. First we had the Tyranny of Dragons, Openi…

Source: WotC announce the next Hardback Adventure